

Train Simulator Classic
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.












































































































































































































































































































































































































































































































01About Train Simulator Classic
Train Simulator Classic puts you in control of licensed trains on recreated real-world routes in the USA, Germany and England. Drive passenger and freight services while handling realistic signals, brakes and changing weather. Career scenarios set specific tasks, while Quick Drive offers more open-ended trips; the editor and Steam Workshop add tools for creating and sharing community content. Steam player reviews: 73%% positive from 19,549 reviews. Interface languages: Simplified Chinese, English, French, Italian, German, Spanish, Polish, and Russian.
Credits
Lowest recorded in 36 months
$3.402026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | — |
| French | Yes | — | — |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Polish | Yes | — | — |
| Russian | Yes | — | — |
Steam PC edition data · 2026-10-16
02Before you buy
Languages
The interface is available in English, French, German, Italian, Polish, Russian, Simplified Chinese and Spanish. Localization of locomotives and routes varies by creator.
Play and create
The game supports single-player, full controller support and Steam Workshop.
03Frequently asked questions
What routes are included?
It includes three real-world route areas across the USA, Germany and England, with more than 400 km of track in total.
What driving modes are available?
Career mode has 25 scenarios, while Quick Drive lets you choose trains and routes for a less structured drive.
Can I make custom content?
Yes. The editor lets you create routes and scenarios, and Steam Workshop supports sharing and browsing community creations.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
All the DLC combined can buy a real train.... https://www.youtube.com/watch?v=AH941LXSpcQShow moreShow less
This game is worthless. Almost nothing is included, and it requires massive spending on DLC. It also crashes regularly, particularly on task swith. Save your money.Show moreShow less
nominated for the "DLC COSTS MORE THAN A CAR" awardShow moreShow less
NOTE: The following review was written for TS2014 ... I can not yet review TS2015 because the compulsory re-branding (free upgrade) has broken my installation completely, I'm not sure I can be bothered to re-install TS from scratch, but If I do I will review TS2015 then. ALSO NOTE: (for the hard of intellect) The ingame hours listed above are from TS2013 a version of this simulator I would reccommend, unfortuantely later versions of TS are compulsory and cannot be avoided. which is the main reason I dont reccommend TS and why the following review is still relevant. TS is a hybrid, existing somewhere between game and simulator, because this gamulator lives in this middle ground anyone interested in casually driving trains for XP or serious rail simulation fans looking for the experience of driving a train like real driver in a simulated environment or those like myself with an interest in creating scenarios and routes may be frustrated in equal measure, however for very different reasons. TS2014 is not a new product, its a compulsory upgrade from TS2013 which was a compulsory upgrade from TS2012 and so on. TS2013 can be used off the shelf as a ready to play product, in this form it works adquately but its very limited in scope, to get any meaningful use from TS2014 requires a serious financial investment in some of the DLC (depending on your area of interest) and an investment in time in making your own content in the form of scenarios and routes. For anyone interested in simulating reality making your own scenarios using the editor is essential, this is probably TSs strongest aspect however if you undertake this you will come up against many of the software’s myriad bugs and design limitations, the process can be encapsulated in one word: "Frustrating” however it can be rewarding when you do discover a work-around for any of the problems you will encounter. TS also suffers from (in my experience): *Poor unhelpful patronising support with less than a rudimentary understanding of the product. *Falling value for money in packs that come with less skins than previous releases and routes released without the common stock that use them, Ubiquitous stock is conspicuous in its absence while the developers release rare and one-off locos. *A complexity of incompatible assets, and cut down incompatible replacements for withdrawn DLC making the sharing of scenarios impractical. (for instance there are 5! different versions of the class 66, all incompatible with each other!) *Variable quality in DLC from “outstanding” to “not-fit-for-purpose”, some DLC cannot be driven without using the driver interface, because of little omissions like the sounds of doors closing not being included, this is bad news if you want full immersion. The sounds on some of the DLC are diabolical others less so. *A game menu UI that is a temple to style over functionality. *Long standing unresolved bugs including, benign graphical bugs such as floating passengers and more serious CTD session ending bugs such as the corrupted asset in the scenery folder of London to Brighton that crashes the editor. *Aggressive marketing, in-your-face advertising and the monetisation of almost every aspect, you are spammed with advertising when waiting for scenarios to load and you cannot even work towards achievements without investing in DLC *Widespread censorship of genuine concerns on official channels, giving other users advice on workarounds or patches for bugs is prohibited. *Design limitations, such as its impossible to create “late running” scenarios because the software wont allow the pick-up of passengers from a stop you arrive late at and a save and resume system that can cause AI to be mistimed, collide, derail and off-path in scenarios. *Unless you have a powerful set up you will have to chose between graphical quality or performance, if you take the performance route TS is ugly but it can be pretty if you don’t mind some stuttering. All of these things you should not expect from a premium priced product but can be overlooked or worked around if you are a serious rail simulator buff, I would still recommend this product even with these (and other) Shortcomings. However: The reason I cannot recommend TS2014 is confidence. Every autumn there is a compulsory relaunch of the product, Its called a “Free update” and in general it carries new ways to monetise the software, some new bugs and a few “bread and circuses” changes, the important part of this is the software changes and unless you want to isolate yourself from ever using the product again you have no choice in accepting it. [EDIT: On the 6th Jan my last working copy of TS2013 was automaticly upgraded bypassing Steam disabled automatic updates, It appears its not actually possible to prevent the update at all, only delay it by a few months. the updates are fully compulsory, as a customer you have no choice] Because things change every year it has completely smashed my confidence in the product, how long before it becomes intentionally or accidentally unusable? There is no way of knowing if all the hours that may have spent on scenario creation or weeks of gaining achievements or months on route building or the considerable amount of money spent on DLC will just be wasted or unusable a few years down the line. I find this single aspect utterly demoralising, I simply can no longer be motivated to spend time creating something that may in future be taken away from me without my consent, in this sense its a self fulfilling prophesy. The release of TS2014 has turned a flawed but enjoyable entertainment (TS2013) into my biggest ever regret, I feel like I have been conned. All the hours I spent making scenarios and routebuilding in TS2013 have been wasted because I have been forced to "upgrade" to TS2014. Not recommended, unless you are a masochist. EDIT: 4/12/2013, I think the fact that Railsimulator marked this and many other reviews as "off topic" says more than I could ever say about TS. Actions speak louder than words. http://www.pcgamer.com/2013/12/06/train-simulator-2014-developer-hiding-negative-steam-user-reviews-flagged-as-off-topic/ EDIT: 6/12/2013 Steam moderators overturned DTGs off topic flagging and made this review visable again.Show moreShow less
DLC Simulator 2015.Show moreShow less
While i'm a fan of railroad simulations (and other simulations) i can't recommend this game. The first problem with it is that this isn't a simulator, but arcadeish, even the very old MSTS+bin patch have more realistic features that this game doesn't have, like the airbrake lag simulation along a long train, limited achievable speed in each throttle notches). There are a lot of features that are totally broken, bugged or missing, and doesn't changed since the first version of this game (Rail Simulator) was released in 2007, like: -diesel hydraulic and mechanical simulation -manual field divert/shunt capability is missing -have ridicolous bugs like the shaft driven compressor on diesel locomotives works while the engine is off, or the electric compressor works when the pantographs are lowered and the main circuit breaker is off. -wheelslips are totally unrealistic, and have unpredictable behavior. And hundreds of other bugs, which i got known, as making addons/helping for others to import content to this game (locomotives, routes, signaling). But the biggest problem with this game is the AI. The dispatcher, and routing/pathing AI is a real pain to handle as it is really blunt. That's why you can see a lot of scenarios without any or rare traffic, on routes where in reality there is heavy traffic. And in same time, the free and opensource Open Rails, does perfectly this job, as it routes and controls HUNDREDS of trains for a day in timetable mode, just like OpenTTD, even on single track lines with passing loops. see here: https://www.youtube.com/watch?v=RRdvZZjQSk4 I've just played a default scenario for Hamburg-Hannover route, where i didn't meet with ANY rail traffic, just static consists on yards. This looks weird, everything is empty, like in the zombie apocalypse movies, and makes the game really boring, as you don't need to stop/slow don't because of a traffic jam or another slower train, or a crossing, but every signal lights are green for you, and you only get yellow signal lights because of a diverted switch, not because of other traffic. I can't blame the developers of the game for making DLC-s as that makes them money, but the problem is they focusing only on DLCs, and not fixing the bugs, just searching for excuses. For a good example for their support: I've sent them a report about a long time existing bug of the TrainDecal.fx shader in game (what is for the dynamic numbering of the locomotives), that makes the numbers look dark in non-TSX graphics mode (which is used by a lot of laptop, or low end PC users), and their answer was to use TSX mode, and they won't fix the bug. However i have PC for which the TSX mode isn't a problem, but not everyone can run TSX mode... I have so much play time in this game, because i having it since 2010, more than four years. BTW the most of the play hours are not play hours, but testing and debugging addons for the game. But since i don't see any future of this game, i ceased to develop addons to it, i only start it to test bug fixes of the existing rolling stock, since 2012, and to test how this game doesn't get improved with every new release, except of menu changes, and smaller graphical eye candy.Show moreShow less
I'm autistic leave me alone. I like trains.Show moreShow less
DLC cash grab. Steer clear. Don't mistake my 100-odd hours in this game as a positive tale. Most of them were put on in 2011 and 2012. This game is based off an outdated physics engine, using textures that are years old, by a company with a business model that puts that of PAYDAY 2 to shame. Just look at all the DLC. If I foolishly press "ADD ALL TO CART"... I am left with 232 items totalling upwards of $3000. I'm not joking, and here's a screen capture to prove it. (For the record, if you foolishly add all DLC to cart, you can clear your cart by going into Steam's settings, to 'web browser' then hitting 'delete all browser cookies.) (Edit for clarification 2016-02-21: That screen-capture was taken during a sale and is actually a thou or so under the current price for DLC. /edit) Each new iteration, all we get are UI changes and more DLC. In order for us who bought Train Simulator 2012/2013/2014 to "upgrade" to what DTG advertises each year, you have to essentially buy it again. Guess how? And don't get too used to the DLC you buy functioning (especially DLC routes). If a change they make breaks it... it won't be fixed unless you go in there and ♥♥♥♥ around in the editor long enough to figure out what you need to do to fix it. Edit 2020-05-21: 4 years later, and the price has gone up to over $10'526,17 for 585 pieces of DLC. Yeesh.Show moreShow less
I AM A EX BR DRIVER LMS WORKED AT KENTISH TOWN 14B FROM 1959 TO 1983 AND THESE RAIL SIMULATORS ARE THE NEAREST TO THE REAL THING I RECOMMEND TRAIN SIMULATOR 2020 AS FIRST CLASS PIECE OF EQUIPMENT SO GET WARMED UP AND LETS ROLL THANKS HARRYRICHARDSON1936Show moreShow less
TL;DR - You'll have more satisfaction from buying WinRAR Train Simulator gets some things right, but too many things wrong. You play for a while and kinda get interested, but it doesn't take long until you see the massive amount of flaws and disgusting customer service it has. I've now uninstalled it and I certainly won't be buying any additional content ever again. First, what does it get right? + Lots of DLC which means a huge amount of content to play with (see cons though) + Fairly easy to understand and get into + Steam workshop expands the playtime hugely So what does it get wrong? - Physics are terrid, and in no way represent any sort of realism - This is not really a simulator since there is only about 5 buttons in the cab that work.. - Crap optimisation. Framerate dips below 20 sometimes. Probably due to lack of multi-core support. - Tile loading system. This means the game micro-freezes each time it loads a new tile. - Sounds are often inaccurate and poor quality, and they copy and paste them from train to train. - Way too many bugs that they won't fix. - DLC is overpriced. Where do they get these prices from? - They reskin a train, call it a new one and sell it for another £11.99.. - Graphics are OKAY in areas, but horrid in others. - Level of quality is inconsistent. - They force advertising of their next DLC down your throat any chance they get. On the menu, on the loading screen.. - Customer support just ignores you or gives you false promises. Could go on for a while. It's a game that has a lot of potential, but the devs are too busy concentrating on treating their customers like cattle and chugging out new DLC rather than patching the game, and fixing existing DLC.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
