Transistor

Transistor

Transistor is a single-player choice for anyone drawn to a science-fiction story that pairs real-time combat with strategic planning. Shifting music and the pursuit of the weapon’s former owners give the adventure its character, with procedural battles available afterward through Recursion. The offer is ≈ $11.37 at GOG. Compare ≈ $11.37 at GOG with Steam's current $19.99; DRM-Free identifies the activation platform for this offer.

Loading store offers
93%Steam Reviews28K reviews83Metacritic/10086OpenCritic/100
Released: May 20, 2014
Great Soundtrack · Female Protagonist · Indie · Cyberpunk · Story Rich
Transistor+2·Platform:DRM-Free·-43%from~ $11.37(~ CN¥76.00)Save $8.62 vs SteamBuy now
Transistor Global+2·Platform:GOG·-33%from~ $13.44(~ €11.94)Buy now
Transistor Gog.com Key GLOBAL+2·Platform:GOG·-33%from~ $13.48Buy now
Transistor GOG CD Key+2·Platform:GOG·-31%from~ $13.81(~ €12.27)Buy now
+2·Platform:Steam·United States Steam official price~ $19.99Buy now
+2·Platform:Epic·~ $19.99Buy now
Transistor Steam CD Key+2·Platform:Steam·from~ $23.63(~ €21.00)Buy now
All-time low ~ $2.99across Steam & third-party stores
Loading store offers
Wishlist price
Set a target to receive an email when an eligible offer in your selected region is at or below that amount.

Price History

Past 36 months · Updated daily
Historical Low~ $2.992025-09Current Low Across Stores~ $19.99Steamvs. Historical Low+569%
~ $7.32~ $11.94~ $16.56~ $21.1925-1026-0126-0426-0726-10~ $2.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Transistor

Fight through a futuristic city with a mysterious weapon in Transistor. This science-fiction action RPG blends fast real-time combat with strategic planning, while configurable Function combinations and the search for the weapon’s former owners shape the adventure. Steam player rating: 93% from 28,019 reviews. Release date: May 20, 2014.

Credits

Amir Rao
DIRECTOR
Amir Rao
video game designer
NotableHades · Transistor
Composer
Darren Korb
Developer
Supergiant Games
Publisher
Supergiant Games

Steam player reviews

93%positiveVery Positive28,019 Steam reviews

Lowest recorded in 36 months

$2.992025-09-29 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
EnglishYesYesYes
FrenchYesYes—
Show 7 more languages
LanguageInterfaceSubtitlesAudio
ItalianYesYes—
GermanYesYes—
SpanishYesYes—
PolishYesYes—
Portuguese-BrazilYesYes—
RussianYesYes—
JapaneseYesYes—

Steam PC edition data · 2026-10-19

02Before you buy

Play and controls

The Steam PC version is single-player, supports full controller use, and allows customized controls.

Languages

Listed language data confirms English audio and English and Simplified Chinese subtitles.

03Frequently asked questions

What kind of game is Transistor?

It is a science-fiction action RPG set in a futuristic city, combining real-time combat with strategic planning.

What is the story about?

The story follows the mystery of the weapon and the trail of its former owners.

What does Recursion add?

After the story, Recursion introduces procedurally generated battles.

8.0
Overall Score
External ratings93%Steam Reviews28K reviews83Metacritic/10086OpenCritic/100
Graphics
8.5
Audio
8.5
Gameplay
9
Story
7
Content
6.5

“An eight-hour tactical action RPG blending real-time dashes with the Turn pause mechanic, elevated by Cloudbank’s cohesive synth art design.”

Our Verdict

Worth the eight hours, with one condition

If the question is whether Transistor is worth these eight hours, my answer is yes, but only if what you are buying is the part it does best. Buy the combat. Buy the style. Buy that cool, sci-fi temperament that other games find so hard to replicate. Do not buy it for a crystal-clear, neatly escalating story, and do not buy it for a long-haul adventure packed wall to wall with content. Transistor is not a do-everything kind of game. It is more like a restaurant with a very short menu: not many dishes, but two of them are cooked so precisely that you will remember them for years. Go in aligned with its priorities and it rewards you generously; go in expecting breadth and the brevity will sting. Think of it the way you would think of a tasting menu instead of a buffet: the portions are small, the choices are made for you, and the point is precision rather than volume. If that framing appeals to you, the eight hours will feel rich rather than thin, and the lack of filler will read as confidence rather than poverty. The Steam community reflects this split neatly, sitting at a strong ninety-three percent positive across nearly twenty-eight thousand reviews, a figure that signals a game beloved by the players it suits and quietly skipped by the ones it does not. That is the right way to read it: not a universal recommendation, but a near-certain hit for a clearly defined audience.

Sharper than its sibling, and still standing

Seen from today, its signs of age live mostly in its size and its expressive habits rather than in its art. The main path is on the short side and the narrative leaves a great deal unspoken, and both of those traits are more likely to give a present-day player pause. Yet it still holds together, because the core design at its heart has not dated at all. Turn() remains genuinely special, the free combination of Functions still makes you want to experiment over and over, and the audiovisual unity is as rare now as it was then. Set against Bastion it is a touch less warm and a touch more sharp-edged, trading approachability for a keener cut; set against other neon sci-fi peers it does not win by visual showmanship but by how tightly it binds system and temperament into one thing. That is also why it earns the studio's lasting reputation rather than coasting on novelty.

So no, this is not a masterpiece that everyone simply must go back and play. It is not. It is more like a small, flavorful, strongly opinionated film: short in runtime, long in aftertaste. You may not fall in love with every facet of it, but you will find it very hard to forget the one facet it does best. The recommendation, in a single line, is the one the game itself seems to whisper through that talking blade: it is short, but every single cut is worth its price.

Expand to read the full review