
Travellers Rest
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Travellers Rest
In Travellers Rest, you build and run a fantasy tavern, serving guests while crafting food and drinks, farming, building and decorating. Explore the realm for useful discoveries and make recipes and furnishings as you develop your establishment. Steam player reviews: 87% positive from 16,657 reviews. The Steam PC version lists single-player, online multiplayer and co-op for up to four players.
Credits
Lowest recorded in 36 months
$9.592024-01-27 · FanaticalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 18 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Romanian | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes and controller
The Steam PC version lists single-player, online multiplayer and co-op for up to four players. Full controller support is listed.
Language
The interface is available in English and other listed languages. Subtitles are listed for supported languages; full audio is not indicated.
03Frequently asked questions
Can I play solo?
Yes. Single-player is listed for the Steam PC version.
Can I play with friends?
Yes. Online multiplayer and co-op are described for up to four players.
What do you do in the game?
You manage a fantasy tavern, serve guests, craft food and drinks, and can explore the world.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I actually really love this game, but I also hate big elements of it and because of those I don't recommend it [thanks to updates I do now recommend it though these problems are still in the game]. 1. There's hard limits to everything, which forces you to spend every day doing those things so you have them when you need them - because if you don't then you have to do them religiously for the next week which puts you behind and you forget why you were doing it. Stone and ores only grow in so many places so you're limited to x per day, trees have to grow to x before you get full harvest and you can only buy so many each week, now they've limited buying fruit trees to one time a week, there's only so many x and y you can buy at once... ultimately all these limits mean I'm not having fun I'm just playing chore simulator. 2. The new auto save system doesn't always save [UPDATE: This was fixed VERY fast!]. I lost several days which is a huge deal. I don't know why they changed it but it means I can no longer save and then try something out for a few days and then go back if I didn't like that path. Even if they fix this I don't recommend because you have no control over when you save or whether it does save. 3. The grind is too much. It's completely unbalanced. If they took these limitations off I could choose what to spend my money on to further my goals, what to spend my day doing. It would make the game more fun and take away the chore aspect from the grind. Being able to buy 30 trees and plant them in a day because I'm running low on wood would be fab. Being able to buy 20 pieces of beef or 40 milk because that's what I needed that day and wanted to do something else would be amazing. Instead we now have to water farm plots AND gather herbs and mushrooms (from limited spawns!!!) on top of all the other daily chores. 4. Not able to hire employees to do the ♥♥♥♥ I hate like farming, mining, woodcutting. I mean on top of all the limitations forcing me to mine, chop, and gather every day now I also have to feed animals and pet things it's just too much for one person, I'd like to actually you know run a tavern every once in a while. I've put a stupid amount of hours into this game. I love Stardew Valley and Graveyard Keeper which are similar. Neither of those games do what this one does in terms of grind. If they removed those limitations I would 100% recommend the game. --------------------------------------------------------------------------------------------- UPDATE: I didn't expect my review to get so much attention, I posted because I got so much pushback in update threads and felt like no one was hearing me, and I love this game so much I just wanted this massive pain point to be fixed. I am happy and surprised to see this matters to a lot of us and I hope the devs see this and work with us on it! Removing those hard limitations needs to be a priority. I know they're there to prolong gameplay but they are far too limiting and have the opposite effect. PLEASE DO NOT UN-WISHLIST THE GAME! It's still playable, it's still enjoyable, we should support the devs to continue it and make it better, which they ARE doing. They have been really amazing about updating the game, and their updates are polished and usually sizeable which is beautiful. They very clearly love their game a lot. They've already pushed out a small balancing update but I've not had time to test it yet, I will add comments when I do. --------------------------------------------------------------------------------------------- UPDATE 2: We're coming up to Halloween and there's been a lot of updates since my review was posted including a balance update (which makes me recommend the game again) so I wanted to give it a fair go and started a new character. 1. The grind is lessened but only because it seems like the cost of building buildings and extending the tavern is so high you can't do it for quite some time, by which time if you've done at least a little resource gathering you'll have a stockpile. This doesn't really fix points 1 and 3, it just delays them. The balance made it more balanced but didn't fix it. Also fishing I catch more junk than fish and the fish nets are useless. 2. There's also a feeling of "nothing to do" once you get to the point where you have that much money that you can extend the tavern...it just feels like it's going to be so much work to extend it you don't want to keep going at that point because the effort isn't worth it. They should make the build menu more accessible so you can spend time building your tavern up and perfecting it, and it's hard to read. Both tutorials on it skip sections when you click ok. 3. Time needs balancing. Barn upgrades/building and fruit tree growing take FAR TOO LONG. It takes an hour real time or more to get a barn upgrade or built, that may seem realistic for game time but it takes forever in real time. The calendar also takes forever to get to the next month leaving me without crops, this could be fixed with a greenhouse that could be extended. I'd also like to see a greengrocer again. 4. Player EXP needs balancing, staff is fine. There's not enough skill points, it takes me so long to level up. EXP needs to be higher OR you need more rewards. Maybe 2 skill points or 3 bonus points every 5 levels. 5. The book on the bar needs to be bigger or better yet overhauled. Maybe give it a few slots per meal so I can make a few versions of each one. Cooking and making drinks is supposed to be a core joy in this game and the book makes it suck a little bit because there's such limited space and every possible version of food can't be added (say if you're having trouble sourcing an ingredient you have to wait for the existing batch to be eaten before adding it). I'd like to see the bar more extendable (including taps). Regarding all these points but mostly 3 & 4: I've been playing for over 60 hours this play-through, I'm on year 2 and only up to level 20. That's a CRAZY amount of time to play to only be at level 20 (with the skill buffs and staff who give more xp!) and I've not even been able to extend much of the tavern, only just got a barn and 1 extension. People don't have and won't put 60 hours into this game and keep going for hundreds of hours to get their dream tavern especially with the cost of extending/building being so high. The balance is really off. Months need to be shorter, it takes almost 10 hours to get to a new season which is agony if you're waiting for it, people will start skipping days. Overall you will get a tonne of game play out of this and I really look forward to the updates.Show moreShow less
UPDATE: Really excited to see new developments to this game, including the addition of female character options like I asked for below! The updates so far have been great and it's definitely worth investing in. This game is really promising, and fun, but it's frustrating that there are no women in the game, either as PC or tavern visitors. There are tons of women who play in this genre, and it's really alienating to have your gender erased from existence in what's supposed to be a "life simulator." Hopefully the devs prioritize adding this (extremely cheap) feature.Show moreShow less
This game entered early access in 2020, and to this day the experience still feels thread-bare. Every corner you turn there's something that looks like it might lead to a quest, a new zone, or something you could unlock, but you just can't. The game has a lot of issues besides content that you might usually be inclined to hand-wave as typical early-access issues, like a poorly tuned resource economy, and an ineffectual skill-point system, but when it's been in early access for nearly five years, it's starting to run out of excuses. The game looks amazing, and has some incredibly detailed environments, solid sound effects and music, and I'd happily change my review if the game was ever actually released, as I do think the potential is there. But realistically, this does unfortunately look like a game doomed to languish in an incomplete state in early access forever.Show moreShow less
Customer complains about his drink being watered down. I remind him he's drinking water. In a fit of rage he goes to complain to my pet cat. "Can you believe the service in here?" He says. Bad customers get beaten.Show moreShow less
Unfortunately I feel like the development in this game has gone from - Run YOUR tavern the way you want to! to Run THIS tavern the way the way WE want you to! Food has gone from being a creative fun thing (and no- I'm not talking about adding watermelon to everything for the gold) to a bland fill-in-the-blank list. I LIKED being able to make herbal teas, I LIKED being able to add lemon to my fish dish. If you wanted to keep players from adding pumpkin and watermelon to everything you should have introduced a mechanic to dissuade repetitive uses of ingredients, like customers complaining about never getting anything new, or the sale price going down. Instead they removed this ability from the game, and in the new update nerfed it even more to remove the ability to add flavors to brews. Now you have to take brews to a cocktail table and craft it into a cocktail. Cocktail table sounds fabulous, I love the idea - but you didn't have to take away the ability to customize nearly everything. Citrus beers are super common where I'm from, it's just a weird thing to remove for basically no reason? I suppose the reason was to make the cocktail table "worth it" but cocktails are not flavored beers, and they're locked behind reputation level 12, which is super late. I personally like the other additions over time, I thought I saw where this game was heading, but now I'm not sure. It's very bland, it feels more like a mobile game where you collect ingredients to make the recipes. I'm super disappointed that things continue to be removed for "balancing" reasons just because min/maxers exist. Why am I being punished for the way someone else plays a game? I feel like the developers are basically saying that anything that allows me to customize things the way I would like to isn't "worth it" because that's not how it "should be". The social and magic tabs were also removed last patch which tells me that this game is no longer heading in that direction, which pretty much confirms that they are heading in a direction of a once and done game with no replayability in order to push a story. I guess. I have 132 hours on record and will probably not pick this up again unless customization comes back in some form.Show moreShow less
u can smack angry customers away with ur mopShow moreShow less
Add this one to the list of Stardew-esque games with amazing potential, just not there yet. The general gameplay loop is collect, farm, cook, play diner dash for money. Don't get me wrong, its a good concept and it really works, there just isn't enough content as it stands. There are a handful of NPCs you can actually talk to, you cannot really interact with your customers or staff aside from serve food or calm them down, and the entire map is only 4 sections in total. Your tavern, the mines up north, the farm to the south, and the beach. No towns or real shops aside from the lady you can buy animal supplies from and a weird Golem thing the sells nothing of value. The game does have a leveling system, one type of XP is about crafting recipes and is maxed very quickly simply by crafting and getting Red, Green, and blue experience crystals. The other is character XP to upgrade things like cleaning speed or crafting efficiency. This type of XP is only truly obtained through completing job board requests. You get 3 a day and have as long as you'd like to fulfill the request so it isn't punishing, simply tedious. Could use some work to make it more enjoyable to grind out. Definitely needs proper online co-op, it has local split screen and allegedly remote play together, but couldn't get remote play to function. I always review games in this awkward puberty period as negative, as it has all the potential to be something amazing, but it isn't amazing today. It feels like a passion project that is years away from completion and thus cannot recommend you get it now. Add it to your wish list and check it out in a year or two.Show moreShow less
I recommend this game from what limited content I've seen BUT To the developers I have a few critiques from the offshoot. I'm a games QA both professionally and privately and I only want to see games improve. Notes that I think would vastly improve the pacing: The tutorial : a slog. I dont mind Mai's character, in fact I think she's a nice addition to the setting and sets up the players expectation for the kind of world they're in. HOWEVER. While I genuinely adore narrative in games, for the tutorial a LOT of her inclusion needs to be cut. Instead of step by step hand holding, I think players will navigate the process of brewing, combat, crafting etx (things veterans of the cozy game space will inherently know how to do), the tutorial could be cut down to a bullet list of sequential steps given to the player immediately for them to followwith a sprinkling of Mai's input/in-game mechanic practice (such as serving). I know the tutorial can be skipped but I want to see all content when I start a game and I was getting so frustrated with how long it was taking to get to the core game. Second: I'm not sure how difficult it'd be to implement at this point but I would've loved to see the tavern come together bit by bit instead of a full makeover from one interaction with Mai. When I saw the woodworking shop, that's what I assumed it was for. If I could pay to pick my windows, fix wallpaper, the staircase, the floors, break apart garbage that would feel so much more fulfilling for the player who started in a dingy tavern that goes suddenly to a polished version with only 20 wood slabs. This would help a lot with the motivations from players to make money to make things look to their liking (not specific to interior decorations). Those are my two major notes as someone who plays games both in and out of the cozy genre and in particular adores tavern games. I think this'll be a great full release but as it stands the beginning left me feeling unsatisfied and players take those first hours into account when deciding whether to purchase, recommend or return.Show moreShow less
I loved this game when it first came out in Early Access. It was quite playable in its state, and needed a bunch of quality of life changes (such as inventory and pulling of mats from storage when crafting) to make it better. The game was taken over by a small studio in 2021 (if I recall correctly), and they've expanded the game's vision a lot. It's gone from being an innkeeping game to one where you run around and gather materials and explore etc. like Stardew Valley. Oh, sorry, did you want to be an innkeeper? It's now Grindfest 2.0 instead. This could have been a good change ordinarily, but its current state made it surprisingly unenjoyable for me when I played a fresh game. The problem was that I had to manually grind every scrap of fuel and building materials, where it used to be just a gold lump sum paid to expand or buy items. There seems to be no rhyme or reason as to why some crafting stations and items are available for gold purchase while others can only be laboriously crafted, after even more laboriously gathering and crafting the materials. For instance, first you have to gather the coal to fuel the furnace if you want to make some metal doodads needed for your item. And then you go and gather the iron ore for said metal doodads. You're then forced to feed the blacksmithing station an excessive amount of fuel and wait a while to convert some ore to 2 puny bars of iron. You then have to do this several times--using up all your fuel and being forced to scrounge for more--before you have, say, 10 bars of iron. You then have to use even more fuel to convert your iron bars to nails, and wait even longer. And all this was just to make ONE element of the item you wanted to craft. Repeat this process minus the fuel for having to make the stone parts and the wood parts etc. for your crafted item. You will spend most of your days grinding fuel and grinding mats and laboriously digging stupid holes in the dirt and then laboriously tilling the soil and then planting. The time goes so fast that just mining a bit of ore nearby and doing a bit of farming consumes your entire day immediately. Did you actually want to play this game to tend your inn? Sorry, no time for that. You can't skip any days or you'll run out of coal. There are limited sources of coal spawning each day. With crafting being so greedy for fuel, you can't afford to skip a day of coal mining or you'll fall behind unless you just want to sit around being unable to craft anything. Yields and costs are balanced around day 200, so good luck to you if you don't make it to then. But, my friend, you say, there is an ingame talent system where if you grind enough exp, eventually one day you will have talent points that increase your farming yield enough that you get more than 1 apple per apple tree! The problem with balancing the system around day 200 (or whatever day it's balanced around--clearly not day 1) is that in the meantime, it's not a very fun experience getting there. A bit of struggling at the start is ok. But dragging it out so long? I'm on day 30 of the game and there is no end in sight. There is nowhere to buy materials instead of having to grind them every single day. Someone informed me that there is some NPC somewhere that is unlocked somehow, but I have not found such a person, nor does the game shown any inclination to guide me to such an NPC. How much grinding will it consider enough before it unlocks the NPC? 60 days? 90 days? 200? This is not an MMO where you tell someone to stick it out through the grind and one day they'll reach max level and can enjoy the end game. Most people won't make it there. This game is having an identity crisis. I bought this game when it released because I wanted to play an innkeeping game, and I did. The game, unfortunately, seems to have changed identities when it changed hands, and now forces you to grind, with no option to simply be an innkeeper anymore--which is what it originally appealed to people for. Frankly, if I'd wanted to sit around grinding materials, I'd have played Stardew, or Terraria, or Valheim, or whatever. This game was a lovely one when you could be an innkeeper in it, and not be forced to be a woodcutter/ blacksmith/ miner/ farmer/ etc. Keep in mind that these activities were fun at first. But once they become a FORCED daily activity that ate up most of your time because you don't have the materials to run your inn without doing these? They lose their fun really, really fast.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.