

Trine Enchanted Edition
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Trine Enchanted Edition
In Trine Enchanted Edition, a wizard, a thief and a knight journey through a fairytale world to save the kingdom. Switch between their distinct abilities to tackle physics-based puzzles, obstacles and undead foes, alone or with others in co-op. Steam player rating: 95% positive from 12,851 reviews. Release date: July 2, 2009. Supported interface languages: English, French, German, Italian, and Spanish.
Credits
Lowest recorded in 36 months
$1.492025-04-08 · IndieGala StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
Show 2 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
Play solo or in online or local co-op for up to three players. The heroes have distinct abilities for physics puzzles and combat.
Controls and languages
The Steam PC version has full controller support. English, French, German, Italian and Spanish are listed with full audio and subtitles.
03Frequently asked questions
How do the three heroes differ?
The Wizard summons and moves objects, the Thief uses a bow and grappling hook, and the Knight specializes in melee combat and destruction.
What does Enchanted Edition include?
It is a remake with new visual effects and gameplay improvements. The launcher also lets you select the original Trine version.
How is the adventure structured?
The game has 15 levels, with settings including crystal caverns, a dragon graveyard and abandoned dungeons.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
AT A GLANCE (Full review follows below) Game Name: Trine Enchanted Edition Original Release: 2009 Genre Tags: Platformer; Adventure; Puzzle; Coop; Beautiful Artwork My Overall Grade: A Estimated Playtime (Campaign): 12-30 hours Multiplayer Aspect: Optional Recommended To: Established fans of the genre; Those intrigued by the genre; Aesthetes; Game atmosphere connoisseurs; Casual gamers; Multiplayer gamers REVIEW Trine is a light game that is easy to digest but offers gripping visuals, a mystical atmosphere, and enticing gameplay. All of the features of the game are simple in design but intricate in execution. The gameplay, aesthetics, and narrative all come together to create a whimsical and charming adventure. I highly recommend this for all gamers to consider; and for fans of the genre it is a sure bet. By far the best aspects of the game are the stunning visuals and alluring atmospheric presentation of the setting. Each and every environment you explore is diverse, captivating, and charming. The ambiance really captures the mystical aura of the game perfectly. Trine easily has one of the most immersive 2D gameworlds I have encountered in video games. The gameplay is light and quick to grasp. Anyone should be able to dive right in, regardless of ability level. But various difficulty levels and a "hardcore" mode ensure that skilled players can still find a challenge. And whether you are playing on “easy” or “hardcore,” the gameplay is entertaining. Mixing elements of platforming, action, and puzzle solving with the unique identity of the game establishes an experience that is simultaneously familiar and novel— and irrefutably fun. The story is whimsical and fantastic; and the characters are pleasant and endearing. This synergizes well with the aforementioned atmosphere to establish an amusing fantasy experience. But it also remains light and relaxed, and never takes itself too seriously. So even casual fans of fantasy will enjoy the narrative. Trine is definitely a worthy pick-up. No matter what your standard preferences are, you should give this game some consideration. Check it out. Addendum: The game was upgraded to a better engine and to add online coop. The new cooperative mode adds an extra layer of possibilities, as the unique gameplay is a joy to experience with friends. Follow my curation page to see more of my recommendations!Show moreShow less
I'm sure this is going to get downvoted by diehard fanboys of this series, but really. The graphics are nice, yes. The music's decent. There's a good premise for a game here. So why is it /so bloody boring/? There's very little variation in the levels here, aside from one or two notable exceptions most every level plays the same. Even then the only notable departure is the last level, which is instead just flat-out flawed. The game focuses far too much on its combat system and too little on platforming or creative puzzle design. There's about three different types of enemies throughout the entire game, and they're all over the place in each level. So fighting them gets... really boring, really fast. Though the bats never stop being annoying. Ever. The puzzle design is mostly physics-based and can also be entirely broken, basically defeating the point. I have plenty of fun playing as the thief and doing neat platformery stuff, but that's fairly limited throughout the game... I kind of wish the game was based more around that mechanic than the combat or physics puzzles, really. But as it stands the game just felt like it dragged on forever to me despite not even having that massive of a play time to it overall. Not going to say it's outright terrible but it's not particularly impressive either.Show moreShow less
Nobody really knows why this game is good. It's written down on a scroll somewhere. It's a platformer in an ocean of platformers. It's sweet and pretty, it's enough and not too much, it's easy on Normal and sometimes annoying on Normal, cos who enjoys falling to their death repeatedly? But that's the genre. Get into the swing of things using Thief; mow down skeletons using a bow with up to three arrows in one shot. If she's dead for some reason, choose the knight to mow down even more skeletons. If these classes fail, use the Wizard to get to the next checkpoint. You can even fly Aladdin-style using two conjured planks on top of one another, once you turn on levitation. Leviosaaa, baby! I haven't tried co-op and I've yet to play the game on Hard mode, but I'm 4 achievements shy of 100%, so I felt comfortable enough to share my thoughts. Finland has some great developers, so I feel good about supporting them. I rate this game "Ihan mahtava, peukalot pystyyn!"Show moreShow less
I did not expect being disappointed by a game with 'overwhelmingly positive' reviews. Am I the only one who noticed that there are only 4 types of enemies in the entire game? That the 1st and 2nd bosses are used several times throughout the game? That the game has no endboss despite being an action platformer? The ending is a complete joke. In addition, the tag 'puzzle' doesn't suit this game because the puzzles are either too easy or can be completely avoided in Singleplayer thanks to the thief's abilities. This game is boring because there is an obvious lack of variety. The classes are also really unbalanced. As a consequence some are more fun (Thief) than others (Knight). The knight's gameplay is based on smashing the same button to kill ennemies. Amazing. Later on you get upgrades which allow you to insta-kill ennemies, but beware: you will need 2 buttons! Playing with the Thief or Wizard makes the fights at least a bit more entertaining. I won't deny that the graphics are great, that the music is nice, that the story is better than for typical platformers, but none of these elements can make up for the lack of gameplay variety.Show moreShow less
Trine is a puzzle platformer with some action thrown in there. You have three characters that you can switch between on the fly, similar to the old Lost Vikings game. You first have the most useful class, the Thief that can use a grappling hook to wooden ledges, a bow, and a flaming bow to light torches. Then you have the wizard that can magically make boxes by clicking or holding the right trigger and draw a box. You can also draw platforms and click and drag specific things to move them or get them out of your way. You can use your boxes and platforms to crush enemies. These first two classes are a lot of fun and have a lot of depth, but then we get to the third class / character, the warrior. He is just your straight up sword swinger, effective melee character.... with a shield that seems pretty useless. The game is very beautiful, bright and vibrant. It is also very physics based and the physics feel nice. There are nice visuals with diverse settings and instead of cut scenes, the game just uses narrations as you play, which I greatly prefer. Since it is so visually beautiful, it can be a beast on lesser video cards, even at the lowest setting. Your platforms and boxes crush enemies, objects can be thrown into enemies or through destructible walls, the grappling hook lets you swing, and you can wrap hanging spike traps around platforms so they don't fall. I seemed to get the most fun out of unintentional things, such as teeter tauter platforms combine with Ferris wheel like platforms coupled with skeleton warriors jumping and sliding around to fill the room. The platforming dynamic of moving physics based platforming was a lot of fun. The controls are very simple, and a controller is highly recommended. You have a jump button, a change weapon button, a trigger for drawing boxes or a grappling hook, two shift character buttons, the left stick controls the character, the right stick is like an aim for the bow, to draw platforms and to aim your shield (which is useless when you can easily dodge attacks). You can aim the bow and the longer you aim it, the further the arrow goes. If you don't like switching between characters, you can also play with a friend, but it is sad there is no online co-op. Each character has their own health and mana bar, but the mana never really seems to run out with enemies constantly dropping potions. If one character dies, they're dead until you reach a checkpoint, even previous checkpoints. If all three characters die, then you simply restart at the last checkpoint. Its a forgiving system, which I'm happy about. As you progress through the game, you'll level up to get your choice of skill upgrades. You'll also find new tricks and skills. The enemies seem competent and dangerous enough. The basic enemy is the skeleton that comes in four flavors, standard, shielded, archer and pyro. They will jump over pits, climb, fall and do everything to get to you (except archers that stand and shoot). The enemy AI seems good enough so every situation can be different There are also spiders and bats, but for the most part, that's it. It is a quick game, about 4 - 6 hours, but still a fun play through (not as addictively fun as Guacamelee). There is some replay value here with collecting stuff from each level and no playthrough feels exactly the same due to the physics and AI. It was a good design choice to have collectables stay collected when you enter each level so you don't waste time getting what you already had. If you can get it cheaper than $10, go for it. If you're not into puzzles, avoid it, because the combat is pretty shallow.Show moreShow less
Looks nice but the fact that it's physics based makes completing some of the puzzles mind numbingly irritating. Whenever you actually solve one you feel like you just glitched your way through it because the physics are so hideously bad. Might be fun with friends and if you drink enough not to care about all the hidden experience vials, but if, like me, you don't have any friends and enjoy methodically completing games 100%, don't even bother. You'll waste a couple of days swinging around on the Thief's grappling hook before punching a hole in your screen and writing a surly negative review.Show moreShow less
What a gorgeous game! Pretty fun and easy to master. Totally worth! I recommend it!Show moreShow less
The game itself is fine enough, even if it's a bit short and rough at times. What I don't understand is why they felt the need to add Epic DRM to the game over 15 years after the game released. Usually, companies tend to remove DRM down the line, not add it. It also breaks online co-op with a vague "error 0" message, which isn't very helpful. Luckily, they keep a separate branch with the version before the added DRM, which took me some time to realise was needed for online co-op, but it just makes it even more baffling why they would add new DRM you can so easily bypass.Show moreShow less
Beautiful graphics, pleasant background music, decent amount of humour and comic mischief, item pickups, straightforward puzzles and arcade platformer. Achievements are reasonable and can be obtained singleplayer or co-op with 2/3 players. Published Steam community guides, online walkthrus and videos are available and all achievements can be obtained during normal playthrough of the game, after several attempts replaying a particular chapter as well as the option to replay each completed chapter on Hard difficulty.Show moreShow less
A friend of mine got me to buy the whole trilogy, so I'll review each of the three games on their respective pages. Visuals: The game is really pretty, I must say. The environments you travel through are beautiful almost the entire time. There are a few spots that look like generic corridors, but they are not very frequent. Music: The music is good, but the tracks are very short, meaning the music quickly becomes repetitive to the point of being annoying. You also can't turn it off completely, only lower its volume significantly, so once the music becomes annoying, you can't escape it. Story: The story is... alright... I guess... Not desperately interesting though. It feels more like an excuse plot than something that was given high priority. Combat: The combat is acceptable, has a nice flow to it, and there are multiple ways to approach it. However, the boss fights aren't particularly interesting. (There are also technically only two bosses. All subsequent ones are copy-pasted versions of them.) Platforming: This is what really brings the game down. The most important part of any platformer is to have good... well... platforming. This game does not. You frequently find yourself struggling against inconsistent collision boxes. The grappling hook helps, but it has restrictions on what angles you can shoot it in, and has a tendency to mess up the physics simulation occasionally. Other points of note: The final level increases the difficulty significantly. It's still manageable, but can easily get frustrating if you haven't yet gotten used to the awkward platforming. In conclusion: The game is acceptable, I guess... But not something I would recommend. The short music loops and frustrating platforming issues are the main things that bring it down. Most aspects of the game are kinda average, but the visuals are great. I can see how others would like the game, but I personally don't. (A quick note about the other games in the series: Trine 2 fixes most of the issues that this first game has, and is actually a pretty good game. Trine 3, on the other hand, has a couple of other issues that bring it down again.)Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
