

Tropico 5
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.












01About Tropico 5
Lead Tropico across changing eras as you build cities, research technologies, renovate structures, and establish import and export routes with a trade fleet. Explore the island, develop your Dynasty, and face challenges from colonial times into the modern age and beyond. Steam PC player reviews: 78% positive from 9,805 reviews. Supported interface languages: English, French, Italian, German, Spanish, Russian, Polish, and Japanese. Released May 23, 2014.
Credits
Lowest recorded in 36 months
$1.992024-05-13 · MacGameStoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Polish | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The Steam PC version offers single-player as well as cooperative and competitive multiplayer for up to four players.
Language
Listed interface languages include English, German, French, Spanish, Italian, Polish, Russian, and Portuguese. Russian has subtitles listed, but no full audio.
03Frequently asked questions
Which eras does the game cover?
The game spans eras from colonial times through the modern age and beyond, with challenges and opportunities changing by era.
How does the Dynasty work?
Dynasty members can serve as rulers, managers, ambassadors, or generals, and investment unlocks new traits.
What can I do with trade and exploration?
Ships run import and export routes to neighboring islands and world powers; exploration can uncover resources and ancient ruins.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
My citizens protested there was not enough food, they had an uprising and burned all the farms down. 11/10Show moreShow less
STOP. If you already own Tropico 4 you probably don't need this game and it will likely frustrate you. I'm writing this review in the days after release so my gameplay time of Tropico 5 has admitedly been limited. That said, I've played the Tropico series since the original back in the early 2000's. I get that changes need to be made to keep the game relevant, but in my opinion Tropico 5 changed largely in the wrong direction. However, if you're new to the series, you'll enjoy this game for what it has to offer. Here's my initial breakdown. Pros: Beautifully redesigned buildings, everything just seems to fit together nicely when you're trying to cram a lot of buildings into one space. The dynasty member function seems like a possible plus (haven't really fleshed that out yet). I like the concept of having manager's in buildings, but it's not clear how they contribute to the overall expense of the building. I like some of the new edicts like charging for healthcare! Finally those lazy peasants will pay or die. The addition of tanks adds a layer of badassery and battling rebels/other nations is more engaging. Cons: Can't set the exact wage for a worker anymore (it's done in an overarching budget system, so you set a budget for a building which somehow encompasses a salary for the worker and operating costs for the building). You want to pay your farmers more than your doctors? Sorry, can't do that... You also can't set the exact amount for rent anymore. The above two issues make it hard to become an uber-capitalist dictator. I know it sounds ridiculous but they've dumbed down the economic system so much it's actually complicated. Customizing your character is gone. I don't care so much about what they look like, but who thought an astronaut suit should be 1 of the 5 outfits you get to choose? I'm more upset you can't select negative and positive traits to create a more in depth character. I always liked choosing flatulence even though the palace guards got double pay... Am I missing the plants and shrubbery somwhere? You basically have a large park and a small park, that's it. No single palm trees to meticulously line your roadways... Statues meant to glorify El Presidente's and intimidate your opponents are non-existent. You have to pay to explore your island now which seems pointless. Options like "paper plates" and "cloth napkins" that used to affect the quality of a restaurant are no longer options. You adjust the budget of the building now to change service, but that raises the worker's wages. What if I want to increase quality without raising wages... El Presidente is pretty much useless. He can't help rush construction or join in fighting the rebels like in previous games. No option to sway election with speeches either. Building progression through research/time feels poorly developed and arbitrary. You earn research points through libraries and observatories which give you tech upgrades for different buildings. Unfortunately, you can only build tenaments and country houses at the beginning so if you want to upgrade your citizens to apartments to improve housing quaility you have to wait until the Cold War era (and then destroy all your previous housing and try to make the apartments fit into your city layout). I wasn't a fan of Tropico 4's purchasing blueprints, but I think it works better than this option. You can no longer see who is actually visiting a restaurant, pub, doctor's office, etc. You're just given a "number of visitors". Searching in the almanac is painful. All I want to do is find the least happy person and execute them, but you can't search by that. You can find the person with the lowest approval rating, but they're not necessarily the most unhappy. I know this is knit-picking, but I liked when you purchased a building upgrade in previous Tropico's, the physical improvement would appear (i.e. skylights in the cigar factory). There's no visual changes on the buildings when upgrading now. You can't toggle a dock to accept "tourists only" so I keep having my teamsters dropping export resources at the dock in my tourist area. I don't want stinking peasants mixing with the upper echelons of society. Only a handful of island maps to play. One of the biggest negatives for me is the overall lack of buildings (where's the gourmet restaurant??? or El Presidente's childhood museum?). I assume this is so we can be sold the inevitable expansion packs. Suggestions: The ability to choose the placement of our palace and dock at the outset of a sandbox game would be nice. Consider reverting back to SOME, not all, of the core game designs from previous versions. My big ones would be charging specific amount of rent and setting worker's wages (please change this back). True roundabouts would be great for improving traffic flow. Even with all the above, I'll still play it because I absolutely love Tropico, but just a lackluster delivery compared to past game versions. Overall rating from me would be a 6 out of 10.Show moreShow less
The Tropico series has always played it safe, never pushing too hard to renovate making sure people know what to expect each time. Tropico 5 is no exception, with the same infrastructure and demands those familiar with the series will know exactly what to expect. With that said, significant changes have been made to the economy, development and elections systems that Tropico 5 holds its own unique identity within the series. One new feature is a redesign of the campaign, while in previous games each mission would start on a new island beginning with the basic building blocks each time. Now players are given the choice between two islands, once the player completes a mission on the choose island the player must then complete the next mission on the second island. Levels are not reset and any development on the islands remains throughout the campaign. This change allows players to watch an island flourish over time, crawling up from its colonial roots to its own independent metropolis. Each choice becomes a much greater decision as it will not only effect the player for that level but for later missions that follow. While it provides a much greater sense of accomplishment it's a system with many drawbacks. The greatest of this being put into an automatic lose situation. After completing a mission I returned to a previously developed island which had a population of 900 before leaving. Once I came back I found my population had been almost cut in half to 500 however my foundations remained and continued to cost upkeep which left me with a drastically understaffed island. There was little I could do as I would almost immediately jump into negative finances and could never pull it back out. Restarting the mission left to the exact same situation every single time, an issue that needs attention. With some missions giving little time for a player to complete objectives, those starting in a bad situation can soon find themselves in impossible to win situations. With the current save system this could take you back numerous missions to repair. While the infrastructure behind the game remains the same the countless economy changes significantly effect how you would approach missions. A major flaw with all previous games was that most players would soon find their own approach that would work in every environment. With your own approach that was guaranteed to succeed there was little reason to break that mold. In tropico 5 however a much greater dependency on varied trade breaks that mold. Forcing players to constantly adapt to a ever changing economy and political struggles. Finance isn't the only major overhaul, as elections now become significantly more difficult. Factions will be tougher to please, often forcing the player to juggle edicts and votes between each election to keep the majority on his or her side. With most actions having an equally negative response as positive players need to keep a keen eye, balancing the books of finance with the cries of the population. Sadly, with what Tropico 5 makes up in polish it loses in humor, failing to come even close to the witty comments, quality voice acting and wacky scenarios we were given in 4. It's still remains funny at times but fails to reach that unique charm that gives it such a unique identity we remember it by. Pro: +Well balanced economy +Improved Visuals +Increased Difficulty +Islands continue to develop after completed missions +Improved design of elections +New well designed edicts Cons: -Less humor then previous game -Generic voice acting replaced funnier voice acting from earlier games -Some balance issues with builds, some produce little profit compared to others -Campaign design can cause some missions harder then intended or even impossible -Missing features, presume coming in as DLC for new buildings Tropico 5 is a drastic improvement to early games but comes with many drawbacks of its own. With this in mind it's difficult to recommend or bash this title. Those who come for the gameplay and love a challenge will be happy with the changes. Those looking for a relaxed campaign with a humorous story may be left disappointed. While i'm left with mixed feelings i'll still have to recommend it. It's well polished, well designed and exactly what most people asked for in this sequal it's just missing that cherry on the top to make it a memorable game. This is only a short review, the full review will be completed at a later time.Show moreShow less
Yep, it's another Tropico game... There really isn't much more to say other than that. It just feels lazy. All your old favourite buildings return, very few new ones. DLC is silly expensive, customization is meh. Save your money and go play one of the other tropicos. Either 1, or if you like roads, 3. To elaborate. Building Variety - Tropico has never been big on this, but it's 2014. Would it kill to have 2 models for a Bunhouse/house/etc? Eras - These are esentially mini-goals. If you fail to achieve them within the time limit, you lose. That's about it. All they do is lock buildings from you, making it harder to layout a good city -from the start- Ships - You get to own ships, that sounds cool, and I really thought it was going to be like Tropico 2 managing pirate fleets. But it's not. You couldn't have any less interaction with them, No naming, no colouring, and with each era, the ship just poofs into the next eras ship and keeps doing what it does. Huge let down. Mines - Ugly eyesores that just look silly when you upgrade them. A mini Bagger 288 just sits there, and it's grosly undersized. Tanks - Yep, I'm gonna say this too. The introduction of Tropico tanks. They are T-34. That's it. Every nation be it america, soviets, modern armour,, oh and of course Tropico, all use the same model T-34. Bring Back TNT radio - I mean the Tropico 3 one, (but 4 is even better than this schlock). Some of these sound nitpicky, but this is why the game just feels lazy. Would it of killed them to make a few differnt tank models? Woud it of been that much of an effort to make another bunk house? Sure, these are just visuals, but this game is very difficult to mod. And there are virtually no new gameplay from say Tropico 3, or 4. So if the game play is the same, then the visuals better be amazing......but they aren't. Hence a lazy, forgetable, "next tropico game".Show moreShow less
Hello everyone, I'm writing this review as a huge fan of Tropico Serie. My favourite game of the serie is still Tropico 4. Tropico 5 isn't as good as Tropico 4. Because in Tropico 5 you can't even customise your character. There isn't as many as skill for our charackters then Tropico 4. Positive: +Better graphics. +Longer play time. +New dynasty feature. +New trade route feature. +Better wars and riots. +Co-op feature. +Managers for buildings. +New eddicts. Negative: -Unsatissfied character creator. -Colonial era is boring. -There isn't so many new buildings. -The happiness chart of classes are worse then Tropico 4. -New building menu is worse then Tropico 4. (Sorry for my bad English, thanks for reading)Show moreShow less
I liked Tropico 3, bought Tropico 4 and LOVE it. I didn't think Kalypso/Haemimont could screw Tropico 5 up. They did. The game has far less content than Tropico 4 did on release day. This is so you can buy content later as DLC! The economy controls are dumbed down. Rent, wages, and all other economic factors are frustratingly simplified and broad. Shipping was a bit of an annoyance in Tropico 4, goods could stack at docks faster than it could be shipped. In Tropico 5, that has been remedied (sort of) but the new way of shipping goods is an annoying, island clogging, minutiae-filled chore that makes me long for T4's flawed but ultimately less annoying shipping system. T4's troops worked automatically and you had no control over them. In T5, you do have control. A good thing, right? Wrong. The troops controls are clunky and unresponsive. Another chore, not fun. Rebels in Tropico 4 would appear if you were doing things wrong or didn't have enough jobs. There was a reason (and cure) to having rebels on your island. In Tropico 5, you have rebels for no reason. Your island could be a perfect paradise, but huge rebel attacks will still occur. The Developers have admitted the rebels are arbitrary and for no reason other than some lame excuse about it being an upstart island with political turmoil; it just (and does, often) happens. In Tropico 4, you could be a benevolent ruler, or a brutal Tyrant, which is what Tropico was all about. In Tropico 5, you are an impotent and weak governor that can only survive by doing your best in hopes of pleasing the fickle masses to desperately stay in power. Then there is DLC. Tropico 4, when it came out, was quickly buried in DLC. BUT! The first several DLC were handy, useful DLC. The DLC had VERY useful buildings, cool decorator pieces, a mission, and outfit. Over time though, the Tropico 4 DLC became cheap, useless cash grabs. This crappy DLC content continued on into Tropico 5. All the DLC in Tropico 5 is pointless and adds nothing interesting. Not only that, but a few skilled gamers actually found large chunks and entirely complete, usuable DLC in the RELEASE DAY game files. Which the Devs tried to patch out and B.S. away. In Hindsight, you could offer me Tropico 5 for free, and i'd decline the offer. Tropico 4 is superior in nearly every way. With Tropico 4 being available on Steam, there is absolutely no point, reason, or need to buy Tropico 5. This really, for me, is a bummer. This isn't some game I saw, tried, and didn't like. I LOVE Tropico 4. I WANTED to see this game succeed. Kalypso/Haemimont are the little guys in the gaming industry. But when they got greedy and released a content-weak game and put that content (that isn't that great to begin with) in DLC, they sold their integrity to nickel-and-dime their customers. I was dissapointed when Kalypso started rushing out several shoddy DLC at the end of Tropico 4's run. Now, with Tropico 5, Kalypso/Haemimont are no longer on my radar, I don't care about their games. That's okay. I still have Tropico 4. EDIT: Some people have posted below with some very good arguments about where my review may be wrong. I still feel my review stands, but if you are truly looking into whether you should spend your money on this game or not, it wouldn't hurt in reading the comments below for some very valid responses that may change your mind.Show moreShow less
People say Tropico 4 is better, and while I agree to an extent, Tropico 5 was a better sequel to 4 than 4 was a sequel to 3. If you played and love Tropico 4, you'll probably enjoy Tropcio 5 IF you don't go in expecting that its Tropico 4 but with more features and stuff. Tropico 5 is a different game, and knows its a different game, forcing the player to approach things from a different perspective. You have some concern with researching things and moving onto the next era, building a sense of progression, and causing old tactics to create less profit, but allowing for new tactics to reek in even more cash. It should be noted that there could be more content building wise, but if you buy the game with all the DLC in a sale it would kind of remedy that. As far as the content in the game itself, it works, but there isn't really anything too interesting except for maybe a few exceptions, but the DLC adds some fun stuff like the Ministry of Truth, which is actually a fairly intersting building to use, and the water pack adds some interesting stuff. By themselves however, the DLC isn't really worth it except for like two of them, so I would recommend getting the bundle on a sale. Online with a friend can also be fun, though it does crash sometimes. The concept of racing to resources and being a thorn in your friend's side is fun. tl;dr: It's not the same as Tropico 4, but it isn't trying to be and benefits from that. It's differences give it an identity, but you might be better buying the game with the dlc bundled on a sale if you need more content. Either way, it's a decent game. Online is decent with friends.Show moreShow less
Unfortunately I just can't recommend this game as much as I would have loved to. When I first played it, it was a nice refresh and continuation of Tropico 4. As I played it more, I found more and more problems with the game. The fighting, the buildings, the overlays (pre building placement and post placement), rebels, population cap, to name a few. I'll summarise these quickly: The fighting: Essentially, its build a huge military or be wiped out. Once rebels appear, if they break through your military (which they will as they are OP most of the time), they head straight to the palace and game over. Your military doesn't respawn, you cannot rebuild military buildings either. Even if your barracks refill with 8 troopers, they won't go and fight the rebels attacking the palace. Totally ridiculous and to me, its a game breaker. The buildings: Only apartments have 'variations' and even then they look pretty much the same. Throughout the eras, the building all look the same, modern housing in colonial periods. Really? There needs to be much more variation in models. As it stands now, its bland. There are buildings missing too that should really be in there. Since when did a police station act as a fire station? Seems lazy. Modern tanks appearing in the cold war era too. Overlays: When you place buildings that say 'Affects nearby plantations' or 'Generates funds off nearby housing', there is nothing to say how far this radius is. You have no idea what it will affect until its placed and built. These buildings often cost alot to make and many times where you place can be a total waste of resources. For a modern 2014 game, this is not acceptable to me. Kalypso merely say its meant to be this way and is fine, and then point about overlays in the Almanac which are irrelivent to the point raised to them. There is nothing to say what the radius is of any building. This is a poor effort. Rebels - too common, too OP. Doesn't give the feeling of a dictatorship game at all. Even on high happiness (some people have rebel attacks at 100 happiness). There are no real reasons for rebels alot of the time, and to many, its unknown why they are attacking since everyone is happy. The only real way to counter rebels is to have a huge military, which generates more rebels in itself. Lose lose situation ultimately. 2000 people population cap. You have often use 1/4 of the island and reach this pop cap. Very poor. Dev excuses for this are poor and obsurd. As of patch 1.08 a population slider has finally been implemented. Only took them 9 months. Last point i'll make is the DLC for this. £3 for most DLC, gives 1 building, an outfit you never see, 1 short mission and a music track. Most of the DLC was already included in the base game and can be unlocked via mods and working correctly. Your paying to play with what should have been there in the first place really. Considering the base price of the game is £29.99, its really not worth it. Could only recommend the game if game price drops below £15 and all DLC included.Show moreShow less
As a fan of the Tropico series, the 5th does not dissapoint. The game is great fun and has not failed to entertain me. The humour aspect of the game is amazing, and it makes me laugh everytime a pop-up appears or whenever I have researched a technology. The different eras are also cool, creating a nice diversity, and I certainly couldnt complain on the graphics. I have not played the game for a substantial amount of time, so I have yet to figure out how to avoid the uprisings at best, because the "happiness-system" differs from previous games. But then again, I have tanks for a reason. Whether you're a fan or not, I would recommend it. I am currently playing the sandbox mode, and I have plenty of great hours ahead of me to look forward to.Show moreShow less
If you're going to play a Tropico game, play either 3 or 4, they're superior in almost every way. Tropico 5 is the Michael Bay of Tropico, big, dumb and colorful. All the systems, variety and control seemed to be streamlined and simplified. The game was rather simple before, but going from 3 to 4 to 5, you notice a trend downwards. The DLC is overpriced and unsatisfactory. If you've beaten every other Tropico game and this one is on sale, i guess get it, you'll beat the main campaign within 20-30 hours. But I wouldn't say its much worth it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.