

Turmoil
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Turmoil
Turmoil takes you to the 19th-century North American oil rush. Lease land, find oil, and build rigs, pipe networks, and silos. Time your sales, invest in upgrades, and compete for shares in town. Steam players rate the game 92%% positive across 13,183 reviews. The interface supports Simplified Chinese, English, French, Italian, German, Spanish, Dutch, Polish, Portuguese-Brazil, Russian, Hungarian, Japanese, Korean, and Turkish.
Credits
Lowest recorded in 36 months
$0.002025-01-09 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | — |
| French | Yes | — | — |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Dutch | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Hungarian | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Turkish | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The Steam PC game includes single-player and online multiplayer, with computer opponents, friends, or random opponents online.
Language
The interface includes English.
03Frequently asked questions
What do you do in the game?
Lease land, search for oil, build rigs and pipe networks, then sell oil for profit.
Can I play solo and online?
Yes. Single-player offers procedurally generated levels, and online matches let you face friends or random opponents.
How does progression work?
Buy upgrades in town and bid against competitors for shares at the stock auction.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10Show moreShow less
In short: It's a very simplified oil drilling sim with many flaws. I love the concept and atmosphere. Unfortunately the implementation is quite lacking. Gameplay is very shallow and repetitive and the UI sometimes annoying. There are many strange design decisions which ultimately drained all the fun out of the experience for me. Personally, I wouldn't even buy it on sale, although the price seems fair. In long: The basic gameplay revolves around drilling for oil. Each level is a 2D slice through the ground. Prospectors indicate oil deposits so you can place your oil rigs and drag straight lines to drill into the ground. Once you hit an oil deposit it will be slowly pumped up where you pick it up with horse wagons and store it for later or sell it. Several limitations provide a challenge: Levels generally last for 12 months before they automatically end (about 10 minutes of real time). During this period the level slowly scrolls upwards, revealing deeper parts. Each level starts you with a limited budget of $2,000 and literally every action costs money. There is limited space above ground and sometimes rocks inhibit drilling There are a lot of different mechanics at play, especially in the campaign mode meta-layer visualized as an old-timey Western town. Buy promising plots in land auctions, spend profits on gear upgrades, bribe officials for bonuses on the next level. Once in the level you need to prospect, drill, and manage space, time and cost at the same time. The main economic mechanic is bound to the constantly fluctuating sell prices at two refineries. Sell now so you can invest or store for later to make a bigger profit? On later levels you can find diamonds (may extend playtime on a level or reveal good plots) or gas deposits (can temporarily boost prices). Bonus cash is handed out for draining every deposit and for finishing early. Finally the over-all goal of the campaign is to own a majority stake in the town, which you can pick up during share auctions. Sounds promising, doesn't it? Unfortunately the actual gameplay is shallow and flawed in many ways: My biggest gripe by far is how repetitive the game is. Apart from the introduction of rocks and gas halfway through the campaign of 40 levels, you're essentially replaying the same level over and over again. The campaign is pretty much just a framework for a level generator. Don't get me wrong, level generators are always welcome, but here it leads to every level feeling the same. Limitations of money and space make you stick to the same build order and building layouts. The scaling and progression are way off. All the many upgrades and cool mechanics have little impact for most of your playtime. Each level starts with the same amount of money, which is usually enough for only one rig. There is no way to accelerate the early game, so you have to suffer through it dozens of times, never giving you a satisfying feeling of having outgrown your early days as a small oil driller. There are no passive production boosts at all - first you pay to unlock an upgrade, then you pay to have it installed each level. Example: Unlocking drill speed does not make drilling faster unless you pay an additional $500 on each individual drilling rig. Often you don't end up buying the upgrades at all. Once you can afford them, they're often not cost effective anymore for the limited time remaining. Levels don't even get larger or more intricate. They always scroll up at the same excuciatingly slow speed, so finishing early sometimes risks missing a tiny pocked of oil at the very bottom, which kills your full-clear bonus. Said bonus is also sometimes denied by the wonky liquid physics - tiny amounts of oil and gas in the same pipe can take months to clear out for some reason. The impact of randomness is too big for my taste. Levels vary wildly in the amount and accessibility of oil deposits and how good of a level you're going to get is essentially random for most of the game. Sometimes prospectors ignore giant oil deposits near the surface and instead indicate tiny bubbles underneath rock. The random level generation is good for replayability, but can also completely shut you out with rocks. All the auctions are essentially random as to where and how heavily the AI will bid. There's also a wide range between incredibly useful and utterly useless NPCs who show up at the saloon to offer one-time bonuses for the next level. The AI is pretty competitive unless you know exactly what you're doing, so the game clearly expects a degree of optimization by the player. But it doesn't give you the proper tools to do so. There's a prominently displayed price per unit of oil, but you'll never see an actual amount anywhere. How much oil fits in a wagon or a silo? Will the capacity upgrade pay off or should I just sell overflow? How much is left in the deposit and what is the through-put of my level 2 pipes? You can painstakingly reverse-engineer ratios and rough estimates, but frustratingly the game expects you to optimize your business on guesswork. Unfortunately the problems don't stop with gameplay and extend into the user interface: Inbetween almost every level of the campaign two auctions (land and stock) take place. The game will not let you advance without completing them, which takes at least 6 clicks through 2 different interfaces per auction, not to speak of watching "riveting" AI bid-wars for several seconds. If they are mandatory, please just streamline the process. Reminder pop-ups without shortcuts are just annoying. Speaking of the stock auction - what a terrible concept! It's a kind of Dutch auctions where a huge wheel visualizes the price ticking down. It's partly a reaction game, but it boils down to gambling, as the AI is essentially bidding randomly. It always starts with the highest networth, so if someone has loads of cash, you're watching for 10 seconds before the price is even remotely competitive. The devs probably know how terrible it is, since one of the paid DLC features is an alternate stock auction. Not sure why they feel fixing the main game should cost money. A few minor UI gripes: The tutorial about many essential mechanics only unlocks several levels in and each explanation costs in-game money (admittedly a tiny amount, but the concept is ridiculous). The very helpful prospector NPC just vanishes once you buy a plot, leaving me wondering where he was for most of the game as I always bought plots before visiting the saloon. It's also probably not the smartest move to have click-drag from a valve be drilling and clicking on a valve be toggling it for $150. More than once I misclicked my first drill, costing me $300 of my $2,000 starting funds. In terms of technical aspects the game gets passing marks. The menu features separate volume sliders and many language options, but just a few pre-definied resolutions (they're sensible though). Windowed mode works well. Concerning the audio-visiual experience the music is decent. The sound effects are generally passable, with a few slightly jarring exceptions. It's a bit plain, but I actually like the visual style of the game. Fair disclaimer: I do not own the DLC and have not played the expert mode campaign. They may very well address a few of my gripes. But in conclusion I found Turmoil to be way too tedious and repetitive. The game has a great atmosphere and theme, but does very little with it. It's neither a simulation, nor an arcade game. Because of the small amount of unique content and the many design flaws the game ended up frustrating me more than entertaining me. I would never pay full price for it. At 50% off on sale your milage may vary, but I frankly enjoyed myself too little to justify even that more sensible price tag.Show moreShow less
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10 인디게임류라는걸 감안해서 점수를 준다면 10점만점에 9점짜리 게임 볼륨있는 게임들과 비교한다 해도 7.5 점정도의 준수한 점수를 줄 수 있습니다. 적극 추천~Show moreShow less
The game is enjoyable but short, the price is a bit to high for the amount of content provided.Show moreShow less
Graphics ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS Gameplay ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't Audio ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf Audience ☑ Kids ☑ Teens ☑ Adults ☐ Grandma PC Requirements ☑ Check if you can run paint ☐ Potato ☐ vDecent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer Difficulty ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls(if you wanna get all achievements) Grind ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding(if you wanna get all achievements) Story ☐ vNo Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life Game Time ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond Price ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money Bugs ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ? / 10 ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10Show moreShow less
This is a fun game at first, but not enough fun to overcome the repetitive nature of the gameplay. Continued play does introduce new mechanics, but these are not exciting enough to increase replayability. In addition, the autosave system means that you cannot go back to an earlier section of a playthrough if you make a mistake or wish to try out different upgrades, having to instead replay the entire game. This wouldn't be terrible if the game didn't drag on in the manner that it did. I made it to the end of the game without meeting the end-game goal and was left with no way to go back to an earlier point. There was no ending at all to speak of, just a "You lose" of sorts from the game. Overall an unsatisfying experience.Show moreShow less
Introduction Turmoil is a tycoon management game in which you dig for oil! It's 1899 in the land of the oil obsessed and it's time for you to get your share of the moolah coming out of this thriving industry. Start small, with four competitors and the most basic equipment and gradually work your way through the ranks, unlocking new equipment/upgrades as you go in order to out-grow the other businesses and eventually buy enough shares in the town to become its owner/new mayor. I first played and reviewed this game in July of 2015, one month after its Early Access release. What I found was a good start to the game but there was only the first area of the campaign available and roughly two hours of game time to be had. In the months since then Turmoil has improved massively thanks to the hard work of the developers and the game now is as good as I would expect it to be at full release. My original review rated the game as ‘Worth Purchasing on Sale’. Presentation It’s safe to say Turmoil is one hell of a good looking game. The art style is incredibly simple yet very easy on the eye and the models in the game all look great and remain consistent with the overall style. The UI is very good and while I do feel as though it’s a little bit too big when you’re actually in the drilling portion of the game it doesn’t block anything and so its size isn’t much of an issue. Gameplay You begin each level by bidding on a plot of land, once you've acquired land you're given $2000 out of however much you have to start your oil venture. To find oil you send out dowsers (other methods are unlocked later) who will seek out oil for you, then you simply place a drill and put pipes down to wherever the oil is. You buy horse drawn carts to ferry your oil to one of two businesses or both though it's best to send all your oil to whichever gives you the best price per unit. Should you not be happy with the offered prices you can build oil storage units which hold a certain amount of oil, as soon as you decide to sell your oil again your horse drawn carts will take the oil from storage to whichever oil company you wish to sell to. As I mentioned there are upgrades as well as new equipment to be unlocked as you progress. There’s at least one upgrade for every aspect of your drilling business from increased drill speed to faster dowsers. The upgrades start out relatively cheap but as you progress further in the game the new upgrades become more expensive. Some upgrades have multiple levels and the price for the next upgrade is always more than the one before it. Returning to land in the game, there are four different regions for you to drill in, each one introducing a new gameplay element, I’ll remain vague with what they are to avoid any possible spoilers. The first area is the most basic and is simply seeking oil and then selling it. The second, third and fourth areas all introduce at least one thing which can either benefit you or cause you some serious monetary losses depending on how careful you are in utilising it. Obviously that’s a bit of a generalisation for the purpose of staying vague but you get the idea. If you want to know exactly what is added in each area please ask and I’ll put it in the comment section with a spoiler tag. Returning to the bidding process, as with anything, it’s a bit of a gamble. Once an area has had its oil extracted by you or one of the AI players, it’s given a rating for how much oil it has generally between twenty and fifty where fifty is a load of oil and twenty is getting you nothing but chump change. These ratings are then visible to you next time you head to a land auction. While there’s no guarantee that the next area will have a good amount of oil the areas close to each other generally have a pretty similar rating and that’s how you have to decide where you wish to place a bid. This can also be a very strategic part of the game, if you play it right it’s relatively easy to get the AI to spend ridiculous amounts of money for a plot of land but that of course comes with the risk that they won’t outbid you and you’ll be throwing your own money down the drain. The stock auction, part of one of the game’s victory conditions, works in a very different way to the land auction. Each time you return to the town after twelve months of drilling for oil the mayor puts up a random number of shares for you to bid on. Bidding opens at the amount of money is held by the richest player and gradually decreases until either yourself or one of the AI characters decides to buy the shares for the price displayed. Miscellaneous Each area has its own environmental design and all four of them look great. The soundtrack fits well with the game’s style and is pretty relaxing but the game would benefit from having a couple more tracks thrown into the mix. Turmoil is kind of like those ‘one more turn’ games except you often start a new level without wanting to. I found myself so drawn into the game that I found myself starting a new level even when I had decided mere moments ago to turn the game off and play something else after finishing the level I was on. There’s currently no way to save and quit during a twelve month drilling period which is quite annoying, if for some reason you need to go during a drilling period you have to stop the level, massively decreasing how much money you could have earned from that level. I asked the devs if they’d be adding this and they said it’s a possibility but it would be difficult for them to implement. The game needs a few things to be explained better, such as the fact that a triangle pipe connection means the pipe is drawing oil as well as the fact that pipes don’t need to lead to the bottom of an oil deposit to collect all of the oil. Verdict Worth Purchasing. In its seven months of Steam Early Access, Turmoil has improved massively and become what feels like a full release title. Turmoil is a great management, tycoon game with a great art style, simple yet addicting gameplay and plenty of upgrades to keep things interesting throughout the campaign. If you’re a fan of management/tycoon games then this is definitely one worth picking up. No drama, Just Reviews. El K.Show moreShow less
It's pretty fun for what it is. A timekiller at best, really. The game itself is fun, but it just feels a little lacking. I think the main thing I found lacking is the upgrades, there are quite a lot of them, but only about ~20% are actually worth anything. There are a lot of really superficial upgrades that are mostly worthless or overpriced, not to mention a lot of the upgrades should really be passive, but instead require further spending during a mining year. I can understand the drill requiring a rig upgrade to be able to go through rocks, but purchasing the speed upgrade for your rigs is ridiculous, that should be a passive upgrade. Then most of the workshop upgrades are useless, really the only ones worth getting are the dowser upgrades. Then there's the AI. On normal, they're pretty stupid, and will rarely make earnings anywhere near yours if you play well. But then, on expert, it's completely rigged against you. The first few digs you only get a month or half a year to mine oil, which barely allows you to get a few thousand dollars in earnings. However, your opponents will be making 10-20k in earnings, completely eclipsing you in the early game on expert, which only screws you over later on. The AI in general just needs a complete overhaul for balance. That all said, it's still a fun game, I got it full price but frankly I would have to recommend waiting for the price to drop or it to go on sale to really be worth buying in its current condition. More content and some AI balancing would be really nice, along with reworking how some upgrades work.Show moreShow less
Those areas, they've been drilled...Yes, it's called drainage, Eli. See, I own everything around it, so, of course, I get what's underneath it...Do you understand, Eli? That's more to the point. Do you understand? I drink your water. I drink it up every day. I drink the blood of Lamb from Bandy's tract...Because you're not the chosen brother, Eli. 'Twas Paul who was chosen. He found me and told me about your land. You're just a fool...I did what your brother couldn't...I broke you and beat you. It was Paul told me about you. He's the prophet. He's the smart one. He knew what was there and he found me to take it out of the ground. Know what the funny thing is? Listen, listen, listen. I paid him $10,000 cash in hand. Just like that. He has his own company now. Prosperous little business. Three wells producing, $5,000 a week. Stop crying, you sniveling ass. Stop your nonsense. You're just the afterbirth, Eli...that slithered out on your mother's filth...They should have put you in a glass jar on the mantelpiece. Where were you when Paul was suckling at his mother's teat? Where were you? Who was nursing you, poor Eli? One of Bandy's sows? That land has been had. Nothing you can do about it. It's gone. It's had. You lose....Drainage! Drainage, Eli, you boy. Drained dry. I'm so sorry. Here, if you have a milkshake, and I have a milkshake, and I have a straw. There it is, that's the straw, you see? (He held his finger up) Watch it. (He walked back a few steps) Now my straw reaches acroo-oo- oo-oss the room, and starts to drink your milkshake. I... drink... your... milkshake! (Slurping sound) I drink it up!Show moreShow less
Fun for a short while and very simple. Gets repetitive pretty quick. Would not recommend.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.