

UBOAT
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About UBOAT
Command a WWII German submarine by managing its crew, supplies, and boat systems in a survival sandbox. Missions can change as new orders and unexpected problems arise, while damage can force difficult choices about whom to save. You can assign work to officers or operate the periscope, hydrophone, and deck gun yourself. Steam PC player rating: 83% positive from 25,718 reviews. Steam PC interface languages: Simplified Chinese, English, French, Italian, German, Spanish, Polish, Russian, Korean, Turkish, Czech, Portuguese, and Japanese. Released: August 2, 2024.
Credits
Lowest recorded in 36 months
$6.392025-11-23 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Ukrainian | — | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Interface and audio
The Steam PC version supports English and Simplified Chinese interfaces. Full audio is listed for English and German; other listed languages have subtitles.
Play modes
Steam lists single-player. The description centers on managing one submarine and its crew.
03Frequently asked questions
What do you control?
You direct the crew to operate the submarine and manage their physical and mental well-being.
How do assignments work?
Kriegsmarine headquarters issues missions that may change with additional orders or unexpected problems.
Can you operate equipment yourself?
Yes. You can take the periscope, hydrophone, or 88 mm deck gun and act directly.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Been playing all major ww2 sub games since wolfpack on DOS back in the day. This game has allmost everything i want from a ww2 subsim, And some stuff im not to much of a fan of, like: -Sailor management gets very tedious very fast. Especially on the type IIa boat where fuel management is critical. i run 2 shifts, and having to assign 2 sailors to engines every 12 hours during transitions kills the flow of the game imo. Timecompress for 12 hours, then pause when shifts change, assign sailors, timecompress for 12 hours, repeat. -Lack of automation I really wish they would add the ability to make me able to automate actions more, So i dont have to micromanage as much. Like: -Keeping sailors on critical stations like engines, and not the officer at all times. -Setting red lights at dusk -White light at dawn -Turning on Blue light enables silent running and then turn off gyro and eletrical diveplanes. -Turning on compressors after surfacing after a manual set depth dive ect. Then there are actions i would like to not have automated, like alarms -Slots in the storage hold IMO the storage in the cargoholds should only be limited by weight and/or a grid rather than a few single slots.Show moreShow less
It pains me not to recommend this game, but given Steam's limited rating system it's what I have to do at this point. TLDR; UBoat is a game which clearly has a great deal of potential, but is practically unplayable in it's current state. The price is far too high for what you get right now, so you should only purchase if you wish to support the developer in realising their dream. The longer version; I've been a fan of WWII-era submarine games since Silent Service in the `80's, and more recently the Silent Hunter series. UBoat offers a very different experience than those games in that it puts more focus on the daily management of the ship and it's crew, asking you to take care of everything from their individual assigned duties to their food rations. This approach screamed "Das Boot" to me, and that's why I bought the game the moment it entered Early Access. As far as features go, things are looking pretty good so far. You're given control of your boat's officers and can assign them roles, which determines what activities they will perform automatically. You can also give the officers specific tasks to perform if you want to take a more hands-on approach. The remaining crew can be assigned to the officers (up to two each) which will increase the speed and efficiency at which the officer performs their tasks. In addition, you can take control of any officer directly from a first-person perspective and perform various tasks yourself. The U-Boat is extremely interactive, allowing you to control everything from targeting ships with the periscope and launching torpedoes, to raising the flag and changing the colour of the lighting. This is a game about micro-management so if that's not something that interests you, then you're unlikely to enjoy the experience. Personally I love that kind of thing (within reason of course) so it's potentially right up my street. It's been said by the developers themselves that they are after a kind of 'This War of Mine' type experience on the high seas, and that's certainly the vibe I get from UBoat. All of the above is very positive as far as I'm concerned, but the reason I don't recommend the game at the moment is that the whole thing is mired in both annoying and game-breaking bugs. I would say the current version is little better than an alpha, not even a beta, and probably shouldn't have been released as Early Access until significantly more work had been done on making the game stable and playable. Some of the bugs I have encountered so far include: Numerous issues with the tutorial making it impossible to progress or complete. A "loaded" torpedo hanging in mid air above the crew quarters, blocking crew from moving between compartments. Officers getting stuck in an endless loop when ordered to perform certain tasks. The listening station becoming inaccessible so you can't use the hydrophone. Officers assigned roles not performing the duties listed within that role, and instead just "resting" all the time. The periscope view being rotated 60 degrees, or being completely inaccessible in first-person. Enemy ships running in reverse at 50+ knots. Missions becoming impossible to complete, preventing you from taking any other missions. Items disappearing completely from your ships stores when trying to move them between inventories. Reverse speeds not working at all. Getting stuck in pause mode, which is in fact ultra-ultra-slow motion. Deck gun inoperable in first-person mode after the first shot. Deck gun fired erratically in all directions when manned by an officer. CTD's introduced by a patch which claimed to help prevent them. Many, many more... In addition to the bugs, the game is also completely unbalanced in a number of areas. For example, crew moral will drop like a stone the moment you submerge, and even faster when in any form of combat. This leaves you with sailors going mad even when you are undetected and trying to line up an attack on a convoy. Your oxygen reserves deplete so quickly that you can barely spend two hours beneath the surface, making proper convoy attacks or port infiltration all but impossible. The same goes for battery power, even when moving at minimal speed. Officers energy levels also deplete ridiculously quickly meaning they are often off to bed just as you finally get into position to start an attack run. When combined, all of this just makes the whole experience feel frustrating and very unrealistic. All in all, UBoat has the look of a very promising and unique take on U-Boat warfare in WWII, and I am genuinely looking forward to finished product. However, due to the very long list of game-breaking issues, this game should not have been released even in Early Access. I simply cannot recommend it to anyone in it's current state with a clear conscience. That said, I wish the developers well with their project and will be following it closely as it progresses.Show moreShow less
A week ago I was diagnosed with a terminal illness and the doctors have given me a year at best. I'm so glad I was able to play this masterpiece before I go. I don't know how many people will see this; but I recommend to you to play this game if you do see it. Gameplay, atmosphere, graphics. everything is masterfully crafted. If you read it, thank you and good byeShow moreShow less
The only hope for this game at the moment is the thought that they will add in a hell of a lot more before declaring it done. For now, Silent Hunter 4 is over 10 years old and a better sub sim in my opinion. The discipline gauge is basically broken. Your men are well-trained battle-hardened sailors of the Kriegsmarine in a supreme weapon of war renowned for causing fear and destruction, but they start crying if they have to sit in to help the radio officer listen for messages instead of playing cards all day. There should be several changes to the interface, inspired by SH4. Firstly we should tell the men to go to battle stations, not have it automatically declared (am I not the Kapitänleutnant here?). When I say we are safe I want to cancel the alert and stop having the crew fret and drain energy and morale when it's not needed. Secondly, the changing of the light switch is micromanagement too far. It should automatically be changed by a sailor to red at night and back to white in day, with blue when I select battle stations / silent running (we can hardly go on high-speed time compression if every 20 seconds we have to zoom all the way in and search for the light switch). Also we should be able to setting a course through a compass heading and not just by plotting waypoints on the map. The rest of the micromanagement is good, there should in fact be more of it but a MAJOR missing element is the ability to actually use the devices yourself. I want to use the hydrophone and mess with the radio, not just watch my officer do it for me. Going around the boat in first person should mean I can interact with everything manually (like in Wolfpack). I want to turn the valves, open the torpedo doors, seal myself in my bunk and rub a sneaky one for Mrs Fritz back home (no?), and basically feel like I'm on board and making a difference to the running of the sub. The boat is far too empty. Watch the film Das Boot and you see how insanely cluttered and packed with supplies it is when leaving port. It should feel claustrophobic but for now all we have is two swinging hams on the ceiling. This isn't helped by the fact whenever you walk close to several pieces of equipment they go transparent. Why?? The time compression is incredibly annoying. If you come close to a shore or any ship of any side, the compression slows right down, which is fine, but there is no way to speed it back up again! I know I'm close to a shore, I plotted the damn route. Yes I see the ship, I don't care, let me sail. But no, instead you have to sit at miserably slow speeds and wait for the open seas again. The radio has effectively no music so relies completely on mods. The map tells you the precise depth of the sea in every inch in the world. Hardly any point in pinging the seabed if I can see it on the map, is there? Sometimes you can do an entire 'successful' patrol and not meet a single enemy vessel. The damage model on both the sub and ships needs a lot of work. Blasting an 88mm shell from the deck gun at close range directly into an enemy hull will hopefully do more than make a hazy black splotch on the side of the ship in the future. Enemy destroyers are dumb as hell. You can make as much noise as you want and their sonar/hydophones wont detect you. Also, forgiven as it's early access, but for now none of the ships have any detail when you look at them, static crew, and are missing effective spotlights. I've never once had a dud torpedo. Who knew they were so reliable? Also the depth setting is completely broken and anything but default is a guaranteed miss. There are no trails in the water either when using steam torps, and when loading any torpedo from storage they appear in thin air, and when prepping them you can have two crews clipping on top of each other working in the exact same space! Resources needs balancing. After one good patrol you're a millionaire and it has no more impact on the gameplay. Also, the fuel might as well just be free. We can't play the game without it and having it costing 10 to refill is pointless. Bananas cost more. You can play this game just from the map with having your officers do everything while you float above with godlike knowledge of the sea and everything in it, which is fine if that's what you want, but to actually get properly involved it's lacking. It could be absolutely great in the future but I don't want to have to rely on mods to make this playable, interesting or fun so I sincerely hope the devs don't think this game is anywhere near complete.Show moreShow less
To all the butt hurt Silent hunter fans, I hear you. I myself am a silent hunter fan, but from its very inception this game was never intended to be a Silent hunter. It was portrayed as "This war of mine" but with u-boats. We should be so lucky that a stalwart group of developers tried to make this game. I am no shill, I despise the entire notion of praising for money. This game, from the keel up was designed as a management game, the fact that we even have first person interaction is a testament to the creators devotion to their project, such a thing was not promised or expected, yet they gave it to us. With such a team you can be assured they will iron out bugs and push for optimization. Silent hunter was no easy game to play, this game has alot on it that makes it easier to play, like right clicking to adjusting course, SIlent hunter we had to pull up a map and tweak our navigation course. This is not a super sub sim, and never has it claimed to be. What it claimed to be was a management simulation of a u-boat crew. Despite its blemishes it gives you that. Does it need work? ♥♥♥♥ yes, in a crash dive I expect all crew to race to the front of the boat instead of lacidasicaly sleeping in their bunks,to give the boat that bit of extra weight to sink faster. Am I impressed with what these devs did with the team size they had and the budget? ♥♥♥♥ yes. To the devs: give us an impact meter, like or better than silent hunter 5, how are our actions affecting the war, polish, iron and you have a proper game despite the negative reactions you are getting at launch.Show moreShow less
Sadly this game still has a very long way to go before it is playable and enjoyable. It makes me think that a lot of the YT videos out there were "sponsored" by the makers because they have clearly cut out the ridiculous amount of micromanagement and clicking that is required to get the most banal things done, which frankly is not enjoyable at all. Here are some issues I have with the game in its current state: 1) The combat system is ridiculous - the devs had the opportunity to add some interesting features to the torpedo mechanics here; sadly it's just a click, wait and shoot mechanic, with no thought given to how torpedoes were actually fired; you have no way of knowing what gyro angle you are firing at, so you can't really hope for a 90 degree hit on a target. Another example, there's no option to raise or lower the periscope unless you are in the periscope view, and the second you move away because you have to do something silly like change the colour of the lights, the periscope goes right back up. 2) The gun is a waste - put your crew on it and they fire at nothing. This needs to be fixed, because you will be going through your ammo quickly and sinking nothing. Don't even bother with manual aim, it's boring and requires no skill. 3) Why all the clicking for basic things? Do I really need to get someone to walk across the entire ship to start the compressor? Surely one of the sailors could do that if I asked him to. Same with the pump, and the lights, and moving food; silly, we don't need to micromanage everything. 4) Why can't I spend more than 15 minutes underwater before discipline drops? I can understand if we are getting depth charged, but it seems like the second I go under for a hydrophone listen my crew turn into a bunch of lazy clowns. 5) The port mechanics are terrible. There's no logic to the supply screen, how much food do I need for how many days? 6) Why is there no single ship management screen where I can see, for example, the status of my torps, how much ammo is on deck, what systems are running? Instead I need to grab an officer (because sailors are too stupid to open cabinets, obviously) and WALK around the ship clicking on things. There are many more things; but for now, save your money. The game has potential, yes. The graphics are pretty, but it's not playable to an enjoyable level in its current state.Show moreShow less
EX Submariner here, telling you this game is a 10/10 for submarines games and games in general. Booted up the B128 Beta Update for the new tutorial and have not looked back. I love the early starts so I can really wreak havoc the pacific and reap the rewards. -Start Patrol -Sink 2 British Merchants -Gets message that i need to sink a Merchant with Top Secret Info onboard. -Merchant is in a battle group with a battleship in the front and back of group, 2 smaller cruisers flank each side of battle group. -NBD I'm submarine man. I Know WW2 Tactics. -Go Deep -Sneaky Sub into middle of battle group -Pop up and send torpedos flying in every direction -Target Sinks -Dive -One Cruiser turns towards sinking ships and catches a whiff of me. -Turn -Its quiet -stop diving thinking I'm safe -EXPLOSIONS -DAMAGE REPORT -Engine Room has no power and flooding everywhere. -Sink to crush depth -Notice i left one noisy piece of equipment on -One mistake killed Capt Klaus and his Merry Men -10/10 would spend another 40 mins out on a mission to be sunk in such an epic fashion.Show moreShow less
This game has enormous potential and I totally understand an early access game cannot be perfect, but after finding many bugs and researching them on Google I noticed many of them have been reported early on nearly 3 years ago and today in 2022 there has still not been any fix released. It's very disappointing and this aspect alone can tell you a lot about the dev team's willingness to actually improve the game. Until they fix those old bugs I cannot recommend this game, but I really do hope I can change my review for a positive one in the near future.Show moreShow less
I was going to wait until after the games is fully released next week before writing a review but the game won't be changing drastically before then so thought I may as well do it now. Uboat is the absolute definitive ww2 submarine simulator covering mainly the battle of the Atlantic and a few surrounding areas. I first purchased Uboat way back in 2019 when it was branded as a ww2 submarine survival game with some sim elements. Uboats early access journey has been long and after all the updates it has had it is now a fully fledged simulation with all the bells and whistles. Most of the settings are configurable as well so if your not a fan of realism or challenge then you can play the game the way that suits you. You can even switch of crew management if you don't enjoy that aspect. For some context, I am a self confessed submarine fanatic and have played every single sub game ever released going way back to the early 80's as a small boy playing hunter killer on the old spectrum 48k computer. There have been many since then including Silent service series, Aces of the deep, 688 attack sub, the Silent Hunter series plus all the other more arcady ones. The Silent Hunter series (not the disaster that was SH5) was for me the benchmark going all the way back to the mid 90's when the first one came out. Silent Hunter 3 and 4 (heavy modding is required) have been my go to sub sims for most the the last 2 decades. Uboat in its current form blows all of those games out the water on every level, be it graphics, sound, atmosphere, realism etc It includes 5 Uboats in the base game with other subs hopefully coming in dlc. The early patrols will have you operating under prize rules, investigating ships etc. It will then progress to the massive convoy battles where you will encounter convoys with 60+ ships. When you first encounter a large convoy you will immediately be brought back to the classic war movie das boat, there are plenty of nods in that famous movie's direction which I personally love at its probably my favourite war movie ever. The dlc and modding potential with Uboat is huge. Other highlights include, The most realistic tdc ever programmed for a computer game. Sounds of ships sinking on hydrohones Crew management, unlike with the Silent Hunter games you never feel like you are alone on a sub anymore Plenty of historical campaigns to work though including optional side missions. Possibility to affect research prioroties Wolfpacks Contact reports from bdu and other subs Full uboats interior where you can walk around best ever graphics for a sub sim career progression, medals etc Random crew and equipment breakdown events Excellent modding support, could we see a gwx type megamod in the future? Don't see why not. Very receptive developers who are willing to listen and implement ideas they hear from players Like with all games though, there is always room for improvement. There is not a massive amount of ship types with the base game so would be great to see more variations with merchants and other warships, I would even happily pay for these as I know there is a lot of work that goes indeed to making these. They have also just implemented a blue print system for sub upgrades which could use some more work to iron out some rough edges. The point system which is used to buy/upgrade things is on the easy side so there needs to be more balancing work done on that as well. Overall all though I've been having a blast playing Uboat and I would recommend this to anyone who has even a remote interest in what it must have been like to spend weeks out at sea on these things. Going to give Uboat a solid 8 out of 10 with hopefully good post release support and dlc pushing it up to 10 out of 10.Show moreShow less
This game was (WAS) one of the best subsims out there, rivaling the Silent Hunter series. This game was one of my top favorites management style games. Before full release, I highly recommended this game to anyone even not on sale, however I am going to make a negative review because I can't play this game anymore; not after they removed the "Dynamic Campaign Movement" feature when they left early access. What is Dynamic Campaign Movement? Well, the game world is large. Incredibly large, about 1:1 to real scale. So traveling 1,000km in game takes about the same amount of time it would in real life using realistic movement speed. That's why they offered what I considered a revolutionary idea of dynamic movement. So, when you were out of range of other ships, or land (out in open sea), if you had DCM turned on the game would simulate traveling large distances on the map and speed up time. In the game, things would happen and the ship would move and animate in 1x time relative to the real world, however on the map you would zip across the quadrants really quickly, and the days would pass in a matter of a couple minutes. This made travelling thousands of miles possible in around 20-30 minutes real time, without you having to run the game with a 120x time compression. It made actually sailing the distance yourself and managing your crew while you did it fun and immersive. Now the feature is removed because allegedly a lot of people complained about it being glitched and having other performance issues. I never had any issue with it ONCE. It NEVER game me any problems, and was always an absolute Godsend for making 2,000km voyages actually palpable. You can only run the campaign in real time, which means to get long distances you HAVE to use time compression. Why is this an issue? Well, to most people it might not be, but to me it is because viewing your ship sail on the ocean is like watching a tape on fast forward at like 60x speed. The boat flips around and glitches and stutters with a motion blur. The immersion is gone, completely. AND using this game mode gives me performance issues. This was how another subsim game I had was done. Silent Hunter 4: Wolves of the Pacific. I had to be careful using time compression on that game to travel across the Pacific because it would often cause my computer to crash. Going from 1x to 120x back to 1x, back and forth, put excess throttling on the CPU, like slamming your foot down on the accelerator then slamming on the brakes, then flooring it again. It's not good on a car, or your neck. So until the DCM is re-added to the game I most likely will not be playing it at all. And a negative review will remain. Please, please bring it back. I like this game and I want to play it again.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
