

Unrailed!
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Unrailed!
In Unrailed!, work together to gather resources, craft tracks and lay them ahead of a moving train across procedurally generated worlds. Each tool is unique, so coordination matters as you tackle changing challenges and upgrade the train. Steam player rating: 93% from 13,828 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, German, Korean, Portuguese-Brazil, Russian, Italian, Spanish, Japanese, Polish, Turkish, Spanish-Latin America, and Czech. Released September 23, 2020.
Credits
Lowest recorded in 36 months
$1.582026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| German | Yes | — | — |
| Korean | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Italian | Yes | — | — |
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
| Polish | Yes | — | — |
| Turkish | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
| Czech | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play together
Steam PC supports online and local co-op for up to four players, including a mix of online and local play. Versus pits two teams of two against each other.
Controls and languages
The Steam PC version has full controller support. Listed interface languages include English, German, French, Italian, Japanese, Korean, Polish, Portuguese, Russian, Simplified Chinese, Traditional Chinese and others.
03Frequently asked questions
What do you do in Endless mode?
In Endless mode, gather resources and build tracks through procedurally generated worlds while upgrading train wagons.
Is there a competitive mode?
Yes. Versus matches two teams of two players.
Which game modes are available?
Modes include Endless, Quick, and Sandbox for up to four players, plus Versus for two-on-two matches.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I love this game, I've only played local 2-player endless mode, and that alone is worth every penny in my opinion ... lots of tense moments and panicked yelling, but that's what you want out of a game like this! If possible, play with the same person so that you can grow together as a team. Also the soundtrack is really great.Show moreShow less
Don't buy game if you have no friendsShow moreShow less
Adorable fantastic masterpiece with excellent visual style. I love it, it's fun and works great as a coop game with friends. Runs natively on Linux.Show moreShow less
it's very fun with friends for the first couple of hours and then the difficulty goes from a natural ramp in gameplay to literally just flipping-the-screen as a means of testing your resilience to anxiety attacks. i hope the developers address this as i would love to play more with friends, but this looks like my stop for now.Show moreShow less
Unrailed!: Chaos, Laughter, and Choo Choo Madness Review: Unrailed! is all about teamwork—or screaming at your friends while the train catches fire. The goal? Build a track to keep the train moving. The reality? Pure chaos, endless laughs, and a train that goes choo choo—all while questioning your life choices. Why I Love It: Easy to learn, impossible to master. One mistake, and it’s instant disaster. A true friendship test: “Why are you over there when the train’s burning here?!” Every game feels fresh, with plenty of twists and panicked fits. Pro Tip: Bring three friends—or prepare for dead ends. Finding a group online can be tough, and let’s just say not everyone understands the phrase “grab the bucket!” You’ll quickly feel like you’re herding cats while the train barrels toward doom. Final Thoughts: Unrailed! is simple, chaotic, and always fun. Whether you're laying tracks or yelling about wood, it’s a game that keeps you coming back. And no matter what, as long as the train goes choo choo, you’ve done something right. Rating: 8/10 – "Tracks laid, chaos made, friendships frayed—totally worth the trade."Show moreShow less
Despite good initial first impressions, future mechanics that appear in endless mode completely annihilate any enjoyment that could be had with it. To start with, there are a lot of modes that can be played and enjoyed in this game, and the first few hours can be a lot of fun with friends. The gameplay centers on a very simple objective of keeping your train moving across an ever progressing endless world. The first few rounds are spent dying and learning new mechanics and strategies, which is generally a fun experience. However, as you spend more time in the game, that simple concept struggles to stay fresh. If you collect enough resources, you're given the option to move to a new biome, which will offer new landscapes and challenges. The first biome change doesn't offer much new in way of mechanics, but the change in scenery is nice. However, the biome after that is when things start to go down hill. Much of the game's challenge is learning to plan a path ahead and execute it. The 3rd biome limits your ability to do this by covering your screen with blindingly bright white colors and hiding what tiles are. Some blocks can be removed, and some cannot. Knowing the difference between these blocks is life or death. In the third biome, the visual cues that distinguish these blocks is so visually hampered, that unless you're carrying specific gear, you are essentially guessing which path to take. This can be worked around, but visually it's rather unpleasant to look at, and mechanically, it's not really fun to work against. The fourth biome is where the gameplay completely derails, and turns the game on its head, quite literally. In the fourth biome, unless you have a specific option turned off in the settings, your camera will literally start spinning around. This can leave your game camera stuck in the state of being completely upside down for periods at a time. This is an isometric view game with a top down perspective. Flipping that upside down is not only visually confusing, it just looks terrible. At this point in the game, you're no longer trying to move a train forward. You're now primarily fighting against the already titchy controls that plague the whole experience in order to even play the game. The whole experience feels like a bad gimmick that's removed from the rest of the challenges of the game, like the developers wanted to emulate the experience of your little brother (or your child) bothering you while you're trying to just play a video game. Well, if that was their intention, it worked, as I was so thoroughly frustrated with the experience, that it negated any positive experiences that I had. Other notes: If you turn the camera spin off (motion sick mode on), your controls still get reversed. The controls in this game are already not great, so any further reduction on control sucks the fun out of the game. Balance: A lot of upgrades feel genuinely overpowered to the point of being required. You can't choose which upgrades you want, so RNG tends to have a larger hand than it should in determining the difficulty of your run. Final: This game does have potential. It'd be nice if it wasn't limited to 4 players, and if a lot of the later gimmicks were either reduced, removed or relegated to different difficulties. For me, the experience was fun while it lasted, but I'm not going to play something that makes me feel like I'm fighting with the controls, and not the game.Show moreShow less
Never before had a dev respond to any feedback or even support requests with anything but an automatic message saying "no" in a lot of fancy words. When I had problems with this game I was contacted within hours I and only little time later the game was bootable and after that additional bugfixes where made available. I am a lot more confident in the Steam Deck build now. I hope more people test it and report. Thanks to the dev team.Show moreShow less
For the infinite mode, the amount of work needed to do for each checkpoint is fixed, which means if you have 3 teammates, you will need less time to reach one checkpoint than having 2. Therefore, if you play alone, you are ♥♥♥♥♥♥♥ doomed. Since the game cannot be saved by each checkpoint (only assigned one), you probably need to repeat the same route until you feel sick to reach the next saveable checkpoint. It's easy to fix for devs, just balance the work amount based on the number of players.Show moreShow less
You go into this game thinking it's a nice relaxing game about building trains, but it's actually an brutal endless gauntlet of extreme difficulty and pain. Put simply, it's the Dark Souls of Train games.Show moreShow less
This game is really simple and it doesn't seem to go to deep. It is kinda fun with a friend but I think the biggest problem is the price. This game is not bad, but it is also not worth 20$. if it goes on sale for under 10 it is worth it and would be a kinda fun thing to spend a few hours with with a buddy.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
