

Vampire Survivors
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.






01About Vampire Survivors
Vampire Survivors is a time-survival game with minimalist gameplay and roguelite elements. Survive waves of creatures for as long as possible, gather gold during each run, and spend it on upgrades to help the next survivor. The Steam PC version supports single-player and local co-op for up to four players. The Steam PC version has full controller support. 98%% of 252,386 Steam player reviews are positive.
Credits
Lowest recorded in 36 months
$0.002024-12-19 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Turkish | Yes | — | — |
| Ukrainian | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Modes and controls
On Steam PC, the game supports single-player and local co-op for up to four players. It also has full controller support.
Languages
The Steam PC version lists English, German, French, Italian, Japanese, Polish, Portuguese, Spanish, Simplified Chinese, and Traditional Chinese. Full audio is not indicated for these languages.
03Frequently asked questions
What happens between runs?
Gold gathered during each run can be spent on upgrades to help the next survivor.
Can I play with others?
Yes. The Steam PC version offers local co-op for up to four players.
What input methods are supported?
Yes. The Steam PC version supports mouse, keyboard, controller, and touchscreen input.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Its simple, and addictive. I'm a disabled gamer and the controls are very accessible. I normally don't play early access games but this one is good as it is now. Update for the release edition: Yes, still very good. Nailed it in every way possible.Show moreShow less
I've never been more confused by a game's popularity. I first heard about Vampire Survivors from a friend who had some very interesting allegations about the game. I listened to those brief complaints and thought nothing more for sometime after. Then another friend played it and talked about it. Then I found out the game had 40,000 reviews at 99% positive. It's one of the top-rated games on Steam right now, with it currently totaling 60,000 at 98% positive. To put it short, my interest was piqued. I wanted to see what the buzz was all about. I also ended up looking over those allegations with a third friend for additional verification. And I found some interesting stuff. Let's stick to the game's content for a brief bit before getting to the real meat of the discussion. Vampire Survivors is a 2D rogue-lite focused on killing monsters and surviving. The store page describes the gameplay as "minimalistic" and I couldn't agree more. Every attack is automated, the only player input is walking around and choosing one of three items every time you level up. It's pretty barebones, especially when the numerous enemy types all feel the same. The empty and procedurally generated boring mass of land the first level offers doesn't help either. Nor the straight line of nothing that the library offers. The default walk speed is a snail’s pace, so it’s not even like circling the enemies a hundred times over is fast-paced either. The constant stops in gameplay are the final nail in the coffin for me. Leveling up as a new player makes you stop and read every minute, which brings the pacing to a complete stop. But don't even get me started on the item chests. Opening a chest freezes the game and forces you to watch an animation that varies in length from 10 to 20 seconds. Doesn't sound like much but after seeing it a dozen times from my very short play session, it quickly became an annoyance. It's a game that plays itself and some people are after just turning their brain off every now and then. But I don't even understand that appeal because of those constant stops. The hour I played felt like it lasted twice as long because of how slow-paced it all felt. I've played free flash games with about as much engagement as this. Playing the game quickly became a chore to check off if what I heard about the game was true. While I may have found the game boring, it wouldn't have gotten my attention if that was it. But that wasn't it. I first heard about the game because of some allegations of stolen artwork with the sprite art. Now these are very serious allegations that I didn't wanna just throw around. So I had to get digging and with a friend's help, we found some interesting stuff. To start the sprite work wasn't made by the developer. It was purchased as a Patreon bundle through Oryx Design Lab, with the sprites originally being made for a Castlevania fan game. These sprites are a combination of minor edits, recolors, and straight rips of art found throughout numerous Castlevania games. A few examples are provided below. With the items, the bottom one is the original sprite with the Vampire Survivors version being on top. And with the enemies, the right version is the Vampire Survivors version. But you shouldn't need clarification, since they are so vastly different after all! Additionally, the cover art features two near-complete traces of cover art from Bayonetta and Castlevania. The Bayonetta one is particularly egregious since everything waist up is traced. The Vampire Survivors lady even looks weird when you see her hands without the magic blocking them since it looks like she's holding a gun. I kind of have to wonder why the art was traced because after looking through other works of the artist responsible, it seems like this is a one-time scenario. I am more than welcome to be proven wrong with any of my provided examples. In fact, if any mistakes were made, please point them out. https://steamcommunity.com/sharedfiles/filedetails/?id=2782328525 https://steamcommunity.com/sharedfiles/filedetails/?id=2782329907 Now what interests me, even more, is the response I've seen to these allegations from both the community and the developer. According to a resetera post from the developer, the art isn't stolen because he bought it from someone. As buying art that someone else stole magically washes away the fact that it was stolen. The developer has been pretty well aware that the sprite work is similar beyond a reasonable doubt for quite a while now and has continued to use assets from that pack. As a side note, I'm never committing time to research on that hellsite again. But oh my god the braindead takes I've seen from people defending the stolen art has fueled me with the energy needed to go to wastes of code like that site. From comments on the tracing saying "You can't own a pose" to saying the blatant art theft is just an "inspiration". And look originality is hard when hundreds of thousands of ideas have been executed. Characters like Dracula and the Grim Reaper have hundreds of incarnations throughout media and art, but that doesn't mean one Grim Reaper is ripping another off purely by sharing names. But that’s a different case when both Grim Reapers are orange and have the exact same silhouette. Undertale is inspired by Earthbound, A Hat in Time is inspired by Mario 64, and Lethal League took inspiration from Jet Set Radio. Claiming that any of these games ripped off another just because they have similar art direction or gameplay is incredibly dishonest. But when the only differences in your visuals are one has a different coat of paint and is slightly thinner, you start exiting the territory of "inspired" and entering the realm of plagiarism. Besides, it’s not like the stolen art is even that good! Not saying that would excuse the blatant art theft, but it would at least mean the game looks nicer! And while you can’t own a pose, you can own art. The ostrich-like behavior I've seen from people looking at carbon-copied artwork has been baffling. Sticking your head in the ground over a problem just because you like it is not only obnoxious but ruins the industry. https://steamcommunity.com/sharedfiles/filedetails/?id=2782330371 As for a bunch of miscellaneous stuff to wrap up the review: The soundtrack is incredibly repetitive and if I was ever forced to play the game again, I’m turning it off. The game expects you to grind for hours on end to unlock everything for incredibly interesting rewards. Sarcasm aside, I’m not spending 40 hours to deal 5% more damage or walk slightly faster. Unlocks as a whole kinda suffer because everything is automated. The weapons I enjoyed the most were the knife and garlic just because I had some control over them. On a positive note, the game’s only worth $3??? It’s really hard to get any praise from me on the game to be completely honest. Maybe I’m just a regular hater of what’s popular, but I’m just not understanding the appeal of the game. But you know what's the best part of an early access game by an indie developer? Everything can be subject to change. I don't think I'll ever enjoy the gameplay, but that doesn't mean the artwork has to stay stolen. Like I said earlier the game exploded in popularity out of nowhere and that means more funds for the developer. Developers bringing back the support they've gotten to the community by improving their game isn't unheard of. Making actually original art by hiring an artist will not only make the game look way better, but it also won't be art theft anymore! Criticism is how games improve, I have hope that the developer continues to improve the game. Currently, though, I have to give the game something around a 1/10. I'd rather spend my $3 on a good cup of coffee or bag of M&M's than a freeware game. And I am by no means wishing harassment of any kind towards the indie developer, as the stolen art is effectively the result of a con.Show moreShow less
An early access game with more than 100 thousand positive reviews for $4.99. why are you even reading reviews? (Not early access anymore.)Show moreShow less
This is an exact clone of the mobile game "Magic Survival," and while the developer of Vampire Survivors has credited MS as an influence, frankly that doesn't cover it. It's 100% a clone with a thin castlevania veneer. The fact that this is getting so much attention for adding nothing innovative to what MS already created really sucks. If the intent was to copy MS exactly, the creator of this game should have approached the MS creator with an offer to "localize" or "reskin" Magic Survival for other audiences, not just steal the entire game.Show moreShow less
There is no escape. You press play, and it's 3am.Show moreShow less
IDK man, I guess I just don't "get it". You move around, avoiding enemies and collecting auto-attacks. You have no control over your attacks, besides some limited choice of what you get. Maybe I had the wrong expectations, I was expecting an action game where I kill monsters, not where I run from them until my autoattacks kill them. This game makes me feel un-engaged and irrelevant, it's my auras that are actually doing everything. Not for me.Show moreShow less
This game rules, absolute chad design. Do I need a cutscene explaining what's happening? No. You press Start and now you kill stuff until you die. Do I need to press buttons to attack? ♥♥♥♥ that, we know you're hitting those things on cooldown anyway. So we do it for you. Better make this $60 and get some hot-♥♥♥♥ AAA graphics right? No. You'll take your pixels and you'll like them. That'll be like $3. In this economy that is less than you will spend on lunch. Vampire Survivors: King ♥♥♥♥. Buy it now and if you don't like it you can just skip buying french fries and you're back to even.Show moreShow less
I thought this game was just walking around hitting enemies with projectiles so I wasn't going to get it. But, then I heard online that it was so much more than that and I should try it. So I picked it up and you're right, it's not about walking around and hitting enemies because the hitting is automatic, it's just about walking around. I unlocked a few different classes and new areas and a few artefacts but it still just seems so shallow, addictive sure, but not in a satisfying way, just in a lizard brain way. I really don't see why everyone likes it so much.Show moreShow less
and people still buy COD every year for $100 lmaoShow moreShow less
Unpopular opinion: Vampire Survivors is overrated. I don't hate it; in fact, I had some fun with it. But in the end, it just felt like a waste of time. Once you unlock all the items and figure out the evolutions, there's not much to the strategy. There's almost no real variety to the enemies or levels. Especially after getting some meta-progression upgrades, there comes a point in each run where you can just stand still, and it starts feeling like an idle game. Keep in mind, this is just my experience. If you want a cheap timewaster, statistics suggest you'll have a great time.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.