
Vampire: The Masquerade - Coteries of New York
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Vampire: The Masquerade - Coteries of New York
Enter New York as a newly fledged vampire, caught between the Camarilla and the Anarchs. Choose one of three characters and shape the narrative through dialogue and decisions. Steam player reviews: 74% positive from 2,283 reviews. Interface languages: Simplified Chinese, English, French, Portuguese-Brazil, Russian, Italian, Spanish, and German. Released December 11, 2019.
Credits
Lowest recorded in 36 months
$0.652026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| French | Yes | Yes | — |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| German | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Language
Steam PC supports English, German, and other interface languages; listed languages have subtitles, not full audio.
Play mode and controls
Playable solo, with full controller support on Steam PC.
03Frequently asked questions
What is the story about?
You play a newly fledged vampire in New York amid the power struggle between the Camarilla and the Anarchs.
Who can I play?
Choose one of three predefined characters: Ventrue, Toreador, or Brujah. Clan and character shape powers, dialogue, and perspective.
Does one playthrough cover the whole story?
No. Choices and clan shape branching events, and one playthrough does not reveal everything.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Edit Dec 16th, 2019: This review was written before the developers clarified some of the previously grand statements made in the game's description. Though the nature of my review remains unchanged, I appreciate that future customers will have an easier time making the decision to buy or not buy. Kudos. At time of writing I've finished my first playthrough and am...underwhelmed. The Steam tags should really allow you to emphasize one over the others, because this one would have a great big VISUAL NOVEL with not much else from the other tags. What do I mean? Your ability to affect the story is INCREDIBLY limited, and I have a suspicious you literally cannot affect it at all. All answers seem to lead to the same results, and on at least one occasion I responded to a character and they answered as if I had chosen a completely different line. Characters call you unco-operative even if you weren't, and this feels much less like a story the player can affect and much more like a story the player just reads through. The Adelaide story in particular IMMEDIATELY railroads the player once they make nearly any choice, and is incredibly frustrating. There is also very little feedback about the use of your characters Disciplines, and you frequently seem able to make use of Disciplines that aren't even normally available to your Clan of choice. At least once I attempted to Dominate someone and the game behaved as though nothing had happened, and one several occasions I was able to use Auspex (My Clan has Fortitude, Dominate and Presence). All of this leads me to believe the game is pretending to be deeper than it really is. It's not bad, and if you enjoy the visual novel games I suspect this will be right up your alley. But it is much, much shallower than advertised, leading to moments of genuine fun surrounded by frustration and railroading. And the non-ending was insulting.Show moreShow less
So reading the other reviews i can say everyone's criticism is valid in both the good and the bad. Coteries of New York does an incredible job of exploring the universe of the World of Darkness. the atmosphere, the characters and the world are all well written and interesting from the vampire politics to the personal stories of the characters. However this same strength highlights one of its biggest weaknesses. This story is unfinished, which is weird because many of the side stories within the game are complete and enjoyable from beginning to end. Unfortunately it is the Main story itself that has problems, while all the side stories have satisfying ends the main story in my opinion feels like the set up to a much larger story and the thing is, i want to continue this story because what it set up is actually very interesting and has some great potential. As someone has said here if this was "Coteries of New York Chapter 1" i think many of these reviews would be different and i even believe many of them would be a lot more excited. I also see people critiquing how your choices don't matter and honestly coming from someone who's played multiple visual novels i can definitely say this isn't uncommon, but thats still not an excuse. This alone might be a deal breaker for some but personally I enjoyed the story regardless. Still until we can get confirmation on if this story will continue you might want to leave this one alone if you don't like cliffhangers, but I will say the characters, side stories, and overall execution of the atmosphere makes the game worth it to anyone who loves the WoD universe or even to anyone who needs something to tide them over until Bloodlines 2 releases. Its a flawed game but still a worthy one.Show moreShow less
At first I loved this game, I love the world, the lore, but it quickly became apparent that the choices you make in this game has ZERO impact on the story... Three different characters to play as, the only thing different is the starting cutscenes, I played it through two times, the same lines, same paragraphs of speech no matter your choice. You can kill everyone, not kill anyone, be polite, be an ♥♥♥♥♥♥♥... Doesn't make a different, besides 1 paragraph of flavour text right after, and then BAM back to the linear story... So disappointed.Show moreShow less
Forget the fact that Vampire: The Masquerade - Coteries of New York is a visual novel, as it really knows what the setting is all about. From the world, to the characters, to the absolutely fantastic setting and handling of the franchise's deep lore, this is really a Vampire: The Masquerade game done right, and one that’s highly replayable. There are a few flaws here and there, like how forgettable the plot at hand is, or how the paths don’t diverge as much as one would want them to, but this is such an engrossing, and deeply atmospheric experience that it doesn’t really matter. Cubed3 Rating: 8/10 Read Full Review HereShow moreShow less
The game does justice to the VTM brand with the atmosphere and the lore adequacy, and the plot is interesting and intriguing on a first playthrough; you feel like you're doing a juggling act with your choices, and it's intense. On a second playthrough, I noticed that everything happened pretty much in the same way, even though I made different "choices" and spent my time in different ways. The ending was EXACTLY THE SAME, and it gives me the feeling that this is the case no matter what you do. The hunger and power mechanics are flavorful but ultimately not impactful. A lot of characters are interesting but cannot be explored in any fashion. The unavoidable twist ending is narratively interesting but insulting from a game perspective, and kind of kills your desire to replay after realizing its inevitability. Overall, I enjoyed the experience as a Vampire the Masquerade fan. I suppose it was like watching a movie or short series. I could have just read about it or watched some gameplay on YouTube, though. Maybe you'll want to do the same.Show moreShow less
Perhaps the most important thing you need to know about this product is that it is a Visual Novel with virtually no branching paths, and your choices do not matter. Once you've played the game through, you've seen all that the main plot has to offer, and the only ending- like it, or not. I would hesitate to even call this a "game-" that's how irrelevant the choices you may or may not make will be. With that said, the art, sound effects, and music are absolutely fantastic. While the main plot can be frustrating, with a conclusion roundly considered to be anywhere from disappointing to borderline nonsensical, the sub-plots are better- at times, substantially better. This is where the real substance of the game lies. Each of your four potential "coterie" members have interesting stories; the other sub-plots are almost as good. Once again, however, once you've played it once, you've seen all there is to see. However, here, there is great writing and wonderful visuals to see. It is a testament to how good the good parts of this product are that the omissions of choices that matter, and multiple endings, are exceptionally felt. If you're fine with that, enjoy great character art, atmosphere, and some good writing, then this might be for you. Just don't expect anything more than what's here.Show moreShow less
Without giving too much away... The ending is horrible. Your choices don't matter at all through the entire game, and nothing you do matters. You are railroaded into an ending that comes out of nowhere and makes no sense. Completely disappointed.Show moreShow less
As a person who worked on V:TM back in the 2/3e era, I can say I really enjoyed this game, even if I haven't been a fan of 5e's initial output. It's weird playing the Camarilla in New York, as in my head, it's Sabbat Central and always will be, but this was a fantastic visual novel that captures the true essence of V:TM. What's nice is that there are three playable characters, each with their own stories, even if the bulk of the game's plot is the same across all three characters. There is plenty of replay value (but only three possible endings, two of which are extremely early in the game) as you only have a fortnight to explore before the endgame, and there is no way to complete all the subquests for kine and Kindred alike. The ending is abrupt and if you're not truly versed in V:TM, it will probably seem like a let down, but it encaspulates what it means to be a childe wonderfully. Everyone is engaging in subterfuge and playing a long game for power via manipulation. Just because you are a PC in V:TM does not mean you are immune to it. In truth, it usually means you are the focus of it. So the ending is what it really is like in the World of Darkness, and if you've experienced otherwise, you probably had a Storyteller that simply didn't get the world background. EVERYONE is a pawn in the Jyhad. There are no exceptions, from the lowly fledgling to an ancient member of the Black hand or Inconnu. EVERYONE. As visual novels go, each playthrough is about 90 minutes. I 100%'d the achievements in five and a half hours across four playthroughs (six if you count the early on bad endings). The writing was solid, the characters were interesting and the game was a lot of fun. Yes, i wish there were multiple endings as a gamer, but as an old VTM writer, it makes sense. It doesn't matter which character you are, as there is no other way for things to turn out. It's like a published tabletop adventure. The players have some room to go off rails, but regardless of what clans your crew are playing, everything starts and ends the same. Here's hoping to see more.Show moreShow less
I'm not really sure what to make of this game. It captured the world of World of Darkness well; Many of the characters were well written and engaging, some had even a little bit of depth to them and some were even refreshing. The background art is well drawn out and the background music adds a nice ambience. But the ending? It just feels like a big let down. This is a complete game, folks, with no part two or known sequel in the works as of this date. And it ends on what feels like a bad car crash of a cliffhanger. And maybe Cliffhanger isn't the right word, but whatever. You spend all this time engaging with other vampires, building up a network of "friends" and in the end the way they're used is rather insulting, at least to me. I do not recommend this game at full price. On a steep sale? If you like VN's with some choices, sure. If you're a diehard fan of the WoD/VTM franchise? Maybe, it should at least scratch an itch while we wait to see if VTMB2 isn't going to be a complete letdown. For people looking to get into WoD/VTM? Stay away, go play VTMB1 and grab that unofficial patch to make it run on modern hardware. (or pick it up on GOG where it *should* run out the gate)Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.