

Vampyr
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Vampyr
In 1918 London, Dr. Jonathan Reid is both a physician and a newly turned Vampyr. Seek a cure for a city ravaged by flu while facing Vampyr hunters, undead skals and other supernatural creatures. Reid's powers help him fight and delve into the lives of the people around him. Survival, however, means choosing whom to feed on. The citizens form an interconnected web that reacts to your decisions, which can save London or bring it to ruin. Steam players rate Vampyr 77%% positive across 20,252 reviews.
Credits
Lowest recorded in 36 months
$3.992025-11-25 · GOGBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Italian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Controls and language
The Steam PC version has full controller support. English includes full audio; other supported languages provide subtitles.
Play mode
Steam lists Vampyr as a single-player game, with its focus on Reid’s story and choices in London.
03Frequently asked questions
Who is the protagonist?
You play Dr. Jonathan Reid, a doctor turned Vampyr in London in 1918.
What is Reid's dilemma?
He seeks a cure for the flu-stricken city while fighting to survive as a Vampyr.
How do choices affect London?
Interconnected citizens react to your choices, including whom Reid chooses as his next victim.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Could it be better? Yes. Am I having a good time? Yes Is the game unpolished? Yes In general, does it need better animations? Yes Something that will annoy you? "It's locked alright" "This is despicable" "I have this thirst for blood" "I can't believe I'm doing this" Am I enjoying this despite all its obvious flaws? Yes Do I recommend supporting the devs by purchasing this game? Yes Overall, a solid yes/yes experience.Show moreShow less
My first ever review (edit: as pointed out in the comments, this my fourth? review, I had forgotten about reviews made 2 years earlier), and I'm writing it because this game is far from what I expected...and Steam wont let me refund it. ==================== Purchased Price: $65.99 CAD Recommended Price: $15-$20 ==================== Why I bought the game ==================== I bought this game feeling super-hyped. I was expecting a vampire themed, open-world power festival with stealth elements. A game like Dishonored, Infamous, Prototype, or even Assassin's Creed...only you know, with vampires. This is NOT that kind of game. ==================== What kind of game is it? ==================== To put it bluntly, this game is a walking simulator focused on listening to characters prattle on about their mundane (and highly-troped) dilemmas. Exploration: There is no open world, you must walk only in the direction the developers wanted you to go in (all other options are barred to you under the guise of "locked" doors). You can't jump, you can't shadow-blink to just anywhere, only to specific locations identified by the game. You cannot try to work your way around obstacles or enemies. You will do as the developers say, and you will like it. Combat: The combat is lackluster (with few active skills and even less reason to use them). The controls feel unpolished, the camera often faces the wrong way entirely, and the mechanics are never explained. Fortunately, the enemy behaviour is so predictable that you don't even have to think during combat, which is good for those times you have to dodge without the camera letting you see the enemy. To make matters worse, they are easy to cheese, simply walking out of their attack area causes them to slowly waddle back to their starting points, all while you are wailing on their backsides with a butter knife. Story: So maybe this isn't a combat oriented game, maybe it's story driven. That would be fine if that's your kind of thing. Unfortunately, if that is your kind of game, you will be bored to tears by the story and the method of telling it. The story is told by having you walk up to every NPC in the game and meticulously exhausting a small set of pre-defined conversations with them. Oh, and the parts you do choose to say, don't always end up being said the way the option is presented to you. You may be able to pick up a little more from collectibles scattered throughout the hallway that is your level progression. The story itself is also mediocre at best. Every character is a trope or stereotype, to the point where it hurts. I actually think Diablo 3 had equal story writing during the Belial and Azmodan arcs. Graphics: The graphics aren't bad for a Unreal engine game...if it were about five years older or $40 cheaper. There's screen tearing, low quality models, and "life-like" behaviors that make you think everyone is drunk...which would make sense in an Influenza-stricken London, I guess. Don't worry though, you wont have to see the lack of details or ugly models because the game is too dark to make them out anyways. ==================== Why Didn't I Refund it? ==================== To be honest, I'm more ticked at Steam's policy of not refunding anything you've played for more than 2 hours on this one. Games like this one, which have extremely slow introductions, and a drawn out "tutorial" generally eat a lot of that 2 hours up without you experiencing any gameplay. To make matters worse. This game is mostly running around and listening to incessant conversations with other characters, eating up even more of those precious 2 hours. Steam should really allow for about 5-8 hours on these types of game as it takes that long to even understand that the game isn't about to get any better. If I sound jilted, it's because I am. I kept trying to give the game a chance. Kept telling myself "maybe once I get passed this introduction part, there will be more combat / more interesting stories / better skills to use / more exploration." But there wasn't. So now I've paid $65 for a game that I feel would be more appropriately priced at $15-$20, and I can't refund it because I so desperately wanted it to get better. ==================== My Advice ==================== That's not to say this is a bad game...just a mediocre one, and not worth a AAA pricetag. Who knows, it might be your type of game. If you do decide to try it out, put on a timer for 1.75 hours and if it's not worth $65 to you by then, refund it. It doesn't get better. So yeah. I hate that I paid $65 for this game. "What is hate, but love jilted?" RESPONSE TO COMMENTERS Ok, since this has started picking up more steam than expected, I'm going to reply to a few points that have been raised. If I don't reply to yours, tough. ============= Purchase Details ============= I live in Canada, I bought the game in Canadian dollars, I bought the game after release, and not on sale. The game cost $65.99 CAD + tax at the time of purchase. ===================== This Isn't Your First Review ===================== Ok, so after doing some research and finding out how to view past reviews, I'll admit this point is valid. This wasn't my first review, please forgive me for forgetting about having reviewed some games 2 years ago. That said, in keeping with my belief for honesty, I will edit the post, but also make it clear what I originally said. ==================================== You Spent X Hours on a Game You Don't Like! ==================================== At this point in time, I have played the game for roughly 5 hours. I have also shown it to 2 friends to see what their reactions were. One of them played for half an hour, looked at me and asked if I seriously paid 65$ for this game. The other played for about 3 hours befoire telling me he thought I paid too much as well, but that it's not a bad game, just not great. I can't say if, by the time people read this, I'll have played more, given the game a second chance, or shown it to a few more friends. Sorry. ============================================================ You Should Have Known What You Were Buying / It Was Your Fault For Having Expectations ============================================================ Unfortunately, before purchasing the game, I hadn't heard of DONTNOD, or played their previous games. Nor had I seen any advertisements for the game beyond what was put up on steam. I'm sorry I don't believe in having to do extensive research on a game, or spoiling it by watching let's plays before purchasing. I doubt many of you bother to do the same with other products you buy. But let me know next time you decide to research that carton of milk you buy at the grocery store. Yes, I will admit that I expected the game to be something it was not. My expectation, however, was only part of the "negative" in my negative review. Even for a story-driven game, the story was, to be quite honest, sub-par. As stated in my review, including characters that meet certain tropes to a T does not make a good story. As not stated in my review, the dialogue was boring, and not being sure what your character will actually say does not make for an interesting story (to me anyways). My impression of what the game was going to be like was based soley on the videos, pictures, and description on Steam. There are others like me. Tough. ================================================= BONUS - To Those Crticising or Insulting Me and Not My Review ================================================= I have, in the past, been approached by companies to comment on negative reviews and shut them down. I know this practice exists. I know for some people, it's a job. I am not accusing DONTNOD of this. If your comment has criticism of my review, I appreciate the criticism and will consider it. If your comment is meant to criticize or insult me, it will be ignored.Show moreShow less
*** DISCLAIMER: This game is NOT for everybody, even though I'm loving it, A LOT. And that's because it is a little slower than most games; it revolves around a huge social mechanic that I mention below. *** My thoughts so far: Well, I'm absolutely loving the game, and apparently I didn't get to the awesome parts where the game really picks up. This new innovative mechanic they added in is just awesome, and I've never seen it done in an RPG before. The whole game is all about choices, and it has me going through many dilemmas. Drinking blood is highly desirable as it gives you a MASSIVE amount of xp, granted you can earn xp in other ways, but drinking someone's blood will give you A LOT more. Now, the interesting part about this is that as you learn more about a person (and in turn, the world you're living in, and the lore of the game) the more xp you get from someone's blood. Here's the issue: Let's say you meet a person you don't particularly like; you're like: "okay, i don't like this guy anyways, I'm going to want to kill him. Let's learn more about him so we can earn more xp when we drink his blood eventually." Simple, right? WELL, as you learn more about a person you might've disliked at first, you might end up actually liking them. It's like what happened with Dwight in The Office as he studied Andy. So it's like, "well damn it. Now I have this huge dilemma. Do i want this delicious 4000xp I can get in 2 seconds? I like the guy now." I found that particularly very interesting. And as you talk to people, you actually learn a lot about them, their relationships, their motives, and how they contribute to the district. How much of a loss would this district experience if I kill this fella? Does he matter to anyone? Also, do you want your districts to be in great shape? And if so, well, killing them reduces that district's health. so it's like DILEMMAS upon DILEMMAS. and when a game has me in that state and care that much about the people and the world I'm in, I consider it a great game. The way it presents the story is awesome. Now, obviously, you ARE going to be doing a LOT of talking, pretty much EVERY NPC has dialogue. SO, the voice acting HAS to be good. and THANKFULLY, so far, it's been nothing short of awesome. Super immersive and believable dialogue; so I'm glad. Graphics wise, it's okay compared to other games (minus the beard. the beard looks phenomenal lol.) BUT this post-victorian London looks aweosme, and the level design is somewhat soulsy, with shortcuts to open (doors being locked from one side) and small corridors. It is a small map, with not THAT many people. BUT every single person you see (that is sane) has a backstory, emotion, dialogue, and investigations and relationships for most. Music is AWESOME tbh, super vampire-like, and not "Vampires: Masquerade", that was a more punkish setting. In this one you feel like a high-class vampire, an intellectual one, while listening to an amazing string-based/orchestral score. Finally, combat: in it's basic form, it's okay. It mostly plays like the Witcher. BUT, with the coolass dodge animations and abilities you get, it truly makes you feel like a vampire, which is good to me. I have fun with the combat, it could get hard, especially in boss fights. So I'm good with that; I like the mechanics they introduced too. Different types of attacks (blood, shadow, physical, stun) with enemies having different resistances is always a good sign for an RPG. TLDR; this is an RPG. you talk to people and make very meaningful (hard-ass dilemma-inducing head-scratching "yeah I'll just sleep on it") choices. P.S. I WILL update this as I progress through the game. I know that the story has a lot to offer as well, and I haven't done a lot of that yet. EDIT: I'm almost 20 hours in, and not even halfway done, but perhaps that's just me taking my time with the game. So what I've come across that I've found most interesting are the sidequests, or "investigations." They are very indepth and allow you to make choices that affect the world around you, sometimes on a significant level, sometimes on a personal level. However, ♥♥♥♥♥♥♥ are these choices hard. The choices aren't white or black, e.g. blow up megaton or not. No. The most recent choice I've come across seriously had me quitting the game to sleep on it. I'm seriously conflicted, and have no idea what to do. I even texted some friends as to what they would do in a situation like this. I'll give you a little insight into one of the choices I've come across, if you don't want the nature of the dilemma spoiled, then please read no further. MILD SPOILERS: ********************************* OK, so I met this dude, and he was a ♥♥♥♥; part of a gang, who extorts some people in town for money, especially this merchant who used to be his best friend. I was like, okay, this guy's a ♥♥♥♥, I might as well suck on his blood later. I walk around that town and knock on a door, and an ill kid opens the door, turns out that it was that "bad guy"'s son who is kind of sick and depressed, and his father is trying to everything he can to help him, he loves him a lot, the one thing he cares about in this world. I also snooped around the house a little to find a rejection letter from the job the father was trying to apply to, so HE IS TRYING, but he has no choice since they wouldn't hire him because they know he's part of a gang. Also, his wife is dead. Here's the tricky part: while i was exploring out in the world, i found a box. And in that box was an unread note from his deceased wife to his best friend. WELL, turns out his former best friend and his deceased wife have been having an affair a long time ago, AND, WELL, that ill kid might be that dude's son instead (which I think is the case.) SO... now I have the option to either give the note to the widowed husband, or to his best friend... How do you deal with knowing that your dead wife had an affair with your best friend? That the son you're trying to do everything in your power to help might not be your son? Is he just going to go and kill the merchant? At the same time, damn, I want him to know, I hate cheaters. **************************** END OF SPOILER that had me pulling my hair out trying to decide what to do. I just ended up quitting the game and going to bed to sleep on it. That is just one example of so many morally grey choices you have to make in the game aside from sparing/taking people's lives.Show moreShow less
Simply put, this game is a mess. It is not all bad, but it held such promise that has completely gone to waste. This makes an otherwise mediocre/okay game an utter disappointment. Anyhow, let's start with some positive points to get them out of the way, before we can discuss everything that has gone wrong: - original settings: Spanish flu London - original idea: a doctor becomes a vampire and is torn between saving people and becoming a bloodthirsty monster - interesting story And now, for everything else: - it is not acceptable for a modern RPG to have autosaves and not free saves - especially since the game is prone to random crashes that can set you back of half an hour - the map is cramped, deserted, without personality and difficult to navigate - enemies respawn - the fundamental mechanism of the game makes no sense: if you bite a civilian they die, but if you bite an enemy during combat you barely scratch them; if you kill a single civilian you mess up the balance of the whole world, but killing hundreds of enemies on the streets doesn't count - combat is pointless, as you barely get any exp out of it, and the enemies will respawn the second you walk around the corner - the camera does whatever it wants, which never reflects what you want - so much pointless talking; I'm a great fan of NPCs with background stories and personalities, but there is such a thing as too much chatting about random characters' daddy issues that have absolutely no relevance to the world or the story or my character - the doctor's idea of helping the people is walking around the streets giving out potions for tiredness - you're supposed to be a leading surgeon of internation reputation, and yet every drunkard on the street treats you as their errand boy; is your doctor really the right person to send attaching propaganda posters, collecting alcoholic bottles from a deposit and chasing down thiefs?? - no fast travel - as soon as you become a vampire you get the ability to "teleport" to another position in sight, which reminds of the similar ability in Dishonored, but you cannot use it in a fight or to escape a fight; you can only use it in specific points of the map (a small bunch) when the game suggests it. This is obviously to cover up the fact that the world is extremely flat and empty. Stealth is not contemplated. - you cannot jump or crouch, which feels ridiculous in a game that has an action-style combat system - very repetitive enemies: dozens upon dozens of vampire-zombies and vampire-hunting grunts of basically only three classes - every possible stereotype about vampires; I hoped that The Masquerade world had allowed us to move beyond the "fear of the cross" and "kill the vampire with a stake through the heart" - there is no valid reason to classify it as "choices and consequences". You do not make any real choice, except to kill and drink the blood of a civilian or not; however, there are no consequences, except possibly missing out on a secondary mission the civilian was going to assign you. To conclude, I expected so much more and cannot recommend it at all.Show moreShow less
~ DIFFICULTY ~ ✅Easy 🔲 Normal 🔲 Hard 🔲 A challenge to be reckoned 🔲 In the heat of confrontation, treat your opponent with respect ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Graphics don't matter for this game ✅ Good (nothing special) 🔲 An original artistic direction 🔲 Beautiful 🔲 Masterpiece ~ STORY ~ 🔲 This game has no story 🔲 Basic element of the contractual requirements 🔲 It's there for people who want it 🔲 Well written 🔲 Leading to more in-depth researches/thoughts ✅ A model to get inspired by ~ LENGTH ~ 🔲 Long enough for a cup of tea 🔲 Short ✅ Average 🔲 Long 🔲 To infinity and beyond ~ MUSIC ~ 🔲 Just filling noises/No music 🔲 Trivial and uneventful 🔲 Good and/or fitting the game's artistic dispositions 🔲 Memorable ✅ Transcending whispers of a forgotten world ~ INTEREST ~ 🔲 I would rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive and/or uninspired 🔲 A good moment 🔲 Sticking out of the pack ✅ You will remember it long after ~ REPLAYABILITY ~ 🔲 A one-time experience 🔲 Only for achievements 🔲 If you wait a few months/years (or with mods) ✅ Definitely 🔲 Infinitely replayable (or almost) ~ BUGS ~ ✅ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Impacts the player's experience 🔲 The game itself is a big terrarium for bugs ~ REQUIREMENTS ~ 🔲 You can run it on a microwave 🔲 Low ✅ Average 🔲 High end 🔲 NASA computer ~ PRICE ~ 🔲 Free 🔲 Underpriced ✅ Perfect Price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money ~ WORTH BUYING ~ 🔲 No 🔲 If you have nothing else to play 🔲 Wait for sale ✅ YesShow moreShow less
*''QUICK'' REVIEW:5 REASONS WHY VAMPYR FAILED TO BE ENJOYABLE 1- Game punishes the player for acting like a vampire (not in a fun way) ->If you kill a civilian you gain EXP but the health of the district will decrease and people will start to get sick, if the health gets to low everyone in the district will die and only monsters/enemies will remain, every time you kill 2-3 civilians you will need to make remedies and distribute to everyone sick in the district for a couple of days until you can kill again, it gets repetitive and tiresome. ->Bad ending for acting like a vampire(killing more than three civilians gets you a bad ending) 2-Game punishes the player for NOT acting like a vampire (LOL) ->Killing civilians gives you EXP so that you can level up, and get more health, upgrade or get new abilities, if you decide to play a good guy, and not kill civilians, you're going to have a harder time progressing through the game, fighting enemies levels higher than you, and probably get one shotted by bosses many times till the end of the game, you do get the good ending though if you do that and choose the right choices throughout the game. (please don't do that for your own sake) 3- Blood sucking nonsense ->For some reason you can't just suck a little bit of blood from a civilian, or you suck all their blood and kill them or you don't do it at all, even though when you are in combat with a vampire hunter the game lets you suck a little bit of their blood, the game never explains why. 4- No guilt about killing at all ->The game tries to make you feel guilty about killing, but it doesn't work because most of the civilians have shallow personalities, and when in combat with vampire hunters around the city you kill them without remorse (the game's graphics for NPCs don't help). 5-Long in a bad way ->I spent 41 hours in this game doing the same repetitive thing over and over again to get a not satisfying at all bad ending , it feels like a waste of time.Not killing civilians must make the good ending even more time consuming,but it is for sure worth it, right?...right??? Conclusion- Vampyr is not worth full price ->$49,99 for a game about vampires, that punishes the player for acting like one, with decent graphics, clunky combat, repetitive gameplay, an ok story with a not satisfying ending is not worth it. *If you want an actually good vampire game, play Vampire: The Masquerade - Bloodlines.Show moreShow less
It's morbin timeShow moreShow less
I give it negative review, not because it's a bad game, necessarily. It has some serious problems - mostly related to padding and tedious combat system, but no - I give it negative review, because buying it in Poland, you get locked to Polish language alone with no ability to choose. That feeling, when you're wondering whatever you'd be get a better experience buying game legit or pirating it, at at least then - you could change the language. And no - deleting pak file doesn't work. It leaves you with lots of stub text like "Dorothy text here".Show moreShow less
Once again I'm surprised by the number of negative reviews a recent release is receiving. I suppose I have a very odd taste in video games, or I'm an unbearable contrarian. Either way, I'm thoroughly enjoying Vampyr so far. I've yet to properly dive into the main content as I'm having more than enough fun getting to know the various characters scattered around the game world; coercing them into revealing their every secret so I can ultimately gain more sustenance when I give them the fatal s u c c. (... Steam censors that, apparently) I can see why someone might dislike Vampyr. It's an incredibly slow burner and heavily dialogue driven as you might expect from those behind Life is Strange. If you've the patience for it, though, and an appreciation of well written characters and a wonderfully bleak gothic atmosphere it's likely you'll find it worth the price. The combat's more solid than I'd assumed; giving you a wide variety of abilities that allow you to fulfill the fantasy of being a handsome blood-drinker. Oh, and I've got to emphasise that Jonathan Reid (Our rugged protagonist) has probably the most delicious voice I've ever heard. It's so soothing and posh. I want him to sit beside me and read me bedtime stories. I think I'd keep him away from my neck, however... Actually, nah. Gimme that love bite.Show moreShow less
There were few moments in my time spent with Vampyr when I didn’t feel indifferent to what was going on. Its setting tries to create a dark, ominous atmosphere but only manages to be drab. Secondary characters more often than not feel like checklists instead of people, giving little natural reason to take the time and walk around London healing them. Respawning enemies lead to repetitive encounters littered in the same spots on a map that will have you walking the same dull streets a good number of times. The seemingly small impact of the choices made only enhance the artificial feeling of the game’s world. While the combat itself has both weight and speed to it, and the vampiric powers add just enough spice to make Dr. Reid a capable fighter, fights quickly become a familiar a dance of slashing and dodging. With a main quest that, while having its moments, insists against spending time with potentially interesting characters, alongside stiff facial animations that annul any potential emotion in the voice acting, Jonathan Reid’s journey failed to grasp me. Ultimately, Vampyr is a functional 30-hour diversion with occasional dashes of brilliance, but not much else. Full Review.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.