
Voidling Bound
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Voidling Bound
Take direct control of Voidlings in a sci-fi third-person shooter, fighting enemies and reclaiming planets overrun by corruption. Hatch and breed creatures, then shape them through branching evolution paths, attributes, and abilities. Shoot, slash, dodge, block, or parry in combat, and unleash ultimate abilities against tough foes. Steam PC players rate the game 92%% positive across 3,266 reviews.
Credits
Lowest recorded in 36 months
$16.492026-09-30 · FanaticalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
Steam PC edition data · 2026-11-02
02Before you buy
Play and control
The Steam PC version lists single-player and full controller support.
Language
English, Simplified Chinese, and Traditional Chinese are listed with full audio and subtitles.
03Frequently asked questions
How does combat work?
You directly control Voidlings in a third-person shooter, dodging, blocking, or parrying incoming attacks.
How can I customize Voidlings?
Rescue and hatch eggs, breed Voidlings, and develop their attributes and abilities.
What happens in the Abyss?
After a victory in the Abyss, you can press deeper or retreat to safety.
“What if the creature you raised wasn't a sidekick but your actual weapon and your whole loadout? That's Voidling Bound — nine base species, 62 evolved forms, breeding and splicing you can tinker forever, let down by shallow combat and a balance pass that never arrived.”
Our Verdict
The Creature Isn’t Your Sidekick — It’s The Build

Here’s the big reason Voidling Bound works: your Voidling isn’t just a pet with a weapon strapped to the idea. It is the weapon. It is the loadout. The shooting sits downstream from the creature you hatched, shaped, evolved, and spliced together. That one decision gives this game its identity in the 2026 creature-collecting lane.
You start with nine base species, and those branch into 62 evolved forms, with some lines going up to 31 forms. Then DNA Splicing lets you graft three cross-species mutated perks onto one creature. That’s where the game gets dangerous for your free time. You’re not just picking the “best monster.” You’re asking, “What if I freeze the arena with Cryo and a slow gene?” Or, “What if this Thunder-Pyro hybrid turns every fight into a chain reaction?” That’s the hook. Breeding is strategy. Evolution is gear. Your creature is the build sheet.
And yeah, Palworld is the obvious shadow here. Palworld made creature collecting with weapons explode, but a lot of the time those creatures feel like tools, workers, mounts, or extra firepower. Voidling Bound is more personal. You’re stitching this thing together. You’re testing branches. You’re replaying missions because you want to see what one mutation does. That bond hits harder than a fixed Pokédex checklist, and the designs have that weird Spore-like charm where hatching something actually feels physical.
Buy It For Theorycrafting, Not For Perfect Shooting

If you’re the player who wants pets to be the center of the build, not decoration around it, this is absolutely your lane. Voidling Bound is for creature collectors who stare at perk trees, compare evolution routes, and lose an hour because one DNA combo might break the whole mission. On that front, the launch is strong: OpenCritic has it at 80, labeled Strong, with a 68.8% recommendation rate across 16 top critic reviews, and Steam sits at 93% Very Positive from 1669 reviews. For an indie debut from Hatchery Games, that’s not noise. That’s a real signal.
But look, if you’re coming in for tight third-person shooting, brutal encounter tuning, or a late-game that keeps punching back, pump the brakes. The shooting feels fine, but it’s not the deep part. The missions recycle. The objectives start to blur. And the balance is messy enough that some gene-and-element setups just flatten fights. The Abyss endgame should feel scary, but once Corrupted DNA Catalyzers let you out-stat the threat, the descent loses its teeth.
So my advice is simple: on PC, the standard edition is enough. Steam Deck is playable, and you don’t need to sit around waiting for paid DLC to make the core idea click. If you want a polished action shooter with hard numbers and a real endgame wall, this probably isn’t your game. If you want to build a monster from scratch until the weapon feels like an afterthought, Voidling Bound earns that 8 out of 10.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I liked the concept, which is why I bought this game. But despite having an interesting system for developing and mutating the local creatures, the game is boring. It’s boring primarily because of the small number of missions, and even those are quite repetitive. Playing on normal difficulty doesn’t require grinding, but if you suddenly want to switch your "creature" to a representative of another species, you’ll run into a lack of resources for upgrading. Another downside I’d like to mention is that the catalyst system only becomes available after completing the main story, and after that, there’s nothing left to do in the game. Yes, high-level "raids" appear, but they’re essentially the same missions from the story, which had already become tiresome during it. I’ll also note the local hub as a downside—every interaction in it triggers a loading screen with a fade-to-black, which is quite unpleasant visually. Personally, I think the hub is unnecessary and would be perfectly replaced by a 2D menu, which would also have fewer loading issues. The game is engaging for the duration of the playthrough, but the repetitiveness and the need to grind resources for deeper immersion into the creature modification system put me off. Since Steam doesn’t have a neutral rating, I’ll leave a negative one—more to draw the attention of interested players to the flaws. After all, there’s always hope that the game will be improved with updates.Show moreShow less
🟩 Pros: + The overall graphics of the game are very on theme, modern skylander artstyle in the best way. + The evolution tree, different voidlings feel very diverse, with splicing the amount of build variety feels very good. + Performance is ok, definetly considering this game uses unreal engine 5. + UI is great, tutorial do their job and the gameplay loop is well explained. + Upgrade trees that are very extensive apply to the whole species, saving a lot of frustration. 🟥 Cons: - Not a lot of mission variety - The game can feel a little grindy at times 🏷️ Suggestions: ~ Coop ~ More voidlings ~ More mission VarietyShow moreShow less
This is a hard one. The actual game mechanics are a blast. The breeding is interesting on a surface level, the combat is great, and the visual style is a delight. But there just isn't enough to do. You'll hit end game within a few hours then it's literal mobile game time gates to pad gametime while you spend literal HOURS training and breeding monsters to run the endgame that is somehow less fun than the story. The endgame loop is: Finishing the story Running the same missions to farm mutagens and levels to get more parts for your creatures and make breeding even worth doing. It's like 4+ hours of end game farming till you can even start, there is literally no reason to bother till you can transfer at least 60% of the parents stats, otherwise the power increase is so small it doesnt even matter. Upgrading the training/breeding rooms, so you can spend like 18 minutes to bring a lv1 to lv20, and making it so when you breed they are not like 5% better than their parents Cycling training monsters for 18 minutes, running a single quick mission so they will breed, taking 2 of the babies, training them for 18 minutes, breeding the siblings, and repeating while you slowly bring the monster's stats up. This makes you a god monster that trivializes the end game and also exposes you to how hollow the end game is. There is literally no ♥♥♥♥♥♥♥ way im doing that again to make a monster that at best will be a slight bit better at clearing the end game than my first monster.Show moreShow less
Spore with unethical gene splicing and animal fights Highly recommend!Show moreShow less
If I had to sum up the game in one sentence, it would be this: it feels like a promising game held back by its own design decisions. I don't regret buying and playing the game, but the cons outweigh the pros too much. There are only 9 Voidlings, 3 mission types, and both the campaign and endgame feel extremely thin. After reaching floor 60 of the Abyss, the game’s infinite tower-style endgame, I was left asking: “What’s the point?” By that stage, I had unlocked basically all Voidling evolutions and had a build that could probably push much higher, but there was nothing meaningful incentivizing me to keep going. There are also a lot of missing quality-of-life features, many of which feel so obvious that it makes me wonder whether the studio spent enough time playing their own game. The lack of polish really stands out. The Voidlings themselves have cool designs, but while actually playing as them, they lack personality. There are no satisfying impact sounds, mostly just the audio from your skills. The background music is either nonexistent or feels like random ambient noise, which makes the experience feel even flatter. There is potential for a lot of different builds, but because the endgame is so limited and punishing, where dying means losing a 60-minute run with nothing to show for it, the number of truly viable builds feels much smaller. I also think limiting players to only 3 perks is too restrictive; 4 would have opened up more interesting synergies. The game gives you tools to create fun builds, but then limits you too much to fully enjoy them. To summarize: the game has a lot of potential, but it feels like it needed another year in development. Everything is too limited, and it lacks the quality-of-life polish you would expect.Show moreShow less
10/10 game but they need to add a multiplayer game mode like pvp or just joint campaign with harder enemies.Show moreShow less
While I commend Hatchery Games for successfully pivoting from what seems to be a game-as-a-service-moonshot to a successful single player game, I do regret spending my money for how short it turned out to be. The main campaign is rather anemic, will run from 6 hours for b-lining the main missions to 9 hours for engaging with all the systems to about 12ish hours to complete most of non-postgame things, and thats not the "6 hours of unforgetable story" as there barely any. All you do is cycle trough the same 3 mission types over and over, killing 4 slightly different factions on 4 quite diferent backdrops. You get a postgame mode after beating all story missions, tu buildcraft against tougher enemies, but as a mode it is rather eh: - Endless rogue-lite-lite with no in-run progression, just resource pickups - You can choose to stay/extract after every room, but you die - you gain nothing. - Locked to a single tailset (the game has 4 total) - Rotation of 3 game modes (the game has 3 total) - 20-30 seconds of menuing between every room, - Good rewards starting 10-30 rooms in, with no way to skip some or up the difficulty. Creature evolution is not as central to the game as you may think at first: you get to max-evolution of your starter within like 40 minutes(?) then you're encouraged to swap to another low-level creature to get a different evolution to up your "wrangler rank". At hour 5 you unlock a creature printer to choose from all previously unlocked abilities, appearances and up to tree passives (cross-species passives, which .is. fun, everything else is spicies-locked). After that you breed parents with maxed stats, instantly max-level your creature via a training room, spend a few hours grinding currencies to unlock every evolution .once. then print yourself a maxed creature with your desired build. The build craft is nothing to write home about. Most of the mechanics on offer are focused on dealing damage via a color of your choice, 4 defencive mechanics (invuln stacks, invisibility, damage reduction and health orbs on melee kills), some soft and hard CC and that's it. Core gameplay heavily favors mobility and high damage output, so even though there are "thousands of possible combinations", the you-wasted-your-time-on-death nature of the postgame will make sure that most of the viable builds will converge to very few.Show moreShow less
It's a good game, but lacking that extra touch. The core game loop (as in : collect monsters, level them up, breed them/customize them, level them up again, until you get the ultimate killing machine) is fun and the combat is good. But that's kind of where it stops. If a game was released in EA or beta with such a solid foundation, i would confidently say it could turn into a masterpiece. However, as a 1.0 release, i find it lacking in areas such as (going from most to least impactful) : - Mission variety : You basically play the same two types of missions all the time (either explore a biome, or survive in a spot) - Balancing : I would say out of the 9 species, only half of them are somewhat balanced ... the rest is either clearly overpowered, or just a complete slog to play with (and yes i'm aware you can make broken builds with pretty much all of them ... I'm not talking about those edge cases, but rather in terms of general power level) - World boundaries : The game does a good job at asking the player to explore places to find rare eggs, etc ... but a very poor job at making obvious where the world boundaries are, which can be a little bit annoying at times (aka you have two identical platforms, one you can jump on, while the other will count as falling) - Music : The music is not bad, but very repetitive and forgettable in my opinion - Animations & transitions : Some animations & animation transitions are not handled well which can make the game look a bit "cheap" or "clunky" So all in all, i give it a low 7/10. The foundation is solid, but it needs more work if it wants to keep the majority of players engaged for more than 10 hours. The demo is really nice though, so i'd recommend trying it out to get a good feel of the game if you're on the fence about buying it.Show moreShow less
I really wish Steam would introduce a Meh option for games because not all fall in the Negative / Positive binary system, case and point Voidling Bound. For me its an 6/10. Why? While its not a bad game per say , it is held back by some design decisions , lack of variety when it comes to maps, enemies and objectives. First lets talk about the positives. Its a good looking game, the voidlings visually change in interesting ways, the maps while limited are aesthetically pleasing, the core systems are ok (upgrading , training, breeding), the combat is engaging but it has its flaws (we will talk later in the negative portion), with some interesting abilities even if not all are useful or good . I also enjoyed looking for secrets just to get that extra star. Lastly, the price, its a 26$ game and I don't expect to have the same amount of content like gta or world of warcraft. Now to the negatives, of which there are some big ones. - Firstly the map design caters to range characters or at the very least the ones with lots of mobility options. While all characters start with a double jump, melee one struggle to clear the black goo or even worse open the petals that turn into platforms, you first jump/double jump then melee hit it, it opens and now you fall taking damage. - Not giving all characters a dash makes it really hard to fight certain enemies and while you could say "just bring the right tool for the right job" , I don't think it applies here. The tortoise voidling as an example, it lacks a dodge and wile his whole identity is "hold your ground" it fails when kamikaze enemies swarm you, the shield he has does not help, the fact that he is slow as a monday workday amplifies this. - Not really a fan of the music but this is more of a "meh" point and its personal - Enemy design is as bland and generic as you can get which is a shame since the voidlings are interesting. You get the generic robots, goo monsters and "precursors". Another point around this is that due to how the camera is set up you get this weird angle when trying to shoot at flying enemies that get right in and above you. More minor issues - Maybe I'm missing it but why can't we see the timer and amount of collected eggs / mutagens when in a mission, why due I have to finish it just to find out I missed an egg? On this note, we should just be able to hang around the level after fighting the last boss to finish up collecting. - Even if it didn't bother me that much I'll point out that there is no voice acting or any sounds for that matter when "talking" to the NPC's. I don't expect for 26$ to have voice acting but some Sims sounds would have been great. - Story is there just so you get an excuse to visit the carious places. - The animations when interacting with the various stations should either be sped up or toggled off, especially the egg hatching one. Having to hatch 20+ eggs watching the machine spin on and on brings nothing. - Wish there was a way to keep the filter when canceling imbedding voidlings into a station. What I mean by this is that you go thru the filter, apply, select a voidling for breeding lets say and if you want to go back to select another one you have to go thru the filters again. Again, its not a bad game , other than the design decisions on some of the voidlings, it still has some issues but it could be worth your while, especially at this price and could easily put in over 15h just collecting and upgrading creatures if thats you jam.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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