

Voidtrain
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Voidtrain
In Voidtrain, you begin with an empty trolley in a strange dimension and build it into a working train. Explore shifting landscapes, gather materials, craft weapons, and fight enemies alone or with friends. On Steam PC, 73% of 8,792 player reviews are positive. Steam PC supports English, Simplified Chinese, German, French, Spanish, Russian, Japanese, Portuguese, Korean, and Polish interface text. The Steam PC release date is November 7, 2025.
Credits
Lowest recorded in 36 months
$8.992025-08-07 · Humble StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-22
02Before you buy
Language and audio
Steam PC lists ten interface languages, including English and Simplified Chinese. Full audio is listed for English and German.
Solo and co-op
Play alone or in online co-op with up to four players.
Steam PC platform
The listed PC platform is Windows.
03Frequently asked questions
What do you do in Voidtrain?
Build and customize a train from an empty trolley, explore the Void, gather materials, craft weapons, and fight hostile creatures and soldiers.
What can you discover in the Void?
The changing world includes floating islands with puzzles and dangerous fauna, minefields, depots, and Rofleemo to recruit as crew.
How does train building work?
You develop the trolley into a train with multiple wagons and an advanced engine, then customize its appearance and furnish it with storage, workbenches, decorations, and mini-game tables.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Disregard the trailer completely. What it shows does not reflect the game experience at all. Rather than an actionpacked high-octane blaze through the void on your speeding mobile train base, you're in for a sedate crawl as you swim around in the air trying to grab every resource you can get your hands on. It's definitely NOT an open world sandbox as the tags suggests. Ironically it is as linear and on-rails as it could possibly get. The gunplay feels like an afterthought, with dumb aimbotting AI that makes a noble attempt at using cover, but struggles to understand what the purpose of it is. I don't play Voidtrain for an adrenaline rush. I play it because it's a zen-inducing surreal swimming simulator with a train, dotted with the occasional gunfight here and there. I do recommend it on sale based on my own experiences for what it is, but that's not what the publisher is trying to sell you on.Show moreShow less
5-9-2023 THEY TRIED TO BRIBE ME WITH A GIFT CARD TO REMOVE THIS REVIEW 5-11-2023 Voidtrain/Hypetrain Difital Permabanned me from the forums for not removing this review. They cannot ban for a review so they banned me for the post that they already locked several days prior. How are you going to ban after the fact for a thread that you already locked lol... I love how they prove me right at every turn: https:// i.imgur .com/ZvpIKTg.png THE WHOLE STORY OF THE SHADY DEVELOPERS. - They locked the thread I originally posted so here: I'm not defending or approving of actions by either party. The Streamer WAS being slightly snarky The Developers WERE being abusive Both parties were likely in the wrong. It's how this was handled that is concerning. The following information is as accurate and succinct as I could obtain from the people involved, posts by the "Developer" of Voidtrain and public Steam and Twitch chat posts. I'll sum the story up as simply as I can: -The developers originally announced a Steam release over two years ago. All of the advertisement branding even said Steam or had the Steam Logo. -The developers advertised the Steam release on Steam for a good while. -Very close to the Original Steam launch, they went silent and popped up on Epic Game Store. -The developers signed an exclusivity deal with EGS (Epic Game Store) which means two things: -EGS Gave them a pile of money in their attempt to compete against the Steam Storefront -They could not release on Steam for at least a year. -Rather than communicate any reason, they just went silent on Steam during this period. -They now pop back to Steam hoping to double dip and that people would have forgotten what they did. SHADY BEHAVIOR AND BANNING BELOW On 5-8-2023 just under 200 people watched a Twitch streamer talking about the game receive a "Community Warning" from "A Voidtrain Developer" which was assumed to be "SushiRice". The warning can be seen here: https:// i.imgur .com/WvkM5iQ.png As you can clearly see, it was bogus. In no way could that be considered "Disrespectful" to the person who he was speaking to. On the contrary, the individual he was speaking to was being quite rude. It is my opinion that they specifically targeted him because he was being critical of their business decisions and shady marketing tactics. He then allegedly received a double warning (Stated by the developer who did not show the warning from their end as it would be a violateion of Valve's ToS) for the same post on two different threads warning people of the developer's shady history here. The "Developer" "SushiRice" then violated Valve's Developer's TOS by allegedly posting private and identifying information (Doxxing) of said Streamer on Twitch. It is my opinion that this was done on accident as "SushiRice" likely simply pasted the wrong thing from his clipboard. Rather than fess up to it and apologize or even acknowledge it. The developer has stated that they posses no identifying player information. This is untrue. The company's own EULA and Privacy policy specifically state that information is collected. Right around this time is when people started posting about this. Suddenly and mysteriously several brand new Steam accounts created several threads that lauded praise on the game and developers. It's up to the reader to decide if these were White Knights on a throw away account or the Developers, themselves. The "Developer" then attempts to justify their actions by posting an edited and clipped chatlog that can be seen here: https:// imgur .com/a/MzOwp8i It's awfully strange that all the context was missing from these posts the "developer" posted. Thankfully, the Streamer posted his community messages log: https:// i.imgur .com/wTVu0Fw.png Within about an hour of this, a obvious forgery was posted complete with grammar and syntax completely different from the grammar and syntax that was being used by the Streamer. This entire post vanished as soon as it was called out. Very, very strange. By the end of the day, the Developers of Voidtrain allegedly issued a DMCA request against the video to have it taken down citing that it broke "media blackout" and that the game was not released. In fact, the game has been out for well over a year and the video in question had their publicly posted trailer video in it. Again, another alleged super shady action allegedly taken by these developers. At the time of this post, the video has been removed from Youtube. ----- TL;DR Shady developers broke Valve's ToS multiple times and whacked people who were critical of them a day before launch. I'll await my ban. I was genuinely excited for this game before this nonsense. It was quite infuriating being told that what myself and many other people saw live was just our imagination and they it never happened. Apparently, it was all just a mass hallucination.Show moreShow less
I am simple man. I build train. I ride train with wife. Wife happy. Am happy. 12/10Show moreShow less
Exciting game, but I got this game on STEAM to play with my friends via STEAM. I don't want to ♥♥♥♥♥♥♥ log in to EPIC to play with my STEAM friends. It literally won't let you connect unless you have an epic account linked. Remove that trash requirement.Show moreShow less
As a person, who never got past the first Outpost in Raft, because I could not stop gathering stuff and just expanding-expanding-expanding - this game is nice. It is exactly what I was expecting - raft on void rails with guns. I see a lot of people complaining about unfinished features, lack of certain engame goals etc and I agree with you! We spent over 20 hours and experienced practically everything, even breaking a game here/there. But I will probably remind you about the EA status, the fact that (again) Raft at one point used to be a floating platform with barely any content and a simple premise of that type of games: float, gather and expand Felt like this game deserves more praise and encouragement, rather than just review bombing it staight away. Meet you when the game is out of EA.Show moreShow less
I /want/ to recommend this game to people, but in its current state, I'd say hold off until it's been developed a bit more. The game is /beautiful/. I love the animations, I love the scenery, I love the sounds, and I love how the narrator doesn't seem to know what's going on. It's funny, it's whimsical, and it's mysterious. I could definitely see this as being a game that I would lose myself in. But the reason I say it's not worth a purchase IN ITS CURRENT STATE... is because of how much recycled content I keep running into. I get that I'm still early into the game, but it's getting boring already. I've been through six zones, and four of them have had the same exact 'get out and explore' area design, with the same enemies in the same spots. It's all very predictable. On top of that, I find myself wishing there was a way to auto-gather materials from around the train. I actually miss playing survival games where I go out and chop down trees or mine entire quarries by myself. In this game, I'm jumping off my train to grab one piece of materials at a time, and I'm honestly tired of having no way to improve my gathering speed, or having a way to increase the amount of which I gather at any given time. I'd actually gotten so tired of trying to gather materials around the train that I just put the train on full speed and tried to move to the next areas as quickly as I could to see if anything new would happen. Alas, it was a long wait for a disappointing experience. Seeing as the story areas have been repeated multiple times so far, I don't really want to keep playing further because I'm left to wonder how many more times I'll need to fight at the same exact level over and over before I see something new. AGAIN, the game is beautiful and I definitely think it's something that will be worth buying and losing yourself in... but in its current state, I'm already bored. Give it a few months, maybe a year, and see what the developers do with it.Show moreShow less
TLDR: ===== I wish I could give a "neutral" review. I've seen some gameplay of Raft, and this is functionally pretty similar I think. Overall, the comfy factor is very much there. It feels really cool to ride your little ramshackle choo-choo train yoinking resources out of the ether, it's cool to upgrade your stuff and acquire new crafting capabilities, and most of all the game is gosh darn BEAUTIFUL. seriously, the environmental design is really wonderful and whimsical and cruising through it all on the floating rails is such a pleasant visual. Maybe give this a try during your refund period if you're unsure. I think it's worth it. Update: When I got to orange level weapon modules, the gunplay started to feel okay because fire rate and reload speed get a huge step up. Too much work for the guns to feel *just okay* to use. ===== I got this because I watched Markiplier play the demo long ago, and it looked pretty fun. Been waiting on my wishlist until release. My 35 hours have been defined by three phases: Phase I: In the first 10 hours, my impressions were that Voidtrain was a great "comfy" survival experience. In general, new content (namely locations, mechanics and major story beats) are paced/spaced out very well. Also, the first 10 hours see rapid tech tree progression because most of the items only require raw materials. Phase II: In hours 10 to 20, the player will likely become pretty darn powerful, but some of the cracks also start to show. The requirements for progression grew at a reasonable rate, but producing some of the intermediate components was really starting to get tedious. You have to wait a seemingly arbitrary amount of time for each component you craft at a station. You can get some parallelism going if you have, say, multiple smelters or labs, but the time really adds up. Combat also starts to show up more and more in this phase. Combat, in particular, needs a lot of work. 1. It's kind of a nightmare to manage all the weapon modules you receive and understand at a glance which ones provide the best upgrade. They easily fill up your inventory, and then some. 2. Gunplay feels really loose. Sometimes, inputs don't register for seconds at a time for whatever reason. It might be designed to counteract spam-clicking, which I inadvertently do sometimes. This gets really confusing because there is a mechanic where guns can jam as their condition worsens, so you can't tell if the game is just ignoring your left-clicking or your gun is jammed. Small idiosyncrasies like that really detract from harvesting resources, combat and building alike. 2.5. Guns jam really easily. I feel like jamming should happen around condition 50%, not 80-95%. But that's just me. All you have to do is press the reload key for your character to fix it. 3. Enemy AI is either completely ignorant of you or has borderline ESP and can hit you from very far away, and there is no in-between. I usually just engage at max distance and it solves the problem, but for reasons that would constitute spoilers that's not always an option. Phase III: At this point I have two really powerful primary weapons, easily thwart any threats or obstacles the game throws at me and have a wealth of nearly every resource. Despite all the issues I mention here, the progression does feel really satisfying. Two of the quests in this phase straight up give you no information about what you're looking for. I spent several levels traveling, not knowing what I was looking for, accumulating a bunch of one particular item and having 0 of another item I needed, and the quest tagline simply says "Find a place to X the Y." Maybe these were obvious to some people, but it's worth mentioning. If you want a wealth of resources, specifically, I think combat is one of the most efficient ways to accumulate them. That means a lot of time spent frustrated, feeling like you're trying to fight the game to perform proficient combat and tanking while getting beamed from all angles. Hopefully you've queued up your crafts before you start fighting, so you can at least pass the time fighting instead of staring at the timer on the crafting station. I am nowhere near done with the tech tree (as far as I know), but I wonder just how much more of the game there is. I'll update this review if I change my mind about anything by the time I reach the end. UPDATE: At the time of writing, it turns out I was 5 phases away from completing all the research in the game so far. There are 33 phases. Now that the research is complete, my train is fully armored and there seems to be no new content left (again, as far as I can tell), I'm just going for cosmetic unlocks now. When I got to orange level weapon modules ("legendary?"), there was a HUGE step up in fire rate and reload speed. Funny enough, it takes legendary weapon modules for my guns to feel okay to use. There is still an issue with inputs not getting processed for a few seconds every once in a while, usually when spam clicking.Show moreShow less
Voidtrain actively disrespects your time. It tests my patience, and while they have just released an automation update that addresses some of the tedium, it doesn’t address the root problems which are causing most players to quit long before they reach that point. The current build is closer to a first-person idling game than a survival/crafting game. In Voidtrain, you are on a train speeding through a surrealist dreamscape full of garbage, alien fauna, and nazis. Here’s where it goes wrong: In other crafting/survival games you have a world of opportunities to interact with. Voidtrain can’t support that; it’s literally on rails. Resources randomly spawn in the void and you need to swim over and grab them. It’s extremely tedious because you can only collect one item at a time. There’s not like a pile of wood, there’s just single wood planks. It’s like if Subnautica didn’t have titanium debris, just outcroppings and you had to collect each One. At. A. Time. And because you need SO many resources (fuel and materials for each item you make), your super train moves at a crawl the entire time. Having a train in this format is a conceptually bad idea. There's no point in going fast because any kind of speed means you just miss items. There are 4 major crafting materials from which almost everything else is built through refining. There are also 4 minor crafting materials for a total of 8 raw materials, these aren’t used nearly as often and are primarily for combat and late-game engine upkeep – moreover they are found floating in the void or from combat. They have addressed this slightly by removing ice from the void so you must synthesize water by building a condenser. However, raw materials are where Voidtrain breaks from the comparison with Raft, which has 10 major crafting materials and 9 minor crafting materials that form the basis of its balance. After gathering resources, you have building development. It’s awful. Before you can build a crafting station, you need to research it. To do this, you get either half or all the resources to build the structure… and then those disappear and now you can build it for real. Which means any time you build something, you need to collect the resources to build it twice. The big issue here is that, like Raft, this only happens the first time you build something, but in Voidtrain you will only build most items once and the ones you build multiple times you need to make A LOT of (particularly storage and storage racks). You’re not improving on existing designs (like taking an existing item and upgrading it), you’re building a new upgraded version whole cloth. So there is no gratification for researching because it means you have to do all that work again. Likewise, the survival elements are so underdeveloped they can be ignored and the overall resource economy is weaker for it. Hunger only affects your health regeneration, so you don’t **have** to eat. If you don’t need to eat, you don’t need to build that garden and now a whole branch of the tech tree is unnecessary. Plus, there’s no drink meter so drinking water (formerly melting ice) has the same effect as growing and cooking but for a fraction of the price. Likewise, refining is boring and hostile game design. You craft your metal ingots from scrap then you take those to another crafting station to convert them into a single piece of hardware (bolts, pipes, gears, etc.). It doesn’t work in Voidtrain, but the reason it does work with Subnautica’s wiring kits is because you need different resources – that’s the challenge. Putting iron ingots into a machine that makes bolts and gears (at a cost of 10 seconds per item) is a waste of time by design. Put another way, because Voidtrain has a small variety of unlimited resources flying toward you, limited inventory space is the only way they balance against looting everything -- which is why the initial chest only has 4 storage slots. But almost every crafting recipe only uses variations on the 4 main resources, which invalidates the limited inventory space. Their workaround to this is turning fungible scrap metal into single-purpose refined parts (created in a 1:1 iron in -> bolts out ratio) that don’t stack so you’re forced to make storage – and by extension collect more resources. So you’ll make gears and bolts, each of which costs a single iron ingot (plus 10 seconds) and are functionally indistinguishable from iron ingots -- emphasizing that the only reason they do this is to make sure you have enough inventory space and also pad the runtime. It would be like if Subnautica made you craft titanium into “titanium sheets” for habitats rather than making them directly from raw titanium. It’s an extra step in the process and only serves to waste your time. Bigger objects (like the steam engine) don’t need different resources – they just need **more** resources, so you pull in dozens of pieces of scrap metal one at a time with the grappling gun, wait several minutes to smelt them, and then wait several more minutes to convert them into parts. It makes Voidtrain feel like a first-person idling game. Put it this way: Just in crafting time, the steam engine takes 14 minutes of waiting for material processing to research and build. Between long stretches of void, you’ll visit stations to do some exploring and shoot space nazis. These depots are light on resources; you can’t break down any of the scenery or take decorations. You open specially marked loot boxes and some resources pop out. What should be an opportunity to reward you for making it through the void (especially because these stations are the only place where you can upgrade your train -- again being balanced around limited storage space) instead becomes a clunky combat diversion before starting over in another stretch of void nearly indistinguishable from the last one. Since space nazis don’t often appear in the void, there are also Space Sharks to randomly attack your train. The problem is the UI is far too clunky for these kinds of encounters, making combat better situated to dedicated battle zones. Fitting with the “Voidtrain hates your time” theme, each tool has its own draw and sheath animation before the actual menu pops up, during which time you’re locked out of anything else – which is annoying -- and drawing your weapon has its own animation and firing delay. So, if a space shark attacks and you’re building something, you have 3-5 seconds where you can’t do anything to stop it. And that’s Voidtrain’s gameplay loop. Every part of it feels designed to waste your time. Voidtrain’s rail system and crafting system are each artificially slow and the gathering system is fundamentally repetitive and tedious. If that sounds fun, by all means; but this feels closer to a proof of concept.Show moreShow less
Just trying to combat the negative reviews and stuff i've seen... i've even seen others with 2x my playtime saying things that counteract this that are just factually wrong so ill cover the things people have said that aren't opinion based. ----DO BE AWARE SPOILERS BELOW---- 1. Yes you do get to leave the train and explore at some points to kill enemies at outposts and stations and even go explore the void and see the islands. 2, You do get to upgrade your train to go faster through various engines 3. You do get gun upgrades and different gun types 4. You do get grappling hook upgrades eventually 5. There are bonuses you can get to make you produce more resources when you do as well as the fact yes you do collect them all by hand HOWEVER there are resources given after every gate as well as at each checkpoint and later on you can find cashes out in the void that also reward STACKS OF 10+ of multiple resources(from what i've seen so far) BUT things aren't really expensive and the resoruce numbers you need for something is quite low overall (some of the things i craft at this point that id say are expensive require 10 scrap metal total and to gather that yourself 1 at a time isn't that bad) There are plenty of other complaints that i've seen that are just false as well that i can't recall. A LOT of reviews also complained about view bobbing and inventories disappearing... these were both fixed within 24hrs through 2 hotfixes as well as good communication from the devs on what to expect to be fixed coming up. I think this game is amazing and like any other survival game you need to do a lot by hand at first. (from what i've heard there might be automation in the game just i've not gotten to it.) It's a bit of a grind as they all are but i'm up for it as i'm sure many of you are as well. I will easily put many more hours into it as well as my friends who hop on to play on the few hours they have loving it as well even though there is much of the game left unseen. Id like to see more action in it sure but that being said. I'M AT GATE 11... some of the gameplay in trailers shows gate 100+... there are many enemy types i see pics of and enemy trains that can show up and so many things that i've not yet seen even at 12hrs. DON'T let these negitive reviews discourage you from buying the game. It's a survival game. it gives you plenty of time to grind up even if you're speeding through because otherwise there's no going back so if the game doesn't progress slow and you ran through it all and skipped things you'd end up stuck. just keep that in mind when things are slow and you'll love the game. there are many RPG elements to the game as well that i wasn't expecting like gun attachments that add 300% projectiles or even poison damage as i just found out minutes before writing this. I hope you all come to love the game as much as i do.Show moreShow less
Voidtrain is a beautiful and atmospheric game with an interesting concept - a journey along the rails of its own narrative, starting from a simple handcar and gradually building up into a small train. On paper, it sounds like a perfect mix of survival, crafting, exploration, and mystery. In practice… it’s a ride that looks better than it plays. What’s Good: Unique and interesting concept, managing and upgrading a train in a mysterious void is genuinely refreshing. Charming atmosphere and visual style, the art direction carries a lot of weight. Adorable Rofleemo companions, easily one of the most memorable parts of the game. Weapon customization system(in theory), modular design sounds promising. Rare reload animations, fun little details that are enjoyable to notice… at least outside intense combat. What’s Not So Good: Artificial slowdowns everywhere. Craft timers, long animations, drawn-out combat pacing - many systems feel intentionally stretched to prolong playtime rather than deepen gameplay. Too short for a “survival” game. The story takes roughly 15-25 hours to complete, and once it’s over, there’s very little reason or motivation to keep playing. Story quality drops off hard. It starts intriguing, builds mystery… and then quickly loses focus. By the second half, it’s hard to care about what’s happening. You can’t pause the narrative to prepare. The game literally runs on rails. The story progression keeps pushing forward, and you’re not really allowed to slow down, stockpile resources, or properly prepare. It’s a train ride you can’t stop - even when you want to. Weapon crafting turns into a grind-heavy gacha. While the modular system sounds exciting, in practice it becomes an overly stretched RNG chase with quality tiers and stat rolls. The part variety is limited, so instead of creative builds, you’re farming for slightly better numbers. Terrible combat system. Combat feels slow and sluggish. On higher difficulties, drawn-out reload animations(even the pretty rare ones) feel 2-3 times longer than they should in the middle of a fight. Encounters become exhausting rather than challenging. Awful inventory and resource management. Basic QoL inconsistencies are baffling. Pulling materials from storage works for crafting… but not for building or upgrading. Managing resources becomes unnecessary micromanagement. Almost no automation. For a game built around expanding a train and production systems, the lack of even minimal automation feels outdated. Rofleemo usefulness is questionable. Getting companions with decent(let alone good) traits requires grinding - time the game barely gives you because of its forced pacing. Low location variety. After ~10 expeditions, backgrounds start repeating. Depot generation pieces feel extremely limited, which kills the sense of discovery. Weak mod support. DLC that feels like it should have been part of the base game instead of sold separately. Final Thoughts: Despite its strong visual identity and a genuinely creative core idea, Voidtrain ends up being a poorly balanced and surprisingly short adventure labeled as “survival” - a label it doesn’t truly deserve. The developers tightened too many screws, intentionally stretching almost every process in the game - from crafting timers to combat pacing - while the story keeps moving forward on rails, impossible to stop or meaningfully slow down. It’s a beautiful train ride. It just doesn’t let you decide where, when, or how fast you want to go.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.