

VTOL VR
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About VTOL VR
VTOL VR is a combat flight game designed for virtual reality on Steam PC. In interactive cockpits, use tracked controllers to pilot multirole jets through air combat, precise landings, carrier operations, and aerial refueling. The campaign, free flight, training, and online PvP and PvE missions offer different ways to fly. Steam players rate the game 98%% positive from 19,983 reviews. Supported interface languages: Simplified Chinese, English, Russian, and Japanese. Released August 3, 2017.
Credits
Lowest recorded in 36 months
$7.172026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| Russian | Yes | Yes | — |
Show 1 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
VR controls
VTOL VR is designed for VR with tracked controllers; you use your hands to operate cockpit controls, switches, and throttle. The description says no additional hardware is required for the Steam PC experience.
Modes and languages
The game includes single-player and online multiplayer missions, including PvP and PvE. Interface support includes English, Simplified Chinese, Korean, and Japanese; full audio is listed only for English.
03Frequently asked questions
Can I play solo?
Yes. The Steam PC version includes a story campaign, training scenarios, and free flight.
Does it have multiplayer?
Yes. Online missions include PvP and PvE with other pilots.
Can I make custom content?
Yes. Create missions, campaigns, and maps, then share them through Steam Workshop.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I don't usually write reviews, but I'm going out of my way to do so here because this is a phenomenal game. First, for context: I'm a licensed ("real world") private pilot. I've also been a sim junkie since the so-called "golden age" of PC flight simulation, when I was a kid. I've been through most of the classics. And frankly, I'm not as easily impressed as this review might make you think (I could rant to you for hours about some of the design choices that were made on some other titles). The Fundamental Experience This is a military-focused flight simulator, obviously, set in the "near future." You're given access to three aircraft: the AV-42C, which appears to be heavily inspired by the V-22 Osprey with a dose of AV-8B Harrier thrown in for good measure, the F/A-26, which is essentially a cross between the F-15C and F/A-18E, and the F-45A, which is pretty clearly derived from the real world F-35. While the underlying systems are very similar, they're all substantially different enough from each other to introduce a light learning curve when transitioning between them for the first time, and they all fly (or "play") somewhat differently. One minor criticism: I was able to jump in and start running through combat/campaign missions with any of the available aircraft after completing the basic AV-42C tutorials and a couple free flight and target practice sessions (the systems are intuitive enough that I could figure out the differences on my own), but somebody less versed in aircraft or flight simulation could likely benefit from more assistance. If there's any one area where VTOL VR could use significant improvement, it's the included tutorial set. Gameplay The flight and systems modeling pretty actually falls somewhat closer to the "realistic" side of the spectrum than arcade, though they are somewhat simplified from their real world counterparts. For a pilot and sim junkie like myself, the learning curve was very mild, and everything felt familiar without (surprisingly) coming across as overly cheesy or contrived. Many of the concepts that hardcore modern milsim pilots alike will already be familiar with are here, such as the SOI (sensor of interest), targeting pod, datalink, and tactical situation displays, albeit simplified. That said: it's important to remember that the study level aircraft we have access to in other sims are generally 25+ years old; everything newer tends to be heavily classified. Software (and especially human-centered design) has progressed mightily during that time; it's not implausible (in fact, it's even somewhat likely) that the sensor systems in the real F-35 operate more like the "simplified" (and "near future") fantasy aircraft in VTOL VR than an early 1990s vintage F/A-18C. From the civilian side of things, I can tell you right now that a modern GTN750 is far easier (and more intuitive) to operate than an old GPS like, say, the early-90s KLN-90B. The cockpits are 1:1 scale, built for VR, so everything is easily to read and operate with current hardware. You manipulate all of the controls with your own hands as though you were sitting there yourself. It's incredibly intuitive. Even the simulated flight controls, which I had serious doubts about, just "work." No additional hardware required! I have a full high end physical sim rig and, for this title, am perfectly happy just using the motion controllers that were included with my headset. You can jump in and out in seconds, and it's the most immersive way to go about it. As for the variety of mission types: they range from free flight to full on campaign-based combat action. Do some ground pounding or troop transport into a hot LZ with the AV-42C, air-to-air with the F/A-26, or a bit of both with the F-45. Aerial refueling and simplified carrier ops are also included. Most importantly: is it fun? Oh, yes. You have just ten minutes? Jump in and mess around with VTOL flight or carrier landings for a bit, or just do some casual free flight. 20 minutes? You can knock out a single mission in that time. Hours? Run through the included campaign, download some third party missions, or build your own. You can even generate your own terrains (including real world locales) with a height map. Because VR is in its relative infancy (a bit more on this below), the fundamental gameplay reminds me of classic 1990s titles, which relied on neatly dialed-in gameplay mechanics over ostentatious presentation: the missions are undeniably challenging, but not impossible. You're going to fail some of them repeatedly, but in different ways each time, and therefore never in a way that becomes tedious or frustrating. And it makes success rewarding, rather than a participation trophy. Graphics, Art Style, and Performance VTOL VR does not have anything approaching the graphical fidelity of MSFS or DCS or even X-Plane...and that's a good thing, because it was built from the ground up for VR, which means that it was also built to run well in VR. The developer made some laudable decisions here to facilitate engaging and immersive VR gameplay on contemporary hardware, and absolutely nailed it. You don't need a monstrous machine to get fluid frame rates here (I myself am still running a 3700X + GTX 1080). Zero tweaking required to get it up and running properly; plug and play. Furthermore, it doesn't trigger the "uncanny valley" sense of cognitive dissonance you get from almost-but-not-quite-real graphics of the aforementioned titles, which actually IMPROVES immersion. Once the headset is on, the smooth and clean appearance of the VTOL VR world feels remarkably believable, especially in conjunction with the fluid frame rates. Conclusion Do you have a VR headset and a halfway decent gaming PC? Nothing more to say: buy this. If you're an accomplished sim pilot, you'll love the familiar-yet-casual-yet-still-challenging balance of realism, VR immersion, and focused gameplay. If you're a flight sim novice, you'll find it to be just approachable enough to be challenging and engaging without becoming frustrating. For the price of a mediocre takeout dinner, but lasting far longer, you can't go wrong.Show moreShow less
stop looking at the negative reviews and buy the game, its amazingShow moreShow less
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10Show moreShow less
Stop going through the negative reviews already, go and buy the damn game!Show moreShow less
altitude altitude altitude altitude collision warning check gear shoot shoot shoot over g over g over g chaff flare chaff flare *beep beep beep beep beep beep* BRRRRRRRRRRRRRRRRRRRRRRRRRRRT* PFHWERRRR*Show moreShow less
I purchased this game as I am a huge fan of VR flight/space simulation. Perhaps I should have done a little more research than watching few youtube videos. First up I have to say the the VR implementation of the game is excellent and the game runs very smoothly on my rig (i7 16GB and 1080Ti, Vive Pro). The head tracking and cockpit interractions were very good and easy to use. Very immersive and extremely well put together. The main reason I do not recommend the game in its present state is the lack of physical joystick support. Using the Vive grip buttons to grab the virtual primary flight controls I found to be clumsy and without any tactile feedback it totally broke my immersion. The only other issue I have is that graphically its a little bland, but I understand that balancing art decisions to maintain performance in VR is always going to require some compromises,but having said that DCS environments are more realistic, but maybe that is not a fair comparison. Anyway, for now I am requesting a refund, but if this title ever introduces support for physical joystick/HOTAS I will absolutely repurchase. If you are not too bothered about this, then I 100% recommend the game, but for me this lack of basic controller support is a major flaw.Show moreShow less
You'll spend the first few hours of this game figuring out how to take off, fly around, land, and use the different weapon types which isn't too difficult. Then you'll load up the campaign only to realize that you have no idea what you're doing, your fictional NPC wingmen will be shot down, and you can't help but feel responsible for their deaths. Then you'll splash your first jet, annihilate your first tank, and feel like a total badass, only to then be indiscriminately blown out of the sky by 3 SAMs at the same time. Then at work or school, you'll be pondering all the ways that you could have evaded those oncoming missiles, and what you would have done differently to shake that bogey off your six. Before you go to sleep at night, you'll hear the WEEWOOWEEWOO of the missile warning alarm, and realize you have developed a completely rational fear of SAM weapons systems. Then you'll play with a friend as your co-pilot and develop a bond between each other that can only be forged in heated air to air combat, even though the entire experience was virtual. Take home message: buy the game. I've seriously never had more fun playing VR. The learning curve is not steep at all, the flight model is great, the community is the best I've ever interacted with, and the mods and custom campaigns are incredibly fun.Show moreShow less
this game makes horny when i see the bobbleheadShow moreShow less
Two-seater plane when EDIT: Two-seater planeShow moreShow less
If you have a physical disability and require HOTAS hardware due to injury or illness, you are out of luck. The most frequent complaint against HOTAS support I keep reading about is "It'll break immersion." That it's "Not in the spirit of the game." That you need to anchor your controllers on a bean bag chair or office chair. This is literally what people who want physical controls implemented in the game want. A stable, anchored stick and throttle. I don't find physical controls to be immersion breaking at all. What I do find immersion breaking is reaching for a throttle or collective in VR and not being able to grip it without looking at it, or holding my arms in the air for extended periods. Not only does this cause me to loose situational awareness, but my target as well. That to me is more immersion breaking than anything. Physical pedals are already supported. Why not stick and throttle with a few buttons for MFD select, target select, fire weapons, countermeasures and zoom? I'm not asking for an entire cockpit mapped to a HOTAS, just basic functionality. It's 2022. People spend a lot of money on HOTAS gear and sim cockpits. Why exclude these high paying customers? Leave the VR controls in the game for those that like it that way but give basic functions for people like me who simply can't manage VR only controls.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.