

Wandering Sword
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Wandering Sword
Follow a young swordsman through a wuxia world of rivalries as he pursues the highest form of martial arts. Explore towns, mountains, and dangerous hideouts, learn fighting techniques, and build relationships with characters who may join your journey. Combat uses a tiled board and offers a choice between turn-based and real-time play. Steam player rating: 94% from 37,408 reviews. Release date: September 14, 2023. Supported interface languages: Simplified Chinese, Traditional Chinese, and English.
Credits
Lowest recorded in 36 months
$11.482026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Steam PC edition data · 2026-10-14
02Before you buy
Language
Steam PC supports English, Simplified Chinese, and Traditional Chinese interface text and subtitles. Full audio is not available in these languages.
Combat and mode
This is a single-player RPG with tiled combat that can switch between turn-based and real-time modes.
03Frequently asked questions
What is Wandering Sword about?
You play a young swordsman drawn into conflict in a wuxia world, pursuing the highest form of martial arts.
Do choices affect the story?
Yes. Your choices shape the story, which has multiple endings.
Can I recruit companions?
You can recruit up to 14 martial artists to join your adventures.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Update: Less than 24 hours after release, Swordsman Studio released a patch that allows 720p and a much larger dialogue font legible on handheld. This doesn't make menu text easier to read, and you have to scroll through dialogue boxes more often, but it is a welcome update that shows the developers are active and listening! -- (Many of the negative Chinese reviews are complaining about the UI / resolution and gamepad support. I will address these below.) You are probably here if you like games like 2.5D games like Octopath, Triangle Strategy or the Live-A-Live remake; or at least the RPG genre in general. You're in luck - Wandering Sword (sort of) came out of nowhere, but it will almost certainly scratch that itch you know you have. What surprised me the most is the apparent depth. There are quest systems, relationship systems, crafting systems, items, equipment, multiple weapon and attack types, at least 3 different ways to level up your characters, a roster of 15 heroes -- *takes a breath* and pretty great graphics and music too. It's an imperfect experience however - the minimum resolution is 1080p, meaning you'll only be able to play it comfortably when docked if you are on Steam Deck. There are no UI scaling options, despite desperately needing them. Also, the gamepad controls are technically 100% functional, but it feels like one of the console iterations of the Infinity Engine games. That is, it feels *pretty* good, but certain things are clunky and it could have done with a few extra weeks in testing. Wondering about the translation? Worry not - it isn't Shakespeare, but it is better than most mobile games and certainly better than the last few Sword and Fairy translations. Pros: + Good story, interesting characters, genuine Wuxia vibe + Lots and lots of systems to play with + Huge scope - closer to Western style RPGs + Great implementation of 2.5D + Fun, semi-tactical combat with lots of options Cons: - If you aren't into Wuxia, it will be slightly disorienting - UI and controls needs just a little more tweaking and options - Not playable at low resolutions - Translation is decent but needs an editor I am very impressed overall and happy with what I paid for this game. Well done Swordsman Studio.Show moreShow less
SAD. This game had the potential to be a masterpiece, but the fundamental game design is just broken. At first, it feels like you’re encouraged to build your dream team from a dozen different characters, which sounds awesome. The problem? The story constantly forces teammates to join and leave at random, and in about half the boss fights… your teammates just don’t even show up. It’s especially frustrating when the two main girls are absent for like 70% of the game. By the end, I realized it’s not worth investing in anyone but your own character, because chances are your favorite teammates will be yanked from your party for some ridiculous story reason right before a tough boss fight. Great concept, but this design choice just kills the fun. 真遗憾。 这款游戏本来有潜力成为神作,但根本性的游戏设计就是坏的。 一开始你会觉得游戏鼓励你从十几个角色中组建自己的梦之队,听起来很棒吧?问题是,剧情会不断强行让队友加入或离开,而且差不多一半的 Boss 战队友都不会出现。 最让人无语的是,两位女主在大约 70% 的游戏时间里都不在队伍里。玩到最后我才明白,根本没必要培养任何队友,除了自己的角色,因为你喜欢的队友很可能会在打大 Boss 前,被各种莫名其妙的剧情理由强行踢出队伍。 概念很好,但这种设计直接毁了游戏的乐趣。Show moreShow less
I requested for x2 combat speed The dev responded to me it's planned x2 speed came out the next dayShow moreShow less
A game so close to realizing something amazing, but ultimately falls short and leaves me feeling lukewarm about every aspect. The English translation is acceptable, but in a game like this I think it needed to be a lot more refined. I'm grateful there's a translation at all, but some of the dialogue seems very nuanced and the poor translation hurts it. I'm having a hard time deciding whether to give this game a passing grade or a failing one. Sadly it falls short on a lot of points making me edge towards the negative. I hope the developers continue doing what they do. Whether that's DLC or a new project, what's here is a good baseline and I'm looking forward to whatever they planned in the future. Note: Don't click the spoiler tags unless you want to see spoilers. Combat: The combat is a mixture of a tactics RPG like Tactics Ogre/Disgaea and standard turn based ones. There is a real-time mode which lets AI handle everything. Combat is arguably the weakest point of this game. The vast majority of the time I let the game go into auto play because enemy AI is really awful. Outside of the early game boss battles or forced sequences, there was never a reason for me to go manual mode. In battle you have 4 types of attack skills with 4 slots for each. Then you have a movement ability and a buff ability that also have 4 slots. So in total, you have 24 different skills to play with. The problem is the AI never uses movement abilities and buff abilities. It chooses to attack almost every time, which is a huge flaw because a lot of the buff abilities are very powerful. I don't have too much to say about combat because I let the game auto play 90% of the time. A huge problem with combat is you cannot switch between real time and turn based while in combat. So a lot of the time I'd be doing real time to kill mobs and then run into a boss battle and have to restart in my last save. Story: The story starts off fine. Yes it's cliche if you're familiar with wuxia, but it has a solid foundation with a nice cast of characters. Around the halfway point of the game when you meet the main love interest is when the game starts progressively getting worse. There are a lot of story points that fell flat if you explore and do all the side quests. For example, a character will act like they met you for the first time even though you did a very lengthy side quest chain for them. This happens very often. The ending was also very abrupt and leads me to believe either a DLC is planned or maybe a sequel. A lot of questions are left unanswered. SPOILERS The writers mention Moli (one of the three "Mo" of Wudang Sect), but they are never brought up ever again. The Kama plotline seemed to go nowhere unless I missed something. Yuan plotline went nowhere. A lot of unused cities, regions, and areas. Mention of the Emperor & Empress, but we barely see government officials outside of General Huang and the border towns. Recruitable Characters: This is probably the games greatest strength, but also something I wish the developers leaned more heavily on. I specify recruitable because there are many story characters which are strong at the beginning of the game, but they constantly leave and join your party and become so weak in the halfway point of the game that I didn't even bother using them anymore. Some of the recruitable characters have lengthy side quests that are based on affection, this is really awesome and something I wish there was more of. I can only think of 4 or 5 characters out of the 9 or 10 that I had unlocked that had lengthy missions. Outside of that you'd get the option to recruit some characters after doing a long side quest chain involving them (a couple are very short). Something I also really liked was that companions commented on side quests or places (rarely). I wish they also chimed in the main story, especially near the end of the game when I thought there was going to be a Mass Effect 2 scenario going on when you battle the various sect leaders, but it ultimately fell flat and made me extremely disappointed. I also wish companions had discussions with other companions. I can only recall 3 separate times when I saw 2 companions having a discussion about something. I also want to say while the variety of weapon types for characters are even, the spread is not. Far too many sword and saber characters early in the game. Only two hidden weapon characters and three fist characters (two of which are very late game characters) both the hidden weapon and fist characters can die as well Side Quests: I found side quests to be the best part of the game. Not the fetch quests/kill X quests, but the major side quests in each chapter were very fleshed out and intriguing. There is a total of three of them Liushan School, Beggar Sect, and Condor School , and all three were excellent and extremely well made. I won't spoil any of them, but they're the highlight of the game for me. Writing for the side quests seemed to be on a whole other level compared to the main story quest. Exploration: Mostly shallow. The overworld was pointless to include because there is nothing to interact with in the overworld. There are some secrets here and there in maps, but it didn't leave an impression on me. Quite a few areas are unused, especially in the late game areas. So what is left are 3 amazing side quests and a few fleshed out recruitable characters that converse once in a blue moon after you finish their character quests. Everything else being mediocre or uninteresting.Show moreShow less
I want to start off by saying, if you aren't interested in wuxia, this is probably a 6/10. If you don't already have a strong interest in cultivation and martial arts themed fantasy writing from manhua like Tales of Demons and Gods, there are a lot of terms and ideas that may make something like this harder to keep up with as the game's power system is geared more towards mastering cultivation methods than leveling up and a lot of terms are carried over that may be confusing for newcomers to the genre. On top of this, the menus can feel clunky, the English is a bit off at times, how your power level is determined isn't immediately clear, and paths to progression are only obvious if you are using a sword as a weapon in the early game. But if you enjoy wuxia, you're probably already used to translation errors and have already gotten used to a lot of the ideas and terminology, in which case, this game is a great chance to enjoy the typical wuxia storyline in game format rather than as a manhua or novel. I think this is a pretty solid pick-up for anyone who enjoys the genre and a good first game for the developers. I think there is plenty of room for improvement, but will be keeping an eye out for any future games made by these devs in case they want to continue creating games in the genre, especially with English translations to help Western fans enjoy them as the English translations are pretty solid, just having the occasional grammatical errors or strange diction. For RPG fans, this still might be a good game as a gateway to wuxia, as there are a lot of features that can scratch the collectionist itch for people who like to explore and take their time in RPGs. There is a decently large map with around 20 towns/cities strewn throughout it. Most have a few side quests, including a few major questlines. Most NPCs can be interacted with, including sparring to get items from their inventory or consulting to learn their skills. Around 12 NPCs can be invited to your party permanently and have their own questlines that can have impactful decisions on them and characters related to them. You craft 9 tiers of equipment and create pills with permanent stat upgrades if you want to farm resources. By the time your character's power level is "Invincible" you can probably beat the game easily, but you can go beyond to Supreme and then to Unrivalled and completely destroy everything the game throws at you by the end if you want to take your time powering up. Few points of critcism: - Menus really could stand to be improved. Opening your inventory shouldn't take you to a page of your stats that you have to tab over repeatedly to get to your actual inventory. There isn't really a reason to stop and read the description of your stats more than once, so having to scroll past them with a controller every time you open your inventory to get to your items is tedious. You can tab over with the triggers, but it still takes multiple tabs to get to the items, and using items sends you back out of the item pane so that you have to go back into it as well. You should either start in your inventory, or Characters/Stats should be a separate menu. - Forging could be a cleaned a bit. I've seen a lot of comments about just using cheat engine to craft equipment, and while you can buy coal cheaply and disassemble gear to get most items back out of it to grind the exp you need, gemstones are a bit ridiculous to get. You need a lot of emeralds/amethysts for the highest tier gear, but the only way to get them is from very low odds in lootbox-style jade ore which is just a pain. - The story has some points that feel pretty rushed. Decisions or assumptions are made very quickly and things escalate way too easily. In particular, the ending is just bad. More specifically (endgame story spoilers) the main character has done so much good and helped everyone the entire game with no reason for anyone to doubt him in the slightest, but the moment someone says he killed Qinqxu, everyone in the world immediately believes it without evidence and turns on him. This is pretty ridiculous. While Mowen is making the claim, the fact that he was missing for a while then magically appeared at the scene of the crime to make an accusation isn't grounds for everyone to believe it instantly. Then there's the fact that this starts a 180 degree personality change in Mowen for practically no reason. Your family being murdered is a good motivator, sure. But not when you never met them. He gets told a bunch of people he never met were killed by one man with ~8 who were complacent and he immediately decides he's willing to kill hundreds of unrelated people for revenge? This just doesn't make any sense at all and seems to be manufactured drama for the sake of making the ending more "exciting". I think the writing could use the most improvement for future games, but the amount of quests throughout the world and the way some interconnect is a strong start.Show moreShow less
I was going to give this game a thumbs up because: +it starts off challenging and is engaging +the ancient Chinese philosophical beliefs and martial arts are great & inspiring +Some well-written party members However, I can't give this a thumbs up because: -DLC breaks the game, main character was one shotting everything on normal difficulty (by early mid game) which you cant change without starting a new game. -Drawn out and poor writing, several of the main villains aren't really introduced till late game -You need an actual guide/walk-through to not miss party members that are essential for good outcomes. -The game actively tries to make you miss content often, by telling you for instance to "go rest" when you actually need to go investigate more to get a good outcome. -it takes 100 hours to get all the party members, get a good text ending (with a background image) that means nothing.Show moreShow less
I never leave reviews for anything, this is one of the all time greatest RPG's I've ever played. It's very reminiscent of Chrono Trigger in the way it tells it's story in a way where you can play a completely different game from one play-through to the next, including a New Game+ style feature where you can enter the game stronger than previous play-through's in order to see more of the game or try out a different play style to see a new ending. My lone complaint of the game stems from something others may find to be a positive. In the vein of older RPG's where you seemingly needed to know the correct way through the game to get a full complete play-through, there are many secrets in this game you can miss by making one decision. I'm not a huge fan of choosing 1 incorrect conversation choice and missing an entire segment of the game because of it. This is a must buy, and if it's on sale and you don't buy it, you're only depriving yourself of a wonderful RPG. This should be the game that ushers in a new era of Chinese mythological RPG's that can give us all new great stories to enjoy for years.Show moreShow less
I would love to play this game, but sadly the entire interface is so painfully small that I cannot comfortably read things. Neither on Steam Deck, or a 55 inch tv. The scaling is just so out of proportion, any Interface designer would suffocate from his own vomit. That's how bad it is. You get offered an option for the size of the dialogue's text which works great, but what use is that when everything else is more or less unreadable. If they ever consider to fix that I'll buy this game in an instant.Show moreShow less
TLDR: Great Game, Love It, 10/10 - buy it if you want a fun story with interesting combat system and an old school RPG feel. I bought this game charmed by the 2D-pixel graphics and interesting combat system hinted at in the promo videos, along with an unfolding narrative that promised an intriguing story. Nearly 700 hours later, I can say that I'm thoroughly satisfied with my purchase. When I started, the English translation was a little... rough, and it was hard to grasp some cultural idioms that were used throughout the course of the game, but as time progressed and I went through multiple playthroughs, I could see the developers were continually improving not only their combat system and game mechanics but the dialogue as well. Granted, it's still a little rough and a bit hard to follow for a new player (I got a friend to play the game, and I had to explain a few of the plot points for him to connect things together), but I continue to see updates that make me hopeful things will continue to progress to a more polished game. The game doesn't hold your hand when it comes to side quests, and if you progress too far in the main storyline, you can miss out on a lot of side content. I learned before every rank upgrade (you'll understand what I mean as you play through the story) it would benefit you to visit all areas you can and talk to every NPC. I wouldn't mind an easier way to check on or be notified about certain quests, but I understand the developer's decision to do it this way. In the game, you have a choice of several weapon types: Swords, Sabers, Fist, Polearms, and Hidden Weapons. At release, Swords were by far the best choice you could choose, and as time progressed, there has been a lot of effort to balance these choices, but I personally still think Swords are superior until you unlock some 'Legacy' options on subsequent playthroughs. I'd love continued balance and added abilities to the other weapon choices. Fists feel like it's at a good place; maybe a few more skills or buffs to make it perfect, but Sabers, Polearms, and Hidden Weapons all take too long to come online for builds, in my opinion. Outside of that, I'd love to learn more about the traveling companions you can pick up along the way. Again, the developers added a lot to these interactions through the free updates, and I hope the new DLC coming out continues the trend. My boy Wuei Huo needs more representation. Now, I've said a lot and put forth things I'd love to see added, but are there cons to the game? Of course, it's the same as any other game, but beyond those rough points I already mentioned, I fully admit I'm too biased to nitpick anymore. So I'll end with this: Wandering Sword has heart. You can tell that a lot of passion has been put behind it, and I think that if you like this type of RPG, it's worth your time to play.Show moreShow less
I had a moment about 30 hours into my playthrough where I realised I hadn't been enjoying myself for a while. Wandering Sword has a LOT of interesting ideas. I went into it as my first exposure to wuxia/cultivation literature, and I think it gave me a fairly good grasp of the genre. The aesthetic is simple but effective and initially there seems like there's going to be plenty of depth. Unfortunately I think the game outstays its welcome just by being too long, and stuff I could have pushed through in a shorter title ended up putting me off the game completely. - Combat is less interesting than it initially appears. The stuff that's good is so good that there's no reason to use anything else (Infinite Four Symbols, anyone?) They want to make a point about how formation and strategy can change the outcome, but ultimately raw numbers are going to be the deciding factor in almost every fight. This means you'll spend most of your playthrough watching the game play itself, because in turn-based mode it'll take several minutes to get through even the simplest encounters. - The translation is mostly understandable, but a lot of the nuance is way off. A great example is alchemy recipes, which the game refers to as 'spagirisms' - a word no English speaker would ever use over something like 'formula'. Other instances include characters suddenly speaking very casually at inappropriate moments (eg. a major villain saying I'MMA END YOUR LIFE as he kills a subordinate) and attempts to translate poetry that were well intended but ultimately fall very flat. From what I've observed across a few titles it seems like Chinese -> English localisation still needs to clean up some rough patches. - Progression is...weird. Fighting doesn't get you XP, it gets you Martial Points which you use to level up your moves. More specifically you need to collect cultivation methods in order to get any sort of increase to your stats. At first this seems like a cool way of implementing the whole 'cultivation' part of the setting into the base mechanics, but it makes the process of gaining strength very unintuitive and unsatisfying. - On a related note, life skills aren't fun to build up. They involve either grinding out gathering/fishing for hours at the cost of stamina (which feels like something out of a gacha title) or painstakingly forging/cooking/etc at the cost of tons of resources until you're strong enough to make the stuff you actually want. Even consulting NPCs to power through most of the early levels involves running back and forth from the trainer to the inn to refill stamina, but the rewards for forging equipment are so good you'll feel like you're really missing out if you don't do it. - As I alluded to before, this game is long in a way that I found took from the experience. The same plot points will be made over and over again, points will be drawn out as far as they can go, and you're not allowed to deviate from the critical path in any way. This gets REALLY annoying when you've gone to the effort of building up your protagonist to be half a step away from godhood, but then the plot KEEPS insisting that you're not strong enough to face the bad guys and forces you to get bailed out by NPCs. What's the point of giving me an open world to explore and grow in if you're going to make me lose in all the cutscenes that matter? The game's not a complete loss. There were moments in the story that genuinely got me hyped, mostly the subplot with Detective Leng. But for each of these moments that felt like I was having fun, there were hours of mindlessly grinding for equipment and resources and filling out quests in the hopes it'll bring my power level just a teeny bit higher. I never even made it to any of the new content from the two major expansions, but I think it'd be at least another 30 hours before I made it to the actual end. If this had been a shorter game in the 20-25 hour mark, maybe I would have been more willing to push through to the finale. As it is, I can't see myself bothering.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.