

Warframe
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.







01About Warframe
Fight rival factions as a Warframe warrior in third-person missions, developing abilities and assembling weapons and gear into a personal arsenal. Parkour, open-world landscapes, and spacecraft battles broaden the action, while a cinematic story follows the history of the Origin System. The Steam PC version is free to play. Players rate it 87%% positive across 680,331 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, German, French, Italian, Korean, Spanish, Russian, Japanese, Polish, Portuguese-Brazil, Turkish, Ukrainian, and Thai. Released March 25, 2013.
Credits
Lowest recorded in 36 months
$0.002023-08-12 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Thai | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The Steam PC version is free to play. Missions can be played solo or cooperatively with friends, with in-game matchmaking.
Controls and language
Full controller support is listed. English has full audio; other supported languages offer subtitles.
03Frequently asked questions
What do you do in the game?
Control a Warframe, use its abilities, and fight enemy factions with an array of weapons.
Can I play cooperatively?
Yes. You can complete missions together, and in-game matchmaking helps connect players.
What kinds of activities are included?
Activities include ground missions, parkour, open-world areas, and ship-to-ship battles.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This story requires a bit of setup. Last year, a friend of mine whom I'd known from gaming for a long time contacted me and told me about this great new game that was in beta that he was backing as a founder (called a "Grandmaster" in-game) called Warframe. A third person cooperative shooter with elements of Phantasy Star Online/Diablo loot runs, procedurally generated levels, and more content being added all the time. The game was difficult to start, as there are many keys for various secret parkour maneuvers. Running along walls! Sliding down ziplines! Soon, I was completely hooked; my friend and I were playing late into the night, trying to grind out just one more piece necessary to build a new component or weapon, or trying to beat our best time on the Survival missions -- where you fend off an ever growing wave of foes as life support ticks down. Over the year, there were many great victories, hair raising last second escapes, and new friends joining our little group. Many hours were spent joking around with each other on Skype, cracking jokes, blasting weird songs at each other, and coming up with our own stupid little catchphrases. Flash forward a year; Warframe now has space combat, new Warframes, new weapons, and new combat controls. The game still has its original style, but it's so much improved. Last week, our four player regular team developed some incredible strategies that let us get further than we ever had on wave defense missions. The only thing that made us stop was getting tired. On Tuesday, my friend who invited me to the game a year ago didn't show up that night. I found out on Wednesday that he had passed away suddenly from an undiagnosed health condition. The shock of it is still hitting us hard. The friendships that we had formed through the game, gone in an instant. It hardly feels real. I keep expecting him to log in and be there, ready to do another defense mission, and it's difficult to accept that we'll be going it alone now. We contacted Digital Extremes, the company that makes the game, and asked if there was anything we could do. They dedicated their 11/20/2014 episode of their webcast to the memory of our friend and read our memorials to him on the air. Their reactions were heartfelt and touching. They really do listen to and react to the community. I not only recommend the game for how much fun it is (I recommend you play it with a group of friends on voice chat -- up to four per session; your gameplay experience may vary alone, and form a clan or join one just because many items are clan-only), I recommend it for how responsive the game developers are to the community. They constantly improve it and add new content, items, and weapons. There is a storyline that is unfolding. The voice acting is delightful. You could easily play this game without spending a single dollar of real world currency on it (real world currency is used for cosmetics and increasing the number of Warframes and weapons you can own, or buying things that you can't wait for). Thanks, Digital Extremes. And rest in peace, Woxit.Show moreShow less
I know, I know. Another negative Warframe review from a salty player with lots of hours in the game. How original. Look, you've probably heard plenty of crap about this game from other negative reviews, but this is just my two cents: For the amount of time you put into this game to earn things, you could achieve so much more in other games. For the amount of money you put into this game, you could gain so much more from other free-to-play titles. But what is it recently that made me quit? THE GRIND Well, a fair few months ago, when Vauban Prime came out, I took a ~8 month break from the game, because of how unbelievably grindy it got. DE (the developers) increased the resource cost of things astronomically - like how some resources can only be obtained during rare, limited-time missions (nitain extract) or rare resources that remove themselves from your inventory after just 24 hours (Argon Crystals). CONTENT IMPLEMENTATION But it's okay, because DE releases fresh new content sometimes, right? Well, every time DE implements something, it's terribly implemented. Atrociously so. But sometimes DE comes back and revisits this content, sticks "2.0" at the end of the name, and treat it like a whole new thing. They might fix some issues, but introduce a slew of new problems. An example of this is the "focus" system. Basically, without spoilers, you get certain types of XP for certain types of skill trees by using weapons or gear with a certain attatchment on them. When this was introduced, gaining "focus" points was ridiculously slow. After a while, DE responded to community complaints by advertising that they'd introduce a consumable that would appear on the map after certain time intervals, and give all players a 6x multiplier on their focus gains. Awesome, right? What they really did was nerf how much Focus you get by making it an absolutely tiny fraction of what people were initially complaining about - then the 6x multiplier would only make up for the nerf. This is in the same update, mind you. And DE didn't communicate this at all. And now they've moved on again, forgetting about the focus system, just like every other previously implemented system in the game. WEAPON & GEAR BALANCE Update 18.13 introduced nerfs to warframes (exoskeletons that are essentially interchangable classes) that didn't deserve a nerf. Many warframes that previously filled niche purposes were suddenly completely useless or outdone by other warframes. Certain builds people had on their warframes were now irrelevant. It was a ♥♥♥♥ show. And DE left it like that. But for the longest time, people had been asking DE to balance all weapons in the game. Because there are hundreds of them - and it's a mess. Some can instantly wipe out all high level enemies in the vicinity, others require constant firing for minutes on end just to take down the same enemy. It is the worst I've ever seen in any game. But that's okay, because DE created a fix that came with update 19, otherwise known as The War Within. This fix would be known as... RIVEN MODS Riven mods. Basically, these are meant to be how DE rebalances the weapons of Warframe. And it is just the worst thing I've ever seen be added to the game. Basically, Riven mods are mods for your gear that make them better. And they can make them way better. The problem? This didn't just apply to the terrible weapons that needed rebalancing - this applied to all weapons. And this is meant to be the fix that rebalanced weapons. I cannot fathom the stupidity behind this decision. It's laziness and stupidity. Want to rebalance all weapons in the game, just like the players asked for? Sweet! Players will now have to grind against a time-locked grind on sortie (daily) missions for a small chance at obtaining a Riven mod, which then requires player to complete another arbitrary task just to "unveil" the Riven mod and make it usable, and then the player is left in the hands of RNG on what weapon the Riven mod worked with. That's right, Riven mods are locked to only working with ONE weapon. Just one. Out of hundreds. It could be something you don't even own. It could be for a useless weapon, and still not make it good enough to compete with the high-tier weapons, or just be further nerfs to what are already the best weapons in the game. So what do these Riven mods do? That is also left to RNG. These mods can do anything from giving a flat-out boost to damage, coming with useless buffs (adding additional % slash damage on a weapon that only 1% of it's damage as slash) or even nerfs, such as decreased damage and increased recoil. Didn't like the way your Riven mod came out? You can reroll the traits it has with a whole new resource that requires a constant, conscious effort to grind, all while the cost for re-rolling your Rivens increases with every re-roll. However, DE did make two fixes: they capped the resource increase for re-rolling Rivens to 3500 kuva, and made it so lesser-used weapons gain stronger buffs from Riven mods. But only after community outcry. Because the devs are so lazy, oblivious and moronic that it took the players say "umm, buffing ALL WEAPONS with rare mods doesn't fix the weapon balance issues" for them to change anything. And when they did "fix" it, it barely made a difference. THE LAST STRAW The Glast Gambit came out a few days before I wrote this review. With it, a new weapon was introduced - the Hema, and a new warframe - Nidus. Now, what's great about some warframes is that you can get their parts in quests. Sure, these quests were super grindy, but it was better than the alternative - many warframes in the game can only be obtained by having boss enemies drop CERTAIN PARTS of CERTAIN WARFRAMES which requires credits, resources and TWELVE HOURS EACH TO BUIILD and THEN you may construct the warframe with the final stage of crafting - actually constructing the warframe. Which takes SEVENTY-TWO HOURS. In quests, as you complete each grindy objective, you're rewarded with a part, which you craft - for credits, resources, and and a twelve hour wait. But it's better than having the part drop from a boss - where there is only an obscure chance that you get the part you want. This was the case with the warframe known as Chroma. DE decided Chroma was clearly too easy to get, after a while, and decided to split up the pieces and making rewards for clearing different systems, sets of levels, and side objectives. Yep. Now, the Glast Gambit rewards you with one piece of the Nidus warframe - the blueprint. Not other part. The other parts can only be obtained from a LOW DROP RATE from only EVERY FOURTH ROUND from a new, grindy, repetitive game mode. That's right. You have a low chance every foruth round after much repitition on just one level - the only level to contain this new game mode - and play it over and over and over and over again until you get the warframe parts. Which then require twelve hours, some credits and some resources to complete. And then you may build the warframe - requiring a 72 hour wait. Well, that's ♥♥♥♥. So what about the new weapon, the Hema? It requires mutagen samples. A lot. Mutagen samples are a very uncommon resource that can only be found in certain areas of the game, and requires more mutagen samples to research than all other weapons requiring mutagen samples to research combined. Now, you see, weapon research gets a bit cheaper when your clan has less players. So those clans dedicated to helping out new players? ♥♥♥♥ them. DE just shat on them. And you can only be in one clan at a time. So people are being mass-kicked from clans, and it's anarchy. And DE doesn't care. They want people spending real money to buy gear from them, and will encourage players to stab each other in the back to make a buck. What scum. I'm done. I'm sad it came to this. Thanks for reading.Show moreShow less
My Impression It's hard to write a proper review for this ever-changing, continually evolving game, but at its heart, it will always remain Space Ninjas with Magic... and weapons... tons of weapons. Summary Warframe easily has enough content to fill up the space of steam reviews..., but let's make it short here: Positive Mediocre Negative + perfectly executed F2P ~ misleading store layout + amazing sidequests ~ main storyline is very slow ~ overwhelming content - subpar new player experience + different planets ~ unvaried tilesets + loveable and hateable characters ~ some could use more voice lines + pure fun horde-slaying + lots of different frames(builds) ~ some balancing problems + different build for different mission type philosophy + have I mentioned tons of weapons? ~ some are just bad + diverse mission types ~ quite a few bugs - some make you lose mission progress + tons of things to do ~ quite repetitive - lacking endgame + impressive style and execution + cool sounds The Guide Soo, due to the steam restriction on the character limit for reviews, I will be putting the following points into a Guide: Free to play - why this game has a great monetization model and you don't have to worry about being ripped off. The Story - yes this game has a story, one which will entertain you for quite some time, combined with all the 'character quests' The Star Chart - or The World of this game and what to expect of it The Factions - and the characters which inhibit this galaxy The Gameplay - which is obviously the most important part here and reasons you will sink hours on hours of your life into this game The Visuals - the beauty this work of art is The Sound - and how far you can take it If that is too much reading for you, go ahead and finish this off with my personal verdict and then form your own opinion. https://steamcommunity.com/sharedfiles/filedetails/?id=1409926603 The Verdict If you get through the harsh beginning, where you will lack a guiding hand this game will suck you in. Once the game catches you into its flow of daily activities like the login reward and the sorties - 3 mission endgame action - and keeps you there with hourly temptations like alerts and new void rifts, you will become lost in space and time will just fly by. Warframe is not without flaws, but it is steadily being worked on and being improved, the devs neither lack creativity nor daring, to try new things. Although it's easy to forget - this game doesn't cost you any cash, so just give it some time and see what it can give you back. Note If you have read this far - thank you. I hope this review helped you in deciding to give this game a try and if you like it, I would be grateful for a 'thumbs up', if you didn't like it, you can give me a 'thumbs down' but I would be glad to hear your opinion on what you didn't like.Show moreShow less
Merry Christmas. I recommend this game, but have to give a negative to the support team of Warframe for IP banning me 3 years ago, after I invested 5000+ hrs in this beautiful game and player community. 3 years ago I was in college, 30 master rank, and was challenging survival mission with end-game gear. I got banned for suspicious activity: staying too long in a survival. (8+ hrs, sometime with pause) I submitted tickets to explain, but then the support team banned me from forums. I feel quite offended watching my 5000+ hrs account being treated so carelessly and ruthlessly, like a robbery. But I moved on, looking for things to grind in real life: master degree, PMP certificate, Tableau Analysis certificate ...... and now I'm lucky enough to be able to work for Forbes-500. I'm not a socializing person, and recent goal-chasing made me disconnected with my friends. So in this Christmas Eve I thought I can sign up a new Warframe account, go through these good old star charts with my friends, just like I carried them for progression years ago. But I just found that I was denied chance to reconnect with my friends and community, since the ban is IP ban rather than account ban. Frustrated, I browsed on topic of Waframe ban, and find that many other experienced the same —— people's time and efforts are subjected to instant robbery without valid reason. I really think a good game and player community like this deserves a better support team, a support team that connects with players, not a team that just highly efficient on getting their jobs done.Show moreShow less
Update (24/4/14): It has been a fairly significant chunk of time since I wrote this review of Warframe, and some elements of the game have been expanded upon in ways that alleviate some of the issues I originally had. The premium currency, platinum, can now be traded between players. This provides an option for players who do not wish to put money into the game but want to participate in using the storefront. Users in the comments have pointed out that there are many powerful items which are not available in the store - if you want them, you'll need to grind. Multiple new game modes exist, including "Invasion", a mode which allows players to team up together with the Corpus or the Grineer to work against the opposing faction. This mode gives the player some agency in the kinds of rewards he receives for completing the mission. The latest update introduced Melee 2.0, which delivered improvements to the game's melee combat. The most interesting update comes in the form of Dark Sectors. Clans and alliances can own parts of the Solar System, and can fight for that contested ownership. Clans and Alliances can also set tax and resource requirements on anyone who accesses their conquered territories, leading to territorial battles for supremacy. In conclusion, a decent amount of content has been added to the game. While the core argument of my review holds true, Warframe is finally approaching the level of depth required to elevate itself above a mere grinding game. The new "EVE Online"-esque sector mechanics are particularly promising in that regard. <hr> Original Review (25/11/13) A great-looking, initially interesting game that feels like one compelling part of what should be a greater whole. Warframe is an interesting entry in the free to play space. It has the looks and the gameplay, but after a while it begins to feel lacking in the way of substance. Gameplay largely involves clearing your way through various missions types as you progress in rank, leveling up your weapons and your Warframe (the game's metaphor for various Classes, each having their own unique abilities, advantages, disadvantages and so on) as you shoot a myriad of alien Grineer, infested hordes, and Corpus robots. Missions range from rescue scenarios where a hostage must be located and escorted to safety, to mobile defense missions where waves of increasingly difficult enemies must be held off as you protect a moving objective. These can all be completed solo, but are made more interesting by grouping up with other players. Higher level missions are tricky by yourself, making teaming up the more attractive proposition. Weapons and Warframes can be augmented with various modifcations that apply the standard Action RPG fare - elemental damage bonuses, increased critical hit damage, faster reload speeds, you name it. This allows for some diversity in gameplay between players, where you may opt to build out your Warframe in a more supportive role, or stock up on mods which provide a more tanky character. So far the game has been well supported with semi-regular content updates and special events, usually in the form of new warframes and weapons, and a "community effort" in which everyone can participate. The only "issue" is that the game is a bit of a grind. In fact, it's a complete grinding game. The main reason for going on missions is in the hopes of accumulating various materials with which to craft the new warframes or weapons. You can use the games "premium" currency to expedite the process of manufacturing said items (which take hours, days of real time to craft) or simply buy them outright from a storefront. Why do you want these new weapons and warframes? To grind more efficiently for materials. This might strike you as a monotonous loop, and to an extent it is, but the joy of the gameplay itself goes a way to allievating the game from being a total bore. Inevitably though you may become tired of the treadmill. The game sometimes feels like it is skirting the boundaries of being gross about its "free to play" nature - you can certainly get almost everything in the game without spending if you're willing to commit to the grind, but it can sometimes feel like game systems are designed to encourage you to give up and bring out your wallet - namely the sheer amount of materials required to craft better equipment, and the time spent waiting for these items to actually be built. It's always questionable when a F2P game includes a long timer alongside a button to make it go away for just a few pounds. Ultimately, if you're just looking for a good looking, nice playing third person shooter with online components and a decent aesthetic, you can do far worse than Warframe. After spending some time with it, however, you might wind up wishing there was a little more to the experience beyond what is currently available.Show moreShow less
I have over 1300 in Warframe since 2017 and I can honestly say that I enjoyed my time but the person reading this review likely never tried the game and if that’s you (a new player) I honestly am unable to recommend you start with Warframe now. Warframe started as that respected game where everything in game can be earned through a relative amount of grind, but the grind was focused and reasonable. The in-game premium currency is cheap with frequent 75% discounts as log in rewards if you want to buy it but can also be earned through the game’s active trade market where certain tradable items can earn you this currency if that is the trade deal (item for item trades also exist). The game has many characters to earn (through grinding) and a large variety of weapons (primary, secondary and melee). The weapons range from grounded AK-47 inspired rifles to some crazy explosive bows. If you can imagine it, it probably exists. Each weapon has various statistics such has elemental and physical damage, crit rate and damage, etc. Stats can be improved with slot card mods and the limited space for mods per item means one must plan carefully. The in-game missions are varied ranging from exterminations, survival, point defence, target capture and many more so the activities you do will be varied but if you need to farm specific items, you will be repeating the same mission or hours. Often, the most useful items fall within certain mission types. So, it’s free, everything is earnable in game with enough time and the gameplay is satisfying and smooth. The game presents itself as the ultimate power fantasy which tosses crowds of mindless grunts at you to slice and dice and shoot as you wish. The game as a pvp mode which no one talks about or plays so the game is purely pve these days (which is fine). So why on Earth, you may wonder, can I not recommend this amazing sounding game to you now? The “new” grind: Back in the day, the grinding was reasonable and could be excused for a F2P game. Now, the devs have added modes and activities with multiple layers of grind and all new content is hidden behind such content. When I started, the average character pieces were obtained by fighting a boss, meaning, defeat the boss and get one of the 3 pieces. When you have them all build the character. These days, the new content consists of LARGE mixed drop pools and pseudo open worlds (actually just a set open field to do missions on as opposed to doing the same missions in procedurally generated corridors) with factions. You earn affinity by doing missions and trading resources, but they cap the daily affinity you can earn forcing you to come back the next day and each level requires more affinity so multiple days of doing the same mindless tasks are required. Some mindless activities include flying around and searching caves with the hope that a special artefact is found, trade for standing over multiple days then collect even more to pay the level up cost, repeat. The game has resorted to mobile game tactics not to sell bypass packs but to force future log ins with the hope that something catches your attention on each day to make you want to spend money. It is tedious and annoying. Worst of all is that the newer weapons and characters are hidden behind such systems. In all my time playing the game I have seen about 2 people using the Baruuk character which is hidden behind such a system. Story quests are also hidden behind these grind systems to unlock equipment used for like 5 minutes as a walk from point A to B mission. So my time felt wasted. All content added now consists of disconnected “oh this might be cool” activities which are overpromised and underdelivered instead of “what addition will compliment the game and its philosophy”. Example, the railjack space battles delivered about 75% of what was promised and is very repetitive. A hoverboard that can be used to do cool tricks but the world which it was created for lacks meaningful infrastructure to do this. But, the game’s BIGGEST problem is the developer team which is still riding the wave of “we are a small indie team making a F2P game please go easy on us”. Edit: (I mean, they are charging around $40 (current ZAR to USD conversion) just to bypass a new prime character farm. That's the price of a full mid - high tier game. These are kickstarter prices. the game is long past kickstarter stage. It's optional yes but is very telling.) These are devs who make decisions not by playing the game but by reading back end data populated spreadsheets and requests from absolute minorities of the player base. . Examples: melee has always been the most powerful weapons. After certain levels the already spongy enemies become immovable boulders and only melee weapons become viable. The normal strategy would be, ok provide avenues through which guns can be improved for viability. Nope melee is nerfed into the ground and the weak weapons stayed weak and obsolete. But hey, we have a new series of mods which are only slightly better but… guess what… hidden behind layers of grind. Then also the recent AOE weapon damage nerf and SIGNIFICANT decrease in max ammo reserves to numbers which make the primary weapons feel like the special limited ammo weapons from COD or Battlefield because people apparently complained that when joining randoms these weapons were too powerful. But they are powerful because getting them is a long and difficult process (Edit: Kuva liches which are significantly more powerful than most enemies and require multiple stages of trial and error with consumable goods you must grind for to defeat and get the weapon. The weapon is just as powerful in their hands as in yours after you have spent time building it. So if someone is using such a weapon it means they worked for it. After 1300 hours I want to see the fruits of my labour. If they don't want such a playstyle don't add such weapons to begin with.) So this shows that even my 1300 hours of work can be reversed tomorrow because I use a weapon that is not painted positively by a dev spreadsheet. So don’t even waste your time starting with this game. Such changes are antithetical to the power fantasy presented by the game. So, what do they want, a grounded 3rdPS or a super ninja hack n’ slash? I don’t even think they know. This WAS a great game and the 1300 WERE worth it. But to start now and with where the game is going, just stay away, it’s not worth the commitment.Show moreShow less
It'll give you back your virginity.Show moreShow less
Note - if you dislike the review, please feel free to leave why. Having put a good bit of time into it, I thought I'd finally "review" Warframe. I'm not gonna do a stupid "I jumped off a wall at a million miles an hour 9/10" or "Spun midair, became a rocket 11/10" ♥♥♥♥♥♥♥♥♥. Those aren't reviews, and they aren't useful. So, who am I? I'm a Hunter grade founder, roughly 1k hours (says 1.8k, WF in the game says about 1k, I blame leaving it up while I sleep for the alerts :P), and I started playing in U7 so I've pretty much seen it all. WF went from a game where they had cool ideas about what they wanted to do, to a bunch of half-baked, never quite finished, or polished ideas that eventually just seem abandoned. I.E. the revamp of damage/armor and weapons, Archwing, or Void Tower missions. Void missions were meant to be hard, and for the elite, and have amazing loot according to DESteve before they were implemented, but in reality, they are very easy, and just another place to run a million missions hoping for the 1% drop chance for the item you want. As I see it now: Pros: +Art team (sound, animation, graphics i.e.) is AMAZING (no sarcasm). +Stamina/movement has been reworked. No longer do you run like a ninja. Who has asthma. And their left lung just collapsed. And just had both their legs broken in a tragic zorencoptering incident. Cons: -Way too Pay 2 Skip. The prices are stupid and "but everything can be earned in the game even if it takes a stupidly long time!" is a bad defense. Plus, that time doesn't relate to how good the item you wanted is. -massive, MASSIVE grind and time walls (sometimes at the same time). Some grind is good, some waiting is ok. Done properly it enhances a game wonderfully, making that epic item so much sweeter and cool. WF however uses it in place of real content. -P2P connection, no one likes lag, and WF rakes in cash. Servers should be a priority for WF. -weapons are kinda meh. All the weapons of a given type feel the same (i.e. all bows feel the same, and all snipers feel the same down to the RoF). By that, I mean they all just have slightly altered stats, none feel like they have recoil or a worry about accuracy, or take more than point and click in the general direction. What I'm trying to say is that a lot of weapons (imo) just don't FEEL like they should compared to a lot of other shooters. -Plat is incredibly ♥♥♥♥♥♥♥ expensive. I.e. weapon is around $10 roughly, and a new frame is roughly $20 iirc (assuming you don't want to do the farming for them). To make it worse, there's no rhyme or reason for their pricing. A garbage weapon might be more expensive than a better weapon for no reason, along with NO WAY to try it before you buy ANYTHING. And contrary to what some people will say no, just because you like something does not automatically make it good, viable, or top-tier. -Enemies are stupid. The only difficulty for enemies is how many they throw at you, and how high their armor/HP/Shields and damage are. There's no attempt here, not even say, to make the trash mobs stand by the heavy enemies who either give buffs, have bigger guns, or use special abilities (i.e. projecting a shield). -Farming is either survival, interception, or defense missions. Everything else is either a ghost node (level/area) generally. -Balance... doesn't really exist outside of a general nebulous concept. This doesn't sound like a problem, but balance is the lifeblood of any game. I'm not talking about one or two slightly OP weapons, I'm talking EVERYTHING is whacked. Clan tech weapons (very expensive to craft weapons taking literal days) are mostly worse than what you can find in the markets for way cheaper (roughly 1/3 fewer mats in some cases). Worse, there are mods that have been around for a year roughly and are just as useless as the day they were created, for example, "Warm Coat" is a mod that reduces shield reduction on missions that have the completely random ice effect, halving your shields. Besides the obvious flaw of not knowing when you'll enter an ice mission, you'll get better results from simply using a +shields mod of the same cost as Warm Coat. -No endgame stuff. Sure there are raids, but that's just another place for them to add grind walls in place of real content. You'll do some massive farming, but at the end of the day, it was all for naught unless you wanna run hour-long survivals, or high-wave interception/defenses. Once you get a weapon decently modded, any skill requirement goes out the window. -Content is sparse, and often trapped behind massive grind or time walls to stretch it out. The problem with that is that it's stretched nearly to the breaking point. Content comes down to grinding weapons/frames to level 30, formating them (aka prestige) to make them slightly better, and repeat. Fusing mods to make them better and stronger, assuming you can FIND the ♥♥♥♥ing ones you want in the first place. -New players have it extremely rough. They start off with garbage versions of mods, unknowingly, and the planets they unlock generally have the same mats, or at least not enough different mats, which makes crafting anything very hard early on. Unless a new player has an older player helping them, they're SOL. And the one thing that was supposed to help new players, the codex, doesn't. You need to spend time unlocking it to learn enemy weaknesses, and what drops from them, making it even tougher for new players to learn about their enemies. Oh, and to scan the enemies? That costs credits for a consumable. (INB4 "But there's a wiki!" the info should be in-game and easily accessible.) -Lore, what they have is great, and really sets up a unique universe, the problem is that they don't have almost ANY anywhere. Prime 'frames in their codex entry have a tidbit, normally just a short few paragraphs, as do some of the other codex entries and TSD which adds a good bit about the tenno. This isn't so much of a con as they need more lore, which would be fantastic. -Rushing Inherently nothing is wrong with rushing, but as a new player getting put with the more experienced players who just rush missions means you're getting left behind, and missing valuable loot (for a new player) as the mission ends early because people got to the extraction zone and started a 60-second timer to end the mission. -Communication This is their biggest fault, their streams are a mess. DEsteve or DEScott usually being the cause. I feel sorry for DERebecca trying to control their lazy attitude towards the stream, treating it as a place to drink beer instead of answering questions the community asks and avoiding/dodging questions with half answers or jackassery to (rarely) straight-up insulting people (mild insults at best however) and flat out telling them they're wrong despite everything saying they're not (i.e. armor in D1.0 scaled up to a 95% reduction pretty quickly, and every weapon that did not ignore armor was pretty useless, DESteve was against reworking this, even though all but 4-5 weapons were considered useless). Also, going along with this, they're NOTORIOUSLY poor at including all changes in the patch notes. -Bugs! I expect some, hell, EVERYONE does. But DE either seems to do ZERO testing or so little that people are unable to log onto the servers at all more than once. As in a 100% fail rate for everyone, not just a server overload or something. So, either they're not doing enough in-house testing, or they're letting things get changed at the last moment before a patch rolls out. Conclusion: I had high hopes for this game, and DE pretty much crushed them. If you like grinding Korean MMO style, go for it. Otherwise stick with something better, like Last Epoch. Or almost anything else really. Overall, as the game is now, I cannot recommend it. 2023 edit: Talking with some folks who play the game, nothing has changed except that DE has gotten worse.Show moreShow less
Warframe is a decent grind-based F2P shooter.Show moreShow less
INTRODUCTION Almost 5840 hours in this game (~3200 purely in missions). I've only had one break so far. It was in 2017 and it lasted 1 month. I took that break cuz I had other games I wanted to play more. But now... I don't, I have nothing to play and nothing to do. Yet I can't get myself to play this game I loved with all my heart. I've been there for most of this game's history and I am telling you... Warframe was never in such a bad state. THE MAIN PROBLEM So, what exactly has happened? It's pretty simple (and that's why it's even more sad that the DEVs can't do anything about it). DE's (Digital Extremes) approach to this game has changed a lot. The same DEVs that used to be praised as the "best developers ever that listen to the community's feedback and are like a family" stopped caring about the feedback almost completely. They only listen to new players feedback, they listen to the players that can't see the game's issues. They listen to the players that will be constantly patting DE on their head saying how everything is awesome and this is the best game ever. Because of this, the content DE started making is extremely mediocre. It's boring, repetitive, non-challanging and usually lasts about a week. DE also tends to release content, do few patches for it and then completely abandon it. Which is the better case. In the worse case, they can even kill part of their own game with some new content. ENDGAME IS A MEME This has always been a thing in Warframe... - "So, what's the endgame of this game?". - "Well, there is non atm., but the next update looks promising!" Guess what... No update brought the endgame people wanted. The game is extremely easy and requires absolutely no challange. The weapons and Warframes you have are extremely powerful and you oneshot pretty much everything. There might be some harder content in this game, but it doesn't matter. Because there are no rewards in this content that would any MR5+ player appreciate. COMMUNITY MANAGEMENT Warframe's support got extremely bad. People are getting auto-banned for doing things like staying in a mission for 2+ hours. Not even kidding with this one. Staying in a mission for this long used to be absolutely normal btw. And guess what.. People are having troubles with getting unbanned. The community management team got extremely sensitive and they can ban you for literally anything that's not 110% politically correct. Warframe has a partner program. It used to have many cool people trying to help their favorite game... DE canceled this program not so long ago and when re-creating it, they basically refused every content creator that makes amazing content, but isn't always super positive about everything DE does. They want no feedback basically. I tried to apply to the old program in 2018, because I also used to make WF content. Back in 2018, I didn't have enough subscribers to join, but I tried it anyways.. Even tho I didn't meet the requirements, I got an answer. Actually, I was messaging via email with a really nice guy from the support team. He told me to make sure I'll apply again once I meet the requirements. It's 2020 and I applied again. I meet all the requirements now, but... I got no answer.. I sent another apply.. It's been few months now, still no answer. Guess they don't care about a smaller content creators anymore. BUT IT'S FREE, DON'T JUDGE IT! This is honestly the biggest bs I've ever heard. Warframe earns an extreme amount of money from the microtransactions. Their budget is huge, yet they still don't have own servers except for relays (the game is still peer to peer). I don't know what they are doing with those money, but they are definitely not investing into the game's future as they could. OUTRO And that's pretty much it... I tried to put it as simple as possible. Funny, right? I still hope DE will realize they are slowly killing their game and will do something about it. But right now, I am really sad about Warframe's state. Peace to all the Tennos that managed to read it to these final words.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.