

Warhammer 40,000: Space Marine 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


























01About Warhammer 40,000: Space Marine 2
As Lieutenant Titus, battle Tyranid swarms in fast-paced third-person action, then return to replayable PvE and PvP modes as one of seven Space Marine classes. The three-player Siege mode pits you against waves of Tyranid and Chaos forces, with points to spend on supplies or reinforcements. Steam players rate it 84% positive from 171,248 reviews.
Credits
Lowest recorded in 36 months
$14.952026-09-09 · AllYouPlayBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 14 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | — |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Czech | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Thai | Yes | Yes | — |
Steam PC edition data · 2026-10-10
02Before you buy
Solo and multiplayer
The Steam PC version lists both single-player and multiplayer, plus co-op and cross-platform multiplayer.
Controller
Full controller support is listed for the Steam PC version.
03Frequently asked questions
What is the Siege mode?
It is a three-player mode where you survive waves of Tyranid and Chaos attacks. Points earned between waves can buy supplies or summon reinforcements.
Can I customize my Space Marine?
The game describes seven classes, class and weapon perks, and armour and weapon cosmetics to unlock.
Who do you play as in the story?
The campaign description casts you as Lieutenant Demetrian Titus, reinstated to the Ultramarines.
“It finally drops the Warhammer meat-grinder into a real action game; the campaign rips, the content runs thin”
Our Verdict
A commercial blowout with no suspense to it

Place it in history first. The game detonated at launch: over five million copies sold by late November 2024, and by January 2025 more than six million players had answered the call. Pair that with Metacritic 82 and OpenCritic's 81 Strong tier and it is, without argument, one of 2024's biggest successes. It held a permanent seat in the year's multiplayer conversation, and even losing its category at the awards season did nothing to dent its phenomenon status. None of that was luck. It caught a fanbase that had waited thirteen years and, with catharsis direct enough, pulled in plenty of outsiders too — you do not need to know the lore to grasp, in your first swarm, exactly why this thing is fun. Better still, it refused the live-service capture that swallowed so many of its peers: no aggressive monetisation wall, no progress-blocking grind, just an honest question — would you like to flatten massed enemies with big ranged firepower? — and for a market worn down by chore loops, that directness is its own scarce draw.
Who should buy it, and who should think twice

So who is it for? If what you want is the close-up menace of a heavy-armour frame, the catharsis of ranged-and-melee combat woven together, and a deep reverence for Warhammer's setting honoured on screen, this was built for you — and on that lane it has almost no competition. Flip it around, though, and you need clear eyes: if you are chasing deep builds, a mountain of maps and the kind of grind that holds you for hundreds of hours, the launch thickness will not support that expectation and the progression runs shallow, hitting bottom after a few clears. Mistake it for a long-haul grinder and the gap will sting. It is a clean, ringing haymaker, not a deep well you can drink from for months. The healthiest framing is a brilliant ten-plus-hour campaign plus a live service still growing into itself — so decide whether you want a memorable experience or a long-term home before you commit now or wait for the content to fill out. There is also a quieter third audience worth naming: the lapsed Warhammer fan who fell off the tabletop years ago and just wants to feel, for an evening, like the towering figures on the box art. For that player the campaign alone is the whole purchase justified, and the thin endgame barely registers as a flaw, because they were never going to grind it anyway. Know which of these three people you are, and the buying decision answers itself.
Which version to buy, and whether anything can replace it

On versions, the standard edition already holds the full campaign and the multiplayer suite, which is plenty for almost everyone; the season pass suits only the diehards set on long-term investment who want seasonal content the day it drops. Buy the standard edition first, then judge the roadmap's delivery before deciding whether the pass is worth it — that is the steadier play. Which brings us back to the central question: can it be copied? Not soon. Its hardest card — the Swarm Engine's hundreds-on-screen scale, and the meat-grinder magnitude that flows from it — is something Helldivers 2's top-down co-op simply cannot, by its nature, hand you. Others may build a more intricate co-op shooter, but recreating this up-close, heavy-armour presence inside an action game is something nobody else has yet managed, and the licence that makes it possible is not one a rival can simply pick up off the shelf. That combination — proprietary tech, a beloved setting, and a studio that finally knew what to do with both — is the moat, and moats like that do not get crossed in a single year. On the whole I give it an 8.3: a sequel with obvious gaps that remains, on the lane it chose, very nearly irreplaceable, and a far more confident game than its thirteen-year wait had any right to deliver.
Latest news about Warhammer 40,000: Space Marine 2
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Game is great, Buy it. Ignore the game review sites. PC Gamer gave Space Marines 2 a 60/100 but gave Gollum a 64/100 and Concord nothing but praise. Never trust the corpos Edit: I meant to say Dustborn not Concord, Apologizes I confused corpses.Show moreShow less
9/10 but can NOT recommend. This trend of corporatocracy needs to stop. I shouldnt need 3 accounts (steam, epic, saber) with 6 EULAs (steam account, epic account, saber account, in-game EULA, steam purchase EULA, epic service EULA, and maybe more that I forgot) just to have my consumer rights degraded. Forced arbitration, not actually owning the media you buy, and having to run what surmounts to spyware even for single player, battlepasses and predatory monetization everywhere. None of this should be normalized. This game is fun but I can not recommend this game to my friends as I am tired of supporting this regime of predation. And before any commenters say this is hyperbolic or developer PR adds the technical excuses, just remember, games were fun and sold well for the last few decades without all this BS. We live in a golden age of media yet insist on tarnishing it. P.S. An extra $30 and I still have to grind just to paint my guy purple?! No, thanks. Yes, I know you can run without EGS, but it still installs EGS dependencies. Yes, I know EULAs have existed for a long time, but I still think modern EULAs are predatory. Its amazing how many of you take my opinion so personally and dont understand subtext.Show moreShow less
Sum-Up In-depth analysis further down. Follow our Curator page, Summit Reviews, to see more high-quality reviews regularly. 🟩 Pros 🟥 Cons • Impressive visuals with lore-accurate art direction. The brutality and bleakness of the 40K universe are masterfully conveyed. • Superb combat system that equally rewards skill, resource conservation and a tactical, team-oriented approach. • Solid variety of enemies, all of which have unique behaviors, movesets and abilities. • Bosses that evolve their movesets dynamically, and are highly challenging on the harder settings. • The 40K lore is accurately transposed and faithful to the series canon. • Enjoyable, well-written storyline, compounded by plausible characters and interesting events. • AI companions aren’t smart enough for complex objectives, and can’t be ordered around or customized. • Balancing issues make some weapons redundant or useless. • Campaign progress isn't saved if you complete a mission in co-op but you aren't the host. • PvE progression is excessively grindy compared to the variety of content it offers; it does get repetitive. 🟨 Bugs & Issues 🔧 Specs • Rarely, your character may be thrown in the air by bugged collisions after being hit in melee. • i9 13980HX • 64GB RAM DDR5 • RTX 4090 Laptop • NvME SSD • 2560X1600 Content & Replay Value: It took me around 16 hours to complete Space Marine 2 (SM2) on Angel of Death (Very Hard) difficulty with two AI teammates, taking extra time to explore all locations thoroughly. After that, Operations and PvP modes greatly extend the content with their high replay value. The story is instead linear, and there’s no reason to replay it except achievements. Do I recommend it? Absolutely. Even if you’re not a 40K fan and just enjoy action games, this is a solid pick. Even better if you have two friends to tag along; the best experience is in co-op. Conclusion: One of the best WH40K games ever made. Not only it surpasses its predecessor on all fronts, but also sets a point of reference for modern co-op-focused action titles. In-Depth Writing & Worldbuilding “In the grim darkness of the far future, there is only war”. A historical quote that single-handedly resumes the bleak, brutal universe of 40K; humanity spans the stars, its society on the verge of collapse and only carried by a fanatically-rooted war economy. SM1’s protagonist, Titus, returns as the main character and is sent on a mission to defend the Imperium; this time around, insect-like Tyranids and the Ruinous Powers of Chaos. The tale of Titus and his two Ultramarine companions is lore-accurate and engaging — 40K fans will catch many references and bits a newcomer wouldn’t, but that doesn’t make it unenjoyable if you’re new to the franchise. Characters aren’t one-sided and have solid narrative depth; the feeling of being an important cog of the Imperial war machine — but a cog nonetheless — is conveyed perfectly, as it should be. Visually and artistically, few games can equal the desolate beauty of SM2. From the enormous Tyranid swarms laying waste to all, to the iridescent distortions of Warp powers and the blasts of Cadian artillery, everything looks and sounds amazingly crisp. Settings are varied and rich in detail, with more than a few impressive landscapes. Weapon sounds, dense effects and excellent voice acting only give further emphasis to the action-packed battles you’ll engage in. The gory finisher animations, different based on the enemy faced and weapon used, add great emphasis to the destruction of tougher foes. Exploration & Secrets Maps are linear, with one path to follow once either all foes are slain, or certain objectives are completed. Still, exploring the few side-areas, nothing more than crevices or branching dead-ended paths, is worth your time. There, you’ll find precious supplies and uncommon weapons that will improve your survival chances: medkits, Relics allowing you to revive once, heavy weapons and ammunition caches. Lore-related Dataslates also can be listened to in order to better understand the events that transpired. There are no collectibles or proper secrets to mention, nor a map, which you won’t need given the fairly-simple layouts and on-demand objective markers. Combat System & Bosses The superb combat system of SM2 is articulate and skill-based, fully conveying the brutality of conflicts of such a scale and, on the higher difficulties, the lethality of Mankind’s enemies. With one melee and two ranged weapons, you’ll lay waste to all Xenos, but you’ll also need to be careful, as a few hits are all that’s needed (on the higher difficulties) to be slain. A responsive system of dodge, parry and riposte rewards timing and reflexes, restoring your armor so that your health isn’t affected — the latter only restored by special abilities or rare consumable Stimms. Each enemy is dangerous and behaves coherently to their role, even the lesser ones pose a threat, given their sheer numbers — heavier ones, especially mini-bosses, might even one-shot you given the chance, and their endurance is superior. A substantial array of iconic weapons, from the Bolter in its variants to the mighty Thunder Hammer, Plasma Guns and the devastating Krak Grenades will all become available to you as the story progresses — they’re not infinite however, so use your ammunition wisely. SM2 encourages aggressive playstyles with its armor regen mechanics, as slaying enemies in melee with perfect parries not only will bolster your defenses and allow devastating counters, but also allow the use of your Ultimate ability, making you unstoppable and regenerate health for a short time. Fights are high-stakes, packed with gore and exciting, with a system that is nearly-perfectly designed for this genre. Unfortunately, your companions, mighty as they may be, will be too dumb to properly assume the best positioning during defense tasks, and can’t be equipped with custom loadouts, unlike yourself. Bosses are all unique, barring a few repeating ones, and extremely difficult to overcome on the harder settings. Their tactics change as they lose health, and usually only a few hits from them spell your doom. Operations and PVP After the Campaign, you’ll have several Operations: PvE missions parallel to the main story that depict critical events and feature another Ultramarine team that helped Titus in the main story. Contrary to the campaign, here you'll have access to six customizable classes, each with unique loadout capabilities and Ultimate skills, other than different passive perks and weapons to unlock as you gain XP after an Operation is cleared. Experimenting with different playstyles and combinations, and upgrading your class, adds solid replay value and good progression feeling. These Operations also have progressively increasing difficulty, with better rewards, such as cosmetics, XP bonuses and so forth, proportional to the difficulty you’ll engage into — however, you won't go far in the harder difficulties without better gear and advanced perks, despite all of the settings being available from the start regardless of level. The PvP mode, Endless War, has Chaos forces face the Space Marines in a variety of objective-based modes, ranging from the classic Deathmatch to more nuanced ones. It allows full loadout customizations just as in the PvE mode, and is a nice addition for those interested in competing against other players to test their skills.Show moreShow less
This install Epic Online Services automatically for absolutely no reason. You can uninstall it right away, and the game works perfectly fine. This is not mentioned anywhere on the store page, completely unacceptable.Show moreShow less
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10Show moreShow less
Comes with CertsUpdater 1.5 a background utility developed by Saber Interactive Inc. "Malware in my opinion" The software frequently installs silently in the background alongside game patches or updates without explicit player consent. : It often places files within Windows system directories, creates persistent registry keys, and remains running in the background even after the game is closed or uninstalled. Third-party applications altering root authority access can introduce unexpected vulnerabilities or raise malware-like flags in telemetry systems. PS: the Game in Itself is Good... but i cannot support such a intrusion into privacyShow moreShow less
love me bolta, love the emparah. 'ate bugs, 'ate 'eretics. simple as.Show moreShow less
I bought the Ultimate Edition thinking it would be the complete package with everything included. In reality, a year later a new “expanded” edition is released for the same price, but this time it comes with Season Pass 1 and 2. So everyone who supported the game early and paid for what was supposed to be the most complete edition basically got screwed over. It honestly feels like the developers deliberately misled players just to resell the game all over again. Another huge disappointment are the skins. They are ridiculously overpriced and offer nothing beyond minor cosmetic changes. There’s no real value, just lazy cosmetics dressed up with premium price tags — it reeks of a cash grab. It’s especially frustrating because the core game itself is great: the Warhammer atmosphere, brutal combat, and a solid campaign that truly captures the spirit of the original. But all of this is dragged down by greedy publishing decisions and awful monetization practices. Bottom line: Ultimate Edition was a scam, the new edition is being sold at the same premium price with more content, and the skins are absolutely not worth the money. As a fan of the Warhammer universe, this whole situation is nothing but a huge disappointment.Show moreShow less
Summary Campaign: <15 hours of loreful hack n slash fun. PvE: Fun with friends, but undercooked, linear and clunky PvP: Fun with friends, but bare bones and unbalanced I recently replayed Space Marine 1, and the sequel is a much better game. The visuals, sound and feel are all spot on for a Space Marine fantasy. However, it doesn't quite achieve everything it sets out to, and its secondary modes fall short of other similar games. Campaign This is very much a 40k story, with writing reminiscent of a black library novel. That is both good and bad, with the over the top sclock, bravado, action and machismo you'd expect. The grim reality of the Imperium is acknowledged, but on the whole it leans closer to glorification than critique. The gameplay is a continuation of the first game's mechanics and feel, with chainswords and plasma guns feeling suitably impactful. It is highly linear, without meaningful choice and very little exploration. Being combat oriented and straight to the point is very Astartes, but would have grown wearisome if the campaign were any longer. The scripted executions are similarly timed to stay interesting right up to the end of the campaign, but perhaps not much longer. There are obvious missed opportunities here. Like the vehicle levels which have placeholder cutscenes but don't let you control them, or terrain destruction which happens all around you, but you can't actually change. its also quite short, at under ten hours if you race through, or perhaps 15 if you take your time and play the optional missions as they unlock. Still, overall it is an enjoyable romp over a couple of days PvE This is the bulk of the end game replayability, and the customisation will please many tabletop fans. However it has some key limitations. It doesn't have the visual depth or gunplay of Darktide, nor the endless variety and replayability of Vermintide or Left for Dead. This is a much more linear experience where you replay the same maps over and over. You do get variety from the different classes and upgrades, but progression is largely cosmetic or minor stat buffs. Beyond the limited number of maps, skills and enemies, there are also pretty limited number of weapons, with quite a few slots having only a single option. You're likely to get dozens of hours of fun here, but maybe not hundreds. The repetition of things like execution animations which started to show in the campaign will become very clear over repeated play throughs of these levels. There is a roadmap with more content, lets hope there is enough in the pipeline to keep the juices flowing. PvP This is a throwback to a different kind of multiplayer, back to the days of unreal tournament or halo at a LAN party. There is a very low time to kill, and strong reliance on team coordination. There are only three maps with three game modes, so the replayability here is again limited by content availability. PvP will be fun to play at launch, and if you have a crew together, but may struggle to drag people away from the hero shooters and mobas of the world long term. Conclusion This is a fun and brutal distraction for a few dozen hours. For some it will be a realisation of their childhood fantasy, for others it will be a gateway into an addiction they didn't know they wanted. It is a great entry into the set of warhammer games, and a worthy sequel to a fun game. It won't revolutionise the industry, but it does show that going back to basics and delivering what the fans want is a sound strategy for a good time.Show moreShow less
In short; requires users to sign the Epic Games Store EULA to actually play the game. This was not mentioned on the store page, even though they are required to declare it. The EGS EULA waivers all of your rights to sue Epic. In addition, data collection is also turned on by default, so your information is being harvested without your knowledge or consent.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
