

Warhammer 40,000: Rogue Trader
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.





01About Warhammer 40,000: Rogue Trader
As a Rogue Trader, travel aboard your own immense voidship through the perilous Koronus Expanse, explore systems and gather heroes, psykers and xenos into your retinue. Use cover, surroundings and companion abilities in isometric, turn-based battles. Steam player reviews: 87% positive from 34,138 reviews.
Credits
Lowest recorded in 36 months
$0.462026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-10
02Before you buy
Play modes
The Steam PC version offers single-player, multiplayer and co-op, plus Steam Cloud support.
Language and audio
Interface languages include English, German, French, Italian, Spanish, Polish, Russian and Simplified Chinese. English has full audio; all listed languages have subtitles.
03Frequently asked questions
What is the game about?
You travel aboard your own giant voidship through the Koronus Expanse, exploring systems and leading a retinue of heroes, psykers and xenos.
Do choices affect the world?
Choices during quests and character creation change the game world and affect its inhabitants.
What is combat like?
Combat is isometric and turn-based, with cover, environmental tactics, positioning and companion abilities at its heart.
“A hundred-hour tactical odyssey featuring branching morality and ship command captures the grimdark essence, yet technical instability hampers the complex combat encounters.”
Our Verdict
The biggest problem with this game is: it's too hardcore.
A hundred-plus hour campaign, a combat system complex enough to require checking the Wiki, dense terminology, frequent bugs—these barriers will turn many people away. But if you get past these hurdles, you'll find a very solid CRPG inside.
The narrative quality is genuinely good. Not the tired "save the world" story, but one that puts you in a morally gray universe where you make choices and face consequences. The combat system is complex, but has enough tactical depth that every battle feels challenging. The content is massive, and most of it isn't filler.
But I wouldn't say "you're missing out if you don't play it." This game knows exactly what kind of player it wants: someone who enjoys hardcore CRPGs, can tolerate technical issues, and ideally has some familiarity with Warhammer 40K. If you fit that profile, this game is worth the hundred-plus hour investment. If not, wait for a sale.
My first reaction after finishing was: I want to start a second playthrough and try a different moral path. But then I looked at my save file timestamp—never mind, I'll take a break first.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
the poor on my ship were causing trouble. i went to see what they wanted. they made reasonable demands. executed them anyways. how dare they make demands. Emperor Protects.Show moreShow less
Me playing Act One of an Owlcat game: “This is awesome!” Me playing Act Four of an Owlcat game: “Please, let this torment end.” What you’ve got to understand about Owlcat is that they make games with a ridiculous amount of ambition that they’re not capable of following through on. They offer hundred-hour RPG campaigns, where the first fifty hours are glorious and the last fifty hours are incredibly sloppy. They offer incredible build variety, but have no ability to balance combat. They offer fascinating story hooks, but then deliver terrible pacing and unsatisfying conclusions. It all starts huge and bombastic and ends in a buggy, amateurish mess. It’s just how they roll. Still, they have some die-hard fans, and I have devoted over 200 hours to their games despite their major issues. The sheer depth of what’s on offer is an attraction all of its own, and though I’d never recommend the Pathfinder games to anyone due to how janky and hostile they are, I can’t deny that my old-school tabletop campaign sensibilities are always drawn in by what Owlcat attempts. It’s a huge pity that they can’t manage adequate quality control. Rogue Trader fell to the Owlcat curse in Act 3 (or 4, depending on who you asked). Combat balance devolved badly, hinging on bosses with bloated stats or one-round blitzes. The pacing became terribly slow, and the story hinged on laughably choreographed betrayals. Rather than slog through content that wasn’t appropriately playtested or bugfixed, I restarted and played through the first two acts again. It could only be described as half-baked. Which was a real shame, because Owlcat once again demonstrated that they understood setting, environment, and tone like few creators out there. This was one of the most immersive and exciting looks into the 40K universe I’d had, with an array of fascinating characters and locales brimming with potential that was never fully realised. Without proper direction, all of this hard work building up a narrative just dissipated, fading into the background while I fought yet another trash pack. At this point, it’s not enough to say “Well, it’s an Owlcat game, this is just how they make them.” They have received mountains of feedback on these exact issues and they keep insisting on releasing products that are, frankly, unfinished. Then they patch - usually with a series of targeted nerfs - because making sure that nobody has any fun in a singleplayer game is somehow more important than properly balancing encounters or pacing a campaign. If this is how they make them, they should make them different.Show moreShow less
Took a long time to get a Warhammer 40,000 crpg - but it was (mostly) worth the wait. The game does a lot of things very well. The writing and characters are excellent. The world is moody and dark and grotesque at times. There's a lot of side content, and I enjoyed travelling around the expanse system by system. Exploiting and colonising like a space age Brit. I thought the combat was great fun. Everything has a low time to kill so combat has a good tempo to it, though later on some fights can drag on a bit. The game does have a few things working against it. It's an Owlcat game so yeah, there are bugs and stability issues. Some are quite fun and cute (hope they don't fix my very important chair turning invisible here and there - it's pretty fun). Some are pretty rage inducing - like all tooltips just suddenly breaking in combat. Most issues were fixed with a reload - but still, expect issues for at least the first few months. I'd definitely recommend it, but either to go in with some expectations of rough edges and issues, or to wait a bit for those problems to get ironed out.Show moreShow less
As a Kickstarter backer, I was not informed that there would be a season pass and the Voidfarer Pack at release. I would have received far more benefits for much less money if I had simply bought the game at launch. They also seem afraid of criticism in the discussions, locking those threads. As much as I like Owlcat, I will return this mistreatment in kind and will no longer support their future Kickstarter projects. If you keep mistreating your most loyal supporters like this, you will learn your lesson sooner or later, Owlcat.Show moreShow less
Rogue Trader is my first experience with the Warhammer universe and Owlcat games. Like many people, I came to this game not long after playing Baldur's Gate 3 in search of another good CRPG. To avoid constant comparisons between these two games I'll first note the core differences that may deter BG3 fans: 1) Presentation and polish are much better in BG3. Larian had more money, and it's obvious in graphical power and character animations. 2) There is a lot more reading in Rogue Trader and only a fraction of the dialogue is voiced. I'll go into this more below, but some people are put off by significant reading in games. 3) Leveling up takes a lot longer due to tons of skills to read through and choose from. This transitions into my first direct critique of Rogue Trader. Cons: -Gameplay bloat: I've heard this is a common element to Owlcat games. I couldn't help but feel like a lot of the experience could've been trimmed down. Experiences such as leveling, space traversal, and random encounters all feel overwrought just for the sake of it. This is easily the biggest pain point in the entire experience in my mind and something for any curious potential buyer to consider. My 118 hours is ONE play through doing about 80% of the side content. -Bugs: I didn't run into anything game breaking, but enough silly/distracting things like disappearing character models to include it as a con in a review. -A handful of plot holes and mediocre payoffs to some of the character stories. -Gameplay balance isn't great. Your experience could vary greatly from someone else depending on the classes/origin/skills you take. I'd strongly suggest playing blind in regards to classes/levels. Most of the players complaining the game is super easy have looked up ultra-meta-min/max builds, which yeah, makes the game a lot easier and spoils any "Aha!" moments in character growth. -Difficulty is inconsistent, especially between normal battles and ship battles. You may be stomping everything on foot, but then not be able to beat a single ship battle on the same difficulty until you level up your ship, which can only be done by winning ship battles...luckily adjusting the difficulty is one of first pros I'd like to mention. Pros: -Tons of difficulty options ranging from ultra easy to literally impossible unless you know how to min/max your party. Within each difficulty you can further adjust specific gameplay factors to tailor a custom difficulty level. This can all be done at any time so you can easily choose to tone down difficulty for one battle if you choose or increase the challenge if you're bored, and it keeps you in control of the challenge and fun most of the time. Don't be afraid to adjust any difficulty sliders if things are too hard or too easy. You'll enjoy yourself a lot more. -Rogue Trader is an excellent introduction to the Warhammer universe. One reason I've put off engaging with Warhammer is that a lot of fans are insufferable ♥♥♥♥♥. They just are. You have some claiming it's "100% satire!!!!" and others thinking Warhammer is the equivalent to the racist memes their friend posts on Facebook that they jerk their micro ♥♥♥♥♥ to. Though there are some elements of real-world social commentary, Warhammer is mostly just meant to be detached fiction existing in its own world with its own stories. Rogue Trader does a great job engaging with different factions while giving you genuine control of the choices you make interacting with these factions. It also has a neat feature where unique terms can be hovered over to see their definitions which is very helpful for a new fan like me. The whole space gothic motif feels far more fresh than the constant barrage of dime-a-dozen dark fantasy games you see everywhere. -Core gameplay is excellent and varied. Aside from the unfortunately considerable bloat, the core combat and gameplay loops are typically great. Combat is turn based like Divinity and Baldur's Gate 3 and provides unique challenges--especially between enemy types. To me, it felt a bit like X-COM, just without the atrocious RNG. Ship combat feels bare-bones at first, but gets good once you get over the initial hump (the sound of an enemy ship exploding is goose bump fuel). All of the actual trading and colony management is done in a unique way that functions more as a rewards system for choices than typical transactions; I've never seen a game do it this way, and I'd love to see it again. -Music is excellent and does an impeccable job bolstering the already great, oppressive Warhammer atmosphere. -Story and characters are very interesting and elegantly woven together. This, THIS is where I'd say Rogue Trader far outshines a game like BG3. Combat? Both great. Music? Hard to choose between two excellent scores. Presentation and polish? That goes to BG3. Story? Rogue Trader destroys BG3 in my opinion. This does come down to preference, but I think the best way to describe it would be to consider Rogue Trader a novel, and BG3 a series of Twitch or Youtube videos. While Wyll in Baldur's Gate 3 is essentially doing his, "Hey FAM, this is your boy, Wylly, bringing you another rizz-take on tall drinks of druids," Heinrix in Rogue Trader is burdening you with his, "It was the worst of times, it was the worst of times...what? This is Warhammer, THERE ARE NO 'BEST OF TIMES'...oh yeah, and I once used my psyker powers to boil a space dog like an overcooked dinner because it bit me." The roleplaying elements are also much, much better with a variety of choices that rarely have a genuinely preferential outcome so it mostly just comes to how you want to play your character, which feels great. People praise BG3 because it got rid of DnD's "ReDuCtIvE" morality system...but they then just ended up replacing it with good/bad choices 90% of the time which meant a lot of save scumming to get the desired dialogue outcomes. I rarely reloaded choices in Rogue Trader because no matter what, you'd have to live with some kind of consequence for the character you want to play. Characters are also more likable in my mind in Rogue Trader. There are too many insufferable yuppies with superiority complexes pulled directly from our world and shoved into fiction in BG3. It felt like the typical, GRAY BUT SYMPATHETIC (oh, and they have a DoGgO so they can't be bad!) formulaic tripe you're seeing everywhere now. That doesn't mean Rogue Trader's characters aren't ♥♥♥♥♥♥♥♥--they are--but the game knows they are, doesn't try to force you feel any particular way about them, allows them to feel organic in their fictional world, lets you make the final decision on if you like them, and what their fate should be based on who you're roleplaying. -Great QoL features: Luckily, the game does respect your time in many ways outside the unseemly bloat. You can mass-loot nearby corpses, loot corpses you missed automatically when you leave an area, there is no stupid weight restriction on your inventory, and difficulty checks are automatically performed by the person in your party with the highest skill affiliated with the check. EVERY CRPG needs to be employing these QoL features as they're amazing. I can't tell you how many times I failed a check in a different CRPG because the wrong person wandered into a room first and triggered dialogue. This also helps you build your party as a cohesive unit with very little need for redundancy. Overall, I was genuinely surprised with Rogue Trader and enjoyed it far, far more than I thought I would. There are objectively tighter CRPG experiences out there from a gameplay standpoint, but few with this much heart. The burdensome bloat and copious amount of reading might deter many gamers, but if you've read this far in this bloated review, you might want to give this one a shot! I'll very likely revisit it again to play through one of the other moralities (there are 3) to see how my choices pan out. For now, I'm off to try Owlcat's other games.Show moreShow less
So let us start by listing the good points, because the game has very many; - A solid story, at least until chapter 3. - A solid alteration of the Rogue Trader TTRPG system that manages to capture much the same feeling whilst shedding some of its clunkiest parts. - Fun combats that are well balanced, until the start of Chapter 4. - Perhaps the most lore accurate representation of the 40k universe I've ever seen in a game, a real delight for the old hands and the new out there who want to sink their teeth into something substantial. In fact, the attention to such things almost made me recommend the game. Almost. Now we must list the bad points. I can't actually give you a review of the full game, because on two separate runs I've been stymied by bugs at the start of or during Chapter 4. However, with almost 150 hours in the game I think I can offer something in regards to an opinion on its quality. - The combat, which was previously very well thought through and engaging appears to have been taken from whatever skilled hand was working on it and instead given to a monkey with a degree in Faffing About. Combats swing from trivial and utterly unmemorable to nut-flatteningly hard seemingly at random. - The story. It picks up the pace and starts becoming genuinely interesting and then Chapter 3 happens at you, and all that momentum falls out of a window, tragically breaking its neck and dying. After Chapter 3 has finished happening at you, you're thrown right back into it. With absolutely 0 momentum behind you, and all the driving force of an angry Sunday motorist. - The bugs. Emperor offer my soul salvation! The bugs! From maps lacking the ability to leave them, to quests not completing or simply duplicating. I've helped one companion get her damned papers signed three times in a row, and then I helped her find her gang. And then she left to save her gang. Then asked me to help her with her damned paperwork. I think she may be an agent of Tzeentch. Or Slaanesh, no one can enjoy the pain of that much pencil pushing drudgery but the deranged chosen of the Prince of Pleasure. - The quantity and quality of content also falls off very hard after Chapter 3. The cynical amongst you may believe this is because its an attempt to front load the game and make it appealing at first glance. I believe the team was abducted from their offices after completing Chapter 3 and only managed to return with a bare week before the game was released and worked their hands bloody in service to the God Emperor to give us what they could. Because if it is that first thing I'd feel like a bit of idiot as I've bought the game for friends too. Luckily though, as a devout follower of the God Emperor I can't ever be wrong. To conclude then: The game is Very Good, until it becomes Not Very Good. In the future, I hope the updates and patches that Owlcat is putting out with some solid regularity already make me recommend the game. However, given the state of the last half of the game, I can't in good conscience. It is, however, a very enjoyable game in the main. If it were not for the never ending parade of techna-nurglings in the worky-gubbins I'd recommend it without a second thought.Show moreShow less
love me emperor love me primarch love me chapter hate traitors hate orks (not racis', i just don't like 'em) hate heretics simple asShow moreShow less
It's clear the team that made this game had a great understanding of the 40k lore. Like all owlcat products, it shows a great love for what makes 40k what it is, while also providing lore friendly options for newcomers of the setting to "ease" into the grim darkness of the 41st millennium. The characters are all introduced in great fashion, and feel well fleshed out...in chapter 1. If the whole game played like chapter one, this would be a very different review. Sadly, in the grim darkness of the 3rd millennium, there is only unfinished products. Owlcat games have always been buggy, a byproduct of it's engine and scale. Toybox is almost mandatory to ensure the average player isn't locked out of a RP moment, or even an entire save file due to this buggyness. I openly forgave this in Kingmaker, and WoTR, two other Owlcat games, but I can no longer condone it as being "part of the studios quarks". This is the 3rd game of this scale you've released, and it feels like the studio is rushing faster and faster. Normally I'd expect a studio to get better with each game released, but it feels like Owlcat is sliding the opposite direction. Each chapter comes with more and more glaring issues, many of which are fixable via 3rd party software (toybox), but each time you'll be breaking your own immersion to do so. I'm not going to nitpick at the system itself (rogue trader that is), there are flaws, but to sit and point at them is like complaining about the AC not working in a car that won't even start. I wish I could nitpick, but to do so implies a state of playability that simply isn't here. My final straw was in chapter 4, (a recurring theme if you read other reviews) when you are presented a task. This task is a good thing, a thing that both as a player, and in character I really wanted to do. This is a main story mission and it's clear the game *requires* me to do this to continue the story. The only option I'm allowed to select in dialogue is to spit in the dudes face and refuse. So I reload, mess around with the options, same outcome. Now mind you, the quest giver will force you to do it, but it's a huge immersion break regardless. So I look it up online. Turns out, Iconoclast (the most common path taken) dialogue for accepting the quest was, as far as data-mining can turn up, never implemented. In a pivotal story quest. The only way for me to accept the quest in a positive way was to dig around toybox for 35 minutes to set individual flags, then reset my character to be Dogmatic instead of Iconoclast, and at that point I realized there was no reason to spend time on this, when I've already spent *money* for someone else to have QA'd what should've been a basic function. The front 1/3rd of this game is a treat to any 40k fan, but much like it's setting and comparing the 30th and 41st era's of humanity, it only serves to highlight what the game could have been, and what we have lost.Show moreShow less
The best 40K game ever created (by far). The best cRPG since WOTR. = GOTY 2023. Full review in the video. https://www.youtube.com/watch?v=Y7ZpxakG9FkShow moreShow less
Alpha Tester here. Don't buy the game yet, it shipped way to early. It is porly optimized, and buggy. The reason Owlcat shipped it now was to get it out the door for x-mas. And that they are working on 2 DLCs (Season pass) all ready tells me it will take a long time before the optimization and bugs are ironed out. Edit 1: System Specs for those who are asking. Processor: AMD Ryzen 9 5950X 16-Core Processor 3.40 GHz RAM: 128GB. OS: Win 10Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.