

Warhammer 40,000: Inquisitor - Martyr
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.





















01About Warhammer 40,000: Inquisitor - Martyr
In the war-torn Caligari Sector, inquisitors battle Chaos in a grim action RPG. Choose a class and specialization, take on varied missions, and fight tactical encounters using cover and destructible environments. Steam player reviews: 76% positive from 19,587 reviews. Available on Steam for Windows.
Credits
Lowest recorded in 36 months
$2.732026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
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| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
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| Language | Interface | Subtitles | Audio |
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| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Solo and co-op
The Steam PC version has a single-player campaign and co-op missions for up to four team members. Full controller support is listed.
Language and audio
English and Simplified Chinese are listed interface languages. English full audio and subtitles are listed.
03Frequently asked questions
Where does the campaign take place?
The story travels through the Caligari Sector and a haunted fortress-monastery hiding an Inquisition secret.
What character options are available?
Choose among Inquisitor classes and specializations, including Crusader, Death Cult Assassin, and Primaris Psyker backgrounds.
Can I play solo?
Yes. Missions can be played solo or co-op with up to four team members.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Greetings Imperial Citizen, I shall tell you some imperial Truth about Inquisitor Martyr (and it's Expansion Prophecy) First of all citizen, you are looking at a big and long Game, with tons of content, worthy of the Emperor's vast grace. The SP Campaign alone is so big, that you easily will be between Level 60 and 70, if you want to serve the Imperium by doing all Sidequests. The Graphics are nothing World shaking. It fits the WH40k Lore, its dark and gritty. A little bit low res on some places but we are not on a Paradise World / Garden World citizen. This is War. You are constantly moving and purging. No time to pay attention to Details. The Sound is fantastic citizen. The Sound of firing a Bolter or heavy Bolter against the Enemies of Mankind is deafening and truly a perfect representation of the Emperor's Wrath. The Death screams of the Xenos and Heretics dying left and right is purging done right. The Ambient Sounds also helps with the Immersion. The heavy steps of your Inquisitor gives really some weight to his movements. Music also fits but you are more exciting hearing the Bass Sound of a Bolter Round, transforming Xenos into Pinata. There are a lot of Weapons for each Class. My first Playthrough was with a Ranged Inquisitor and his trusty Bolter Towers, which are great to get enemy Aggro. The variety of weapons is remarkable. Las Pistols, Lasguns, Melter, Multimelter, Plasma Pistol, Plasma Rifles, Plasma Cannons, Grav Guns, Grav Cannons, Bolt Pistols, Bolters, Heavy Bolters, Grenade Launchers, Flamer, Heavy Flamer, various Types of Grenades, etc... + Melee Weapons like Thunderhammers, Chainswords, Power Axes and more because sometimes, you want to get close and Personal to purge the Heresy from the Face of the Galaxy. Also you have defensive Items like Void Shields and such. And that was just for one Class. The other Classes get other Weapons and Drops. You can Purge Heretics and Xenos the Way you like citizen. If you want to be a litte heretical yourself, you can go with a Psyker Inquisitor. You will be able to cast lightning and more magic stuff. Usually you would be sentenced to Death by a 5 day Phosphex Bath for being an unsanctioned Psyker, but as long as you are doing your service for the Imperium, it will be postponed until it's over. The other Class is the Assassin Inquisitor, but to me it looks like they are coming from the Vindicare Temple. This is when you want to one hit kill Xenos. And we have the Mechanicus. It's a Summoner Class. You use Bots, Drones and Combat Mechs. A small Army doing the dirty work, while you stay behind collecting the drop. Your Bots do a better Job than those useless Guardsmen. The Gameplay is pretty much like Diablo and any other Hack n Slash...or so it seems for the untrained eye citizen. This game requires Tactic and knowing your Surroundings. You will use cover and run from cover to cover, while going Bolters blazing and using your active skills. Almost all Cover can be destroyed, with sustained fire (depending on the Material and your Weapon). The Xenos and Heretics understand that as well and will use it against you. So be cautious or you will witness a second Istvaan 3 drop site Massacre, if you just stand in the open. The content is as I said: Big. And don't think it's over after the SP Campaign. Oh no citizen. The work and Service for the Imperium extends far beyond than just that. Void Missions, Sector Bar filling Missions, Astropath Missions, DLCs, Warzone, Ordo Missions, cleansing operations, targeting beacon Missions, Tarrot Quests, Arena with infinite Waves (Survival Mode) and PvP. Also more and more Sectors of the Galaxy will be gradually accessible over time (depending on the Devs). Not all is fine and dandy tho. Levels are repetitive and have not a lot of Variety. Missions are more or less the same. Much of the additional content is basically a Gear check or Grind heavy. The Story falls flat. But you are not here for the option to sweet talk to the Enemies of Mankind, you are not here to get your best ancient Relic Items presented to you on a silver plate, you are not here for the plotting, you are here for the PURGING. the Emperor Protects.Show moreShow less
IMPORTANT: Don't just take my sole word for it. Read other reviews. Watch videos. If you're into Warhammer 40k, try the game for yourself. You can always refund. If you're a hardcore 40K fan and can get past the ♥♥♥♥ ♥♥♥♥ developer, try it out. But they've fallen short so many times and aimed so low with this game it's hard to recommend. Classes are boring, progression is slow and utterly unrewarding. No coop campaign, because it "didn't make sense to the story", and is limited to grinding missions. Loot is uninteresting and extremely limited in model variety. This game is advertised as "an open-world sandbox game with a persistent universe" when really, none of that seems to be true at all. It reads like an algorithm line meant to hook into search engines. Like those Elsa Spider-Man Youtube videos. Or it's really a case of developers just using buzzwords they know people like these days, but not really understanding them. You can select stages to play, with a fancy transition effect, but there is no world to explore. Just instanced maps of interconnected chambers and hallways. It would be like Super Mario Bros. If the game consisted of Mario and Luigi sitting in their plumber's van selecting 1-3, 1-4, etc. on their GPS. Then driving to the stage. All skills are tied to gear. So your attack skills are determined by your weapon. And those skills will never change. One laspistol is the same as every other laspistol. Your subclass is determined by your armor, which will grant you ONE unique ability depending on the type. and there is one armor model per subclass. So you'll look the same from 1-50. Only with slight variation to color and texture. Progression sucks. In the ARPG/RPG genre, there are usually two schools of thought on leveling: 1. Player levels slowly, but each level grants a large amount of power. 2. Player levels quickly, with each level being a smaller increase. Co-op is unplayable due to intense lag and desynching. This game takes the worst of both philosophies. With the player leveling slowly, AND each power increase being miniscule. Games like Path of Exile have small passive increases but the amount of them you get are vast. So you are repeatedly seeing some kind of progression. This game takes the same amount of tiny bonuses and inserts them into a low ceiling system that would normally be filled with larger bonuses. The game is always online. So even though it's mainly a single player game with multiplayer modes, you need to be online to play and so do the developers. This is supposedly to prevent cheating, but the developers left a configuration file in the installation directory, that allows you to easily alter anything. Including the EXP required to level! That's probably how there are level 50's in the first day or two. Co-op is unplayable due to massive lag. Optimizations to netcode and server stability is what beta testing is for, but apparently 6000 to 8000 players was an unforseen amount to Neocore according to their moderators. Despite having preorder numbers available. They still have barely touched the problems in this game, weeks after launch. There is NO end game, and only vague promises of some kind of warzone system. The skull mask still isn't sized correctly for two thirds of the playable classes. Balance is a joke, with various weapons being utterly useless compared to others. Heavy Bolter is an unusable joke. In short, this is game made by tone deaf developers that can't see past their own, flawed vision for ARPGs. It's utterly bound by ridiculous limitations and a distinct lack of artistic and mechanical creativity. Also, the ethics of the developer are questionable at best. I recently called out the CM developer for their lack of communication/output/updates by citing their recent history of playing Counter Strike for 160 hours in the last two weeks, rather than working on the game they claimed to be working overtime on. I was banned. Normally a person's game time is their business, but this person had made it known that their company due to countles delays were going to be working "90 hour weeks" to finish this game. Said developer allowed this information to be spread throughout the forums as a useful means of silencing criticism. Once made public however and having experienced blowback for employee abuse, it was revealed to be a "joke". Problem is I don't buy it for a minute. I was led to feel sorry for him and his fellow employees. I apologized for being overly critical. I actually felt bad when they released that original statement. Then he says it was all a lie. (sorry "joke") *Because joking about a very real abusive method, that is painfully common in the video game industry, and harms workers both physicially and emotionally is hilarious! Sick of Neocore taking PC gamers for granted. The lack of communication, the piss poor updates. I called out the man in charge of such things, for spending more time playing Counter Strike than his own game. (and certainly spending more time playing games than being a community manager and providing solid updates/media) In order to argue with me without threat of fighting back, I was temporarily banned so he could continue to post responses to me free of counter-argument. When I addressed this fact in the banning thread, the developer made the banning permanent, out of spite. "if you do not see the huge flaw in your argument, I'll just extend this to a perma." -This was the excuse I got for a permanent ban. An emotional response from a man who has no argument. Accused of abusing his power. Another forum member called said developer out, and the thread that we had been involved in was immediately locked. (I posted under the name Train Suplex at the time) https://steamcommunity.com/app/527430/discussions/0/1495615865210533172/?ctp=3 Long story short: Neocore has been deceptive with their customers. Constant delays, broken promises, poor turn out, bad excuses, and developing the game around miserable mechanics. And if you put up a big enough argument, or wound their pride personally, you will be banned. They are full of excuses and empty promises of amazing things to come. Neocore will play on your sympathies to excuse their incompetence. They've been doing it for years.Show moreShow less
Let's start odd with few explanations. I have been playing Martyr since early steam release alpha last year, so I have seen a thing or two. In game, in the community and lives of the developers. I've dedicated myself to test the hell out of this for free. I was not paid or rewarded in any way. I had a blast breaking the game, finding various exploits and imbalances. I'd like to add that Inquisitor: Martyr is something Neocore haven't done before. Game size wise, interaction with users, so hiccups in development were to be expected. They faced difficulties they could forsee; "Bit more than they could chew". Delays happened, but content was delivered, little late but Neocore did deliver everything they promised. Despite the popular belief, devs do listen - granted that you talk to them and keep in touch. At day 1 they had their Discord up. Announcements, dev streams and activity of the devs there. It might be come to a shock to you that developers have free time and personal lives. Unlike the popular rumor Megapull does develop the game and idles various games. He is a coach for his CS:GO team. Frankly I do not know why he is given so much flak, take it from a guy who knows his habits throughly. He isn't a slob. I suppose that he is a good scapegoat. I'd like to start with that Inquisitor Martyr nails the grim dawn aesthetic with each added enemy unit to whole legions (IE:Black Legion, Chaos spawn, new elite units and newest death guard). Devs are adding the character customization in th next patch, one that comes before release. Of course the graphics aren't par to likes of Activision-Blizzard. Neocore is a small studio that employs 40~ people. They do not have the immense cash backing either. Inquisitor Martyr was advertised as tactical ARPG, which explains why it's seems slow. Unlike plethora of every ARPG out there at the moment, there is lack of nuke builds like hammerdins in D2, Wizards of D3 or Frost witches of Path of Exile. Lightning druids of Grim Dawn. I'd might add the tidbit that Martyr lacks set items set above. Since this game is centered around weapon skills you can do decently with a mediocre artificier weapon of your choice. I might as well add that unlike the games above your skills depend on weapons that you equip, minus psyker who allows some customization on their psyker skills. All and all you have to keep your loadout and the mission you go to in mind. Some weapons fail to preform, even more in early game/low levels. You have to either hit few guides or learn the weapons yourself and know what is your aim. This is why the gameplay feels slow to some; the game lacks run centric builds that plague older ARPGs. This is a saving grace since in early alpha, I was the 'protector' of sub sectors in game (1st in leaderboards). In olden days leaderboards reflected time invested instead of skill in high tier missions. I have seen thing or two about bugs, some were more gamebreaking than others. Reporting these bugs did help devs to fix them. My only gripes is the possible memory leak when you alt + tab the game, it could be the game or nVidia drivers throwing a fit for whatever reason. I am sure that Neocore how to work with imbalanced skills, specific skills not working. It's unwise to treat a EA game as a finished product. TL;DR game is very worth it, but needs more polish. Developer are transparent with their activities, granted you know where to look for news: Discord, their own sites and social media account.Show moreShow less
This is my second Steam review and the reason I'm writing it was because I was tossing up for a long time getting this game. As a bit of background I'm a massive WH40k fan and Warhammer fan in general. In addition to this I also played the Van Helsing games made by the studio previously and was hoping for a reskin of the Helsing game (which would've basically made my day since the fundamental design of that game was solid). Needless to say I was following Inquisitor with interest and always held off from purchasing it in early access due to a number reviews warning people away. Unfortunately I need to join that chorus (to my utter disappointment). The game as it presently exists has some decent core mechanics but they don't function well together. I've only spent about 4-5 hours in the game and I can already find myself getting frustrated by some of the design choices. Before I go on though due to my big fanboy nature I will likely keep playing the game to try and rescue some value from a ridiculous price tag. My peeves in the game - 1. First and foremost is the camera. The game is a very corridor centric ARPG (i.e. not open landscapes like the previous Van Helsing games or literally any other ARPG you might've played like Diablo, Torchlight, TQuest). Now it would make sense that if the corridors are tight and restrictive you would want a semi intuitive camera to alleviate the claustrophobia; however the camera is stuck directly behind your character. Not at a 45 degree angle to give you an overview, no automatic rotation based on movement. Just a locked camera held somewhere behind/above your character which you need to manually turn (the turning is hugely unresponsive btw and you would never attempt it mid-battle) by using a default bind key of a middle mouse button?! I reached a point where I would stop and turn the camera before any fight where the corridor would turn. This design choice is just tedious and weary. 2. Next up is the combat. ARPG's are meant to be empowering, fluid fast combat where you mess around with skills and hopefully have a few challenging boss fights every 5-15 min. This is the basic premise of the whole genre. (I'll cover loot separately). In an attempt to be true to the WH40k universe the design choice around combat is slow and purposeful. Which sounds like a welcome change however its implementation is honestly just half-assed. As an example; early on the game tells you to take cover behind barriers. If you do this and try to fire at enemies your gun actually shoots into your barrier and destroys it. Your incredibly powerful and well trained inquisitor is too stupid to learn how to shoot around corners. So what you're then left doing it charging enemies or fighting them outside of cover; again this would be fine if the pacing of combat was different. Unfortunately every single room of enemies takes slow painful kiting/unloading your clip to kill. Most rooms have a "mini-boss" enemy that can soak multiple clips of fire and are just boringly tedious to kill. Your weapons feel ineffective outside of a few core abilities. TL;DR - the pacing is slow not because of the challenge of avoiding mechanics or learning fights but because the game dev decided good combat = big bullet sponge hp bars and weak weapons. 3) Loot; so ARPG's have two basic pillars. Crazy over the top combat and loot. Bucketloads of loot. If you're looking for drops/gear and a feeling of progression from items this ain't the game for you. You get some items from enemies (a fraction of what you'd expect from tough enemies) and you get a loot chest at the end of every mission that gives you two-three items (at higher levels I'd hope they give better drops). The best part is you can't change your loadout on the fly. You have to go into a mission, pick up weapons the enemy drops but for some reason my inquisitor decided he/she doesn't want to equip upgrades mid-mission and is only willing to change in their wardrobe. This design choice is insane. It stifles the sense of progression in a mission forcing you to try out upgrades in short windows between missions. It also punishes experimenting because if you equip a weapon thats ill suited for the next mission/map you've tried you've just wasted your time. 4) Progression; now this varies in ARPG's but personally what I enjoy is a regular paced sense of progression. Constant levelling; new skills; new gear that makes old abilities interesting etc. You got this in spades in Van Helsing however everything I've seen so far is as follows. The skill tree that you put points into after levelling only gives passive bonuses. You get 4 active abilities in a mission based on the weapon you've equipped (you can swap between 2 so 8 abilities all up; 2 are just the basic attack). You also get secondary items like grenades and an "ult" ability which is unique to the armor you wear. This leaves you with a relatively hollow progression system. They further compound on this mistake by condensing your progression into a single "Power" stat based on the level of the armor/gear you equip. Your Power stat basically makes lower Power missions easier (by adding damage multipliers) and higher Power missions you get penalized (negative multipliers). Now in of themselves each of these individual systems sounds decent on paper; the kicker is again with the pacing. 4-5 hours in I've only gone up 5 levels. I don't feel like I've progressed; I feel like I've been playing a Korean MMO. There are some redeeming qualities to the game, it is extremely lore heavy and stays true to the canon quite a bit. It's also a beautiful ARPG with some genuinely interesting environments/weapons/designs. But that's basically it. TL;DR - It's gorgeous on the outside and like some hybrid spawn of Slaanesh/Nurgle rotten on the inside. Save your money and give this game a hard pass. A lot of the problems seem systemic in nature (and given its already in beta not likely to change) and its a genuine pity because I had high hopes for this game. Chaos in this instance has prevailed.Show moreShow less
Gameplay: Good, not excelent. Slower paced than D3 and PoE, feels a bit more tactical. Skills tied to weapons seems to work well but may hinder varity later in the game. Inability to customize the skill layout is frustrating. Only option is to remap keys which then dont work well once weapon is swapped. Art/Atmosphere: Excelent. Has a dark, gritty 40k feel. Audio: Solid, compliments atmosphere well. Some weapon sounds are off. Plasma pistol sounds like a fairy fart attack. Story/Writing: Mediocre at best: Overall plot seems coherent if implausible even for 40k. Writing and dialog is atrocious, story delivery via “log updates” is clunky and often cringe inducing. Conversations between the character and NPC is clunky at best, full of nonsensical statements and sophomoric overall. It reads a lot like a 15 years olds first attempt at an edgy sci fi novel. Overall 6/10. Would not pay full price. Wouldnt pay more that 20-30 dollars if not a 40k fan. (I got it at 10% off) (Currently (6/5/18) experiencing server issues. Review does not take technical problems into consideration)Show moreShow less
I really wanted to like this game, but there are too many poor design choices to justify a thumbs up. Pros: + It's Warhammer baby! Lots of cool environments, enemies, and lore. + Fun for the first 20 hours or so. + Features Fabulous Bill. Cons: - The majority of missions are basically just a variation of "kill all enemies". It gets old FAST. I stopped doing Intel missions and priority missions when I realised they were just overworld missions with slightly better loot. - Loot is boring and often useless. You can easily farm Valorous Heart missions to get great Relic items, making the regular loot you get during the campaign essentially useless. I've lost count of how many times I've gone to Ragna and just clicked every "Sell All XXXX Items" button without checking the loot, because it's all usually trash. At some point I stopped seeing item drops as items and just as additional money. - Very confusing, unrewarding and overly convoluted crafting system. Upgrade costs feel way too high for certain upgrades, but hey, it's not like you are using those credits for anything else. - Combat system feels shallow. As a Tech Priest you basically have 4 options. 1) Shoot enemy with your gun. 2) Smack enemy with your axe. 3) Summon constructs that you have little to no control over to attack the enemy for you. 4) Throw a grenade or mine. Since mines are severely overpowered I just ended up chucking them everywhere and killing everything without a second thought. There are a few passive skills you can unlock, but in terms of active skills you are limited to the above options. This makes it very difficult to experiment with new builds or skills. - The skill tree feels too big for the number of skill points you get to distribute, and the individual skills/perks feel lackluster: from level 60 onward leveling takes much longer than before, and it sucks when you then only get one skill point which you can use to give yourself a very minor stat boost (+3% ranged damage, for example). There are some nice skills, but for the most part they require investing too many points into the individual skill trees. - Boss fights are so trivial that they might as well be regular enemies. Due to the already mentioned highly overpowered mines, each boss fight basically consisted of "chuck three to four sets of mines on the boss. Bam, he's dead". There is a tone-deaf cutscene where Ragna is shocked and afraid when you encounter an Incubus boss. She warns you that they are extremely dangerous, which is cute because at that point you've likely already defeated many these Incubi with ease. Why is this one so special, Ragna? Where were your words of caution the first 30 times I fought one? Do you even really love me?! - The Knight missions are torture. You can't get any loot or experience from the enemies you kill, and the Knight's movement controls are... something else. Every time Ragna suggested that we use the Knight, I died a little inside. I actually cheered when my tech priest shot her suggestion down during one of the mission. You don't really face any special enemies that justify the use of the Knight - it's just more of the same enemies, just in slightly bigger groups. In all honesty the Knight levels felt like a character nerf - I'm fairly confident that my tech priest mines can do a quicker job of clearing the Knight levels than the Knight can. The Knight's weapons are also a bit weird, and you can't really get the sense of sowing pure carnage with the available skills. It's basically an auto firing boltgun that does pathetic amounts of damage, a laser beam that fries everything it touches; a single target, high damage shot; a weaker explosive shot that does AoE in a minuscule area; and a weak front-facing shield... None of the skills made me feel like I could unleash the full wrath and glory of the God King Emperor of Mankind on the mutant, the heretic, or the alien. Where's the massive power sword that I can use to cleave through the enemy masses? Where's the massive explosions? The Knight feels more like a child's wind-up walker toy than a divine instrument of war. - NPCs can just as well be UI interfaces. They don't really have any dialogue or interaction options - you just use them to access the relevant game menu or to get new quests. - The in-game clues you get from the servants of chaos look like they were written by a preschooler. I chuckled at how grimderp and edgy they look. Even the font looks evil. - What is the point of the alignment system for the different map sectors? I didn't see this influence my game once, except to prevent me from using certain Tarot cards. On the same note, the Radical vs Puritan path choices and rewards are a joke and will have almost zero impact on your playthrough. - I unlocked a skill tree for the tech priest by killing 5000 enemies with melee attacks, but I can't find the unlocked skill tree anywhere. - If this is an open world game, it's an open world during a COVID lockdown. You can walk around on the small bridge of your ship and in the small, self-contained sections of each mission's map. That's it. - WTF is a Xenox? If the voice actors can't even be bothered to pronounce the Warhammer terms correctly, I can't be bothered to care about this game (looking at you, Magos Biologis Matrodora). - The game has a lot of bugs, especially with rewards and performance. I received a popup notification a few times telling me that I received skill points, but when I checked there were none. The option to turn off weather effects is also not persisted between missions (hell, it doesn't even remember the option until the end of the mission, requiring you to turn it off manually multiple times during the same mission). - The game requires about 90GB of space to install, which isn't justified by the in-game experience. It feels as if this game was created so that Games Workshop can say that they sell a Warhammer 40K ARPG, instead of creating a good ARPG system and adding the 40K theme later. If you are looking for a Warhammer game and you are interested in the story and setting, give this a try. If you are looking for a better ARPG, rather play Diablo I or II, Torchlight II or Path of Exile.Show moreShow less
It launched horribly, slow pace, clunky and missing most of the loot. They didn't give, up, kept building and improving it and now, it is a game worth your money and time. If you love 40k, you'll enjoy this one, if you love arpgs, you'll enjoy this one.Show moreShow less
Its pretty upsetting to buy the 'complete' edition, then the first thing you see when loading up the game (It crashes often mind you) is a class locked behind a DLC. Like, why are you saying this is a 'complete' edition when it really isn't. I cant be too mad because I got it on sale when it was hugely discounted, but still... dont say complete edition and expect people to be ok when you lock stuff behind a payed DLC.Show moreShow less
This game is far from perfect. It has numerous bugs, glitches, holes in the maps that you fall through and then walk out of. That is leaving aside the random crashes, stuttering and other things that take away from the gameplay. That said... FOR THE EMPEROR! I have played a LOT of Warhammer 40,000 video games. Most of them have ranged from bad to abysmal. (Carnage Champions and Fire Warrior are the absolute bottom of the barrel for me. Look them up if you desire, you will be glad you missed them!) Every so often a game comes along that shines, but for such a niche market as 40K , they are rare. Dawn of War 1 was a good game. Space Marine was a good game. Sanctus Reach and Mechanicus more recently have been good. Most of the rest? If they are playable at all, they are forgettable. The only ones I keep playing are BattleFleet Gothic: Armada because I am a sucker for space combat and this. This is not, in my own opinion, a finished or polished title. Like so many other games these days, it had to ship to recoup costs even with the Founders program. This is a fairly common complaint, especially in older gamers who remember the days of game that came on CD or floppy disk and HAD to be as close to perfect at release to sell at all or the company usually went out of business. Now? Any half baked fool with a computer it seems can make a crummy game in his basement and try to sell it on Steam. This game has numerous problems. The balance (or lack thereof) between melee and ranged combat is high on my pet peeves. But I keep playing. I do not play video games for deep philosophy. I do not play twitch gaming, where milliseconds make or break the game session. I am older than most gamers I know and my reactions are slower. I play games to have fun and guess what? I have fun in this game. It is not exactly true to what I believe an Inquisitor in 40K would do, but hey, that is just my opinion. But that doesn't matter to me. I can fry heretics with warp fire, shoot them with sniper rifles, grenade launchers or any number of other insanely overpowered weapons, or just crunch into them with melee weapons. All shouting praise to the Emperor of Mankind in the darkest hours of the Imperium of Man. That is good enough for me. The Emperor protects! (although a fully loaded bolt pistol and chainsword don't hurt...)Show moreShow less
Downloaded the game, went to play, servers are down and cant play. Screw this game and everyone who decided that the game needed an internet connectionShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
