

Warhammer: Vermintide 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.















01About Warhammer: Vermintide 2
In Warhammer: Vermintide 2, five heroes face Skaven hordes and Chaos forces in the Warhammer Fantasy Battles world. Its core is intense first-person combat and surviving enemy swarms together. Up to four players can fight cooperatively. Choose from five characters, each with three careers, alongside 15 talent trees and more than 50 weapon types. Difficulty levels range from Recruit to Legend. Player rating: 84% from 91,122 reviews.
Credits
Lowest recorded in 36 months
$0.002025-11-21 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-16
02Before you buy
Modes and controls
The Steam PC version lists co-op for up to four players, single-player, and full controller support.
Heroes and builds
Five characters each have three careers; the game also lists 15 talent trees and over 50 weapon types.
Language
English full audio and subtitles in several languages, including German, are listed.
03Frequently asked questions
Who do the heroes fight?
The heroes face Chaos forces and Skaven hordes in the Warhammer Fantasy Battles world.
Which difficulty levels are listed?
The listed difficulty steps are Recruit, Veteran, Champion, and Legend.
Are there distinct character roles?
Yes. The description lists five characters, each with three branching careers.
“It rebuilds four-player co-op around melee, and fifteen careers plus seven years of content make it the deepest hack-and-slash team game around”
Our Verdict
Pull every dimension together and Vermintide 2 is a game with razor-clear intent: it does not try to please everyone, it only wants to do one thing — four-player melee co-op — to the hilt. The composite is 8.2. The right player will sink hundreds of hours into it; the wrong one will refund at the two-hour mark. The whole game is figuring out which one you are.
A seven-year evergreen with no real successor
First, place it in history. Released in 2018, 25 million lifetime players, a Steam positive rating parked at 84%, and still updating after seven years — that string of numbers states its weight on its own. It sits in OpenCritic's Strong tier, 92% of critics recommending, an 82 on Metacritic, an 8 out of 10 from IGN. Among the long, uneven roster of Warhammer adaptations, it is squarely the most successful of the lot.

More to the point, it has almost no real rival in its own narrow lane. "Four-player melee co-op" sounds like a common genre, but try to find another that matches it on melee feel, career progression and content depth all at once and you will come up empty. Some have the feel but thin content, some pile on content but swing limp, and the one that has all three is, for now, just this one. That is the bedrock of its seven-year run — not the absence of competitors, but the absence of anyone beating it head-on where it is strongest.
Who should buy, who should walk
Who should buy it? Players who love rolling with a fixed squad, who prefer the feel of melee over the rush of ranged shooting, who enjoy tinkering with career builds and weapon properties, and who do not flinch at grinding for progression.
The multiplier here is people. Round up three friends who play together regularly and the fun compounds — the squad coordination, the career synergy, the clutch rescues are the heart of the thing, and a bot-filled solo run will never give you that. If you already have a group hunting for its next shared evergreen, this is close to an automatic recommendation; the game was built from the floor up to reward the four of you learning it together over months rather than one of you grinding it alone.
Who should walk? Players after a single-player, story-driven trip — as covered, the plot is barely a whisper. Players allergic to repetition — the content tail is, at bottom, a grind. Players with zero tolerance for random loot-box drops — that system has been roasted for seven years for good reason. And players who cannot stomach rough localisation — the non-English text is stiff and inconsistent, and a few maps have weak wayfinding that gets you lost. Lone wolves can run with bots, but stripped of real teammates the experience visibly dims.
The thing nobody has copied
Back to the central call: what is hardest to replace here? It is that Vermintide 2 took the Left 4 Dead four-player formula and melee-ified it, fully and successfully. Left 4 Dead runs on ranged shooting, with ammo management as its rhythmic spine; Vermintide 2 rips that out and replaces it wholesale with swinging, blocking, shoving and stamina, then stacks fifteen careers of progression and seven years of content on top.
This was never a simple "swap the ranged weapon for a blade." To make melee co-op actually fun you have to solve feel, line-clearing, positioning and the special-enemy threat as one connected problem, and Vermintide 2 polished every link to a benchmark shine. Its own stablemate, Darktide, split ranged and melee fifty-fifty and diluted that purity in the process, which only underlines how deliberate the original choice was. So if what you want is the purest, thickest, most physically convincing close-quarters combat going, this seven-year-old hill still has nobody at the top of it, and the gap is not for lack of studios trying. Round up three friends, lift your warhammer, and you will understand inside a single run why it is still alive.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Hopefully its worth the $0.00 that I spent on it.Show moreShow less
This is actually really hard for me to write and I'm pretty upset. I've spent a fair number of hours on this game and really enjoyed myself. I've recommended it many times to friends because the humor is great and the combat is meaty. Time for the big ol' but. BUT. They have started down the path of microtransactions and as a matter of principle I cannot support that. Previous actual DLC offerings were great and offered a good amount of interesting additional content. Unfortunately, the last few months have seen the introduction of in-game currencies, "premium cosmetics," and now entire character classes are being individually sold after the developer specifically stated they would not lock gameplay components behind a paywall. I don't appreciate being lied to.Show moreShow less
It was the last game my friend fell in love with and played countless hours before he departed from our world. It's a good game.Show moreShow less
I love this game to death but unfortunately the only promise the devs have been able to keep is the release date. https://youtu.be/0hJVJKnbHYg Edit: Apparently the review should be about whether or not a new player will have fun with the game or not. You'll have fun at first. Then it kinda goes downhill from there. -RNG progression that makes me sit there and press "reroll stats" around 400 times before I get what I want. -At the moment bosses can spawn and create walls to stop progression until the boss has been killed. Sometimes the bosses get stuck in places you cant attack them. You have no choice but to restart. -There are now doors that require the entire party to be there to open. If a teammate dies and respawns just before this door, they'll actually spawn on the other side of the door. You can't open the door without them being there. You also can't pick them up to bring them to the door. Again, you have to restart. -Enemy spawns are ♥♥♥♥♥♥. It's not fun having 2 blightstormers, a horde, 5 rothelm patrol, and a bile troll run into you in a hallway. -Setting the game to run on a single core causes most enemies to be completely unresponsive. -Phantom hits. Swings that make contact with the enemy, yet deal zero damage and do not stagger at all. This happens often for me as a host. -Crosshair placement. Kerillian's dual daggers will only hit one target and not cleave. Raising your crosshair above the head of the enemy horde and swinging will cause it to cleave through 4-5 enemies. -Picking up the sword at the end of the blightreaper mission teamwipes you without warning. Pressing quickplay and getting this mission dooms you to a loss. -No dedicated servers or proper host migration. If the host ragequits or disconnects for any other reason, the entire run restarts without warning. A black screen comes up, says it's migrating hosts, and the whole level restarts. It doesnt seem frustrating at first but after the 7th or 8th run you'll get tired of it. -Playing specific classes and loadouts instantly CTD. At the moment I'm pretty sure it's huntsman kruber and halberd. -Shown a roadmap of planned content only to have the roadmap disappear and the devs say nothing about it. 4 Months of radio silence and cancelled dev stream dates. Game breaking bugs that have been in since launch not being adressed. -When steam servers go down, I cant even continue my run with bots. I just get booted to the main menu and have to wait until steam's community servers are back up. The first "content" update was at the end of May and it was: Okri's challenges + Quests Hats (mismatched recolors and model edits) Crafting component conversions Second DLC added two new maps, one of which is unplayable. New challenges and quests that don't apply to you unless you bought the DLC. Hats that apparently were already in the game's files and just recently unlocked for the DLC? We got mod support but enabling "non-approved" mods prevents you from gaining any progress in game. I understand the sentiment that we want to prevent people from cheating their way to the endgame, but doing this just discourages anyone to make a mod that isn't 100% going to be approved. Payday 2 has a f*cking free for all when it comes to mods but still maintains progression, and a basic anti-cheat system (which can be further improved using community made mods). To be honest if we just had the ability to use any mod on the workshop, the community could probably fix this game faster than Fatshark. I really do like the game, but the way the studio handles this game is an absolute ♥♥♥♥♥♥♥ joke. I get that you're all human and make mistakes, have families and lives to keep up with. But your community feels left in the dark. Some of us feel lied to, others feel disappointed. Playercounts are destined to drop but a lot of that loss is from community members who are upset. I don't think this game is dead but it sure feels like it. please fix if fatshark responds to this or makes a community announcement within the next few days i'll eat my shoe. on stream for free for breakfast .com Thank you based dev for responding, it means a lot and a lot of us would appreciate it if you guys did it more.Show moreShow less
The devs said they designed this game for 80-100 hours of playtime, so I guess it's a bit more fun than intended.Show moreShow less
TLDR: After the impressive success of the second instalment in the Vermintide series (in terms of sales) developer Fatshark has successfully mismanaged, overpromised (to the point of outright lying and scamming), underdelivered and continually broken the game balance, mechanics and performance with each patch/addition. Stay away – you missed your chance to play it in a (relatively) decent state. Chances of it getting better are slim at best. I wouldn’t recommend it even when on sale. What lies you may ask? At release Fatshark promised (explicitly) that the game will come with dedicated servers, which was, and is, a big deal since without such the game is a peer-to-peer game where each session is hosted on a random player’s own computer. As you can imagine if that computer is a potato (the game is very CPU intensive), or that given player’s internet connection is crap then the session is crap for everyone involved. On top of this since the game has no host migration of any sort (yes, really) if the host disconnects, the Steam servers timeout even for a second, or if the host, a lot more probably, ragequits the rest of the party loses ALL progress, gets NONE of the loot up to this point and has to restart the level from the very beginning empty-handed. And to even further the problem since the game relies entirely on being hosted by players if you happen to buy it in a region where it’s not particularly popular you will have nobody to play it with, literally. Not with a ping under 200 that is. As all of this was a pretty big problem in the first Vermintide people bought the second one on the premise that this problem will be solved, completely, with the introduction of proper dedicated servers. Only AFTER people bought the game in droves (over a million copies sold later) it was revealed that dedicated servers will be coming “later”. Later that “later” turned into “never”. When asked about it here is what Fatshark claimed at the time: https://steamcommunity.com/app/552500/discussions/0/1697167803858325676/#c1697167803858410267 “Dedicated servers are not a lie, but a confirmed and planned feature!” Dedicated servers were never implemented. More than one year later, after trying to play dead, Fatshark finally admitted that they are basically a cancelled feature and not coming. Fatshark actually went as far as to lie about even promising them in the first place and claiming that even if they implemented such a feature it would solve nothing thus not implementing them at all didn’t change anything, thus STOP ASKING ABOUT THEM! On the general topic of intentionally lying, and taking people’s money, this is what they had to say: “When we say something, and we decide to change that thing, postpone it, or cancel it, it doesn't mean that the statement was a lie. It means it's no longer true. There is an ocean of difference.” https://steamcommunity.com/app/552500/discussions/0/2763442118812881700/?ctp=17#c1638668568132932857 Yup, Fatshark doesn’t lie - they simply promise you things that turn out no longer to be true afterwards. A ♥♥♥♥♥♥♥♥♥♥♥♥♥ OCEAN of difference… On top of the lies came the technical problems which are basically almost like a trademark of the series – portions of the game were, are, and will be always broken, bugged, function only for the player that is the host, but not for anybody else, etc. And the GRIND! The WHOLE progression of the game is based on RNG lootboxes. Yup, RNG lootboxes with random loot, duplicates, measly recycling gains for said duplicates, etc. Modifying the properties of any loot involves completely random rolls of said properties with the materials you got from recycling the duplicates. You have RNG on top of RNG on top of some more RNG. You can literally waste a hundred hours’ worth of recycled duplicates just to roll a single weapon to your liking if the RNG doesn’t like you, spending upwards of 45min doing nothing but staring at the screen and spamming the reroll button. It’s that much fun! There have been SO MANY problems even since before release piled on top of each other, now for over year and a half, that the player retention in Vermintide 2 has been atrocious. But, but, but how do you know that, man (you may ask)? Easy – on PC the game is a Steam-exclusive, and is an always-online-DRM game. Wherever you buy this game you WILL play it on Steam and you will be able to play it ONLY if you are online at all times – there is no offline mode whatsoever, even if you want to play it solo with bots. So we DO know the collective stats of absolutely everybody that has bought it. Here, have a look for yourself: https://steamcommunity.com/stats/552500/achievements And what the stats, as seen through the achievements, show us is that less than 5% of the people that buy this game (one in twenty) stick around long enough to get good at it and play on the highest difficulty. Ok, ok, but what about the lower difficulties? More than half of the people that buy this game don’t even stick around long enough to beat the base 13 maps (the three Acts) this game shipped with on ANY difficulty even ONCE! Less than 10% of the playerbase sticks around long enough to level ANY of the five heroes to max level, playing on ANY difficulty and ANY map. People are leaving this game SO fast that the only way it has been able to sustain any sort of playerbase, AT ALL, is through constant, and deep, sales, which is most probably the reason you are reading this review in the first place. It has been on sale 14 times on Steam in the 18 months since release. It was also given away as part of the Humble Bundle monthly subscription on top of that. The last sale was 75% off. They are basically giving it away by that point. And let’s talk a bit about the DLCs for the game. The keyword for the DLCs for this game is RECYCLING. Every single DLC recycles existing stuff and sells it back to you at a premium price as if it’s something new. The Collector’s Edition sells you 5 literal recolors of existing skins and claims it’s exclusive “content” on top of copy-pasting an existing asset (a statue) from one of the maps into the player keep claiming it is keep decorationS, plural. Second DLC got some of the existing weapon and character skins, recolored them or changed the color of their glow, and claimed they were “new cosmetics”. The third DLC copy-pasted 3 maps from the first game, Vermintide 1, and sold them for the price of new maps, even to owners of said first game (and I do mean copy-pasted them). You get the idea. To summarize – don’t bother. Not even during a sale. Unless you feel SO lucky that you think you will be one of the 5% that stick around.Show moreShow less
At this point I'm too biased to offer anything other than, "it's one of my favorite games of all time," and I can't wait for Darktide.Show moreShow less
Contains Red Shell Spyware Red shell is a Spyware that tracks data of your PC and shares it with 3rd parties. On their website they formulate it all in very harmless language, but the fact is that this is software from someone i don't trust and whom i never invited, which is looking at my data and running on my pc against my will. This should have no place in a full price PC game, and in no games if it were up to me. Red Shell can collect the following to create a 'fingerprint' unique identifier for your computer: Your Gamer tag (Steam, Xbox live, PSN, etc) may be used Redshell also mentions that they do/have collect[ed] ip addresses Operating System (e.g., Windows 10, Windows 7, Mac OS X 10.11.5, Windows Vista Service Pack 2) Screen Resolution (e.g., 1920x1080, 1440x900) Timezone (Based on offsets of UTC) Language (Your computer's language or region code, e.g., en, de, en-us, en-ca) Installed Fonts (All fonts installed on the computer) Installed Browsers (Names and version numbers) https://www.reddit.com/r/Steam/comments/8pud8b/psa_red_shell_spyware_holy_potatoes_were_in_space/ I found this .dll in my V2 folder; steamapps\common\Warhammer Vermintide 2\binaries Edit 06-25-18: It has since been removed in an update after community backlash.Show moreShow less
Vermintide 2 NO LONGER CONTAINS RED SHELL!! The community voiced their concerns to the developers (in more than one way) and the developers responded and removed red shell from the game. Just like most other game developers All the recent negative reviews are just people jumping on the hype train concerning the Red shell marketing tool. Don't let them put you off from buying this game with their lazy one sentence, badly informed reviews. This game is fantastic great fun. There have been issues at the start and there still are some bugs from time to time but FatShark has improved the game greatly over the past few months and they continue to do so. If you like a challenging 4-person progression co-op set in a medieval fantasy environment where you slaughter thousands of ratman and chaos heritics this game is definitly for you. I loved the first Vermintide game and I already have more hours played on the second game, and those numbers will only continue to grow. New content will be released (eventually) but there is enough here to already keep you busy for 100+ hours.Show moreShow less
Not worth a buy. The anti-cheat protection is absolutely bonkers. Buddy was opening some chests and the game crashed. Anti-cheat somehow thought this was shady and he was issued a perma ban. When he appealed he was informed the dev team doesn't reverse bans because it "shows weakness". So, like, ya know, FatShark just straight up robbed him of his $30. Changing my review to negative because seriously, wtf? Won't be risking any more purchases from this company in the future.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
