

Wasteland 3
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.




01About Wasteland 3
Lead a squad of Desert Rangers through post-nuclear Colorado in Wasteland 3, a role-playing game that combines tactical, turn-based combat with a reactive story and difficult moral choices. Build a team of up to six Rangers, customize their abilities, and contend with vehicles and environmental dangers. Your decisions can change missions, locations and story arcs. Players rate it 84% from 17,313 reviews. Release date: August 27, 2020. Interface languages: English, French, German, Spanish, Polish, Russian, Italian, and Portuguese-Brazil.
Credits
Lowest recorded in 36 months
$1.142026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-11
02Before you buy
Play modes
The Steam PC version supports solo play and story-driven co-op with one friend. Choices can change missions, areas to explore and story arcs.
Language
English voice-over and interface and subtitle support in multiple languages are listed.
03Frequently asked questions
How large is the squad?
You lead up to six Rangers and customize their skills, perks and quirks.
What is combat like?
Combat is turn-based and incorporates vehicles and environmental dangers.
Where is Wasteland 3 set?
The story takes place in post-nuclear, frozen Colorado, where choices shape the story and game world.
“A strong pick for CRPG fans who value decisions over raw damage, though you should not expect non-stop intensity, since the late game leans formulaic.”
Our Verdict
Is Wasteland 3 worth dozens of hours? If you love the CRPG thrill where making a decision matters more than dealing damage, yes. Very much yes. This is not a game that gets canonized on the strength of a single standout faculty. The combat is not as razor-sharp as the genre's tactical peaks, and the storytelling does not reach the top shelf of written prose. But it twists choice, consequence, factions, exploration, and that absurd wasteland temperament into a single braided rope, and playing it has a powerful sense of continuity. You always want to know where the next decision will shove the situation.
What It Actually Is
The right way to place Wasteland 3 is as an act of integration rather than peak performance. Set beside XCOM 2: War of the Chosen, its fights are merely good, not transcendent. Held against the best narrative-driven RPGs, its text is sharp but not elite. The achievement is that none of those individual shortfalls drags the package down, because the systems are wired into each other so tightly that the whole consistently outperforms its parts. You are rarely impressed by one component in isolation; you are impressed by how relentlessly they cooperate to keep you signing your name to consequences.
Its problems are just as real. Late-game combat repeats, some of the writing tries too hard, and the audio never produces a truly sharp highlight. Viewed today, more than five years out, its technical presentation is no showcase either; it stands on art identity and systemic cohesion rather than spectacle. These are not fatal flaws, but they are the reason this lands as a strong genre piece rather than a universal must-play. You forgive them because the whole keeps pulling forward, but you do notice them, and a more ruthless edit of the back half would have nudged this from very good toward great.
Who Should Buy It
So this is not a year-defining masterpiece that everyone should play. It is closer to a strongly flavored, well-finished genre film. People who like it will be thoroughly hooked; people who do not may start to fatigue somewhere in the back half. Based on the current experience, I would place it firmly in the "solid quality, recommended purchase" tier, especially well suited to anyone who played Wasteland 2: Director's Cut and wants to see the series progress, or who loves a Fallout-style wasteland temperament and can stomach turn-based combat.
Do not come expecting non-stop intensity from start to finish. Come expecting a journey that exacts a price, one where the consequences outlast the firefights and the cold of Colorado lingers longer than any boss. On those terms it delivers, repeatedly and convincingly, and that is exactly the bargain worth taking. If your idea of a great role-playing game is one that makes you hesitate before clicking a dialogue option, that holds you responsible for the world you leave behind, then few games in this corner of the genre deliver the feeling as reliably. In one line: the choices ring louder than the gunfire.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
If you are like me, middle aged dad with some down time between watching the world end and helping your kids with pandemic caused on/off home schooling, a job that is slowly sucking the life out of you, and loved playing old school RPGs like Forgotten Realms games, Fallout 2, Baldurs gate, Planscape Torment, etc. This escape into a world that feels like it could be reality any day now, gives you the fantasy that you have any chance of surviving such an end. Plus it has references and jokes about the world you grew up in before your baby boomer parents set it on a path to the hellish landscape it is today. And you get to fix toasters for cool prizes.Show moreShow less
TLDR: Right now, since there are no "NEUTRAL" reviews on Steam, IN IT'S CURRENT STATE, its a no from me. If the bugs get ironed out, its a pretty good game. If it gets fixed, I'll likely change to a recommend. Got 2 copies as a Fig Backer to play with my brother. My single player experience (POSSIBLE MINOR SPOILERS): GOOD: --Love that the choices REALLY matter and there are a LOT of them in this game. --Many different ways to approach a situation and your reputation affects interactions. Your reputation MAY be good enough to talk yourself out of fights! Many opportunities for KISS ASS and HARD ASS and other Squad builds (Nerd stuff, Mechanics, etc.) to be useful throughout the game. --The fire modes have grown on me. Some weapons have their own perks which add a fire mode. Other fire modes are available via perks you can obtain in the perk tree. The Precision Strike you get once your strike meter is full is very powerful and can change a fight (can malfunction a robot with aimed shot or fire a huge burst to take out multiple hostiles). --You can build a new squad member at any time that will start at your current level. Messed up a squad member build? That's okay, just create a new one. --I like the PREPARE and AMBUSH abilities. PREPARE lets you save up to 2 AP for next turn. The AMBUSH ability allows your squad members to trade in some AP to fire on an enemy that enters their range during hostile turns. --I love the Animal Whisperer skill and animal companions. I like the variety of animals you can bring along with your squad. --Shift key to highlight stuff you can interact with. This takes away having to pixel hunt for obscured boxes and containers. When you get old and can't see as well you appreciate stuff like this. --I like that I only have to loot one body at the end of combat and I can easily cycle through and grab the loot from all the other lootable bodies in the area. --A high Luck attribute will occasionally result in more loot, and even free actions. Sometimes you'll get a free attack or a free movement from a lucky action. --I like the variety and usefulness of Utilities (+5% XP, +2 PER, +1 Weapon/Armor modding, etc.) --A lot of stuff that can be used for cover can also be shot and destroyed. --Humor can be a bit over-the-top, but I've chortled quite a few times. NOT SURE: --Can only charm a single animal per squad member with Animal Whisperer. You CAN get other special animal followers that don't count as the single. While disappointed, I can see why they limited it (more would be OP and they can start to get in the way during combat). --Enemies have a circular view area, which means even if you're trying to sneak past behind them, you can still be "seen" after a brief time. BAD/BUGS: --Cant team crouch. You have to manually go through all of your squad and crouch them 1 by 1, and it costs 2 AP to crouch in combat. You also cant move crouched as far as I know. You can't "change stances" (AKA crouch or stand up) while in cover, either. Save a game right before a fight with all your squad members crouched and ready to go? When combat locks up and you have to load the save, you have to re-crouch everybody. --Combat can lock up, causing you to have to reload a previous save (for me, twice per play session usually but sometimes twice for the same fight). --Attributes, Skills, Combat Buffs/Debuffs (and probably other stuff) need more tool tips. --Lost character progression. --Very laggy Dialogue Tree and later in the game the inventory gets laggy too. --Creating a Bookworm Squad Member with 1 STR creates a situation where your Squad Member is losing 3 CON (total hit points) every level up and will be erased like Marty McFly in B2TF. --Load screens are too long. 30+ seconds to load into different zones, over 1.5 minutes to load a game on SSD. From another review: "while we wait, let us read the lore books we've collected." --Squad portraits don't stay in order. --When you have more than 6 Ranger recruits in the select character screen, the "Companions" section gets pushed off-screen, hiding their portraits, and making it very unintuitive to add them back into your squad (you have to use the keyboard). Need a scroll bar here. --Saves don't have specific names so can be easily overwritten. There is only 1 autosave by default, and later on the game autosaves right after a game changing decision, making you have to revert to a manual save (2 hours earlier for me) if you wanted to try different options. I recommend turning on timed saves as well as taking advantage of quicksaves (and of course saving often!) --FPS drops, sometimes so bad you have to reload. --Squad Members shooting through walls/floors/ceilings. --Radiation difficult to detect in some areas and no warning (other than your squad health draining) going from radiation level 2 to 3 for instance. --Combat messages briefly appear above your acting Squad Member's head and are easy to miss (like "Out of Range") --When getting shot at, the camera doesn't always auto focus on who is shooting you. --At least three bugged missions I can think of (but hey, one is an unlimited money glitch so more of a feature). --Character models and other things (switches) not loading properly leading to invisible characters you can interact with (or fight with, as it happens in combat sometimes too). --The game can become unresponsive when trying to move 2 Squad Members separately and interact with someone. --Explosive Barrels not actually exploding when shot (this seems to be related to being too far away from the barrel when sniping it, as if you get closer, they'll actually explode). --Cybernetic Implants are a good idea, but they take up your Utility Slot instead of giving you another slot dedicated to them so when you have the ability to finally use them, it feels more like a trade-off rather than an augmentation. --No Inventory filter for Utilities. Gotta scroll through your hundreds of items and the Utilities aren't even grouped together entirely in the inventory, they are scattered throughout. --When you open a door to a closed room, fog of war usually obscures what is in the room until you physically walk a squad member into the room. --Cannot have multiple types of the same animal in a Squad with multiple Animal Whisperers. --Don't try to loot two containers at once. --Some traps can't be disarmed. --Various graphic glitches like missing texture or dialogue bubbles that are blank or don't disappear. --Can't remove and reuse weapon mods. --Some equipped weapons will display inflated damage numbers (by 300% in some cases) until re-equipped. Not even sure how long it has been that way or if it was affecting my game. --If you misclick the filter categories in a vendor encounter on the World Map, it'll kick you out of the encounter to the radio and you can't get back to the random encounter at that time. I only mention this since I've done it so many times. --You can't pause the game which may or may not affect time sensitive quests. You can be detected and attacked in the menu (escape key) or in your inventory. --There is no way to have Special companions/followers that you get from Missions follow a different squad member. If you dump that Squad Member later, you lose the follower too (as far as I know). --Get radio signals with "coordinates to follow" yet I have no clue who from or what it opened up on the map (if anything). --Gaining access to certain parts of the Rangers HQ requires you to do something pretty awful. --I'm out of room.... It feels like I'm fighting against the game more than the Wasteland sometimes. I don't even want to try multiplayer until it gets fixed (and my brother doesn't either). If you're a developer of this game, thank you for your time and effort! Polish it up and I'll be happy to change this to a recommend! Edited for clarity/additions and I cut a lot. Thank you for reading and thank you for the comments and awards! Have a great day and be kind to others.Show moreShow less
It only took me 28 minutes to understand this game is not for me. It is one of the most addictive games I have played and it could ruin my college career. Having said that, I will give it a chance to prove me wrong. 200 hours should do it.Show moreShow less
OK, I'm going to preface this review by saying I am a huge fan of Wasteland 2. I'll also say this at the beginning: This is inXile's first attempt at a multiplayer game. With that out of the way, I am very sad to report that this game is simply not finished. It is littered with game-breaking bugs, terrible co-op connection issues, and generally gives an impression of being an unfinished product. I know they are aware of the problems and are working hard to fix them, and maybe down the line, when the software is stable and playable I'll update this review to reflect that. But for now it's basically an unplayable mess that I paid a full $60 to own, and convinced my friend to do the same. Had inXile released the software in this state under the Early Access banner at a reduced price, I don't think I'd be writing this review. I would accept that there was still work to be done, and would be happy to contribute to bug-reporting and making it the best game possible. But they didn't... They put a full price-tag on it, and shipped it in a state that makes we wonder if there was any QA done at all before release. So yeah, I'm sorry to say this as a huge fan of Wasteland 2, but please wait for this mess to get sorted before purchasing. At this point, my biggest fear is that the game will never really get truly fixed and polished, and instead, in a year or so they'll announce a Director's Cut version for another $60... If that's the case, I will not be supporting them at all in the future. As I stated, if the game is fixed I may update this review down the line, but for the moment I see no reason to praise this software or the studio that made it. I thought the whole purpose for the Wasteland series was to create a better alternative to Bethesda's Fallout series, not to copy its ♥♥♥♥♥♥ development methods. Pretty bummed about all this inXile, I honestly expected better.Show moreShow less
In Wasteland 3 I gave money to a goat, it turned around and the screen faded to black the goat screamed and I now have a perk that gives me +4 penetration I feel dirtyShow moreShow less
This game has made me ashamed of ever criticising “Kingdom Come Deliverance” – in other reviews, it is frequently said that under the mount Everest of bugs, there is a gem to be found, perfect for Fallout series fans - I vehemently disagree and am of the opinion that Wasteland 3 design is lazy, uninspired and just bad – be it level design, choices, story, worldbuilding, fighting mechanics or something as simple as visual presentation of game info. TL;DR – After completing the game in co-op mode with number of bugs that would make Bethesda blush, I think that the experience is fundamentally flawed and the game is quite far behind its predecessor, not to mention the big hitters it should compete with (comparison with Fallouts is – for me - almost sacrilegious). I have not being keeping a complete list of bugs that I have experienced (hardly any interaction with game was bug free) but in general there were: * Severe UI / Display issues – frequently what you see is not what you get, you will not see door / enemies / traps the other player is seeing. Subtitles will refuse to go away, covering parts of your screen, blocking your vison. Frequently the stats you are seeing will not be correct (action points, amount of ammunition, amount of med-packs, health points), only to be corrected when something which kills you triggers. Overall there are so many blatant issues with how game presents it’s data, that player has to live in state of constant paranoia to survive. * Severe issues in how game mechanic work – frequently different abilities will refuse to work or trigger (ambush, hacking [while standing near the bot], lockpicking) – which is only annoying outside of the combat (i.e. character with maxed out explosives skill being unable to disarm level 1 bomb) but in combat it leads to complete lack the ability to plan out anything, as you cannot rely on your own skills (even as basic as defend). * Dialogue / Game Choices issues – sometimes the game will lock out one player out of the conversation. Sometimes it will not acknowledge the choice the other player made. And the best of the dialogue bugs – I was unable to fully see the game ending, because somehow things I have seen on my screen, were not present on the host screen and other way around, quickly terminating the game outro. Putting pieces togethers, there is little game interactions one can have, that will not be plagued with bugs – up to the level of breaking the ability to plan your actions ahead. I do not think that there is something of substance under those bugs. Coming back to the example of KCD – it was also ridden with bugs, but its design was superb and acted as motivator for pushing forward. This is simply not the case for Wasteland 3: * [Objective] Level Design – there are few places where levels are well thought-out (Bizarre) but overall player will always be greeted with simple traversal from point A to B, across extremely sterile environment, with almost nothing to add to the flavour of the area. Occasionally, player will pick up a cassette or a document, maybe a NPC with 3 or 4 lines. That’s it. * [Objective] Game explaining its own rules – there is no good explanation of the ruleset, nor extended descriptions on how each abilities / skill impacts other mechanics and most importantly, lack the ability to make informed decisions during combat. * [Objective] Scaling up of the difficulty / combat - enemies have inappropriately more HP and armour than you do. Sometimes they have weapons you cannot have. That’s it. That is the difficulty dial. It is lazy and cannot hold a candle to games like Divinity Original Sin. * [Objective] World map travel – You rarely can discover and enter locations that were not unlocked by you progressing some storyline. Vast parts of map are cut-off with radiation, which you can cross only after hitting some story-goals. There is barely anything worth exploring except for story-related places and you will be constantly attacked by the same 3 types of enemies on the same 3 types of areas. * [Objective] Music and visuals – for 60$ release, one can expect at least 2*A quality and Wasteland 3 simply does not have it. It is a major GFX step up from the previous title, but still feels “on a budget”. Music and sounds – there a small selection, repeatable and forgettable. * [Objective] World interactions –you will literally fix computers / power generators and/or do the very social engineering trick for the duration of the whole experience. * [Objective] Building up Ranger force and their base – player has not say in the matter and it doesn’t impact anything. * [Objective] World hub design – areas in which I would expect there would be quite a lot of world exposition, talking and ability to learn about settings. That is not the case, as they are hollow, sterile areas with couple of traders. * [Objective] Variety – Be it enemies, music, areas tileset or methods of interacting with the world, after first 10 hours of the game you can be sure you have seen it all. * [Subjective] Worldbuilding – First of all, one of the most important thing for me in the settings is it’s consistency – the world of Wasteland 3 is as inconsistent as it could be, frequently contradicting the rules it has set before, just to satisfy some narrative. Secondly it feels like visit to a real cheap theme-park, where you are going from one attraction to another, but they do not have anything in common. Thirdly, there is very famous video of MrBtongue, talking about “Shandification” of game world – the world of Wasteland 3 is anti-thesis of that idea. * [Subjective] Worldbuilding part II - I have read a lot about how interesting, gritty and mature the world of Wasteland 3 is - the only aspect which I have found to be “gritty” and “mature” was excessive mass-murdering occurring throughout the game. * [Subjective] Humour and metareferences –Player is constantly swimming in them. The only world-building items one can find – cassettes and documents, are also filled with it, up to the level in which I was no longer interested in reading them, because I knew it would boiled down to some really unfunny pun. You are constantly bombarded with fart jokes and playful variations on IRL people, which after a while got really tedious and make the ever-lasting impression the game had no lore for the player to explore. * [Subjective] Characters and factions – I have not cared about a single person or group, as they were all extremely one-dimensional prosthesis. * [Subjective] Choices and consequences – I have read in the reviews, that the choices are not easy to make and they usually matter. I do not feel like going through the “game experience” once more to see how much of a difference other choices may make, but my educated guess is – not much. * [Subjective] Storyline – I have found the chain of events to be very sketchy at best, illogical and not at all connected with each other. There was little player agenda and where it was present it was not pushing me into the direction of progressing the “story” which basically consists of catching 3 different people, without any good explanation. Overall, even if all the bugs mentioned at the beginning were fixed, it would not help all the fundamentally flawed decisions that were made while building the Wasteland 3 settings and gameplay – for me the cRPG experiences is tightly interconnected with ability to influence world and immerse in it, have the drive to learn more about the events and change the course of the history in game. Wasteland 3 does not really offer it, instead focusing on cheap, unfunny thrills and occasional tough fights with bullet-spongy enemies.Show moreShow less
Has a nice soundtrack and i just recruited a cat to my squad, by luring it with cigarretes. 10/10Show moreShow less
This game made me angry, and not in a good way. Let that be your one-sentence review if you don't read the rest. Also note that this game is played on the difficulty labelled as "Intended," the "Wastelander" difficulty. For the long-form review, I always prefer to start with the good. When it comes to Wasteland 3, the good is a pretty short list. Firstly, the presentation is more or less uniformly excellent. Great soundtrack, solid art direction, moody lighting, competent voice actors and generally good writing. When the writing lapses it's usually in the sense that you're left without some very common-sense replies to things, not that the options you have and the responses to those options aren't good. The writing is at its strongest when it doesn't try to be too serious and has a bit of fun with things, enjoys a bit of satire and such, dives into some of the sci-fi elements of the setting. The section with the bad is a much longer section. First, the technical issues. This game loads like playing Baldur's Gate on your old Win 95 machine. Every area transition and quickload is incredibly interminable. I have no idea what the hell they did, but I can't believe it can't have been done better. Mind you, this was on an SSD, you might suffer even more on a classic HDD. It also chugs noticeably during larger fights, and this is on a PC which was built from scratch a year before Wasteland 3 was released. Secondly, the bugs. Oh the ♥♥♥♥♥♥♥ bugs. You've got the usual ones, like characters' weapons being visible when they aren't, so you can see ghostly floating guns in the fog of war, and stuff like some obstacles not actually existing for purposes of targeting so you have overwatch fire getting blasted out through walls. I completed a quest 100% in accordance with one faction's wishes, and at the end the game assumed I had killed them all instead. I made one decision near the start of the game (to free a prisoner) and at the end of the game, he was suddenly back in his cell and everyone was acting like I'd left him there all along. Mysterious floating boxes. Quirks/perks not working as intended, like Medical Marvel, it's supposed to make your character un-revivable during combat, but sometimes they don't revive at the end of combat either. Occasionally they revive at the end of the next fight, or the fight after that, instead, other times they don't revive at all and only limited-use consumables can pick them up, which can softlock you in an area if you run out of them since you need the entire party at the exit to leave. At one point all my recruitable PC's left me because an allied NPC had gotten hit with a bleed condition and died after the fight ended, which they blamed on me. NPC's will cry out when their allied turrets get blown up like it's a human being you just killed. Sometimes temporary float text also remains burned into the screen while you explore areas which is somewhat annoying. Thirdly, and probably worst of all... are the design sins. Now, keep in mind, this is not an exhaustive list. Because I probably forgot some and did not encounter others but... let's take it from the top. My first encounter with their dubious design was spotting enemies in the distance and deciding I wanted to get the drop on them. I tell someone to fire and... the enemies' dialogue trigger kicks in as soon as I shoot, interrupting my ambush shot. This happens multiple times, some enemies you just aren't "allowed" to ambush. Often this also leads into them getting the first round of battle against your not-in-cover guys and a not-in-cover character is usually dead in one round if all the enemies are alive to act. You've also got issues like an NPC enemy begging for mercy in the middle of the fight which technically interrupts the fight and thus wipes all conditions, including the ones you passed a hard skill check to set on her drones to get them on your side. The encounter design also sucks in other places, like... in most turn-based games if an enemy "activates" a suicide bomber companion on one turn, then that means you have X turns to take them out before they reach you or to douse them or something. In Wasteland 3 they act on the same turn and have enough movement to cover the entire battlefield in one move. Also even though they're activated by just lighting a fuse, you can't light them prematurely with, say, fire damage or a molotov to turn the tables on the other guys. Don't want to get creative or anything now. The game loves to give you options for DOT(damage over time)-effects, but everyone's so paper-tissue fragile that they never have a chance to matter. A lot of skills and weapons are trash useless, like, don't even make a melee character, ever. In fact go pure submachineguns and maybe a single sniper and a small arms guy, that's where 90% of the good damage options are. But hope you actually find them, since the game's shops rarely upgrade their stock(in fact not even when you get radio calls saying they have). Unique named weapons found in the wasteland also tend to be worse than common weapons you buy in stores and get as random drops. Inventory sorting sucks since there are multiple item types that don't fit under any subcategories and thus only exist in the super-cluttered "show all" tab. Weapon and armor modding are largely ineffectual since the game designers have the hilarious idea that sacrificing action points for a piddling bonus to armor is a good decision(it never is, more actions is always the superior option). I say I think maybe a half dozen options to use Weird Science and Animal Whisperer during the game, so don't pick them either. Hell, even the dialogue skills don't see an awful lot of use. Mostly you're disarming explosives or traps, picking locks, hacking computers or disabling things with mechanics. Also the only effective character is a specialized character, but the game hides this from you for as long as possible. You start off making two characters(figuring they're probably your only ones for a while, you probably make them jack-of-all-trades), then you get an option to make two more a bit later(having wised up a bit, you probably specialize these appropriately) and then lastly you get to recruit two. But since your NPC recruits are badly designed(skills spread all over the place), it's pure luck whether they can actually be specialized to be useful(and whether their specializations drop right on top of your existing ones). Plus near the end of the game some of them may betray you. No speech check to keep them on your side, no way to really know they were planning it(since they more or less just mutely accept everything you do even if it apparently clashed with their very deeply held worldviews), and also they take all their expensive gear with them. Oh and you can't respec either PC's or recruitable NPC's, ever, so hope you don't pick anything poorly or specialize in a subpar weapon type. The game gives you a prison and the option to try to arrest people, but I want to say that three out of five people I tried to arrest just screamed "NOOOO, I'D RATHER DIE" and forced me to either kill them or let them go, making the option feel really vestigial. Overworld travel feels extremely slow and tedious, it's a chore to put up with. The gameworld also feels more dead than Wasteland 2. At least in Wasteland 2 there were multiple town/community areas to visit, and most of them you didn't even have to genocide. In Wasteland 3... I can think of literally two locations to visit that you don't leave more or less depopulated and which actually are places people/things reside in, where there are businesses and homes and such. The rest of them are just dungeons full of wasteland orcs to blow up. Don't get Wasteland 3. Definitely not for 60 bucks. Maybe in a couple of years when they've paved over the worst bugs, dropped the price and it's on a summer sale or something.Show moreShow less
Co-op? Sex with robots? This game's for the boys.Show moreShow less
There's a known issue about the chain ambush from the sniper for two years. Apparently if you finished the battle with chain ambush from a sniper, then the game softlock you. You can't move at all. You can maybe move one character but you can't do anything with it. It's a game-breaking bug. Going into manage squad menu will also lock the game up from there. You can't do anything. This issue has been KNOWN for TWO YEARS. It's September 8, 2022 and it's still a problem. How is this acceptable for a triple A game title? Watch where you spend your money with this company or you're going to regret it. If they can leave customers hanging with a buggy game like this, then what's to stop them from releasing another buggy game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
