
We Were Here Forever
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About We Were Here Forever
We Were Here Forever is a two-player co-op puzzle adventure set in the Antarctic fortress of Castle Rock. Prisoners communicate by walkie-talkie, share clues and solve puzzles together while exploring the castle and uncovering its mysteries. Steam players: 90% positive from 16,342 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Arabic, Czech, Danish, Dutch, Finnish, Japanese, Korean, Norwegian, Polish, Portuguese, Portuguese-Brazil, Russian, Swedish, Thai, Turkish, and Spanish-Latin America. Released: May 10, 2022.
Credits
Lowest recorded in 36 months
$4.592026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 20 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Arabic | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Danish | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Finnish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Norwegian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Swedish | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Co-op requirements
This is co-op only and requires both players to have an internet connection and a working PC-compatible microphone. Communication uses walkie-talkies.
Language and audio
Steam lists English audio. Interface and subtitles are available in English, Simplified Chinese and Traditional Chinese.
Steam PC support
The Steam PC listing includes cross-platform multiplayer and Steam Cloud support.
03Frequently asked questions
Can I play alone?
No. The game is co-op only and its puzzles require two players.
Do the We Were Here games need to be played in order?
No. Each game is a standalone co-op adventure, though the stories are connected.
Where does the adventure take place?
The story unfolds around Castle Rock, a sinister fortress in Antarctica, from its prison and royal halls to places outside the Keep.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Overall, just disappointing. I won't call it bad - you've got your two player puzzling and it works - but for the final(?) game in the series, the one with the longest development time and the one with the highest price tag, it feels a big step backwards from its predecessors. It's hard to nail down exactly why, but I think it feels too tame, as if they approached this one with the mindset of really making a commercial game (the original was a student project IIRC), and were worried of scaring away players. There's no tension of having to solve a puzzle before you die to some encroaching hazard (increasingly-panicked chatter on the walkie talkies that can't both receive and transmit at the same time was genuinely one of my favourite parts of the previous games), and the puzzles are so self-contained - no more running around trying to figure out what you should be doing, instead you're typically sealed in a small area with only the puzzle elements, leaving the experience feeling overly-curated. "Here's the next puzzle, solve it using these parts," goes the game, "I'll be waiting to escort you to the next puzzle." On top of that, the puzzles themselves feel worse than in the previous games. Too many of the puzzles have both players simultaneously interacting with the same elements, leading to most of them ending with one person figuring it out and dictating everything to the other player. They feel more like single-player puzzles where the second player only exists to physically enter their half of the solution and maybe answer specific questions about details you know are there but can't see the exact details of. The few asymmetrical puzzles beyond that seem to blitz through the interesting asymmetrical puzzle solving and go straight to the execution. Rather than collaboratively working out a solution you tend to see what you're supposed to do straight away followed by however much time of just repeating information back and forth, or worse one player is left really bored as their half just has so much less to do. Really, the asymmetrical part of the co-op puzzle solving was what made the series unique, and to see it stray away from that feels like they've squandered what made the games what they are. The game's longer than the older ones. There's more story as well, which may be hit-or-miss. I couldn't care less for it as it was the series's mechanics that held my interest, but the friend I played through them with was interested in the story. Either way, the individual puzzle quality has suffered for both. There were a couple I came out of thinking 'that one was pretty decent', but there's nothing memorable in there. As I said at the start, I can't outright call it bad, but the development time and the price point both set expectations that the game consistently failed to meet. For half the price I likely would have been satisfied with the experience, but at full price it's just too bland.Show moreShow less
Just the two of us, we can make it if we try, just the two of us, You and IIIIIIIIShow moreShow less
My friend and I love we were here and we were here together, but this game falls short for us. We experienced almost no bugs (besides the ski-lift) and still didn't enjoy our time. The puzzles feel like they're either 1 guy with all the info, or both players with all the info, instead of an even split that would support communication like with other games in the series. Also can't stand how slowly the game gets at some points, especially the slow long treks back and forth between areas.Show moreShow less
You can adjust the difficulty settings by picking a less autistic friend.Show moreShow less
The puzzles were largely fun, and interesting. However, the game suffers from three major pitfalls: First, the pacing is absolutely awful. All of the cutscenes that move character between areas take 3x as long as they should, and a lot of the game feels like they artificially extended the playtime through pointless walking and waiting. And second, too many of the puzzles had an imbalance of information, to the point where one person was doing 90% of the thinking and problem solving, and the other person was just bored waiting until they could test the possible solutions. Lastly, the optimization was terrible. I have a VERY solid PC, and the underwater level was still a permanent ~20 fps the entire time we were there. This is pretty unacceptable from a studio that has already released multiple titles. Overall, it was still a decent game, but because of these issues it left a bad taste in my mouth and so I feel the negative review is warranted.Show moreShow less
Can be hard if your friend is autisticShow moreShow less
* The new 'We were here' game is out. This game doesn't require you to go through several chapters in order, so you can choose freely. And it was still an ingenious, mysterious puzzle. But it felt unfair to me. Generally, it has a hard difficulty level, so even if I refer to the guide, it took a long time to proceed, and the potion making puzzle in Chapter 5 was worst. Compared to previous game, level of completion was excellent, but difficulty was not balanced. * 새로운 We were here 게임이 나왔습니다. 이번 게임은 여러 개의 챕터를 순서대로 하지 않아도 되기 때문에 자유롭게 선택할 수 있습니다. 그리고 여전히 독창적이고, 신비한 퍼즐이었습니다. 하지만 저에게는 불공평하게 느껴졌습니다. 대체적으로 어려운 난이도를 가지고 있어 가이드를 참고하더라도 플레이 시간이 오래 걸렸고, 챕터 5의 포션 만들기 퍼즐은 최악이었습니다. 전작 게임에 비해 완성도는 훌륭하더라도 난이도의 밸런스 조절은 하지 못했습니다.Show moreShow less
only downside to this game is that it endsShow moreShow less
I've played all the previous games in the series and this one seems to be the most broken of them all. At first I couldn't start it at all, the game froze when loading data from the server. Then my journey with a friend began, we went through the first 2 chapters and ended up at a crossroads in the middle of the city. The biggest mistake was that we went to the right into the underwater world. It turned out to be the 5th chapter right away, and everything would be fine if there were no bugs in the game that lead to a black screen that remains even after a restart and you can’t play further. The only fix is to launch the checkpoint from the menu (bypassing the save), but in this way the progress of the game is reset, because we accidentally skipped the 3rd and 4th chapters and started the fifth one right away (at least hang a sign). Now every time the game crashed, we had to replay half of the game to reassemble the damn telescope. Question to the developers - why did you make it possible to select chapters out of turn, if this leads to broken saves and the need to go through the same thing 3 times? Thumbs down for optimization - when loading a location, even on a high-end PC, the fps drops to 10-15. Wow This is a good cooperative puzzle (which is rare), but the impression of the game was bad. The funniest thing is that in the finale, instead of a dramatic ending, I laughed because my friend levitated in the air while I was sitting on the raft.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.