

What Remains of Edith Finch
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About What Remains of Edith Finch
As Edith, you explore the sprawling Finch house, looking for stories that reveal the family's history. Each one lets you experience another family member's life on the day they die. The tales vary in gameplay and tone, but all unfold in first person and end with that person's death. Steam player reviews: 95% positive from 47,385 reviews. Release date: April 24, 2017. Supported interface languages: Simplified Chinese, English, French, German, Spanish, Japanese, Polish, Portuguese-Brazil, Russian, Italian, and Korean.
Credits
Lowest recorded in 36 months
$3.652026-02-20 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Controls and language
The Steam PC version offers full controller support. English has full audio; other supported languages are listed with subtitles.
Story format
The stories vary in gameplay and tone while sharing a first-person perspective.
03Frequently asked questions
What is the game about?
As Edith, you explore the Finch family home and uncover its history through individual stories.
What happens in each story?
Each story lets you experience another family member's final day.
When do the stories take place?
The stories span from the distant past to the present day.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Overall Score: 8.6 / 10 Quality 9/10High quality, but lacks a few standard features Performance10/10Runs flawless; No bugs or crashes experienced Utility 8/10No Linux or Mac support; No Steam cloud save Controls 9/10Well responding controls; Full controller support Gameplay 8/10A slow paced, story-driven walking simulator ChallengeN/ANo challenge, it's all about experiencing the story Content 7/10Unfortunately very short (2-3h); Few replayability Diversity 8/10Original story presentation with varying style Immersion 9/10Enchanting narrative and frequent plot twists Design8.8/10Beautifully visualized, emotional interactive tale Visuals 9/10Sophisticated, artistic design and pretty graphics Sound 8/10Well done voice overs (English) & SFX, few music Texts10/10Perfect presentation of a melancholic short story Mapping 9/10Linear, but versatile trip through an odd house Interface 8/10Nice, but the subtitles are suboptimal if localized Tested with: 1920x1080; Windows 10 Home, 64-Bit AMD FX-8350, 8 x 4.03 GHz MSI GTX 1080 (8GB DDR5) 16GB DDR3 RAM; Samsung SSD Controller: Microsoft Xbox 360 Settings: Low, Normal, High, Ultra If you liked this review check out my curator page or archive and see how other games scored!Show moreShow less
This review is only worth something if low FOV's in games makes you sick Probably the strangest review on this site with 16 min of played time. But there is a good reason for it. The FOV is the worst I've ever seen, within the first minute of being able to move around I entered the menu to adjust the FOV but no options were availible. After that I went straight to the forums and found a topic about the FOV on the top, with a developer giving a tip on how to reduce motion sickness, that was to turn on the reticle. The next minutes I walked up to the house with the reticle on before finally quitting the game with no intentions of playing it again, not because I thought it was bad, but because my body would turn on itself if I continued. How developers still, don't include FOV sliders with the knowledge that motion sickness is so extreme, that some players just can't play it due to being physically sick, baffles me. If the argument is 'they only developed the game with this FOV in mind and chaning it would break the game', I say develop a game that doesn't break when you change FOV. So, the thumbs down. Yeah, it does not have anything to do with the gameplay or story, it gets the thumbs down because it litterally makes my body go into red alert and the no care shrugs from a developer.Show moreShow less
So, I'd bought this game a long time ago. It took me awhile because I knew it was a walking simulator, and I'd been burned on those before. When I read about this game though, I thought, "maybe this will be a good one, then." Eventually I bought it on a sale, but never played it. Always wanted to, but never did. I think the reason why was that... it had been built up so much that if I played it, I wouldn't want to reach the end, because something special would end... that I'd have to leave a special place. And ya know, I was right. This game (well, walking simulator) affected me in a way few games have. It really is a special game... it has a melencholy story that I related to quite a bit. The imagination is nearly unmatched in the gaming space. (And I've been gaming since 1981.) It has great voice acting, and well.... I suppose I could go on, but who knows if anyone will see this buried under all the other reviews. I highly recommend this game. It's one of the highest "recommends" I felt I've ever made. You really owe it to yourself to play this. Once you do you'll understand why. 11/10Show moreShow less
After "playing" this "game" and looking at all these overwhelmingly positive reviews, I feel myself like Alice behind looking glass. People keep praising this game and especially it's story, searching for some hidden sense, but the only thing I felt after I had finished the game is perplexity. We will talk about all this step by step but let's start from afar. At first, I must admit that WRoEF has it's strong sides. Visual aspect is one of them. The game looks really beautiful and it has a lot of details. Sound design is also good enough and not far behind the visuals, which helps to create good atmosphere. As to different gameplay mechanics... well, just as in most walking simulators - it has bare minimum. But you see, I played another "critically acclaimed masterpiece" before - Vanishing of Ethan Carter. And that game had only one prominent advantage - stunning visuals. WRoEF on the other hand is doing most things slightly better. While VoEC had no gameplay - WRoEF has a handful of gameplay. While VoEC had no puzzles - WRoEF has few. While VoEC had no interactivity - WRoEF has some. Etc, etc. Better but still very far from "enough". That's kinda a reason why I had a bit of sympathy for WRoEF. Unfortunately only a bit. Now let's talk about unpleasant things. The first one is a gameplay in general. While I mentioned that the game has some interesting mechanics, most of the time (like in most walking simulators) we just walk. Slowly. S-slo-o-ow-wly. And listen to our own thoughts. The game has exploration tag, but I have no idea why. Yeah, probably it would be interesting to explore it's locations, but the game doesn't allow you to do so. Literally. The moment you want to check some interesting stuff, the game forcefully moves camera to the point where Edith (our protagonist) says something. Oh, let's check this tabl... NO, you should look at the book shelf now. Oh, probably I've just noticed something interesting at the windo... NO, Edith is talking about stuff on the bed atm... Hm, let me check this doo... NO, right now you should check THIS door. And this happens every damn time. After 5-6th time you just stop to care. I mean, why should I bother with exploration if the game can do everything without my help? Thus, just press W, listen, listen, watch, listen, watch, sometimes make some fast interaction or solve simple puzzle and here is you gameplay. But hey, many people claim that WRoEF is not about gameplay, but about story. It definitely should have some magnificent story, which will overshadow all it's cons, right? Right? Sorry, but I'm going to debunk this myth. You can see how many people post in their reviews this pompous ingame phrase "What kind of family builds a graveyard before building a house?" as if it has some hidden sense. You want to know what family? - I can answer this question right away. If the members of this family are dumber than CP 2077's NPCs so they can't make a step without dying from some stupid act - graveyard is definitely something they'll need the most. I have no idea how anyone can feel even a scratch of empathy towards these freaks. There is no conflict in this story. Family is not struggling against some, for instance, financial hardships or something like that. They are just fighing with their own stupidity. Every single member of this family exists here just to die few minutes after with some ridiculous death. They die either from their own stupidity, superstitions, parental negligence, or because they are just mentally ill. All these family members deserve not empathy, but a collection of Darwin awards. The moment you see beginning of the scene, you already know how it wil end. Mother leaves hungry kid in closed room with hallucinogenic(?) berries - what could go wrong? (btw, you also store hallucinogenic berries near the toilet bowl, right?) Family lets mentally unstable relative to work at dangerous factory - what could go wrong? Father goes deer hunting with a kid - what could go wrong? Mother leaves a baby in a bathroom - what could go wrong? (of course it's not your fault honey, probaly curse) Father.... forgot(?) that his kid was outside, when the storm started(?), because he was listening to music(?), and... yeah, right, nobody expected that it can hurt... Mother lets her kid to play on swings right at the cliff's edge... good idea, right? No ided why it didn't end well. Granny mixes drugs with alcohol and the next day... you won't believe - she is gone! Etc, etc, etc. You see? There is indeed a mystery behind all these deaths. Probably Cthulhu is involved. But jokes aside, can we eventually discover what really happened with Finch family? - No. During the whole walkthrough we as Edith were just rediscovering these old entries, which give us ultra-short description of each family member and his/her stupid/ridiculous/horrendous death and that's it. It seems like in the very end granny was trying to tell us about the real mystery behind Finch family, about sunken house, about mystic lights, but bітсну mother abruptly ended her story and tore the diary into pieces. Thus, this situation left me confused. What was this all about? We were teased with this sunken house for so long, and in the end we discovered nothing. Nothing new in general about the fate of Finch family and nothing at all in particular about that sunken house. Understand how you want. We ended right where we started. What about our protagonist? W-well, she is the last one from the Finch family. She is young, she is pregnant (22 weeks) a-a-and... that's kinda it. We won't discover anything neither about her nor about her baby. Who is the father of her baby? - no idea. What was the need to make protagonist pregnant if her pregnacy serves no purspose in the story? - no idea as well. It seems like even Edith herself doesn't care about her baby, because she is climbing big trees, jumping on the roofs, crawling in tight tunnels - definitely she and her baby won't live a long and happy life. Just like other Finch members. Conslusions. Figuratively speaking, the game looks like some beautiful album with a music box inside. It's nice to look at and to listen to. Unfortunately gameplaywise it has not much to be proud of. In most cases just walk, listen and watch. As to the story, well, I think I described it good enough. If you put off rose glasses, you will see just a bunch of unrelated sketches, where not very smart characters are beforehand placed in lose-lose situations, so they can just die from some stupid act. Probably if it was a parody or comedy game, where you mock these dumbs for their acts of total stupidity (like in some "Alone home" movie) I could have a good laugh and even give it a high rate. But it desperately tries to squeeze a tear from you, while I simply can't take this nonesense seriously. If you think otherwise, you are free to confront me with your arguments. P.S. Just curious. If you'll decide to dig a bunker under your house to hide there from the boogeyman for the next 30 years... how would your family members react?Show moreShow less
For context, I'm a grand-father nearing 60 with grown children (and grand-children) and I play video games. I shy away from games that are a first-person multi-player shooter titles, and prefer solo experiences at my own pace. I play all kinds of titles but lean towards those that are not "stressful" and that I can put down if I need to do something else. I was suggested "What Remains of Edith Finch" by my daughter who very much enjoyed it and give it my highest rating. I went in with no expectations and left completely spellbound and emotional at was probably the best story driven, first-person experience I have ever had behind a computer screen. I was so moved by the story that upon completion of the game (which was very early morning by the time I crawled into bed), I was anxious for my daughter to wake up the following morning so we could discuss various elements of the game and story. The visuals were amazing and varied, the voice acting superb, and the game play was well designed and interesting. I have never played a first-person game of this type that was so richly detailed. Without spoiling, there is a room where you will find books on shelves. The book selection was not some skin that was generically textured across the wall. The selection of books were obviously hand selected by the incredible team that put this master piece together. Everything seems related to the story at some level. The game felt (for me anyway) a bit overwhelming near the start as a bunch of points of information are revealed and I was worried that (without taking notes) I might forget or get confused by the story. Fortunately, the designers of the game gently bring you through this game and usher you from story element to story element in a way that reveals itself and gives so many "wow" moments. The game is sort of "on rails" where your path through the game is somewhat linear but not in a way that is frustrating. You feel like you have plenty of freedom of movement, but at the same time you are not left often wondering "what should I do" or saying "I'm stuck". I cannot say enough to praise this game! I purchased "The Unfinished Swan" (made by the same team) immediately after completing this game and just completed it as well. Although creative, I would say that What Remains of Edith Finch is a story driven game, with some puzzle elements incorporated beautifully. The Unfinished Swan (to me) is a puzzle game, with some story driven elements. Although I enjoyed The Unfinished Swan, I loved What Remains of Edith Finch, and hope to see more opportunities to experience the range of emotions and surprises that I did in this title. One of my son's would describe this as a "Cozy" game where you can relax and enjoy yourself without worrying that you are going to be getting upset at the game, or yelling at the computer. If you do purchase this, I hope you experience what I did. This is my first review for any title on steam but I felt compelled to say something to promote the kind of art that computer gaming can produce and encourage more of the same.Show moreShow less
It is difficult to select the "Not Recommend" button for this game. It is a beautiful game with gorgeous graphics, a nice atmosphere, and an eclectic story. I know the designers and writers must have put their heart and soul into the development of this "game," but I have to say that the end credits were more engaging and interesting to me than the game itself. I was disappointed in "What Remains of Edith Finch." I'm not sure what I expected, I've played games like "Firewatch" and "Life is Strange," and found them to be much more interactive and "fun." I'm not a huge fan of walking simulators, but as an exploration junkie who doesn't like FPS or combat games, I find my options are sadly lacking. The hype about this game was enormous, and I was stoked, but it really, really fell short. I found myself eager to be done with it. I hate that feeling with a game. The "interactive" bits were minimal, tedious when they did occur, and outright irritating. The environment would have been great fun to explore, to feel more a part of the place, but this was simply a not-that-interesting-tale told to me while I pretty much just sat back and watched. Seriously, I hate to give it such a big thumbs down, but by the time I finally got to a point in the "game" that felt like "ok, now we're getting somewhere," the game stopped there, didn't allow me any interaction, and ended without answering the things it made me most curious about. I sense the developeers wanted to do exactly that for artistic purposes, but it felt cheap and intentionally annoying. Glad many liked it. I, however, am glad it's over.Show moreShow less
“It is astonishing just how much of what we are can be tied to the beds we wake up in in the morning, and it is astonishing how fragile that can be.” ― Neil Gaiman, Coraline Foreword If you're looking for a more traditional review, skip to 'Conclusion'. First, a real story When I was 7, I found out that two brothers killed each other inside my house for the money my father paid for it. It turns out that all those years before my father renovated the house, two families lived crammed in it, in the same space that now snugly holds three people, one dog and one turtle – and an unholy amount of books, but that's a story for another time. I still don't understand how they coexisted there together, all I know is that they didn't do so peacefully. When I was 10, I found out that, before I was even born, one of my cousins had a panic attack when he entered the guestroom, where he was supposed to sleep in for the night while his mother – my mother's sister – was out for two days. He never slept there again. When I was 14, one of my then closest friends walked into my bedroom for the first time, turned to me and asked casually "you know you don't live alone in here, right?" I'm not sure how much I believe in all this. I've always been kind of a skeptic. But the thing is: my skepticism works just fine, as soon as I walk out the door. Before then, it's whack. My watershed moment in understand all this was the year I got a ride home from a couple that owned a stationary store by my old school. Turns out they lived in the same neighborhood as I did – which was not typical. We chatted all the way to my house, where the driver, a man of some 50 or so years and a cheery attitude, grew eerily silent. "My friend Arthur used to live here." He paused. I was a kid back then, but even then I could tell he was choosing his next words very carefully. He finished with "before he died." That was the first time I learned his name. I had all kinds of questions, but I knew that that was not the time for them. Nowadays, I wish I had asked more. Conclusion Even though my house is not as big as Edith's and has no bricked-up doors like Coraline's, the weird shape of the wooden floorboards and the questions I still have about feeling unwell in my parent's bedroom hold just as many secrets. What Remains of Edith Finch reminded me of all that history through some of the most curious use of level design in story telling I have ever witnessed, an Andersonian way of presenting its host of characters and an unspeakably fantastic timing with all its singular and unexpected deliveries – all that to the tune of my all-time favorite Tchaikovsky piece. What Remains of Edith Finch went over and beyond both what I expect to get out of it and the praise I heard about it, with the added bonus of tying so well to my own personal history. Regardless of how much of yourself you find in Edith's tale, if you have a thirst for masterfully packed words and a hunger to see a brilliant story unfold before your very eyes, dive in. What Remains of Edith Finch plays like that delicious book you couldn't put down during that summer all those years ago, and leaves you with that familiar bittersweet happiness of having both finished it and being harshly awoken to the real world once again. I strongly recommend this game to story lovers, wannabe game designers, aspiring writers and, above of all, all those who have insatiable curiosity for those things we've all been told are better left buried. “But how can you walk away from something and still come back to it?” ― Neil Gaiman, CoralineShow moreShow less
Honestly can't recommend spending $20 on something that only lasts two hours. Playing the game in one sitting would probably produce the most emotional impact, but I found the game to be abstruse and ultimately pointless. What Remains of Edith Finch is a procession of stories focusing on each member of the Finch family. Some stories are fanciful and don't make much sense while some stories are straight forward. I kept expecting later stories to shed light on earlier ones, or for each story to serve to progress an overall story line, and while some stories do tie into other ones, there's no master plan at work. It's just a sequence of stories, premeated by Edith Finch's oftentimes pointless chatter. Most of the game had that awkward trying-too-hard-to-be-profound feeling. The whole game hinges on these stories having some sort of emotional punch, and while they're definitly interesting (and sometimes poignant) the downfall is that they're ultimately meaningless. There's no answer at the end of the game. There's no twist, there's no great reveal. Just a linear sequence of stories (and a whole slew of questions with no answers), and then roll credits. I was frankly shocked the game ended when it did. Buy this game if it's 75% off, but don't waste $20 on this. **Warning with minor spoilers** I feel obligated to warn people intending to purchase this game that these stories focus on the untimely fates of members of the Finch family, and thus several stories are centered around the deaths of children, including one disturbing story where you're a baby about to drown in a bathtub and are forced to sit there and play with bath toys for the duration of the story. Obviously this is not everyone's cup of tea, so avoid this game if that's something you're not willing to endure.Show moreShow less
Absolute masterpiece, one of the most beautiful games I've played in my life. You NEED to play this game, I've never seen so much love and care put into a game. It would've been a 10/10 game, even if they put HALF as much effort into this, but they really went that extra mile and created this insanely beautiful masterpiece. BUY THIS.Show moreShow less
The game is kind of decent, the story is somewhat okay and can be very immersive BUT only for 1.8 hours. There's not really any gameplay in this game, it's nothing but a walking simulator. It's probably one of the better walking simulators I've played, but that doesn't change the fact that it's shorter than a popsicle stick. It may be very atmospheric and good at telling the story but it just doesn't tell it for a good length. Just because this game is literally shorter than a lawn gnome, I'm giving it a negative review. I'd love to see more from these developers and this company, but that's only if they can manage to produce a game longer than 1.8 hours. How this game got a overwhelmingly positive is really baffling. I guess they forgot to take off their goggles and see the true flaws. Sure it's creative but the acting is not the best, nor is the story. The story doesn't even explain much at all and the ending is just as bad as the length of this game. It literally ends up being "All of that, for nothing?" Overall I'd give this game a 6.5 out of 10 at best.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.