
Where Winds Meet
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Where Winds Meet
Explore a wuxia open world set in ancient China, where roaming landscapes and ruins meets martial-arts combat and a narrative adventure. Learn techniques, choose weapons and shape your identity as you build a reputation of your own. On Steam, 86%% of 116,636 player reviews are positive.
Credits
Lowest recorded in 36 months
$0.002025-11-14 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Vietnamese | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-18
02Before you buy
Play modes
The Steam PC version supports single-player, multiplayer and co-op; the game description says co-op accommodates up to four friends.
Controller
The Steam PC version has full controller support.
Language and audio
Interface languages include English, Simplified Chinese and Traditional Chinese, among others. Full audio is listed for those three languages.
03Frequently asked questions
Where is the game set?
It is set in ancient China during the Five Dynasties and Ten Kingdoms period, in a wuxia-inspired open world.
What weapons and combat styles are available?
Weapons include a sword, spear, dual blades, rope dart, bow, fan and umbrella, alongside martial and mystic skills.
Can I play solo?
Yes. The game description presents a narrative solo adventure as well as co-op with up to four friends.
“The most legitimate open-world wuxia you can play right now for free, with combat and art that genuinely deliver, so a free run at the story is a safe bet; just know it is also live-service, and anyone wanting one quiet playthrough will tire of the grind.”
Our Verdict
Sampling a free wuxia is about the safest bet you can make with your time
Do the math plainly. The retail price is zero, yet Metacritic reads 85 and OpenCritic puts it in the 51st percentile.

In plain terms: top-tier production, mid-tier design consensus. For a free game that combination is a bargain. You never pay for the out-of-focus design — download it, give it two hours, delete it if it does not click, at zero cost. The people IGN's 6 is really warning are the ones sizing it up as a main game they will pour hundreds of hours into; for them the grind, the diluted numbers and the lousy onboarding are real long-term costs. So if you want to sample a high-production wuxia for free, you love exploration and combo-driven action, and you do not mind a game you tend like a garden, just download it. The worst case is you spend an evening swinging across canyons and parrying bosses, decide it is not for you, and uninstall having paid nothing. That is an absurdly favorable risk-reward, and it is the single strongest argument in the game's favor.
This is the player who should walk away — you want a different game
The flip side: there is a group I sincerely tell to skip it.

If what you want is a one-and-done, tightly paced single-player wuxia you can finish in peace, Where Winds Meet will needle you at every turn. The story never truly ends, the season and shop red dots periodically drag you out of the narrative, and the grind nags you into daily chores. The more "generously free" it is, the more of a burden that becomes for you. Either walk past it, or treat it strictly as a free run at the story and combat, then leave once you have had your fill.
Its moat is not any single feature; it is the rarity of free plus wuxia plus open world plus combat depth plus life sim all standing up at once — a one-of-a-kind combination in 2025.
Its most direct rival is the other free open world, Genshin Impact, but Genshin leans fantasy and its melee feel and parry depth are simply not in the same class as this harder-edged martial-arts action. And because it has to hold up so many sides at once, it is not the outright best at any single one of them — which is the structural reason its scores swing so wildly between outlets.
Add the Steam Awards nomination, the 85 average and fifteen million first-month players, and it is already one of NetEase's most successful global products. Jump in on PC or PS5 — that is where the visuals and the combat feel are at their best.
I want to step past the numbers for a moment, though, because the significance here is bigger than a score. For a long stretch, Chinese wuxia games came in two flavors: tab-target MMO grinds running on creaky old frameworks, or small, thin single-player projects on tight budgets. Where Winds Meet is the first to show that a domestic wuxia can be built with AAA production values, open-world scale and Soulslike combat depth, go toe to toe with the biggest global releases, and still be free. It is not flawless — the grind, the onboarding and the lip-sync are all genuinely there — but it raised the ceiling for what the genre is allowed to attempt.
So my final advice is plain: do not get tangled in whether it deserves a 6 or an 8.5, because that argument is a critic doing the math on behalf of one specific kind of player. Just ask yourself one question — do you want a wuxia open world you can drop in and out of, or a tightly resolved single-player story? Answer that, and you will know whether this free game is worth your time. For most curious people, my answer is simple: play it for two hours, it costs nothing, you cannot lose. Like it and it can keep you for ages; bounce off it and you delete it with zero sunk cost. In an era of full-price games that run sixty to eighty dollars, that risk-free trial is itself a rare thing.
Latest news about Where Winds Meet
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
⭐——————Updated 12/17/2025———————⭐ ⭐Based on global negative reviews, the entire text has been adjusted. Useless help sections like 【Level Cap】 that everyone already understands have been deleted.⭐ Preface:⭐Even though this review is marked as a negative review, i RECOMMEND the game. I only marked this as a negative review so people who specifically read negative reviews can see the full picture about the game.⭐ After reading all of the above, if you still can't understand why I chose to 【Not Recommended】, then I think the 【ESC, UI, MENU】 is absolutely terrible! It's complicated! There's too much content! And the multi-level menu design is unreasonable. Chinese players have been complaining about it for a year to no substancial changes! And I don't think it will ever improve to be honest. My only advice is to ignore it and just collect all your rewards in one go before logging off. "Where Winds Meet" Essential Guide — From a 600-Hour (and counting) Chinese Player First, please excuse my English — I'm writing this using AI translation. But as a Day 1 Chinese server player (Character UID: 0105284840 — this game has a separate Chinese client from the global one, that's why my hours in review doesn't reflect my actual play time, with that in mind please ignore my Steam playtime), after reading hundreds of reviews in various languages, I noticed many misunderstandings. That's why I specifically used a Hong Kong server account (the international version blocks mainland China IPs) to explain several common points of contention and try to help you understand this game: 1. 【P2W?】 Let's be clear first: No. The battle pass only increases potion carrying capacity — useless in PvP, somewhat useful in PvE but not impactful, because the most important things in it are the included gacha tickets and outfits. Besides the battle pass, you can also exchange 【First Clear of Strongholds(Medicinal Tales)】 rewards to increase potion carrying limits (current Chinese server cap is 7 bottles). Of course, I understand spending habits may differ by region. If a $10 seasonal battle pass makes you feel like fighting NPCs is P2W, then I suggest lowering the game difficulty. That way you can win more, because you can save on potion materials, save time collecting materials, and save crafting gold. 2. 【Cash Shop】 As a free-to-play game, it needs to make money, but I think what you really want to know is: 【As a casual player, spending little or even nothing, can I get cool items?】 The answer is definitely YES. —2.1 【Cash Prize Pools】 Quests give a small number of draw tickets (e.g., 1v1 duels with NPCs), and the developers also give some away. Accumulate for 6-8 months and you can get an outfit worth $500 for free (I got one for free). Please note: this pool is meant for players with money to spend(whales), not for casual players. This pool is key to keeping this game running! —2.2 【Seasonal Prize Pools】 The green currency in the top-right corner of the interface can be exchanged for draw tickets. This currency is obtained through all gameplay activities: gathering / opening chests / quests / collections... (Acquisition speed is related to exploration progress. I've obtained it for free twice). —2.3 【Direct Purchase Shop for Casual Players】 Item prices range from $1-40. I think the pricing is reasonable. If you still find it expensive, the daily login rewards include 1-2 "10% off" coupons per month. You can stack up to 5. As long as you have patience, you can get items for half price. PS: Thanks to all the big spenders in the 【Cash Prize Pools】! You let us play a good game for free 3. 【Voice Acting】 If English dubbing isn't a must, I strongly recommend using the Chinese voiceover! I think the English dub quality is indeed subpar; the Chinese dub has better voice actors and emotional delivery. I also strongly advise against skipping the story — this is a masterpiece of a narrative. If you just want mindless combat, you might as well go play 《Naraka: Bladepoint》 directly. 4. 【Story】 Don't give a negative review just because a character diesthe game is set in an era of war and famine, where tragedies like "swapping children to eat" were common. In this desperate setting, any character's death is an inevitability of the times. 5. 【Quests & Quest Comment Section】 You can find in your exploration log that quests are divided into two lines. Many people haven't noticed this. One line is the overt main story, told through cinematic narration. The other is a hidden, fragmented narrative. The two lines converge into the complete plot and unlock the final storyline.After completing certain quests, a comment section opens. I strongly recommend reading it — even as a Chinese server player, I often gain new insights into the story from "history fan" comments! 6. 【Currency System】 Many players complain there are too many currency types and are confused why each map has different currencies (except the shop currency). First, the reason: different gameplay categories earn different currencies. It ensures players with different playstyles get corresponding rewards. Second, why do map currencies differ? Because the game is set during the transition between the Tang and Song dynasties in China, when multiple currencies circulated in parallel. As the main story reveals — when dynasties change, common people's lifelong savings often turn to nothing. 7. 【Road Signs & Chat Box】 You can customize in settings: display of road signs / chat box / flying chat messages. Solo players can also get a clean experience. (The chat box settings are within the chat box itself, not in the ESC settings.) 8. 【Mount System】 unless you really like them. Your parkour (Lightness skill) is far more powerful than any mount. If you want a functional mount, then 【Gathering】 and 【Treasure Chest Finding】 mounts are somewhat useful, making things a bit easier for you. But honestly, they're not as good as doing it yourself. The 【Sprint】 mount in the shop is decent: 1. cheap, 2. it has the fastest startup speed before you have parkour, even though it's still "slow". The reason mounts feel "slow" is because at low exploration levels, collectibles are very dense, so you don't want to repeatedly mount and dismount. 9. 【Parkour (Lightness skill) Adjustment】 Be sure to switch to another camera mode in the settings! It greatly improves the flying experience, so you don't have to keep watching that close-up animation!!! (Wind Rider is the highest and farthest, recommended.) 10. 【Multiplayer Modes】 I don't think this is a good MMO; I think it can only be called 【Co-op】. Actually, it leans more towards a single-player game, but I'll still explain the difference. —Solo Mode: Up to 5-player co-op. Quest progress is NOT shared (similar to GW2's personal story). Exploration rewards & world boss kills within 300m are shared by the party. —Multiplayer Mode: Reduced number of NPCs, cannot complete quests. Contains exclusive content like cruise parties. 11. 【Network Latency】 The developers are optimizing it, but I don't think it will improve much. Because as a Chinese player who has played foreign games for years, I know how terrible latency can be. Unless someone is willing to act as a local agent for this game and set up servers locally. 12. 【Inventory System】 Abandon your habit of organizing your inventory from MMOs! Don't try to organize your bag. What you should do is forget its existence, unless you pick up a letter and want to read its contents, or if you miss the pop-up notification when picking up an equipment chest. Otherwise, there's no need for you to organize anything. When you need to use something, that interface will automatically fetch items from your bag. Finally, if you have other questions, feel free to leave a comment. I'll try my best to help.Show moreShow less
The Ultimate Time-Gated Time Sink. Great setting, pretty good gameplay. This is not a traditional 'action-adventure rpg'. This is like a single-player MMO. The setting is beautiful and there's lots of exploration. And, it's free. However here's what you need to know before investing your time. Progression is time-gated. You can only level your character so many times before needing to 'breakthrough' to the next tier. These breakthroughs are time gated. The first couple are once a day. But at level 40, I now have to wait two days before I can 'breakthrough' and level again. All xp gained in the meantime is 'stored' until your next breakthrough. The bigger problem is that many quests, the ability to progress 'the story' and move to different areas, are dependent on your level. EDIT: I'm seeing from a lot of people that the time-gates are a temporary part of the season, I hope this is true. Now lets talk about the Wuxia gameplay elements. The cinematics in this game are cool. And the combat system is alright -everything looks cool, but it requires more thumbs if you're playing with controller. The gameplay is nowhere near as simple as the previews make it look. As for the 'flying kung fu' that fans love... it's not available until you've explored most of a given map.... which is self-defeating to say the least. It's also extremely janky and you can't really control it, just basically which general direction you want to go. There are other less overt 'Lightness' skills like wall striding, running fast, running across water, etc. However, for most quests you can't use any of these skills. All the Crouching Tiger, Hidden Dragon stuff seems to be for exploration only. It's extremely jarring and immersion-breaking when you're exploring the world and all of the sudden you're grounded to bunny hops because you found yourself in a quest area. The last thing you need to know, is that this game is tucked inside a menu simulator. There are menus within menus within menus. There is an enormous amount of tracked challenges, collectibles, resources, skills, talents, shops, events, etc to unlock. This thing is a lot like an MMO. I started having flashbacks to Warframe with the ungodly amount of resources and various things to 'level up'. You have to level up your character, your gear, your martial arts, your mystic ways, inner ways, harmony, your profession, your profession's skills, and no I'm not even kidding -even your gear slots. The main reason this is billed as an rpg is because there is a singular story arc specific to your character. But hey, it's free. The game is beautiful. The boss fights and cinematics are cool. I nearly shed a tear during the Velvet Shade's Revelry Hall cinematic. The game shoots itself in the foot on a few things, but I'm enjoying it. It's loads of free content that's obviously kept me entertained many hours.Show moreShow less
After playing for 2-3 hours and enjoying myself, never really played a game like this But then I joined a randoms game to help with a boss, which he ended up hitting it twice and it dying, I went back to my own game and continued for about 10 minutes until I was kicked back to the main menu, tried to log back in and I have been banned for 10 years... no explanation, nothing was given. From my understanding and much research on discord, reddit and google in general I had joined a cheaters game from a request to help someone. The support to appeal a ban or any type of support is useless, it took atleast 3-4 hours to find the email address of support and its been 3 days now since a response. Stay away from this game if you want general support, and stay in your own session and don't help others EDIT : Its really crazy to see how many people/bots swarmed in on this review, when i'm just sharing the experience I had, maybe another reason to steer clear?Show moreShow less
I have to start off by saying many of the negative reviews are giving straight up false information.They are either hate for the sake of hate, or hate because the game isn't what they imagined it was and that makes it bad somehow. The game is running smoothly, the combat is also smooth, the game looks incredible. My only real gripe is that certain controls can't be changed. (That's something I'll get over soon when muscle memory kicks in) I don't know why people were complaining about cutscenes during the introduction of the game, but yes. There is exposition at the beginning of the story as there is with most stories. If you don't care about the story, that's fine, go ahead and skip it. (You can, despite what others say. Cutscenes and Dialougue) I'm playing with English Subtitles and Voiceover, and while they don't always match up perfectly, the voice acting seems quite well done as far as I've encountered. I haven't played a whole lot as you can see, but as of now, there is no reason to give this game anything but a positive review. If my experience changes, I will be sure to update this review. I recommend it, and its free.Show moreShow less
First of all WWM is a good game. It's got a cool Wuxia setting, action based combat with a lots of weapons to choose from, and an interesting system to drive players to interact with each other. However the microtransaction practices has so many predatory things about it that I can't whole heartedly recommend. It's got a lot of the red flags, multiple premium currency, you can't buy the specific amount of currency you need and different gacha with different rules that can easily mislead you. On top of all of it they're retroactively release outfits from the CN version at a far higher cost and putting it behind a misleading Gacha.' I don't care if people don't like this review because they think I'm attacking the game. I like the game and want to support the game without feeling mislead by shady tactic. This review is here to warn people so they do not end up falling for misleading gacha tactics like many others did. To future players, especially those that never played a gacha games you should follow these rules. - Read the details and rule of the gacha banners so you can make an informed decision. I know this sounds extremely obvious but most who don't play gacha are used to pricing transparency. Most do not expect a sudden change in rules especially between banners. - If a deal looks too good to be true it probably is. Check if there is something else is going on. - Don't fall for sunk cost fallacy or fomo. They almost always bring time-limited stuff back and often easier to obtain later. For those who don't know, recently they released a new scratch (Unseen Veil) that appears to be cheap. However the price of the gacha actually jumps significantly with every scratch and many only found out after already invested a lot of money into. Only the first scratch is 60 pearl. The price jumps significantly with every scratch. It actually adds up to 7440 pearl (over 100 USD, jumping from 60 to 180, 400, 800 all the way to 2600 pearl). It's not 7 scratch at 60 pearls each like a lot of people were mislead into thinking. You would not know this if you did not see the extremely easy to miss information in the details. The rule is a tiny icon down near the corner for you to click on and it's even misspelled as "intro" not "info". This resulted in a lot of people to spend money on the scratch only to find out that its far more expensive than their initial price point. At lot of the time people would have already spend 30 50 dollars without said costume and will fall for sunk cost fallacy trying to finish the scratch. This is extremely concerning as the outfit in question CAN BE PURCHASED DIRECTLY on the Chinese server and significantly lower price too at 2580 pearl for the entire set. Meaning they made this outfit retroactively more expensive and put it behind gacha for the international release. I do not know what Netease is trying to pull but its nothing good for the long term health of the game. Netease is notorious for it's microtransaction practice but this was a first for me. There is more than a fair share of players who just want to enjoy the game on a budget fell for this. Why not just make the price upfront? Why resort to misleading people? You got whales spending over 40k on a ship on the 5th day of release, this isn't even about keep a game alive, your game is alive and well. Did you really have to start using this kind of tactic so soon? You already have the legendary banner that cost over 300 dollar to hit pity (Not even the specific item you want, it's double if you want to costume), regular costumes reaching 40 USD and a bunch of other weapons skins and animation changes. Did you really have to make an existing outfit that sold for 2580 pearls and lock it behind a 7440 Gacha instead? This is on top of the fact that the NPC for f2p or budget players to earn cosmetics is not in the international version as well as coupons being cut back from 2 a month to 1 through the login bonus. The currency for the monthly pass do not give a player to player trading currency but rather regular coins. Why are so many features missing and items being cut back? You can't even access some existing multiplayer function because of the missing currency. I want to love this game, the combat is great, the world is great, the story is great, but it's this kind of practice that cause people to leave games in the first place. Most don't mind spending money on games they enjoy, most don't want to feel like they're being tricked into it.Show moreShow less
I saw an egg in my inventory. I made the egg hatch and now a goose is following me around everywhere. Talking about goose, I tried to hit a goose in the village once and it turned into a goose boss fight, don't mess with the geese in this game. Let's see, what else? I learnt Tai Chi from a bear and then used that same martial art to defeat the bear. Also I have pat roughly 30 cats in the game by now and visited the Meow Meow Temple (actual name btw) to pay my respects to all the cats. There was also the time I got turned into an actual deer while doing a deer pose but we don't talk about that.Show moreShow less
This game tries to do allot of different things, but it has a consistent theme across all its systems. Imagine you’re a famous painter, you’ve painted a masterpiece. A work of art. A mere glance at it dazzles the eyes. And then you draw a gigantic red line through the painting. Why? Who knows. Now, instead of trying to paint over that red line and fix the drawing, you offer people temporary glasses that hide the color red every time they view it. A band-aid solution to something you’ve done intentionally, with no benefit to you, only harm. This is Where the Winds Meet. Let me break down the systems of the game, as well as its pros and cons, to show you the marred painting I mean. I’ll try to keep it organized into systems and subsystems. The Combat: At a glance, combat seems very fun in WWM. It’s flashy, parry-based, all weapons have their own playstyle and combinations, and you can mix and match! Not really. As you go deeper, you realize every “combo” is a reskin of the same style, with very few exceptions. Almost every available combination boils down to “this is your main weapon, use it 24/7” and “this is your secondary weapon, used only for a single ability or buff/debuff.” You’re not really using both. Every build boils down to a 10–15 second buff/debuff window while spamming 1–2 attacks. Your combat rotation is 1–3 abilities, chained or spammed every 10–15 seconds. Any weapon effects that significantly change how a weapon looks or feels are locked behind a €300 pity gacha, with awful rewards that make it a money sink. Thematically, many weapon combinations don’t make sense or have boring playstyles. Demonic twin blades that push you into rage paired with… rats? And actively using two weapons from different paths is shooting yourself in the foot. PvE: For some reason, the devs looked at Genshin Impact and said “that energy system limiting players from playing looks fun.” You have an energy system that takes 3 days and 3 hours to fully charge. It caps at 500, with ~1 energy every 9 minutes. There are three forms of group PvE: • 10-man raids: On paper, fun. In reality, rewards are capped once per week. With 9 people you know, it’s surprisingly fun to coordinate. Bosses are repetitive, sometimes buggy, and can outright kill you regardless of execution. Don’t have 9 people? Welcome to gambling. A large portion of players don’t read mechanics. Before fights, during fights, ever. So 10-man (and 5-man) becomes gambling on randoms knowing how to read. My success rate was about 20%. You’ll spend hours queuing, watching people die to mechanics that could be read in 30 seconds, and leaving. Rinse, repeat. • 5-man raids: Energy-limited. Each reward claim costs 60 energy, or 180 for triple rewards, once every 20 hours. PvE boils down to a raid every day or two, allot of gambling, and mediocre rewards. Progression: Probably the worst system I’ve seen in a very long time. Progression in WWM is multilayered, with each layer locked behind something more inane than the last. Mystic skills—some of your hardest-hitting abilities—are leveled by picking flowers. Each flower has a very low chance to give 1 rare material. You need around 108 to max a skill. No markers. You just search greenery for tiny petals. The game then offers limited weekly chests and food buffs to increase drop rates. Red line painting once more. You also need to run outposts—the third PvE mode—which offer almost no rewards besides iron for mystic skills and random gear. They scale, so you can’t prefarm. You use around 10–12 skills total, each requiring a different plant, meaning you’re farming multiple rare materials in some of the most boring content I’ve played. Then comes gearing. You open random gear chests hoping for legendary gear with usable stats (many don’t make sense). You can spend months not getting one. Then you gamble again tuning it, needing good rolls on 6 random stat slots. Bad roll? Start over. Lastly, Inner Ways. You can equip up to 4. They require escalating amounts of notes, awarded randomly from content chests. You constantly reroll instead of the system just not being random. They’re integral to player power, and falling behind cripples your character. PvP: If you’re not near central Europe, don’t bother. Above ~40 ping, input delay kills animation cancels, reactions, parries, and combos. Opponents fall out of combos due to ping differences, and you’re playing with a 1–2 second delay. PvP also uses a separate upgrade system and Inner Ways, meaning you’re maintaining two characters and halving your progression speed. The Story: The story is surprisingly good—if you understand it. It follows Dark Souls-style storytelling while relying heavily on ancient Chinese history. Between awful localization and obscure references even many Chinese players don’t know, you’ll probably skip it and watch it on YouTube later. The Content: Global releases are slower than China’s. Level caps and progression are drip-fed every 15 days, forcing you to repeat the same progression grind. New content arrives even slower, so once you’re done, you mostly log in to dump energy every few days. Most systems are weekly-limited. Finish them in a few hours and that’s it. Need upgrades? Too bad—weekly coin cap. Co-op is limited, laggy, and often only counts for the host. Online presence has little point outside of dailies. This isn’t even touching on shop pricing, gacha odds, or reward quality. The game had an insane amount of potential, but the devs keep designing great systems and then crippling them. Maybe this design works better in China, but it clearly doesn’t hit the same mark here.Show moreShow less
Ever since I was a child I always wanted to be a Chinese dude who can wield a spear that makes me fly at 200km/h 1000/10 gameShow moreShow less
I have plenty of good things to say about the game and after 100 hours ive seen a good chunk of it. The bad thing is a major downer - you have a certain amount of energy. you use said energy to do content like boss fights and outposts - each fight takes between 20 to 60 energy. Today i found out that in order to fully replenish your energy, you have to wait 70 hours real time (you burn through energy in no time). Bosses and outposts are required in order to get gear. when you'll want to test out some new builds and new weapons, you'll have to farm bosses in order to get the gear for the new build (you have only 1 character total and you cant delete it and start a fresh one if you want to). So basically, major content is locked behind a wait wall.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.


