

Wo Long: Fallen Dynasty
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.




01About Wo Long: Fallen Dynasty
Wo Long: Fallen Dynasty is a dark fantasy action RPG set in China during the Later Han Dynasty. As a nameless militia soldier, you battle demons and enemy troops with Chinese martial-arts swordplay, using new strategies to overcome adversity. Weapons, Five Phases Wizardry Spells, and Divine Beasts add different options to combat. Steam player reviews: 49% positive from 20,969 reviews. The Steam PC version supports single-player, multiplayer, and co-op. Interface languages include English, German, Simplified Chinese, and Traditional Chinese.
Credits
Lowest recorded in 36 months
$2.982026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes and edition
The Steam PC version lists single-player, multiplayer, and co-op. The Complete Edition description includes the base game and three DLCs.
Language
Interface support includes English, German, Simplified Chinese, and Traditional Chinese. Full audio is listed for English and Simplified Chinese.
03Frequently asked questions
What is the story about?
A nameless militia soldier fights to survive in demon-plagued China during the Later Han Dynasty in 184 AD.
What shapes the combat?
Combat features Chinese martial arts, varied weapons, Five Phases Wizardry Spells, and Divine Beasts.
Can I customize my character?
Yes. The description says you can freely set the protagonist’s appearance and choose accessories.
Latest news about Wo Long: Fallen Dynasty
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Most of the negative reviews of this game just because it is not the most convenient to play with a keyboard and mouse. The fact is that this game is fun to play, This video game is not perfect, but fun. Still have some problems now, I mean in 2023/03/07 The frame rate is unstable. There is a certain chance of the game crashing when playing animations. A mysterious white flash appears when running the game. As for the graphics, if you don't consider Playstation4 level graphics to be "bad graphics", then this game is beautiful for you . Indubitably, the combat system is jolly good, fast paced and the boss fights are very entertaining, just like combats in Anime. There is a wide selection of weapons to choose from, although not all of them are based on the historical design of the Later Han Dynasty, there are some from pre-Qin rea, some from Song, Ming and Qing dynasties, at least they are different from each other. Armors in this game are not entirely based on the Later Han style either, some of the decorations are from the pre-Qin era. Loots are less than NIoh2. The options for customising player character are extensive. I think if you are a keyboard and mouse user and don't want to buy a game controller, you probably need to wait for the developers to modify the game's controls. If you like the graphics of AAA games, then this game may not satisfy you. If you think Soulslike games are fun and are love to play games like that, you could probably have a lot of fun from this game.Show moreShow less
A good game buried deep beneath the biggest catastrophe of a PC port that I have ever seen. The game runs poorly for how it looks, but the biggest issue are the controls. These developers have learned nothing from nioh and have literally implemented the controller's deadzones into the mouse input. If you don't move your mouse fast enough, the camera will not react, regardless of your mouse sensitivity. I have never seen any developer do this (for good reason) and if you didn't understand what's going on here you might actually think that your mouse is broken. The game is completely unplayable on mouse and keyboard. The key layout is also an absolute joke. This has to be a bad trolling attempt by the devs. Deflect/Dodge bound to Tab by default? Ok then. I know this is a wild idea, but maybe a game should properly support the platform's peripherals on which it is released. Otherwise just make the game console exclusive if you can't be bothered to even copy-paste one of the few dozen (good) control schemes that so many other games have already come up with. Wait at least until this and the performance issues are patched before you consider playing this on PC. edit: small update - the game also suffers from a severe bug where the game speed is tied to the relation of your current fps vs the max fps you set in the options menu. If you set your max fps to 120 and the game's fps drop to 90 or lower (which will happen quite frequently) the game will now only run at 90/120 = 0.75x speed. This makes the whole experience super inconsistent since every enemies attack timings constantly change depending on how well your game runs. If your PC can keep the game above 60, you should limit the game to 60 in the graphics menu to avoid this and have a consistent experience.Show moreShow less
You are legally obligated to fight anyone who plays Nioh-like or Souls-like games with keyboard and mouse.Show moreShow less
Saw all the reviews about performance and said to myself "it wont be that bad". It is in fact, that bad.Show moreShow less
RECOMMENDATION: Play the demo. If you're not addicted, wait for patches! But otherwise a great game. My review: Great gameplay, incredibly fun. Excellent tutorialising. Somewhat of a step down from Nioh 2 so far -- less interesting itemisation and fewer build options, no real talent tree (just options for active spells). But I enjoy the parry focused gameplay a lot. Hoping for expansions or a Wo Long 2 that brings back the Nioh 2 build and itemisation complexity. If Nioh 2 is Diablo 2 + Dark Souls, Wo Long is Diablo 2 + Sekiro, except with less interesting items/sets/builds. So if you really love that kind of Sekiro parry ninja god gamer feel then I think you will like Wo Long. If you were expecting the same insane itemisation/builds as Nioh 2, or if you hate the parry focused Sekiro style gameplay, then this might not be the game for you. Unfortunately the game has some significant issues with optimisation/performance bugs, with FPS spikes and microstutters during boss battles (and particularly their critical attacks) which removes some of the fariness from the fights. There are also some other minor issues like slightly less QoL than Nioh 2 and annoying minor visual glitches (white flashes here and there). If you're not completely addicted to the game by playing the demo, then wait for a patch! Unfortunately a lot of the negative reviews on Steam are either exaggerating the issues, are complaining about the Keyboard+Mouse issue specifically, or are literally just misinformation. Let me address some of the negative comments here: KBM issues: Obviously they should strive to have the best KBM controls as possible and it's disappointing they didn't... but 90%+ of people should be playing this on controller and won't be affected by this. If you're a KBM player, you definitely have to wait for patches. Misinformation/questions from other reviews: (The comments were locked on these reviews... almost like they don't want the misinformation challenged). Why is the first boss such a steep jump in difficulty? Why did the game get easier after the first boss? The first boss is a really basic skill check. He doesn't do anything special but the fight REQUIRES you to get good with the deflection mechanic. You will probably have to attempt the boss many times, however, the entire fight is DESIGNED to up-skill you on deflection. The first phase is super simple and lets you practice deflecting attacks and critical attacks over and over. The second phase is the exam, have you learned deflection well enough? If you fail, you need more training, so try again starting at first phase and get more practice. Once you're past the first boss you will have the qualifications to get through the rest of the game while having a LOT of fun, because deflection feels so good and is so highly required throughout the rest of the game. If you cheese this boss, you will likely have a lot of trouble with the rest of the game because you won't have been upskilled on the deflection mechanic. This first boss is actually genius design AND INCLUDED IN THE DEMO, so no one has to waste their money before seeing if the gameplay style is for them or not. So, why is the first boss harder? Because it's both a skill-training + skill-check fight to make sure you'll enjoy the rest of the game afterwards. There are other skill-check bosses that are quite hard, but not every boss is like that. Why can't I disable tutorials? To be clear the game features short popups that explain game mechanics. Without them you would literally have no idea what is going on in the game, or how to do anything. I have not looked to see if you can disable them, but it wouldn't really make sense to do this. Why am I receiving tutorials for things I was already taught? You don't. This never happens. Unless you mean the little info messages that appear during the first few missions. Those are there because you're struggling at that mechanic and the game wants to remind you/up skill you on that topic so you can get through the rest of the game without frustration. These disappear permanently after you're past the first small story arc. Why are the tutorials repeating when I die? Because you clearly need the help, the tidbits are there to make sure you have the mechanics down before they let go of your hand and throw you in the deep end. After the first arc the info snippets stop appearing. Why does this game sometimes eat inputs? I've only experienced this during FPS spikes / microstutters, which is a major optimisation issue and the main reason I recommend waiting for patches. If you're claiming it happens outside of FPS spikes then... that sounds like "oh, it's not me, it's the lag!" kind of excuse to me. Why did they think boss three was good? Do you mean Feng Xi or Zhang Bao? It depends on how you count bosses. I assume you mean Zhang Bao since he is a mage-type and so the fight is more interesting than a duel with a swordsman or a fight against a big monster. What was wrong with it? It was a fun encounter that I beat on my first attempt. I'm suspecting this reviewer cheesed their way past the first boss and didn't actually do the intended upskilling on deflection that the first boss was designed for. The boss is trivial with deflection. I could understand more if you were complaining about Zhang Rang (8th or 7th boss depending on how you count) whose fight is really long and a bit annoying due to the mechanics of the fight. But neither is particularly hard or frustrating. The only encounter I think is worth complaining about so far is an optional sub-mission we're you have to 1v3 3 NPCs, which is a very unfair feeling fight that really encourages cheese. When am I going to be able to recreate my character? That thing I was told I would be able to do at the start of the game. Once you're past the first arc of the game the NPC for it unlocks. How does morale benefit enemies? This is explicitly explained in the tutorials you were complaining about. Morale is basically an "within stage" levelling system that resets when you go to new stages. It raises when you kill enemies, deliver critical attacks, and gets lowered when you die or take a critical attack (or too much damage). When your morale is low and theirs is high they will do more damage to you and you will do less damage to them. This mechanic is a way to (1) encourage stage exploration to gain morale and increase fortitude rank and (2) to codify the classic Soulslikes "this is the wrong direction, you're supposed to skip this badass monster" thing. Most stages have explicit "hard" and "easy" paths which are indicated by the monsters morale levels. Why was fortitude not explained? Fortitude was explicitly explained in the tutorials you were complaining about. Fortitude is the minimum morale rank that you will drop to when you die. It is increased by finding the flags. Why was morale for the player poorly explained? It isn't. It seems like you just skipped vital tutorials while complaining about the tutorials you needed to understand what is going on.Show moreShow less
optimization for PC is needed, current performance is too poor.Show moreShow less
I have a good computer and I play on controller so I can ignore all 3k negative reviewsShow moreShow less
Wo Long is in short, a letdown and failed to meet many expectations. It has its moments, but it is very hard to recommend it at its full asking price, it is best to pick it up on a sale if you have nothing else to play. If the demo is available, make sure you can run it smoothly before picking up the full game. 5/10 - Base Game as of 03/12/2023 7/10 - Combat gameplay (inconsistent difficulty spikes, lack of variety). 5/10 - Story (Neutral, I've seen enough 3 kingdoms from Koei to know and expect; casuals can safely ignore the game story and not miss a beat.). 3/10 - UI/UX, if you thought inventory management in Nioh 2 was bad, Wo Long is even worse. 10/10 character creation - I found the updated character creation to be more entertaining than about 70% of the game. Now about Wo Long... I will compare it to Koei-Tecmo/Team-Ninja's most recent success, Nioh 2. Combat This game is NOT Nioh 2, you won't have numerous builds and options for beating enemies and toughies. You parry or you die - spells and buffs merely cover bits of your mistakes on those parry timings (reduced attack, improve defense, life-on-hit). Said buffs can also be easily removed by opposing elements dealt by enemies. There is also no animation cancelling. Your attacks chain are executed until you're hit or done. Meaning you should avoid long-ass animated attack weapons (such as the spear). The spear is absolutely garbage so far in my experience because of said attack chain and no animation canceling. The staff and dual wield weapons are overwhelming superior to every weapon simply because of the combat mechanics in place - they hit fast and they recover fast, minimizing the window in which you are left defenseless and maximizing your ability to interrupt enemy attacks. "Martial Arts" so far are very underwhelming, but that could change depending on how endgame builds goes; but said martial arts are also RNG skills attached to weapons... You can't learn new martial arts outside of what the weapon provides which are randomly selected up to 2 (wtf?). Just like normal attacks, your martial arts can also be interrupted mid-attack and take even more damage; which is VERY brutal when a red critical attack hits you... Hope you guys enjoyed QTE games all these years past, because this game is literally pressing 1 button for that dopamine hit and most other things in the game is purely decorative. Now about the common enemies you face... All of them have the same model and animations with different colors. You may become tired (as I did) of not seeing anything new after mid-game. (In Nioh 2, human enemies can come at you with 11 possible melee weapon types and demon types are varied enough to keep it interesting). Note: For the boss fights, I have always engaged them at morale level 20 at least as the game intended. Now the boss fights... The very first boss is stupidly tuned to keep out at least 20% of the players who bought the game in an effort by the game to pound the "parry-system mechanics" into the player. Hopefully most said players didn't break the refund period. Also helpers cannot be summoned on the first mission - so have that refund ready if you can't play the game. (In Nioh 2, help can called from start to finish). Literally the following bosses after the first boss were cakewalk and one-tried until Chapter 3 for me. Dong Zhuo and Lu Bu The difficulty spikes is annoyingly inconsistent, because I had no issues with some bosses in-between while some were overwhelmingly difficult. (Zhang Liao, Lu Bu part 2, Xiahou Dun). In the 2nd-to-last mission, all 3 bosses were stupidly easy compared to what came before that I only died once before finishing it. I got tired of dealing with some of the BS and repetitiveness that I ended up summoning help for some of the bosses. (Nioh 2 would allow for ninja glass cannons, magic for easy mode, and even yokai shift builds for endgame if weapon smashing isn't doing it for you). UI/UX (User Interface and User Experience) Dumbed down weapon skills; There are no weapon skills to choose; those skills are determined by RNG on the weapon (lol). See the "Martial Arts" above about their relative effectiveness. Items are sorted by "time obtained" by default and the game can't remember to sort by rarity nor enhancement levels. So the completionist in me wants to go back and replay a few missions to collect stuff I missed. But there are no trackers on what I missed (Golden Cicadas, iron-eating pandas). Also, morale flags must be recollected from 0... WTF? There goes that replay value. After every mission, you're forced to choose to select repeat mission, base camp or next mission. Which for some users, reportedly takes 2+ minutes or simply crash to load in the worst case. Why can't we just return to the mission selection/world map? Blacksmith is only accessible at the base camp. You can only lock specified items from changes at the blacksmith rather than in the inventory. Storehouse is only accessible at the Blacksmith. Arrows/munitions do not auto resupply during mission. Why do we have arrows in storage for if not to reload? Why can't we have the blacksmith be menu accessed from the world map? Transmog/gear restyling is only available at the blacksmith and... there is amazingly, no preview! Those aforementioned issues were not in Nioh 2. But the issues held over from Nioh 2 still exists (no grouping, shoddy filtering; meaning you can't filter items by gear set, etc.). Character Creation If Nioh 2 was about making a waifu and getting good to kill demons, this game is about making a waifu that can't be touched cause getting touched by the red hand is death (at low morale). Edit: 3/12/2023 - So, I tried replaying some missions to collect items I've missed the first time around. Found out flags have to be recollected (or you get demolished by trash mobs trying to run through it). There are no trackers on missed iron-eating pandas, no tracker on missing golden cicadas... fml, the replay value is practically destroyed for me. EDIT: 03/11/2023 - Base game main story missions complete. May update review for "complete" edition with the DLCs in the future... If my attention can be held. EDIT: 03/08/2023 version 1.03 is up, keyboard complaint is gone - for now. will update the review again in the future. I am playing on a MSI ge76, i7-10750H, 32GB ram with an RTX 3070 with nVidia driver version 531.18. Edit: Off-Topic I see some of the comment clowns don't believe my 1500+ hours on KBM on Nioh 2, it is somewhat regrettable I carried a few of you in the past few days through your levels while waiting for this mess to be sorted out. You know who you are. >:)Show moreShow less
Game runs better than in the demo for me, consistent 120fps with a 3080/10900k at 1440p, all settings on high (besides Clouds). Make sure you turn Cloud settings down from high and set the game's 'mode' to FPS mode, rather than Resolution mode. Doing both of these things improved my fps by 40+. If you're comfortable with a slightly lower frame rate you can lock fps to 90/100 (with a similar system) and turn on Resolution mode for better visual fidelity. Controller is necessary for this game, the mouse camera control is completely broken.Show moreShow less
worst optimization ive experienced.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.



