

Wolcen: Lords of Mayhem
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Wolcen: Lords of Mayhem
Wolcen: Lords of Mayhem is a hack-and-slash action RPG where weapons, rather than classes, determine your skill types. Tune passive skills and modifiers, collect gear, and dodge dangerous attacks with a roll. Steam players rate 55%% of 61,880 reviews positively.
Credits
Lowest recorded in 36 months
$2.692025-12-18 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| German | Yes | Yes | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Weapons and builds
Character development has no fixed classes: weapons determine skill types, while passive skills and modifiers let you shape builds.
How it plays
The campaign offers Story and Normal modes. Combat asks you to dodge-roll away from marked, anticipated attacks.
03Frequently asked questions
Does the game have fixed classes?
No. Weapons determine available skill types, with passive skills and modifiers providing further customization.
What difficulty modes are available?
Yes. The campaign offers Story and Normal modes.
What are the Aspects of Apocalypse?
Characters can take one of four celestial forms, each with four skills and an ultimate.
“A rotating-wheel build sandbox with real ideas, wrecked at launch by server crashes and the imbalance it never tamed”
Our Verdict
Wolcen is a story about timing — it read the gap in the market perfectly, then fumbled the chance it had made for itself.
It slipped through the looter genre's emptiest window

To grasp how a game scoring just 60 still sold a million copies in a month, rewind to the looter market of early 2020. It was a lull. Diablo IV had only just been announced, no release date in sight; Path of Exile reigned as the free, evergreen heavyweight, but its steep learning curve and spiderweb passive board walled out the crowd that wanted to farm gear without doing homework; Diablo III was years old. Wolcen dropped straight into that gap — Diablo-grade flash and impact, a differentiated pitch in the Gate of Fates and its classless build freedom, and a buy-to-play single-player tag. For players fed up with Path of Exile's complexity yet unwilling to wait on Diablo IV, it was very nearly the only new thing on the shelf.
A million sales and 17.4 million hours logged prove one thing: the appetite for free-build looters is real and large. But that number measures market hunger, not product quality — keep the two apart. The crashed launch weekend, stacked on top of broken balance, triggered a merciless first-impression effect: impulse buyers refunded inside the window, and many more prospects retreated into a permanent wait-and-see. Wolcen caught the surge of demand and lacked the means to hold the people it drew, and a game gets exactly one first impression — Wolcen spent its only one on a weekend the servers were down.
Who it is for, who should walk away, and what you get today
So in 2026, who is this for? The answer is clean. If you crave Path of Exile's "assemble a build nobody else runs" freedom but cannot stomach the wall it puts up for newcomers, then Wolcen — with a far friendlier visual take on that idea through the Gate of Fates — is a worthwhile middle path. Spinning the wheel carries a puzzle-solver's satisfaction you will not find elsewhere. Who should steer clear? Anyone who wants a hassle-free, day-one-perfect experience and has no patience to sit through a game's long repair arc. Wolcen's pleasures are gated, flawed, and only surrender to a player willing to dig into the systems; it was never an out-of-the-box rush. The good news is that the version you boot today is far more whole than the one that launched. The base game already folds in every free update, Bloodtrail included, no season pass required — what you get is the shape after nearly a year of patches, with stable servers, the worst exploits sealed, a Gate of Fates a hundred nodes richer, and an endgame that finally holds together. A 6.0 overall is the most honest number once you weigh the irreplaceable Gate of Fates, the real market demand, and the launch reputation it shattered with its own hands. Wolcen proved the free-build looter road is walkable. It just turned out that the ones who paved it smooth came later.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I'm a dad, in my 30's now and don't have much time dedicated to gaming. So when I pick a game, I feel I have to choose it wisely. I'm very very glad I purchased this one. First steam review I've ever done. One of my favorites is Grim Dawn. This is now equal to that and I've only played the first couple of hours. The graphics, diversity of spells, spell graphics (important to me) and the way the combat feels/looks is just perfect. Really great job, devs. I'm gonna spend a ton of my free time on this one! EDIT: You absolutely should not purchase this game as of 2.19.2020. It's important to know that this game is not in a playable/enjoyable state at the moment. My initial review was based on open beta game play after 3 hours. Once launched, the game was quickly taken offline for 3 days due to unexpected database issues due to a massive influx of new players. There are so many bugs that many consider game breaking and it's flat not worth $40. Bugs that you will encounter as of this review: Loot/Stash disappearing, Item/gold duplication, unable to basic attack certain mobs, end game monsters not dropping any loot, damage modifiers not actually modifying any damage, potential for complete character wipe and completely bricking your game open completing final act boss. *Before you purchase, please go to the /r/Wolcen subreddit on Reddit and look up the current state of the game. You've been warned. Come back a year from now and I'm sure the game will be great.Show moreShow less
I really wanted to recommend this one, I really did... I had a blast with it the first couple hours, experimenting with build ideas, finding new spells, and abilities, and was even getting into the mediocre story... Then shortly after Chapter 2 started the entire game fell apart. I want to start by saying that this game has potential, and I do like it, and I would tell you buy it in a heart beat if you're reading this months after release, and you know they have fixed the problems. I'm gonna start out with the good. THE GOOD: - Amazing Doom/Warhammer/Diablo art style, and theme. - The most refreshing take on character skills/talents in an ARPG, or better yet RPG i've seen in a while. - Unique, and thought out spells/abilities - Limitless potential for builds. There's literally room here for anything you can think of. - Feels like the first next gen arpg on the market. (for what is actually done.) - If this studio pulls their ♥♥♥♥ together Wolcen will give the big boy arpgs a run for their money. Now lets get into what is unacceptable about this game, and why I wont be recommending, or playing it until things change... THE BAD: - This game has an absolutely unacceptable amount of game breaking bugs for it to be considered a full release let alone a 40$ one. This is 1st/2nd year early access level. - I can't make it through a single stage without getting stuck on the floor defenseless, or without the audio cutting out. The enemies are either one punch chumps, or bullet sponges from hell. - The difficulty "curve" is more like a roller coaster. One minute thinking you have a decent build to the next wanting to respec, but not being able to due to the extremely low drop rate of the currency you need to respec while leveling. I get wanting end game respec to be expensive, but while leveling the rates should be WAY lower. A skill/talent system this big takes time to get used to, and find a viable build. You should be able to fix mistakes without feeling like you are being stopped by a paywall that doesn't actually exist. - The entire game is severely unbalanced. I've seen some builds literally go god mode on this game while others make completing the game literally impossible, and with the insane cost to respec, you better hope you do your homework, or you'll be grinding before you're half way through the story. This also isn't just due to imbalance either... - A serious chunk of the passives just don't work period, and this doesn't help the fact that there's virtually no information in the game about what each stat does there really is no way to take chances, which I think defeats the purpose of a game like this. - If you do play, and end up making it to the end of the first chapter, and getting your angel/mech suit thing, don't pick the reaper/chaos one, because it doesn't work. I spent an hour in the chapel/holdout stage shortly after getting it watching my character jump around the screen while that horrible computer crashing audio skip blasted my ears, only the finally be stuck casting a spell for another 2 minutes, only to be dropped dead on the floor. - There are some awful UI bugs as well. Items being dragged under the gem window, or not being able to directly drag armor from the gem vendor window back to yourself without having to drop it in your bag first, having to click a few times here, a few times there to get the ui to respond, Oh and on Ultrawide resolutions seeing editor lighting/animation cuts off the side of the cut scenes. All in all the 15 1/2 hours I spent with this game felt like I was working QA, or playing a new early access game. Just didn't feel like it was even to a beta stage. Late alpha at best. This would be fine if this is what the studio was selling, but it isn't. This awful habit the industry has picked up has got to stop, and it doesn't matter if it's the big AAA studios, or the underdog. I don't care if you're a small studio, or not. It's a outright deceptive practice. If development didn't go as planned, and you have backers to satisfy then do the right thing, and take the hit. Release it as an early access, make some in game goodies for the loyal fans, and release it when it's ready. Regardless of all of that I really do hope I can come back, and change this review, and I hope the devs apologize for this launch instead of just blaming the "server load". That's obviously an issue, but that seems to be the patsy in this case. It seems to be more of a coding nightmare/lack of QA that is really the cause of this games issues right now.Show moreShow less
I was dissappointed in my purchase of Wolcen in early access almost 2 years ago. But after setting it down and forgetting about it for a good long while, suddenly i was seeing videos pop up on youtube about all of the great changes happening to Wolcen and so I gave it another try.. Wow, have they come a long ways. I haven't had this much fun in an ARPG in a good long while, and now, a day before release and having seen all of the stuff they have planned for endgame, and moving forwards is outstanding. The gameplay is the best part for me. The attacks feel "weighty" and very satisfying to use. I love the hybrid system that they have in place where I can use any combination of spells, physical attacks, ranged, attacks, etc to tailor my "willpower dumping, rage generating, rage dumping, willpower generating" cycling of gameplay. And that was the reason why i had so much fun leveling to 20. Whenever i found a new spell or powerful new weapon, I wasn't limited to the "Class" i had chosen or the playstyle i had used up till that point. I could very easily pivot and incorporate this new skill or item into my gameplay and completely switch things up. This kept things fun, fresh and interesting, and I can't wait to play the full game tomorrow :D If you liked anything about the diablo franchise, torchlight, Path of Exile, titans quest, etc etc, definitely go watch some videos on Wolcen and give it a try. I can only speak for myself, but I have spent more hours in the Diablo games than any other (World of warcraft doesnt count, haha), and I absolutely loved my time in the beta. Hope this helps, and good luck on your leveling journey to those of you who have already purchased the game :DShow moreShow less
Right now the game just feels unpolished and I cant tell if its because of the servers being under strain and things feel laggy or its just the way the game is but combat often feels unresponsive and choppy, attacks dont connect the way you expect them to not to mention the unit collision can make things super frustrating at times. There is also a problem of skills not giving you enough information about what they actually do and how they scale and all the information given is usually very vague such as "increases damage dealt by summons" but it doesnt give you a number and from what I can tell you cant see it in the stats of the summons either. Status ailments are also hard to keep track of since there is no indicator on an enemy telling you what they are afflicted by and how many stacks youve put on them and similar things happen all over the game with things being very obscured and unclear for no real reason. Last of all is just a personal complaint since I am going for a summoner build but the AI for the summons is ridiculously bad 70% of the time they just sit behind me and do nothing, the charge command for the zombie summons rarely ever work they either get stuck on you, each other, the terrain or on thin air. there is also nothing in the game that tells you if your summons scale of things like youre status ailment chance or if they calculate their own stats separately from yours. You also completely lack any form of indicator of how many summons you currently have so you have to manually keep track of them at all times which feels like a huge step backwards from every other ARPG ive played. TLDR: I do enjoy the build diversity and experimentation the game offers you but I can not recommend it as it is now because the unresponsive and unreliable combat system holds it back. Edit: There are alot of really butthurt people commenting on this review deciding to ignore the fact that the game is getting more and more negative reviews by the hour and that the game is not flawless and that alot of the problems are personal opinion and thoughts. Neither am I attacking or discrediting the devs in any way and I know they are working to improve the game but that doesnt mean i will recommend the game until these issues are addressed.Show moreShow less
This is the diablo I wanted. Animations are great. Combat is great. Graphics are great. It's really nice game.Show moreShow less
Don't buy the game yet, way too many bugs as it is. I made it all the way until act 3 before the game decided to reset my character's story progress from the beginning. Kept all the gear/levels, but now I have to grind through the story once again.... Feels bad man, especially since the later areas are super repetitive.Show moreShow less
I was (and still am hesitant) to write a review for such a controversial game, but, probably 3 people will ever read this, so here goes... Caveats: Never played an ARPG before. Saw the hype, took a chance on a genre I have no prior experience with. PLAY OFFLINE: I hit up offline first without much thought. I had a great gaming experience all the way up and into end game content. Really enjoyed it. ONLINE: About 9 days after I bought this thing, I decided to try the online mode. Once there, I started to see why all the negative reviews are popping up. This dev team isn't ready for online, is my guess. I got in after a game update or two, so I missed the worst of it. Had some bugs that blocked progress coming into ACT 3, managed to work around them. That said, they shouldn't have been there in the first place. So IF... this game looks appealing to you, and you like to play alone, buy it, and run offline mode. You will have a blast. Online is better than at release, but I can't see the future, You are on your own if online play is a requirement for you.Show moreShow less
Currently a buggy mess. Played into act 2 and had to restart, where it sent me back to the beginning of the game at level 25. Lost all my waypoints and quests. Wait until they fix this up and lots of people say it's stable.Show moreShow less
Wolcen: Lords of Mayhem, I’m only about 2 hours into the actual campaign and I’m already fairly impressed especially considering it’s in early access. I have thousands of hours into diablo 2, and 3, I’ve beaten torchlight 1-2 countless times, I’ve maxed characters on path of exile, and grim dawn, and even joined the server Path of Diablo for a few months and played that. I’m a huge Arpg fan, and this is one of the Arpgs you should play. Yes there are bugs, yes it is an unfinished product, but the potential this games wields is something I haven’t seen in an early access game in quite some time. 30$ isn’t much for a game of this quality, and the devs sure deserve our support, they communicate, fix, and add things to their game constantly. I’m super impressed and implore you to give this a try if you like Arpgs in the slightest. This review was written in Early Access.Show moreShow less
passive nodes that don't work, passive nodes that are overtuned, stashes and characters disappearing, and all the server downtime, but what are the devs' top priority? Banning everyone who duped gold using a bug that was reported YEARS ago. The attributes nerf coming out of the claimed "beta", cause let's face it this game is still in beta, is just one of the many unbelievable things this release botched. Defensives removed, leveling makes you weaker, and adding attributes tops off what you are focusing on (crit, att speed< ailment chance or hp/shield), but weakens the rest? What? Apparently game is as playable as it was 4-5 years ago, and they spent this time transferring it to another engine and rewriting some code so it fit the engine, and no progress was made in making the game actually work. Then again, this sounds so absurd so do your own research about this if it makes or breaks your purchase. The game looks fun and plays quite well at the starting stages and despite alot of build whining online you can make any build work all the way to the end of the campaign, because killing bosses is really learning their mechanics more than a dps race before the reality kicks in that your build is worthless in endgame (yes i played lightning mage and later found out more than half my nodes, mostly the spell damage ones, do not work) Oh, and did i mention that certain endgame mechanics (i.e the Dark Market) bricks your game? Story is what you would expect out of an ARPG, something demons/devils, something angels, character is blessed/cursed and is called to action etc etc. You will have fun for the first few hours, in awe of the graphics and the unique rotating skill tree. If you are willing to spend the game's full price (34 SGD for me) for "a few hours of fun", then go for it. Otherwise, dont even look at this game. I heard Grim Dawn is on sale.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.