
Wolfenstein: Youngblood
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Wolfenstein: Youngblood
Wolfenstein: Youngblood follows Jess and Soph Blazkowicz as they fight through Nazi-occupied Paris. Play solo or in co-op, explore the city, complete missions and shape your approach with abilities, weapons and gadgets unlocked through progression. Steam player reviews: 43% positive from 12,763 reviews. Released July 25, 2019.
Credits
Lowest recorded in 36 months
$4.002025-02-07 · Humble StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | Yes |
| Spanish-Latin America | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Solo and co-op
On Steam for PC, play solo or team up with another player. Missions, exploration and progression unlock abilities, weapons and gadgets.
Language support
Steam language support includes several interface languages, subtitles and full audio in select languages.
03Frequently asked questions
What is Wolfenstein: Youngblood about?
Jess and Soph, B. J. Blazkowicz's twin daughters, fight through Nazi-occupied Paris and take on missions.
Can I play solo?
Yes. The Steam PC version supports solo play as well as co-op with another player.
What can I unlock?
Leveling up, exploring and completing missions unlock abilities, weapons, gadgets and cosmetic options.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This game has been marketed as Wolfenstein with a friend. Why not just make that? Look at the screenshots and videos. Beautiful graphics, tight controls, satisfying gory combat with a friend. It's simple but looks like great fun. But instead, enemies have ♥♥♥♥♥♥♥ RPG floating health bars. Some basic common enemies are so bullet spongey they take multiple mags to bring down while you kite them around. Bosses are the same story but on steroids. On top of that, you can only do missions that you're the right level for, otherwise if you try to progress beyond a certain point the enemies will be absurdly strong and one shot you. One bullet will take you from max health to zero. And they're not special enemies or anything, they're the same grunts you've been killing already but with a skull by their health bar. Why add RPG / looter shooter mechanics into an excellent fps game? Just why?Show moreShow less
I can see what Bethesda was going for with this game. They want us to side with the Nazi'sShow moreShow less
Expected Wolfenstein, got Nazi Borderlands instead. :/Show moreShow less
EDIT: I've now finished the main campaign and overall, I still think the same about the game. I don't usually leave reviews before finishing games, but I'm not too sure about the legitimacy of the negative reviews that I see popping up in the store for this game, so I'll do it here. It's a cooperative nu-Wolfenstein experience with Arkane's level design mastery and MachineGames' ideas on story and gameplay. For 30 bucks it's a steal, considering the fun times I've already had playing with a friend. Now on to some of the most common complaints I've read about this little gem: Enemies are bullet sponges, they turned Wolfenstein into a Destiny clone, lots of RPG type stuff, oh my! I wonder if the people complaining about this played the previous 3 MachineGames Wolfenstein games, to be honest. The "bullet sponges" are elite enemy types that were already quite tough in the other games. Normal Nazi soldiers go down with one shotgun blast, as expected of them. Destiny clone? There's some daily and weekly missions that are there if you want to get all the cosmetics, etc. quicker. Not really Destiny type stuff. RPG mechanics? With the exception of the game having a level-up mechanic, everything else (weapon/player upgrades) was also present in previous MG Wolfensteins, only you earned that stuff in a different way (doing challenges instead of getting skill points through kills and weapon upgrades from coins you find lying around). Once again, not such a horrible thing. Grindy? Not really. There's some level gating that stems from trying to make the game longer, but to be honest, I'd rather take this than what they did with TNC, which had the extra Uberkommanders stuff in order to pad out a campaign that felt half-finished. Not really a grind-type thing though, you just have to get through "preparation" missions before you can take on some big bosses that will royally eff you up otherwise. Now on to some complaints of my own: Partner AI needs work, it'll teleport from place to place and doesn't always know how to get to your location if you go down. Otherwise, it knows how to survive fights (I play on the hardest difficulty level and I died more than the AI). Connection issues appear from time to time, I guess thanks to Bethesda's online services being worse than what I'm used to (Valve's). Overall though, I'm more than satisfied with what I've played, and I don't really get all the negativity surrounding the game. Lots of really uninformed Youtube videos too, saying the game is a loot shooter because you collect coins (yeah, really) or because some missions are called "raids" (which, you know, it's not a word only used by loot shooters or MMORPGs, it also has a real meaning in English...).Show moreShow less
After 3.2 hours I can only quote another player here: "Why add RPG / looter shooter mechanics into an excellent fps game? Just why?" and "Expected Wolfenstein, got Nazi Borderlands instead. :/" and "For solo players this is not the Wolfenstein you are looking for." This is not a proper FPS like the previous entries in the series, This is like Far Cry New Dawn with those "RPG elements", like enemy levels and ♥♥♥♥. Enemies are dumb but builletspongy and not fun at all to fight. No pause cause this is supposed to be an online game. Sorry, but some of us have a life and have to pause the game while playing at home to do something else for a while. Understandable in COOP, unforgivable when playing alone (seriously, nobody on the dev team has kids?). AI partner cannot be ordered around which is annoying. Really old games have had this feature (move there, attack that). No, she just walks around doing whatever she wants. Cannot even set weapon for her (would be awesome to complement me). Story is as silly as ever, but now you get to choose between two girls to play who are twins, with exactly the same abilities but different hair. Wow. Remember Dishonored 2 where you had two separate skillsets? Forget that, too much work for us! Replay value? Nah, we make you return to the same locations again and again and respawn enemies (this was not in the previous games). No wonder this is the first not full price game in the series. Also game stutters a lot, it has the same engine problems as the previous games. [EDIT] I would recommend to watch the review from the Worth A Buy YT channel: I've found it after playing with the game, but the summarizes it better than me. https://youtu.be/_LZd6FZMSYoShow moreShow less
As horribly rated the game is, as strange the dialogue is, as wacky the co-op is, this game allowed me to play with my father and slay some damn nazis.Show moreShow less
After RAGE 2 Bethesda drops yet another stinker. Wolfenstein: Youngblood has so many problems I don't know where to begin. The game takes place many years after New Colossus and BJ Blazkowicz's twin daughters have grown up to be annoying brats. It's almost like the developers played way too much Life is Strange and decided that they want to introduce a Chloé-esque character to the Wolfenstein universe, but not just one but two! "Awesome right, dude?" "F'yeah dude! Very awesome, dude" Which brings me to the next issue: this is a coop game. A forced coop at that. Even if you want to play alone you will have an AI companion, who wouldn't shut up for 2 seconds. The main objectives require both you and your human/AI partner to be alive, so if your companion is stuck elsewhere, then it's tough luck. The game doesn't use checkpoints, but instead only saves your EXP and item progression. What does this mean? It means if you and your partner run out of lives (3) then you are sent back to the beginning of the mission. This can happen very often as AI tends to wander off and then get downed. If you don't save her in time, then that's -1 life even if you don't die. Sounds fun huh? Oh wait, but there's more! There's no pause option in singleplayer. Let that just sink in: There. Is. NO. Pause. Alright, but is the shooting fun? Yes, it is. Granted if you are on the same level as your enemies. Levels? What Levels? Oh, didn't you know? Youngblood introduces a tedious leveling system. Most story related activites are locked behind a level requirement, meaning even if you are very good at FPS games higher level enemies have so much HP and dmg it's not even possible to succeed. So have fun grinding the first few hours. And to top all that up the game has microtransactions/in-game store. Not much needed to be said about this. Overall thoughts? Game is crap, and after 2 crappy FPS games in a row from Bethesda, both containing microtransactions I'm seriously worried how DOOM: Eternal will turn out. But one thing is for sure: Bethesda ain't getting another first day buy from me. PROS - Graphics are great - No performance issues - Gunplay is fun as long as you are in the same level range as your enemies - Enemy variety is decent, with some new addtions (EG:Laserhund, Bombenhund) and some returning ones such as the Elite Guards - Level design is interesting at times, when you discover shortcuts and hidden areas. Compared to other Wolfenstein games, this one's level design is less linear and incorporates more verticality. CONS - Extremely annoying main characters, who act and talk like infantiles - Poorly implemented leveling system, forcing you to grind to be able to tackle specific objectives - Pointless collectibles, which require you to revisit older areas with no real pay-off - Forced co-op with horrible AI companion - No pause option - Very limited content, even for a 30€ game. - MicrotransactionsShow moreShow less
Before the game came out and before I got a review key, Youngblood wasn't really on the top of my list of "to-play games". While I enjoyed both The New Order back in 2014 and its stand-alone expansion The Old Blood, the proper sequel - The New Colossus - was, to me, an underwhewlming experience with not a very memorable story and at times horrid level design. For those reason, and some others, I didn't took much interest in Youngblood. And perhaps that's the reason why I find it so incredible in the end. The new characters of Jessie and Zofia Blazkowicz might not be nearly as iconic as B.J. Blazkowicz himself, but they really fit the the new approach the game took in terms of its basic story telling. Instead of number of well done cut-scenes throughout the game telling the story of Blazkowicz's Nazi-kiling adventure, Wolfenstein: Youngblood, instead, focuses primarily on the gameplay, with its story being told through on-the-move dialogues and banter between the sisters. Because of that, the game kind of feels fluid and as if you were to never really stop. That is even more apparent when you take in the fact that the two sisters always kill together. Whether you're playing solo and with a competent AI partner or coop with a real player, you're never alone, the game is twice as fast, twice as fast and there's twice as many dead enemies. Which, of course, is excellent. The level design, which I REALLY didn't like in The New Colossus, has also been 'fixed' and massively improved. With the help of Arkane Studios (Dishonored, Prey), the game's various open-ended locations feature much more ways to approach any and each part of the level and is also much more vertical. While that might scream that stealth is now finally a viable option - especially considering the new cheesy cloak ability - it's sadly not and sooner or later, everything goes back to the mindless-Nazi-killing status quo we know, and, arguably, love. Of course, not everything is perfect in Wolfenstein: Youngblood and I'd really love if the game was generally longer (playing throug the main storyline takes up about 8 hours), the story was more interesting, the enemies weren't nearly as dumb as they are and there were some tweaks to the new 'enemy armor' mechanic. You see, every enemy in the game now has either a light armor, or a heavy armor. Meanwhile, each of your weapons is either useful againts one or the other type. Shotgun is capable of pretty much ignoring the light armor and just destroy hordes of smaller humanoid enemies, while your assault rifle is more effective againts the harder armor worn by bigger enemies and robots. On paper, and partially in practice, it's a mechanic I really like and enjoy, giving the combat a bit more depth and forcing players to think and change weapons accordingly. The problem is, changing weapons isn't very fast (hurting the tempo of the fights as some deaf moments appear when changing weapons and you're forced to endure the enemy fire without the option to defend yourself) and not nearly as intuitive in the heat of batle. Although it's kind of a nitpick, really, it does eventually wear the excitement down, and once you learn to change the weapons almost automatically, the combat starts to feel same-y and it goes back to status quo once again. Through and through, Wolfenstein: Youngblood is, especially for its price, what I'd consider an excellent summer time-killer with mindless action and a little bit of story and lore sprinkled around. Fans of the new Wolfenstein series should love this, but you should not expect any kind of revolution, innovation or modernization.Show moreShow less
Wolfenstein Youngblood has the following features: -A story that makes no sense at all -Extremely annoying characters -Around 3(!!!) or so unique missions, the rest being a hub-world that you grind for hours -Six very small maps that you need to run through and cleanse over and over again, for mundane fetch quests -Enemies respawning as soon as you turn your back (not exaggerating) -A damage system that forces you to use specific weapons without the system making any sense -Level-gated enemies that are impossible to defeat until you grind enough so your weapons magically start dealing more damage -A stealth system that is so bare-bones that you'll be forgiven for not noticing it exists in the first place -Microtransactions -Unplayable singleplayer due to some of the worst friendly AI in the history of gaming Overall, very little content, no variety, frustrating gameplay mechanics and other woeful creative decisions. It's lazy, cynical and shameless. The game is a mess. And the more you think about it, the more you start to realize that Younblood falls in line with Bethesda's modern approach to game production. It's obvious just how much of an influence Bethesda had on the development of this game. Fallout 76, Rage 2 and now this. It isn't just a coincidence that three different games from three different developers just happened to come out very similar. Don't buy it. Even at a sale.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
