Wreckfest

Wreckfest — ReviewPhysics-driven vehicular collisions and varied vehicle handling drive twenty-four-player multiplayer chaos, though a dated career structure limits replayability beyond the cockpit.

External ratings87%Steam Reviews31.4K reviews81Metacritic/10080OpenCritic/100
Reviewed by: Casey Kim · Published: ·review.views: 3,090 Comments
DevBugbear|Released2018-06-14|ActionEarly AccessIndieRacingSimulation|
7.5
Overall Score

Physics-driven vehicular collisions and varied vehicle handling drive twenty-four-player multiplayer chaos, though a dated career structure limits replayability beyond the cockpit.

Graphics
7.5
Audio
6.5
Gameplay
8.5
Story
5.5
Content
7

Overall Rating | 7.5/10

This is a game that knows what it wants to be. It doesn't chase realism, doesn't chase graphics, doesn't chase story—it just wants to make you hit "one more race" after every match.

And it succeeds.

If you miss the pure destructive joy of FlatOut, if you're tired of racing games that turn into driving simulators, if you just want to blow off steam for half an hour after work—this game is worth a try.

But it has obvious shortcomings. Career mode lacks innovation, graphics are just adequate, and sound design is barely passing. It's not the kind of game you'll play for hundreds of hours, but it guarantees every hour you do play will be a blast.

Full price might be a bit steep—grab it on sale.

Pros

  • Physics-based collisions feel tangible and consequential, with every impact affecting gameplay
  • Vehicle handling varies significantly and demands genuine driving skill
  • 24-player multiplayer delivers chaotic, high-stakes action with strong replay value

Cons

  • Career mode structure feels dated and uninspired
  • Visuals are mediocre with repetitive environments throughout
  • Sound design is forgettable with no standout moments

Opening

The first time I saw a lawnmower launch a racer ten meters into the air, I laughed out loud. Not because it was absurd—though it certainly was—but because I realized this game knows exactly what it's doing. It doesn't want to be the next Need for Speed; it wants to be the destructive carnival that makes you hit "one more race" after every match. This is a racing game that makes "crashing" its core mechanic. Your goal isn't to elegantly take corners, but to violently ram opponents off the track in the most brutal way possible. The garage features 20 unlicensed car models, from American muscle cars to European and Japanese hot hatches, each with a distinct feel. What matters is they all crash beautifully.

Lawnmower collision causes multiple orange racers to be thrown into the air

Gameplay Design | 8.5/10

Gameplay: 8.5/10

This game has a counter-intuitive design: it's not an arcade game.

In your first three races, you'll feel the car is hard to control, oversteers, and has absurdly long braking distances. But after ten races, you'll discover that's exactly where its charm lies. Every car has distinct physical characteristics—muscle cars are fast in a straight line but turn like boats, hot hatches are nimble but get knocked around easily. You have to learn when to push through and when to dodge. The destruction system is core. Not the cosmetic "bump and lose a bumper" kind of damage, but actual physics simulation that affects handling. If the front wheels get deformed, steering pulls to one side; if the trunk gets smashed open, the rear end becomes lighter. Once I got hit so hard only half my front end remained, and I still crossed the finish line on two wheels.

The 24-player online multiplayer is another highlight. Not because it's crowded and lively, but because of the unpredictability in the chaos. You never know from which angle an out-of-control race car will come flying at you next. Sometimes you're half a lap ahead, then get sandwiched by three cars in the final turn and drop straight to fifteenth place. Frustrating, but addictive.

The only issue is the career mode is too traditional. Win championships to unlock new cars, use new cars to enter higher-tier championships—this formula has been around for twenty years. It's not bad, but nothing innovative either.

Multiple racing cars collide intensely in the arena, with vehicle parts scattering in all directions

Visual Presentation | 7.5/10

Graphics: 7.5/10

The vehicle damage effects are the most worthwhile aspect of this game. The texture of tearing metal, the trajectory of doors flying off, the moment when the hood flips up and blocks your view—every detail tells you "this crash is real." But the overall graphics quality can only be described as adequate. The track environments are rather monotonous, the skybox looks like something from the PS3 era, and the lighting effects are just passable. This game spent its entire budget on collision physics and cut corners everywhere else.

Fortunately, it knows what players are looking at. During races, your attention is on the rear end of the car ahead and the impending collision—no one stops to admire the trees by the roadside. From that perspective, its graphics are sufficient.

Multiple race cars collided violently and rolled over on the track
The spectacular moment when a race car flips vertically into the air on the track

Sound Design | 6.5/10

Audio: 6.5/10

The collision sound effects are spot on. The harsh screech of twisting metal, the crisp crack of shattering glass, the piercing shriek of the car body scraping against the ground—every sound sends your adrenaline surging.

The engine sounds are far more mediocre. All 20 cars sound pretty much the same, lacking that blood-pumping roar. The background music has an even lower presence—I played for ten hours and can't recall a single melody.

It's not bad, but it won't make you want to add it to your playlist.

Content richness | 7.0/10

Content: 7/10

20 cars doesn't sound like much, but considering each car has distinctly different handling, plus various special vehicles (like that lawnmower), the actual playability is higher than the numbers suggest.

The career mode's tournament structure is traditional, but it excels in pacing. Each race takes 3-5 minutes, lose and you restart immediately, win and you move straight to the next one. No lengthy cutscenes, no forced tutorials—you can jump right in and play.

Multiplayer mode is key to extending the game's longevity. Completing all tournaments in single-player takes about 15 hours, but the chaos and unpredictability of multiplayer can keep you playing indefinitely. Provided you can accept the frustration of getting knocked around.

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