

WUCHANG: Fallen Feathers
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About WUCHANG: Fallen Feathers
WUCHANG: Fallen Feathers is a soulslike action RPG set in late-Ming Shu, where war and a mysterious illness give rise to monstrous creatures. As Wuchang, an amnesiac pirate warrior, explore Shu, fight monsters, and investigate your lost past. Defeated foes yield new skills; spend Red Mercury to develop techniques and enhance weapons with enchantments. Your choices, discovered secrets, and trusted allies shape which of several endings you reach. Steam player reviews: 58% positive from 45,186 reviews. Released July 23, 2025.
Credits
Lowest recorded in 36 months
$23.302026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Italian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play and control
The Steam PC version supports full controller support, single-player, and Steam Cloud.
Languages and audio
Interface text and subtitles are available in multiple languages. English and Simplified Chinese also have full audio.
03Frequently asked questions
Where is the game set?
It takes place in Shu during the late Ming Dynasty, amid warfare and a mysterious illness.
Who is Wuchang?
You play Wuchang, an amnesiac pirate warrior afflicted with the Feathering disease and searching into her past.
Do choices affect the ending?
Your choices, the secrets you uncover, and the allies you trust affect which of several endings you reach.
Latest news about WUCHANG: Fallen Feathers
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I want to hope that people see this, because I want to share something. This game has overwhelmingly negative reviews right now. After reading them, I've seen that they are mostly complaining about performance. This is a completely valid complaint. Performance issues are almost always solved shortly after a game is released, so even if your system cannot handle it at this point, I recommend returning once the issues are solved. If you believe that your system can handle this, then I definitely recommend trying out Wuchang. I believe that the gameplay is enjoyable and the graphics are lovely. I apologise for the poor quality of my actual game review, I have little experience with reviewing. Basically, I really like it so far. Thank you for reading. For reference on specs that may run well with the game: I have an RTX 3060 and an i7 12700k and it runs well for me.Show moreShow less
Another unstable UE5 title. Why are we not optimizing these games properly and promoting the use of frame gen and/or upscaling to fix the issue rather than making it an accessible feature (if needed)?Show moreShow less
This game deserves way better than what it's getting right now. I can’t believe a clown show like AC Shadows is getting nearly 80% positive reviews, while this piece of art is sitting at 45%. Seriously. Let’s get the performance stuff out of the way: I didn’t have any performance issues personally, so I’m not going to review it based on that. And let’s be honest Elden Ring launched with stuttering, Nightreign is locked at 60fps, and those games still got praise for being great. Cyberpunk was going through hell at release, look at it now. So yeah, if you want to buy and are worried about that, I'd say give it some time, we've been living with these kinds of problems for a while now. If you bought and can’t even play it however, sure, that’s valid. But I’ve seen people in this same section saying their 4090 can’t run it, and we all know that’s BS. Some people are clearly just farming Awards. Steam reviews can be a circus sometimes since the whole Award system was added. Now, the game itself is the most fun I’ve had since Elden Ring. Last year’s Monke didn’t scratch that itch for me, but this one did. The combat is rich with variety. I stuck with a dodge and parry build, and it made me want to revisit Sekiro. Funny thing is, I didn’t really enjoy Sekiro back when I played it because I had too many Souls before getting into Sekiro. I forced myself through it and didn’t love it. But this game strikes a perfect balance between dodge and parry, and actually makes that style fun and satisfying. Feels like a blend of the best FromSoft elements. It's like Dark Souls 3 with a proper parry system, maybe even some Bloodborne energy...I haven’t played that one. There’s also something subtly DS2-ish in there. Not sure what exactly...maybe the slow recovery and flask use or longer boss runs? Say I'm crazy, DS2 wasn't that good, but here that makes it more rewarding in the end. The key thing is: it respects your time, it has shortcuts. You’ll spend maybe 10 seconds on an elevator doing emotes before reaching a boss room, not a full minute like that awful Demon’s Souls last boss run. It feels fair and keeps you motivated. It has some new mechanics, too. "Obliterate" is a cool one. You can stun humanoid enemies with a heavy attack from behind, which adds a layer of strategy to human boss fights. More than once I found myself planning that hit instead of just dodging or parrying. "Madness" is another one, and it’s small things like these that really freshen up the experience. The story is surprisingly good. It’s engaging and, best of all, understandable. That’s all I’ll say about that. The difficulty spike was a bit frustrating, it went from easy to hard really fast Overall, this game is good. It even made me want to revisit older games like Sekiro. I truly hope they fix the technical issues soon(like they said they will), because it deserves way better than what it’s getting right now. In my opinion, it's these studios that deserve our support, not companies that have had it for ages and done nothing positive with it.Show moreShow less
Patch 1.5 added censorship and changed story bits that don't make any sense to comfort fragile Chinese nationalism. Edit after patch 1.5.1: the game has been nerfed even more, with many areas that contained multiple mobs now having just one. I don't know who this game is for, but it's clearly not able-bodied people.Show moreShow less
The Honest and Detailed Review from a 3K-Hour Souls-Like Veteran First and foremost — yes, this is a genuinely positive review, and no, I wasn’t paid a single cent to write this. I swear by the very feathers Wuchang wears. 1. Performance (the most debated topic so far) I’m running i7-14700KF with an RTX 4070 Ti SUPER — a high-end setup. I rarely face performance issues with my system, so when I do, it's usually a problem on the game’s side. That’s why I prepared my system carefully for this game. For context: I’ve manually increased my virtual memory from 2GB to 20GB to ensure smooth operation, my cpu is turbo-boosted to 5.4GHz (from 3.4), and my GPU is correctly clocked and cooled. With that setup, I launched the game at 2K resolution, set all settings to Medium, enabled DLSS + Frame Gen, and ran the game in Fullscreen Windowed mode. I averaged 140 FPS, with rare drops to 110 during intense combat. After switching to High settings across the board, the game still ran smoothly at around 100–120 FPS. Yes, performance issues exist — I've seen other reviews. But in my case, the game runs perfectly, with zero crashes, minimal stuttering (expected in fast-paced fights), and no frame pacing issues. It’s important to note that the game’s graphical complexity isn’t very high (more on that below), so even mid-range setups might find a performance sweet spot with a bit of tweaking. 2. Graphics Let’s be honest: this isn’t Black Myth Wukong, and it’s not Dark Souls 3 either. Wuchang lands somewhere in the middle. The details, animations, lighting, facial expressions, and even clothing and hair physics — all are solid. On a high-end system, I’d say it's a 6/10, elevated to a 8/10 thanks to resolution and stable FPS. I’ve only played about two hours so far, but the environmental design already feels immersive. The landscapes are beautiful, the armor designs are rich and grounded, and the natural scenery captures the spirit of the historical time period the game is set in. The artistic style is distinct and focused, not overly flashy or distracting from the gameplay is what I am saying. If you approach the game with low expectations or nitpick every small thing, you’ll obviously find flaws, but no game is perfect, especially on release day. What really matters is that Wuchang has its own visual identity that supports its dark narrative tone and enhances immersion. And it feels so after just about of hour into the game. 3. Gameplay Here’s where I must be a bit more critical — combat feels a little stiff and simplified, especially by modern Souls-like standards. The first moments with the controller gave me a good impression, movement is intuitive and animations flow well enough. But after trying multiple weapons, I noticed a lack of depth in some movesets. The short sword, for instance, feels smooth, like dancing mid-air. But the axe is sluggish and clunky. That said, this is not necessarily bad — it's about finding what suits your style. I’d rate the weapon design and movesets 6-7 out of 10 in terms of complexity and fluidity, and I have not seen all of them obviously. Still, the combat system is serviceable, and above all, familiar. It’s that classic Souls-like rhythm: dodging, timing, resource management. There's Magic in the game as well — a surprisingly effective addition. I’ve only scratched the surface of the spell system, but I can already see it adding meaningful variety to encounters. And I haven’t even mentioned the beautiful japanese-style sorceress in minimal armor wielding a long magical katana. Call it a trope — I call it art. In short: this is our beloved Souls-like formula with a few twists — solid movement, decent combat, unique weapons, and promising magic mechanics. It’s not groundbreaking, but it’s definitely engaging. 4. Story I haven’t seen enough of the story to judge it deeply yet. However, it’s clear that: - there is a narrative, and it’s there from the start thankfully. - side quests exist, encouraging players to stay attentive. - there seem to be romantic undertones, though I haven't seen them unfold yet. The story is simple and linear for now, but that’s often a strength in this genre. You’re not bombarded with exposition. Instead, you're given just enough to stay intrigued. And most importantly — this simple story adds to the experience, and it is all that matters really. 5. Difficulty & Balance With over 3,000 hours in the genre, I can confidently say that Wuchang feels easy, at least in the first two hours. Everything is intuitive and linear so far, with a gentle learning curve. The game does not offer multiple difficulty settings, which is normal for the genre. You get stronger by farming xp (or whatever the local equivalent of "souls" is), and that alone can give you a soft difficulty slider. If you’re new to Souls-likes — Wuchang is very beginner-friendly. 6. Sound & Music This part surprised me a little. I’m usually drawn to powerful, orchestral soundtracks like those in Elden Ring or Dark Souls. But in Wuchang, the music is more ambient and culturally grounded. You’ll mostly hear soft bamboo flutes, low ambient tones, and natural sounds like running water, rustling grass, and wind through trees, etc. It’s subtle — not meant to hype you up, but to pull you into the world’s melancholy and decay. There’s nothing bombastic or cinematic YET, but it works well with the tone. Perhaps I missed some of the deeper music cues, being so focused on progression and combat but still, the sound design fits greatly, and sometimes that’s all you need. Final Verdict I'm not here to speak for everyone. According to launch-day reviews, Wuchang currently sits at 22% positive — overwhelmingly negative. And I saw the red flags too: early bug reports, tech complaints, scathing takes. But I still bought the game on release day, booted it up, and gave it a fair shot. And guess what? I’m glad I did. Wuchang: Fallen Feathers is a good game. A solid, competent, and beautiful entry in the Souls-like genre. It runs well, has artistic flair, and offers exactly what fans of the genre crave: challenge, exploration, mystery, and progression. It may not innovate heavily. It may not blow your mind in the first hour. But that doesn’t mean it’s not worth your time. In a world where marketing and viral reviews often dictate our experience before we even touch a game, sometimes you need to just play it yourself. And hey, you can always set a timer for 1 hour and 58 minutes, take a few screenshots, and refund it if it’s not for you. But if you’re like me, you might just find yourself diving deeper than you expected. P.S. I hope this review helps someone out there decide for themselves before giving up on what might become one of their favorite surprises of the year. And thanks for reading! Good luck everyone.Show moreShow less
UE5 games are a hit or miss when it comes to performance and in this case it's a miss unfortunately (At least for my system). The game needs a free demo for this exact reason. Boss fights are pretty decent (from the ones I managed to play) edit: I feel like it should be said that it shouldn't be industry standard to release games in a poorly optimised state just to patch it at a later date. Being critical and calling out obvious issues is what will help game releases in the future. I'll probably give this game another go after the upcoming patches. specs: Ryzen 5 7500F 32GB DDR5 RTX 4070 SuperShow moreShow less
It’s so annoying hearing people act like there’s more souls likes than anything else. There’s a handful every year so what? How many fps games or open world crafting games. Don’t even get me started on the live service garbage some of y’all spend 100 dollars on a month. Honestly it's not tiring at all, let them keep on coming! Why shouldn't there be a souls like every so often? Great for fans, great for newcomers. Wu-Kong, Wu-Chang, Wu-Tang... give to me all!Show moreShow less
I might’ve been able to forgive the developers for releasing it in a bad state since it was their first project and pretty ambitious. however, they “patched” the game by removing the ability to run the game at native resolution and then claimed that this was a performance patch when in actuality and in practice this was not and all it did was set the default rendering resolution of the game to DLSS quality if you put the slider to 100% it will match the performance of the scaler at 67% effectively forcing dlss quality or fsr quality this is f***ing bulls**t and probably the worst thing I’ve ever seen a developer do to prevent refunds. You gotta be f***ing kidding me I hope learn a valuable lesson behind this.Show moreShow less
Though rough around the edges, this Wuxia RPG delivers a rewarding experience and recaptures the spirit of the original Dark Souls My feelings for Wuchang: Fallen Feathers are rather complicated. It’s a Souls-like that delivers some incredible highs, but also frustrating lows. Even after completing all the endings and achievements, I struggle to recommend it wholeheartedly. It’s punishing, but often for the wrong reasons, and filled with no shortage of niggling gameplay issues. To say this game tests your patience to the utmost limit is putting it lightly. Yet even with all these hiccups, I really enjoyed my time with Wuchang. I consider it as one of my favorite Souls-likes in recent memory, right up there with The First Berserker: Khazan. Chances are, if you're checking this out, you’re already into Souls-likes. The vibe is very Dark Souls meets Black Myth: Wukong, with bamboo forests, ancient Chinese architecture, and creepy supernatural stuff. But there are some standout areas too, like the bizarre final dungeon, which is straight-up nightmare fuel. Where the game shines most is its exploration. The level design is spectacular, and honestly, I haven’t had this much fun wandering through a semi-open world since the original Dark Souls. From the tutorial cave where you first wake up all the way to the endgame zones, almost every area is connected through ladders, gates, and hidden cave paths that loop all the biomes together nicely. There’s nothing quite like battling your way through a creepy forest full of man-eating bird monsters, only to suddenly pop out behind a rebel camp you spotted sometime ago in the horizon. Roughly a third of the world is optional too, so there’s a ton of stuff to discover off the beaten path. I'd wager most players skipped through most of the main village in Worship’s Rise without even realizing it. All in all, my only real complaint with the exploration is how some areas really, really needed more Shrine checkpoints. Too much backtracking is the opposite of fun. Now there’s a lot to unpack when it comes to gameplay. Wuchang contains a bunch of cool systems like Skyborn Might, Magic, and Temperance that help make combat feel dynamic. You can respec and transmog from the start, which should honestly be standard in every RPG nowadays. It also has what might be the best weapon upgrade system in the entire genre, where when you upgrade one weapon, the refinement level applies to all other weapons of the same type. But although the tutorials cover the basics, a lot of critical info is left out. I didn’t figure out how to upgrade weapons past +4 until much later, and it wasn’t until the final dungeon that I realized some skill tree nodes can actually be leveled up more than once. Disciplines, active skills for each weapon type, feel underwhelming, aside from the broken Blademaster for Dual Blades. Most pale in comparison to Weapon Skills, which are tied to specific weapons and generally feel more impactful. Even Disciplines that enable staple abilities like parrying and blocking feel pointless due to the existence of Clash. Speaking of which, the Clash mechanic is what sets this game apart. Time your strike just right, and you’ll cancel out an enemy’s attack with a flashy spark effect and take no damage. It’s kind of like Reflections in Khazan, but easier to use and spammable. Chaining Clashes against bosses is absolute martial arts cinema at its finest. Downside is that it only works against weapon-wielding enemies. Weapon balance is decent, though there are clear favorites. Dual Blades are absolutely busted, with high DPS and great synergy with the lifesteal Temperance. The Longsword and Axe are also powerful options with their notable damage and stagger potential. One-Handed Swords are situational early on since the good spells and Magic nodes are locked behind lategame progression. Spears are… not great, sadly. Subpar skills and unremarkable damage. Enemy variety is surprisingly varied, ranging from regular bandits to enormous fiends. However, later areas get rough. Expect mobs with absurd poise, unblockable grabs, and instant-death attacks. The final two regions are particularly brutal, with crazy bird warriors that can turn you to Swiss cheese before you can blink, and towering monstrosities with bloated HP pools. Even regular enemies become obnoxious by ambushing and pushing you off cliffs (it's funny how overused this gimmick is). Bosses are similarly punishing. You've probably heard horror stories about the infamous Commander Honglan, but honestly, most bosses with any semblance of mobility will pose a challenge. They have insanely long combos that drain your entire stamina bar, leaving no time to breathe or heal. Clash is your best bet, but it's not usable on every boss. On the plus side, very few are HP sponges, and some become way easier depending on your weapon choice. Slow animations add to the struggle, especially the painfully long knockdown recovery. For a seasoned warrior like Wuchang, it seems out of place watching her take 10 business days to get back on her feet. It wouldn’t be so bad if not for the fact that there aren't any i-frames whatsoever after recovering. And of course, enemies, especially bosses, love to spam their combos the second you stand up, so getting juggled to death is just another Tuesday. Wuchang also takes her sweet time chugging her Manna Vase (healing flask), but this is manageable once you learn the proper healing windows. Story-wise, I was invested in Wuchang’s quest to save her sister. But unless you're familiar with Chinese history or Buddhist philosophy, a lot of it might fly over your head. The story is heavily inspired by Samsara, the cycle of death and rebirth, and the narrative is very fragmented like most other Souls-likes. Of note, I liked how Tao Qing, the merchant NPC, fills in boss backstories when you bring him their drops. Most of the lore is gated behind NPC questlines, but I have mixed feelings about how the game handles their progression. I get that vague quests are part of Souls-likes, but here, it's ridiculously easy to break entire questlines just by entering the wrong area at the wrong time. Nian Suichang, Huang Jian’e, and the White-Robed Elder all have major loredumps tied to them, yet their subplots are nearly impossible to finish without a guide. Wuchang runs on Unreal Engine 5 and it definitely shows. There are only a few recent titles I’ve played that can rival its stunning environmental detail. Textures, lighting, and world design all look fantastic. The gory scenery is also really well done. That said, performance can be rough. I ran into a lot of stutters and FPS drops, mostly in Worship’s Rise due to heavy vegetation. Turning off Global Illumination and lowering Shadows helped. And lastly, the music. Nothing to write home about, but the title theme and final boss choir are bangers. Wuchang is a bit of a messy gem. It's rough around the edges, but if you're into Souls-likes and don’t mind a little jank, it’s a rewarding ride. The exploration is top-tier, the combat has some seriously hype moments (Clash is so fun), and the lore is worth digging into if you’re up for it. It’s not the most polished game, but it’s a highly enjoyable one. And for me, that’s more than enough.Show moreShow less
Loved the game all the way until patch 1.5. Game definitely has it flaws but in the end very enjoyable. The story was good, combat was great(ish). Dev single-handedly butchered the whole theme of the story by changing plotlines and catering to the idiotic nationalist, who would never touch the game. Would not recommend until dev fix this or give global players a way to revert this themselves. *cough* localization=1 *cough*Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.




