XCOM® 2

XCOM® 2

XCOM® 2’s single-player campaign mixes mobile-base decisions with tactical missions, making it a natural fit for players who want to shape their squads and approach. The price at GOG is ≈ $2.25. Weigh the purchase against your budget and the offer details shown before committing to this resistance campaign, where each mission brings a different set of objectives. At $2.99 on DRM-Free, you can compare this offer directly with Steam’s current price.

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84%Steam Reviews80.3K reviews88Metacritic/10087OpenCritic/100
Released: Feb 4, 2016
Strategy · Turn-Based Combat · Tactical · Character Customization · RPG
XCOM® 2+2·Platform:DRM-Free·~ $14.82-85%from~ $2.25(~ CN¥15.00)Save $0.74 vs SteamBuy now
+2·Platform:Steam·~ $19.99-87%~ $2.59Buy now
XCOM 2 PC Steam CD Key+2·Platform:Steam·~ $56.11-95%from~ $2.84(~ €2.53)Buy now
XCOM 2 Standard Edition Steam CD Key+2·Platform:Steam·~ $56.11-95%from~ $2.88(~ €2.57)Buy now
+2·Platform:Steam·United States Steam official price~ $19.99-85%~ $2.99Buy now
XCOM 2 Steam Key GLOBAL+2·Platform:Steam·-85%from~ $3.02Buy now
XCOM 2 EN/DE/FR/IT/PL/ES Global+2·Platform:Steam·-85%from~ $3.05(~ €2.72)Buy now
XCOM 2+2·Platform:Steam·~ $19.99-17%from~ $16.54Buy now
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XCOM 2+2·Platform:Steam·~ $59.99View store
All-time low ~ $1.98across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $2.292023-08Current Low Across Stores~ $2.59IndieGala Storevs. Historical Low+13%
~ $17.48~ $32.85~ $48.22~ $63.5925-1026-0126-0426-0726-10~ $2.34

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About XCOM® 2

Lead XCOM’s mobile resistance across an Earth ruled by aliens. Build squads from five soldier classes, develop their skills, and use concealment to ambush enemy patrols. Between missions, configure the Avenger and direct research, weapons, and armor toward your tactical approach. Steam players rate it 84% across 80,292 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, and Russian. Released February 4, 2016.

Credits

J
LEAD DESIGNER
Jake Solomon
video game designer
Composer
Tim Wynn
Developer
Firaxis Games · Feral Interactive (Mac) · Feral Interactive (Linux)
Publisher
2K · Feral Interactive (Mac) · Feral Interactive (Linux)

Steam player reviews

84%positiveVery Positive80,292 Steam reviews

Lowest recorded in 36 months

$2.292023-08-24 · IndieGala StoreBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYesYes
Show 8 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYesYes
ItalianYesYesYes
GermanYesYesYes
SpanishYesYesYes
JapaneseYesYes—
KoreanYesYes—
PolishYesYes—
RussianYesYes—

Steam PC edition data · 2026-10-20

02Before you buy

Mode and language

The Steam PC version supports single-player and lists English interface text, full audio, and subtitles.

Squad and base planning

Five soldier classes have separate skill trees. You can configure rooms aboard the Avenger and research, develop, and upgrade weapons and armor.

03Frequently asked questions

What is the Avenger?

The Avenger is an alien supply craft converted into XCOM’s mobile headquarters.

Where do missions take place?

Missions span locations around the world, from wildlands and alien-controlled megacities to alien installations.

What can soldiers do in combat?

You can use concealment to ambush patrols, loot enemies, rescue VIPs, and carry fallen comrades to extraction.

8.5
Overall Score
External ratings84%Steam Reviews80.3K reviews88Metacritic/10087OpenCritic/100
Graphics
7.5
Audio
6.5
Gameplay
9.5
Story
9
Content
9

“Timed missions and the Avatar clock strangle the turtle, turning turn-based tactics into a guerrilla war you can't afford to lose”

Our Verdict

It turned turn-based tactics into a war with real consequences

Plant it back on its 2016 coordinates and XCOM 2 was the undisputed benchmark for turn-based tactics that year — an 88 on Metacritic, an 87 on OpenCritic, 126 outlets folding it into the top "Mighty" tier, an Essential badge from Eurogamer, and a nomination at The Game Awards 2016. Years on, its place in the genre has barely budged an inch. What it is worth most for is the sheer precision of how its systems interlock and pull against one another. Fight well on the ground and the base hums along; let the supply chain back at the Avenger slip even slightly and the front line turns lethal in a heartbeat. Story, setting, mechanics, and sheer volume of content all cinch around one single core — the counterattack after occupation — into one taut, unbroken rope. Nothing in it feels bolted on as an afterthought; every subsystem exists because some other subsystem leans on it, and that economy of design is rarer than it sounds in a genre that loves to bury players in menus.

The squad after a campaign victory

The single hardest thing for any rival to copy

You do not spend your time in one isolated mode here. You run a war that leaves real, lingering consequences on your roster and your map. And the design that pulls tactical depth and mounting pressure upward at the very same time — the timed missions and the doomsday clock working in tandem — is precisely the thing no peer has managed to replicate in the years since. Look back at Enemy Unknown and the patient, turtle-and-grind safety it quietly allowed: this sequel strangles that comfort cleanly and completely, and refuses to ever hand it back to you. That is the irreplaceable point, and it still holds. Plenty of later tactics games have borrowed the silhouette — the cover, the percentages, the concealed opening — but almost none have dared to keep the leash this short, because a leash this short is uncomfortable, and discomfort does not test well in focus groups. XCOM 2 leans into that discomfort on purpose, refusing to file off the sharp edge that defines it, and that is exactly why it still endures today while so many of its more comfortable imitators quietly blur together in memory.

Who should buy it, and who should walk on by

So who is it really for? If you want the genuine weight of every decision, relish the emergent stories your own soldiers write in the field, and can take a steep, punishing difficulty curve squarely on the chin, it will pull you under fast and lodge you in that "one more run, I have to claw this campaign back" grip — and it is honestly very hard to shake loose. Who should give it a wide berth, then? If what you are after is relaxed puzzle-solving, if you bristle at a countdown herding you forward, and if you weigh a cutscene-dense, plot-driven narrative above all else, the sting this game hands you will likely outrun the fun. As for editions, go straight for the build that includes War of the Chosen, because that is what this game truly looks like at full strength. Worth the few dozen hours? Yes — on the one firm condition that you never once expect the road to be a smooth or an easy one, because the difficulty is not a flaw to be patched out but the entire point of the exercise.

Expand to read the full review