XCOM® 2

XCOM® 2

XCOM® 2 is built around a solo resistance campaign, with squad development and tactical missions linked to decisions aboard the Avenger. The current Steam PC price is ≈ $2.25 at GOG; weigh that against how much you want a long-form strategy experience with varied mission settings and objectives.

Steam lists interface support for Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, and Russian, with full audio in some of those languages. Check the language details for your preference, and consider the next announced Steam sale window if you are content to wait for another opportunity. The next announced Steam sale window is Dec 17, 2026 – Jan 4, 2027; participation and any discount for XCOM® 2 are not guaranteed.

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84%Steam Reviews80.6K reviews88Metacritic/10087OpenCritic/100
Released: Feb 4, 2016
Strategy · Turn-Based Combat · Tactical · Character Customization · RPG
XCOM® 2+2·Platform:DRM-Free·~ $14.84-85%from~ $2.25(~ CN¥15.00)Save $17.74 vs SteamBuy now
XCOM 2 PC Steam CD Key+2·Platform:Steam·~ $55.93-95%from~ $2.76(~ €2.47)Buy now
XCOM 2 EN/DE/FR/IT/PL/ES Global+2·Platform:Steam·-86%from~ $2.79Buy now
XCOM 2 Steam Key GLOBAL+2·Platform:Steam·-86%from~ $2.81Buy now
XCOM 2 Standard Edition Steam CD Key+2·Platform:Steam·~ $55.95-95%from~ $3.00(~ €2.68)Buy now
XCOM 2+2·Platform:Steam·~ $19.99-16%from~ $16.79Buy now
XCOM 2 PC+2·Platform:Steam·~ $19.99-10%from~ $17.99Buy now
+2·Platform:Steam·~ $19.99-10%~ $17.99Buy now
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XCOM 2+2·Platform:Steam·~ $21.89View store
All-time low ~ $1.98across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $2.292023-08Current Low Across Stores~ $2.59IndieGala Storevs. Historical Low+13%
~ $17.48~ $32.85~ $48.22~ $63.5925-1126-0226-0526-0826-11~ $2.34

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About XCOM® 2

Twenty years after Earth surrendered to alien forces, XCOM returns as a resistance movement operating from the mobile Avenger headquarters. Command a squad, build support, and choose when to strike while developing soldiers, equipment, and the base. Tactical missions let you use concealment, rescue VIPs and fallen comrades, and face varied alien and ADVENT enemies. Steam player reviews: 84% positive from 80,558 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, and Russian.

Credits

J
LEAD DESIGNER
Jake Solomon
video game designer
Composer
Tim Wynn
Developer
Firaxis Games · Feral Interactive (Mac) · Feral Interactive (Linux)
Publisher
2K · Feral Interactive (Mac) · Feral Interactive (Linux)

Steam player reviews

84%positiveVery Positive80,558 Steam reviews

Lowest recorded in 36 months

$2.292023-08-24 · IndieGala StoreBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYesYes
Show 8 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYesYes
ItalianYesYesYes
GermanYesYesYes
SpanishYesYesYes
JapaneseYesYes—
KoreanYesYes—
PolishYesYes—
RussianYesYes—

Steam PC edition data · 2026-11-14

02Before you buy

Language support

Steam lists English, French, German, Italian, Spanish, Russian, Polish, Portuguese, and Simplified and Traditional Chinese interfaces. English, French, German, Italian, and Russian also have full audio.

Solo play

The listed game category includes single-player. The game puts you in command of XCOM’s resistance operations and tactical squad.

Controller

XCOM® 2’s tactical missions center on commanding a squad, positioning soldiers, and choosing actions in combat.

03Frequently asked questions

What is the Avenger?

It is an alien supply craft converted into XCOM’s mobile headquarters. You configure its rooms to develop new battlefield capabilities.

What can soldiers do in combat?

Use concealment to ambush patrols, collect equipment and artifacts, and carry VIPs or fallen comrades to an extraction point.

How do missions vary?

They take place around the world, from wildlands and alien-controlled megacities to alien installations, with many combinations of maps, missions, and goals.

8.5
Overall Score
External ratings84%Steam Reviews80.6K reviews88Metacritic/10087OpenCritic/100
Graphics
7.5
Audio
6.5
Gameplay
9.5
Story
9
Content
9

“Timed missions and the Avatar clock strangle the turtle, turning turn-based tactics into a guerrilla war you can't afford to lose”

Our Verdict

It turned turn-based tactics into a war with real consequences

Plant it back on its 2016 coordinates and XCOM 2 was the undisputed benchmark for turn-based tactics that year — an 88 on Metacritic, an 87 on OpenCritic, 126 outlets folding it into the top "Mighty" tier, an Essential badge from Eurogamer, and a nomination at The Game Awards 2016. Years on, its place in the genre has barely budged an inch. What it is worth most for is the sheer precision of how its systems interlock and pull against one another. Fight well on the ground and the base hums along; let the supply chain back at the Avenger slip even slightly and the front line turns lethal in a heartbeat. Story, setting, mechanics, and sheer volume of content all cinch around one single core — the counterattack after occupation — into one taut, unbroken rope. Nothing in it feels bolted on as an afterthought; every subsystem exists because some other subsystem leans on it, and that economy of design is rarer than it sounds in a genre that loves to bury players in menus.

The squad after a campaign victory

The single hardest thing for any rival to copy

You do not spend your time in one isolated mode here. You run a war that leaves real, lingering consequences on your roster and your map. And the design that pulls tactical depth and mounting pressure upward at the very same time — the timed missions and the doomsday clock working in tandem — is precisely the thing no peer has managed to replicate in the years since. Look back at Enemy Unknown and the patient, turtle-and-grind safety it quietly allowed: this sequel strangles that comfort cleanly and completely, and refuses to ever hand it back to you. That is the irreplaceable point, and it still holds. Plenty of later tactics games have borrowed the silhouette — the cover, the percentages, the concealed opening — but almost none have dared to keep the leash this short, because a leash this short is uncomfortable, and discomfort does not test well in focus groups. XCOM 2 leans into that discomfort on purpose, refusing to file off the sharp edge that defines it, and that is exactly why it still endures today while so many of its more comfortable imitators quietly blur together in memory.

Who should buy it, and who should walk on by

So who is it really for? If you want the genuine weight of every decision, relish the emergent stories your own soldiers write in the field, and can take a steep, punishing difficulty curve squarely on the chin, it will pull you under fast and lodge you in that "one more run, I have to claw this campaign back" grip — and it is honestly very hard to shake loose. Who should give it a wide berth, then? If what you are after is relaxed puzzle-solving, if you bristle at a countdown herding you forward, and if you weigh a cutscene-dense, plot-driven narrative above all else, the sting this game hands you will likely outrun the fun. As for editions, go straight for the build that includes War of the Chosen, because that is what this game truly looks like at full strength. Worth the few dozen hours? Yes — on the one firm condition that you never once expect the road to be a smooth or an easy one, because the difficulty is not a flaw to be patched out but the entire point of the exercise.

Expand to read the full review