

Yakuza: Like a Dragon
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.





01About Yakuza: Like a Dragon
Yakuza: Like a Dragon follows Ichiban Kasuga after his release from prison as he searches Yokohama for the truth behind his family's betrayal. He joins forces with a group of outsiders and faces enemies in dynamic RPG battles, switching jobs and using objects from the environment. The city also offers substories and leisure activities alongside the main story. Steam player rating: 94% from 28,164 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, Japanese, French, Italian, German, Spanish, Korean, Portuguese-Brazil, and Russian. Released November 10, 2020.
Credits
Lowest recorded in 36 months
$3.602024-07-26 · GreenManGamingBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | Yes |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
How it plays
The Steam PC version has full controller support. Combat combines RPG commands with jobs and objects from the surroundings.
Audio and languages
The Steam PC version is single-player. English and Japanese have full audio; other supported languages provide subtitles.
03Frequently asked questions
What is the story about?
After 18 years in prison, Ichiban Kasuga returns to Yokohama and seeks the truth behind his family's betrayal.
How does combat work?
Combat blends RPG commands with dynamic encounters, jobs, and objects found around the battlefield.
What is there to do outside combat?
Away from battles, activities include arcade games, go-kart races, and substories around Yokohama.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
someone on twitter once told me yakuza is like a scorsese gangster movie where every 30 minutes is interrupted by an episode of the simpsons and i haven't been able to forget ever sinceShow moreShow less
I wanted to like Yakuza: LAD, but just couldn't. I get why RGG switched to turn based combat, but it's missing a lot of depth and quality of life features that make turn based combat engaging in other games. You never really pause to think in combat because there's basically nothing to think about. You get a good team comp going and spam the same moves over and over again because the combat has no depth. On top of the combat being a slog, enemy encounters are EVERYWHERE, even more so than in the other games. At one point I looked in every direction and there was an enemy encounter waiting for. Four of them that I could see from a single spot. I've cleared an encounter only to have one spawn directly in front of me down the narrow street. As far as the story goes, the switch to having a big party is under utilized, to say the least. Whether or not party members show up in cutscenes is entirely random, there's no real dynamic between all of them. Every single sidequest I did just didn't involve the party members at all, only Ichiban, which is an incredible waste. Even western RPGs like Mass Effect and Dragon Age will have your party members chime in during side quests, but in Yakuza LAD they don't matter at all. It could literally just be a sidequest in any of the other Yakuza games. There are some other frustrations too. Once the story starts ramping up, they hit you with two significant grinds back to back. The first being forced to grind for a significant amount of cash, and then after that you get hit with a boss fight that is fifteen levels higher than the enemies in the area leading up to the fight. For perspective, the game outright warns you against fighting enemies FIVE levels higher than you. It's needless padding and annihilates the pacing of the story. Not that the main story is great to begin with. It wants to be about morally complex situations, but it over compensates by expecting you to relate to just the worst possible people. There are also some incredibly important cutscenes that get relegated to these weird stills with little to no animation and lip syncing, and I cannot stress how important these cutscenes are. Can't say more without getting into spoilers. The tone of Yakuza: LAD is also kind of off. Previous games had wacky stuff, but the emphasis was never on wackiness. Part of what made the silliness so endearing is that it was used in relative moderation. LAD is wacky more often than not, which makes the novelty wear off. The first time you see an outrageous enemy design, it's funny, but when almost all of them are that style, it all starts blending together. Anyway, despite being a big fan of the series, this entry ended up being one of my least favorite by a wide margin. The combat is too lacking in depth to be engaging, the expanded cast is remarkably underutilized, the grind roadblocks kill the story's already poor pacing, and the story itself is nowhere near good enough to make up for the other flaws. I think RGG can probably iron out the issues with the turn based combat in future entries, but I'm still not sold on Ichiban and company or the tone.Show moreShow less
Three guys having a midlife crisis decide to level up and fight crime.Show moreShow less
This is probably the most well-polished Yakuza game to date. Everything from the interface to the mini-games clearly has a lot of effort put into it. New city is big and distinct. Story is the usual dark affair with a lot of plot twists (some dumber than others). New minigames are fun (aside from the management, which is the worst it's ever been). Characters are very likeable and the new protagonist is a significant step away from Kiryu's stoic quietness and it all works very well together, with a great party dynamic. Graphics are top-notch and so is the soundtrack. Humor and sidequests are more ridiculous than ever and had me chuckling at multiple occasions. All that said, I cannot stress enough how much I HATE THE NEW COMBAT SYSTEM. It is the standard JRPG grindfest, where big number = victory in combat. It especially becomes painfully apparent during the final third of the game, where you don't stand a chance without grinding out both levels and the materials for the best weapons in the game, after which all boss fights turn into "spam your strongest moves in between heals and repeat for 20 turns" as bosses are just damage sponges that can soak up a huge amount of your special moves while one-shotting your party members if you're not leveled up enough. The zaniness of jobs and special moves is very funny and entertaining for the first 10 hours of the game, after which it just becomes a nuisance that undercuts the very dark tone of the story. Like in previous games, boss fights carry an emotional weight to them and a story significance to the main character, which is thrown out the window as soon as the fight starts and the S&M queen whip-spanks the boss while a Host sprays him with champagne. It's a complete tonal whiplash. Not to mention that the turn-based system ruins any sort of momentum, while the characters do spectacular moves and exchange blows in the cutscenes, only for everything to halt, as the fighters awkwardly shuffle in place, waiting for their turn. I appreciate the RGG Team trying out new stuff, but I have never been this torn on a series I love this much. I have thoroughly enjoyed every aspect of this game except the combat and I sincerely hope the series won't continue in this direction.Show moreShow less
Looking ahead, using all the opportunities, i want to reach out to SEGA - let us see the rest of Yakuza 3-6 on PC !Show moreShow less
It's 2024, and this game still has Denuvo. I got hit by the Denuvo activation error after playing for 3 hours and was expected to wait 24 hours. Sega, you have the GOG version, one that is clear of any DRM - why is the Steam copy still riddled with horrible DRM?Show moreShow less
CDPR moved back the release of Cyberpunk 2077 so they wouldn't have to compete with this masterpiece. Prove me wrong.Show moreShow less
I wish I'd noticed sooner that it bundles Denuvo. Worked great on (online) Deck! Playing on PC, it needed to connect to the internet to function. Stop this pointless anti-consumer DRM.Show moreShow less
I booted it up with a controller and it called me a real yakuza. I feel finally validated.Show moreShow less
This game is a lot like Yakuza 3. It's a game with a great story, great characters and lots of cool moments, but it's brought down by it's absolutely horrendous systems. First off, the games pacing completely falls apart in the second half. Past chapter 9, enemy levels start skyrocketing, so you're forced to grind for about an hour or two each chapter to catch up in levels. I get that the game is taking inspiration from Dragon Quest but level grinding has no place in a modern video game. It sucks because before that point there was not a single moment where you had to grind. The combat is slow. Characters will often fumble over themselves and the environment. There's no turbo mode or any option to speed up the battles. A lot of basic features are missing. For example, there are no timers on debuffs and buffs to show how much longer they're up for. Low level enemies on the street won't avoid the party, so you're forced to engage every single enemy pack you come across. They give no exp either, so you have to waste time running away. The game will also end if Ichiban is knocked out. This isn't a problem for most of the game, but there are bosses on the last few stages that can one-shot you, regardless of your level and gear. Most famously is the second to last boss, which I would honestly say is one of the worst boss fights in video game history. It takes about 20 minutes to beat since he is a high HP damage sponge, and about 10 minutes in he starts spamming an attack that will one shot anyone it hits. So if it targets ichiban and you don't have a chance to stun it (because he can attack twice in a row) then it's game over and you have to restart the entire 20 minute boss battle. I'm actually kind of shocked this has the reviews it does. I get that it's their first attempt at a turn based system, but the whole thing just feels so sloppy and I was sick of it about 10 hours in. I say this as someone who loves turn based JRPGS. If I didn't care about the story I would have dropped the game very early onShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
