

Yes, Your Grace
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Yes, Your Grace
In Yes, Your Grace, you rule Davern as King Eryk, hearing petitioners each turn and deciding who deserves help from your limited supplies. Their troubles range from monster attacks to personal problems, while your family also needs support and lords must be won over ahead of war. Some alliances demand difficult compromises. Steam players rate the game 87%% positive across 12,685 reviews. Release date: March 6, 2020.
Credits
Lowest recorded in 36 months
$2.992025-05-01 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Polish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Language
The Steam PC version lists ten interface languages, including English; full audio and subtitles are listed for all ten.
Play mode
The game is categorized as single-player. Controller support is unspecified.
03Frequently asked questions
What is the game about?
You rule Davern as King Eryk, weighing petitioners’ requests, scarce supplies and preparations for war.
Does family matter?
Yes. Supporting your family through personal problems and deciding their fate are part of your duties.
How do you prepare for war?
You can hire Generals, Witches and Hunters, and pursue alliances with lords and kings by meeting their demands.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Video Review (1 Min) https://youtu.be/RXdS8TWRSJg Written Review Yes, your grace is a beautiful game that puts you in the shoes of a King. Every week, you are presented a number of people that come to you with their issues. Some might be commoners who ask for supplies after being raided, while another might be a castle guard asking for gold to repair the dungeons. Either way, you will need to find a perfect balance between who to help, and who to turn away. The game does a great job at making the game tough right from the get go. I found that very quickly I was struggling to help people that deserved it, and was under a lot of stress. On top of all that, you have your own personal matters. Your wife and three daughters have their own issues and opinions. In between weekly hearings, you can roam different castle areas and talk to your family. Again, very early on, I found that the game made me make some heartwrenching choices, and I got attached to everyone quite quickly. This is all despite the fact that the game's voice acting is all gibberish. It might sound weird, but although it's all just noises, I found that the actors did a great job at conveying the emotions required. I thought that in general the game really exuded a fantastic atmosphere. Sometimes you feel dread, while other times bliss, and this is all emphasised through the beautiful pixel art, lovely music, well-written dialogue and item descriptions. It also has some more interesting mechanics that go hand-in-hand with a captivating main story arch, but I won't go into that here to allow you to discover it. Overall I really love the game. Everything about it is great!Show moreShow less
There is an argument going on among YYG players, as to whether or not your choices in this game actually matter or not. One side says, "Your choices do not matter, it's the same game no matter what you do", while the other side says, "Of course your choices matter, they will determine the life and death fate of nearly every character in the game". Here's the thing: they're both right... but explaining how that is, without relying on spoilers, is kinda hard. If you are asked to make a decision, and you get a different dialogue response depending on which choice you make, but then all of the gameplay from that point forward is the same... does that count? If you say "no", then you are going to hate this game. Basically, the game proceeds through a few story arcs; each one says you need to do "blank" within X number of weeks, or everything is going to go to Hell in a hand-basket. Along the way, peasants will line up to whine about their problems and ask for things and you need to choose between giving them what they want, hoarding your resources, or putting supplies into preparing for the coming plot developments. At the end of each audience, you will wander about your castle chatting up your relatives, and a few other people lucky enough to have names, until you're ready to go to bed and advance the game to the next week. Here is how every part of that process falls apart: 1→ It doesn't matter if you actually do "blank", or not, before the number of weeks they give you runs out. The story will progress right along anyway, and the outcomes of these events are mostly scripted, regardless of your input. 2→ There is rarely ever a good reason to turn down peasants, when they ask you for things. Only a very small number of them do something negative if you agree to help them, and gaining happiness from them actually increases your base income. Say yes to everyone, and you'll have so much money and food that their requests become trivial, really fast. 3→ The number of soldiers you have is meaningless. The various Deus Ex Machina of the game will provide everything you need to win all of the battles and overcome all of the major conflicts, so you shouldn't waste your time... unfortunately, it's a major element of the game, so skipping it means skipping half of the protagonist's reason to exist. 4→ Hoarding resources lowers your income, because of reasons in #2, so you paradoxically end up will less money and supply by being frugal than you do by clicking 'yes' to everything. 5→ The peasants and plot elements all happen on fixed schedules; there are no random elements to this game. This means that you can memorize everything, or manipulate your save file, to get the optimum outcome of every situation. It also means there is no real replay value. 6→ Due to reasons #1 and #3, there is also no real point to spending money on your "preparations", unless they give you income. Of course, if you've said yes to every single peasant like I said you should, you can afford them all without any problems but, just in case you can't, then you can take comfort in knowing that you don't need a single one of them, ever. 7→ Although it is true that your choices affect the plot, this really only manifests itself as different dialogue responses in a handful of situations, and in some post game "what happened to everyone" reading. Again, per #1, the plot will advance along its linear path, despite your involvement, and it doesn't actually matter if you kill this guy or that, or sell your daughter to an old man for some coin. 8→ All of the important conversations in the game are forced. You cannot proceed until you confront every person who needs to talk to you in a given week, and only a few optional things can be skipped. The game will hold your hand all the way through, and there are typically only two options in every moral dilemma, so there isn't much freedom to how you want to handle everything. In summary, I was very disappointed with this game. I was expecting a kingdom management simulator, with a heavy emphasis on RP and decision making, and what I got was a glorified graphic novel that lets me pick between: being a decent guy to my family or whoring out my children for political favors (that I don't actually need, because the game doesn't punish you for failing objectives in any way).Show moreShow less
A short but very fun storytelling game. Has great potential to have a longer lasting playtime than it does, but misses out on that opportunity. If you can get it for a small buck it's still very fun for a few hours. ===[ ❤ Audience: ]=== ☐ Kids ☑ Everyone (no Kids) ☑ Casual players ☐ Pro players ===[ ☼ Graphics: ]=== ☐ Potato ☐ Really bad ☐ Bad ☐ OK ☐ Good ☑ Beautiful ☐ Masterpiece ===[ $ Price/quality: ]=== ☐ Full price ☑ Wait for sale ☐ Average ☐ Refund it if you can ☐ Don't do it ===[ ☣ Requirments: ]=== ☐ 90' PC ☑ Minimum ☑ Medium ☐ Fast ☐ High end ☐ NASA computer ===[ ☼ Difficulty: ]=== ☐ You just need 2 arms ☑ Ez (It's a story telling game, you need to make it) ☐ Easy to learn / Hard to master ☐ Hard (first few hours) ☐ Dark Souls ===[ ۞ Game time/length ]=== ☐ Really short ( 0 - 2 hours) ☑ Short ( 2 - 8 hours) ☐ Few hours ( 8 - 12 hours) (by just walking through) ☐ Long ( 12+ hours) (for all achivements) ☐ Endless ===[ ♬ Story] === ☐ It doesn't have ☐ Still better than Twilight ☐ Average ☐ Good ☑ Fantastic ===[ § Bugs ]=== ☐ Game itself is one big BUG ☐ Bugs destroying the game ☐ Lot of bugs ☐ Few Bugs ☐ You can use them for speedrun ☑ Nothing (found none on several runs) ===[ ✦ Others: ]=== Multiplayer: No Singleplayer: Yes Credit for this rating system: FabrayShow moreShow less
Got really excited about this game, loved the graphic and thought i would deeply enjoy it but sadly i cannot recommend it. Only played 1 hour but i could not get into it : - for a game that advertise multiple playthrough the gameplay is really slow. To talk between people and advance the story apart from your throne room you have to point and click, walk to the edge, then walk to the character who literally only gives you a few lines of dialog with no option before going back and to the next. At first it's a nice way to discover the scenery but it gets boring really fast, creating longer "play" time than needed. Really the lazy, slow walking, king should at least have a run option or a fast mode. - choice and consequences are really poor. You basically sit on your chair and have a line of beggars. Rich beggar comes and ask for X gold to build a tavern. Options are Yes or no. No more, you can't ask details to know if it's a scam, ask advisors opinion or have a little more back story about who he is. Nope, nothing, say yes and lucky you, you are a business owner, say no and darn, someone hates you ! Now it's on to the next beggar, this time a poor peasant that wants your general away for 2 weeks because his son is missing. Agree, give 8 gold, or say no. (choice and consequences remember) No other option. Again you can not ask for more detail, you are given a very short request and must act upon it... cmon (...), it might be better to replace my king with a slot machine ! - i can't tell how managing ressources is further in the game, but this far there was really no stress. Everything was plenty, you get a free loan of 50 gold with not drawback you repay each week with no extra cost. (what a nice banker for a change !). I could rebuild everything, give gold and supply to everyone and still have a positive stock. Numbers felt meaningless. 5 gold to a village that got robbed, 8 gold for a missing peasant's son, 10 gold to repair a burned barn ... ? feels like randomn number and not much thought was given about the economy. - until the point where you are forced into a path by the game design and watch the whole scene like a spectator. If i'm the stupid king i am, i want choices to act as a stupid king. You are forced into marrying your daughter to a stupid rival king's son in exchange of some favors. The king is poisoned at the marriage within your hall, his son is now the new king, betrays the treaty you had with his father and basically says. "i'm now married with your daughter, so i'll walk away with her and you can shove any past treaty you had with my father up your ... ". And you have no say in this ? Well if i'm a king, and if this game is about choice and consequences i want to be able to act like one, even foolishly. Let me arrest, execute or punch this prick, let me take away my daughter by force if needed, let me do something even if it screws me later on or if it kills me right away with a game over screen. We have seen Kings do much worse in real history and having no option to do so because of story reason truely destroy the experience. This feels like i'm a puppet rather than playing a simulation about me being a King. Up to this last point it was too much time wasted for me. I hold no grudge but the game is a bit falsely advertised. From what i've experienced this is a highly railroaded game with few choices and very basic dialogs, some of them changing aspects of the story. If you like slow spaced, rail roaded, light simulation adventure game then buy it. If you expect anything a bit deeper like you could get out of any good CYOA games or RPG then don't.Show moreShow less
I’m giving Yes, Your Grace a positive review because it’s charming, it has good writing, it tries to accomplish something interesting and unique, and it’s made with love from its developers. However, as a game experience, it has massive flaws. First, in terms of gameplay, Yes, Your Grace gives you the illusion that it’s a resource management game and that you’ll be making important decisions regarding your kingdom. This is simply not the case. As the warning screen hints at when you start a game, the only thing that matters is that you can’t let your resources reach 0, or it will be game over. The rest is irrelevant, really. Whatever choices you make, be it how you prepare for the wedding, what military defenses you purchase for the siege, or which village you send your agents to, don’t make any difference, gameplay-wise. The story will progress all the same, regardless. Considering you spend most of the game making such gameplay decisions, not only does it end up being useless busy work, but the moment I realized this, I immediately lost my motivation to invest into gameplay, and I switched to a purely passive role, simply clicking brainlessly to witness the story unfolding. What a shame. This ties directly into the second problem, which is that at the narrative level, the game pretends it wants you to make big decisions to choose your own story, but that’s only true of situations that have no impact on the main storyline, such as allowing your daughter to see her friend. But when it comes to the main story, you can mess up all you want, you can have the best defenses possible, the game just ignores you and tells its one and only story. Rarely have I experienced a story as forced down my throat while at the same time pretending the outcome is not set. You know when you watch a movie, and you feel “it’s so obvious the hero won’t die here and something will happen to save him”? Well that’s 100% what happens here, except that contrary to a movie, you spend 3 hours preparing for that event and you make decisions thinking they will affect said event. But no, the game is not interested in your actions. Well, to be fair, it does acknowledge them, which is nice, but it won’t change its course, nonetheless. In the end, it’s obvious that Yes, Your Grace was inspired by the game Reign and wanted to create a fleshed-out, more personal version of it. In terms of experiencing a story and being immersed in it, I feel it succeeded, but in terms of gameplay, it does not even come close to that reference game. If Yes, Your Grace actually delivered on what it appears to be, i.e. if it had multiple main-story paths based on your decisions, and actual kingdom management gameplay, it would have been a great game. Unfortunately, it is not the case. I’ll still recommend Yes, Your Grace to those who like a well-written and immersive story where gameplay does not play a central role.Show moreShow less
Preface to say that the story in the game is great and really pulled me in. I support the developer's vision and am impressed with the story that they create, but unfortunately I still have to give it a negative review. It is not (as others have pointed out) a true choose your own adventure or a true management sim, it is simply a story that has 1 path with a few minor quests that can be changed depending on choices and includes elements of management. If the game had been larger scale and allowed choosing different major decisions instead of being forced into them, then it would have been a great choose your own adventure style game with the included base management features. With that said, and with the content of the game as it is, I cannot recommend buying it at full price as it did not take me long to complete (3 hrs) and I feel no desire to play through again as I know that I can only change 1 or 2 minor things to get a "perfect" end, which does not interest me as I already know how the story will play out as a whole.Show moreShow less
I've seen reviews saying "the game has heavy themes" or "marriages are forced". THE GAME IS LITERALLY ABOUT A MEDIEVAL WORLD WHICH HAS A KINGDOM IN IT AND WE ARE PLAYING AS ITS KING. Like haven't you read history or other medieval contents about royal families? Sorry to tell you but medieval setting is even much more cruel than this, you should actually be thankful that this game doesn't have slaves. The game was just trying to be realistic with its theme and you're down grading it because of it? Now I don't have any business about the rights or wrongs about medieval rules and culture, but like it or not it was a part of humans history. You have no right to call the game bad because of its realistic approach to its theme. If you don't like the theme or better to be called genre, then just don't buy the game and don't play it.Show moreShow less
No more robots is a garbage publisher that loves to force politics into games and Mike Rose doesn't want people that disagree with him to be able to write reveiws on games.Show moreShow less
Beat it twice. Enjoyed it. Will probably never play it again. Worth the 17 bucks for sure.Show moreShow less
It's not that the game is bad, but it's also entirely linear. For a game about making choices, there aren't actually any real choices. Every plot point happens on que and in the exact same way every time. Almost every decision has a right and a wrong option, and assuming you have the resources, there are very few reasons to ever say no to a petitioner. My first time through the game, I wanted to play the "Good" king, and that went pretty well, but it also made it very clear that there were to be no "Bad" king optional playthrough. If you are bad, you are by definition not going to have the resources necessary to complete the game and you'll head for an early game-over. There are also a few set-piece army combat scenes in the game, who all feel really fun, until you replay one and realise you're once again on rails. You either win, or you lose, and unless you pick the most hair-brained options along the way, winning is a foregone conclusion in every case. In the end, "Yes, your grace" is fun for a single playthrough just to see the story, but know that your choices will only affect that story on an extremely surface level.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.