
Yog-Sothoth’s Yard
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Yog-Sothoth’s Yard
Take over a long-abandoned villa burdened with dark debts and turn it into a hotel. Hire unusual employees, attend to guests with mysterious events, and build wealth through mining, adventuring, alchemy, and restaurant management. Oracles can shape your strategy and affect your sanity, while decisions influence the story and its possible endings. Steam player rating: 93% positive from 10,341 reviews. Interface text and subtitles are available in Simplified Chinese, Traditional Chinese, English, and Japanese. Released October 19, 2023.
Credits
Lowest recorded in 36 months
$4.862026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 1 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language
The Steam PC version lists English, Simplified Chinese, Traditional Chinese, and Japanese interface text and subtitles. Full audio is not listed for these languages.
Play mode
The game is categorized as single-player. Controller support details are not provided.
03Frequently asked questions
What is the game about?
You inherit a villa burdened with dark debts, run it as a hotel, hire unusual staff, and attend to guests with mysterious events.
What activities can I do?
You can build wealth through activities including mining, adventuring, alchemy, and restaurant management.
Do choices affect the story?
Your choices affect the story and its possible endings; the description lists up to 23 endings.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I'll start by saying that I mostly enjoy the game, but if I'd known about what I'll describe below, I think I would have skipped past it. -This game was clearly translated, and the translation is pretty slapdash in both the UI and the VN elements. I can easily forgive a lack of localization (everyone speaks in English, yet they randomly mention that a character just spoke Cantonese or Mandarin and was hard to understand), but words are just misspelled or cut off now and then in the UI, and now and then there will be a few lines in the VN which will just make no sense. The player character's nameplate during dialogue is 'I', which always seems like a glitch or typo- the fact that it was a choice makes it worse, in my opinion. -The gameplay itself is pretty mindless, and many elements are introduced without sufficient explanation, many of which are fine to not use despite seeming critical to the story. The translation issues do not help with the lack of proper explanation. The girls are cute, but the art style is very generic, and honestly just glancing at the CGs in the Steam Store page might get you as much worth as buying and playing the game. I can't really advise buying this game because of the translation issues, but for those who can look past them, it's a passable VN with light gameplay elements that might be worth getting on sale.Show moreShow less
To players from other countries: I am a Chinese player, and I have seen your comments. I'd like to explain why this game has poor translations and seems boring to you. This game is developed by Bone Nail Studio, which had only two developers during the game's creation. Later, they added a game operator (whom we call Small Bone Nail in China). The game went through two crowdfunding campaigns, so their budget is very tight. Additionally, some of the text comes from specific Chinese dialects that don't have direct English translations outside of China, so they had to rely on machine translation. This is why the translation quality is poor, as you mentioned. The game is primarily a simulation management game, so it’s normal to find it boring at times. Despite this, it is very popular in China. I asked the developers about the English translation issues. They told me that they will hire professionals to improve the English translation in future updates. They also plan to add Japanese translations. Lastly, I want to thank you all for supporting a Chinese game.Show moreShow less
Contains AI generated artShow moreShow less
I completed the game, spending approximately 150 hours in total. I bought it solely based on algorithm recommendations. Initially, I expected some sort of construction management simulator, but I was disappointed when I had to read a lot of tedious text right from the beginning of the game. A lot of it. Honestly, I even quit the game at times. However, I came back and kept reading, hoping to get to the "game" itself. The gameplay mechanics were fun and interesting only for the first half hour; then it became a tedious routine. By the middle of the game and beyond, the meaning in the mechanical aspect of the game was completely lost. Fortunately, by that point, I had already immersed myself in the game's plot. Essentially, the game is a visual novel with clicker elements where you have to improve relationships with a selected character throughout the entire game (there are a total of 4 characters). The Evil parameter feels entirely useless, as it only determines the outcome at one moment in the entire game. But I must give credit to how the authors described the "philosophy" of spirits, monsters, death, and other worlds. The plot twists in the middle and, especially, at the end of the game hooked me onto the completion, although even after finishing, there remained a sense of deprivation concerning some key characters like Uncle Cat and Senior Brother. Who do I recommend the game to? Fans of reading novels. You'll have to read a lot. Did you get into the game because you thought it was supposedly a hotel simulator? Better steer clear.Show moreShow less
It's a good game in itself, and very enjoyable, but the backgrounds (and maybe the food as well from what I remember) are generated using artificial intelligence and they have not disclosed it to steam like they should've. If the use of genAI in games does not bother you, ignore this review, but if it does, do be aware of this. I cannot recommend the game due to the fact they didn't disclose the use of genAI in the first place.Show moreShow less
the girls are pretty cool but you also have to fight an ancient enemy called "the economy" and "paying taxes"Show moreShow less
You can tell there was no effort to edit this DeepL English translation. I can't recommend the game because of this, considering there is quite a lot more dialogue than I expected. There are times when it's incredibly difficult to read and take seriously. Maybe I'll edit my review later if some aspect of the gameplay or "dating" is good enough to change my mind. Right now, the gameplay (hotel management) seems to be very cozy, while the dating aspect is endearing and cute. So there is definitely potential for those who don't care too much about how it reads. I wish I could leave a neutral review rating.Show moreShow less
While my experience is overall positive, I have mixed feelings about this visual novel. First and foremost, I must say that I really enjoyed this game and would definitely recommend it, both for the hotel management mechanics and the narrative surrounding them. Although the introduction was considerably slow and confusing, once you get the gist of how the hotel works, things start to spice up. Through the Oracle and Extra-Objects, you obtain a series of buffs that allow you to speed up your progress and grow your daily revenue. One might feel overwhelmed by the variety of sources available to increase your wealth and the need to organize daily actions efficiently, but the anxiety is minimal compared to its fun. The art of this game is gorgeous. The Lovecraftian and gloomy atmosphere is perfectly achieved, and each small and cute detail, whether in the environment or in the character designs, create a comfy atmosphere throughout the gameplay. The use of generative AI is present in almost every background of the game and I suspect that in some characters or NPCs too, and while personally I do not mind, others might want to be aware of this before buying it. The aforementioned characters are the face of the game and the other main point of interest aside from the protagonist’s storyline. Each of them has a unique and interesting story to tell, with their own backgrounds, aspirations, and hopes for the future. Accompanied by a very original and endearing appearance and personality, you will surely fall for at least one of them (Haa Lou Ling, my queen). There are also some great musical pieces scattered here and there. Even though it wasn’t the case for me, the use of a single track during the 48 weeks of the hotel screen might become fairly repetitive and simplistic for some players. However, and here lies my main issue with the game, the appealing build-up for the characters and events is disappointingly delivered in the later stages. As the weeks go by, the narrative thickens and splits into various subplots between the main cast and the greater mystery surrounding your adoptive father, the destiny of the hotel and the yard, and the outcome of the universe and creations itself. While the player feels deeply engaged and eager to uncover what lies beneath these layers of mystery, their resolution feels rather unsatisfying. Perhaps it's due to the laid-back nature of the life on a hill managing a hotel full of cute girls in the middle of nowhere, but the multiple narrative threads converge artificially from my point of view, not because the story organically leads there, but because they need to be resolved for the main plot to advance. Spontaneous events arise out of nowhere, and with lots of pompous dialogue and cryptic explanations, everything is somehow solved. I didn’t feel that most of the intriguing and mysterious questions raised throughout the game had satisfying resolutions. In an effort to maintain the eerie vibe and fear of the unknown that the game constantly portrays, it fails to follow an organized and enjoyable narrative pace, often overwhelming the player with a barrage of dialogues and events lacking a strong, cohesive thread. It feels as though the main narrative had to move forward no matter what, and although I enjoyed and rushed through the first 70–80% of the game, loving every single bit, the remaining 20% was, to put it mildly, hard to digest. Finally, the presence of multiple endings is very welcome, offering many possible resolutions for the game and the main character’s fate with their chosen waifu. However, as mentioned before with the main plot, these endings suffer from their own issues. Many, if not almost all, of the endings are unexpectedly brief, leaving the consequences of your choices more to the reader's imagination than actually depicted in-game. For bad endings, this might be seen as a comical or satirical device and can be overlooked, but in the case of your romantic companions, this is inexcusable. Given that these characters accompany and support you from beginning to end, sometimes even willing to sacrifice themselves for their beloved Boss, the main character’s occasionally cold or trying-too-hard-to-look-cool attitude feels unreasonable. One would expect a decent explanation of what happens in the future when you choose character A over B, along with some insight into the fate of the rest of the crew in that timeline. Of course, that’s not the case. The endings are just a few lines long, leaving the rest to daydreams and speculation, which feels rather unfair. Samely, and following the trend of many visual novels originating from China, the English translation contains several minor grammatical errors and quite a bit of misplaced text. Honestly, this is not a big deal, and the game can be perfectly enjoyed despite these small issues. In conclusion, let my problems with the final stages of the game not distract you from the overall value and quality of the experience. It is a very entertaining product worth trying, and I praise its creators for the interesting ideas and good intentions poured into this game, even if some parts didn’t meet my expectations. 8.5/10Show moreShow less
It's a charming game, but the translation is just awful and that makes reading the (large amounts of) text a painful experience. Supposedly the game was translated using DeepL and it doesn't feel like the developers did anything other than run the text through that service. It feels completely unedited.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.