
Yuppie Psycho: Executive Edition
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Yuppie Psycho: Executive Edition
Brian Pasternack’s first day at Sintracorp takes a strange turn when he is assigned to hunt a witch and uncover the company’s dark past. Exploration, conversations with coworkers, riddles and evading creatures shape the adventure, while your decisions influence its ending. Steam PC players rate it 95% across 8,066 reviews. The interface is available in Simplified Chinese, Traditional Chinese, English, Spanish, Korean, Russian, French, German, Japanese, Portuguese-Brazil, Turkish, Ukrainian, Italian, and Polish. Released April 25, 2019.
Credits
Lowest recorded in 36 months
$3.832026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Russian | Yes | Yes | — |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Polish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Mode and controls
The Steam PC version is single-player and has full controller support.
Language and audio
English is among the interface languages. Supported languages have subtitles, but no full audio.
03Frequently asked questions
What is Yuppie Psycho: Executive Edition about?
Brian Pasternack starts work at Sintracorp and is tasked with hunting a witch whose powers once helped the company succeed.
What do you do in the game?
Explore company floors, investigate coworkers, find clues and solve riddles while avoiding the witch.
Do choices affect the ending?
Your decisions affect how the story ends.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
First off, this isn't a strictly negative rating. As many have wished before, I wish there was a neutral option for reviews, but considering how frustrated I am at the moment, I let my feelings take the reins and decided to go with not recommended. For all intensive purposes though, this is actually "neutral". This will also be spoiler free. Is this a good game? Yes But also no. Yuppie Psychos greatest strength is how well it drives you to want to know what in the world is happening. Things become more and more bizzare as the game goes on and it's pretty much impossible to predict what's going to happen next, which means it's really easy for the game to intrigue and surprise you. The story in general is done really well, and I appreciate the fact that there is multiple endings. This alone was enough to make me want to push through for a very long time because I was invested. The other thing that the game does well (most of the time) is push you towards your objective. At the beginning especially they walk the fine line between too hard and too easy very consistently, and simply paying attention pays off a lot. The game often gives you fairly direct clues, but it's delivered organically so it's not overbearing and you can miss it if your rushing or distracted. Unfortunately, this is the end of good things I have to say about the game, and from here on we will be talking about the issues, and I'm going to make clear some red flags so that you can decide if this game is worth it for you. Honestly, I'm surprised this game has an overwhelmingly positive rating despite these issues, but I'm willing to admit that some of these might just be the game clashing with how I play. When all is said and done, I'm just trying to provide helpful information. 1. Long periods of waiting. This game is definitely not the first, and surely not the last, to struggle with this issue. Yuppie psycho is half adventure game and half survival horror game, and as such, there are many many segments where you need to avoid enemies that are patrolling areas. There are a ridiculous number of times where your sitting and waiting way longer then necessary because the enemies take 42 years to start the patrol cycle over or turn around. I'm not even an impatient person, but eventually it got to me because it happened so many times. Several "bosses" are major offenders here, and one in particular is absolutely ridiculous, which is a shame because thematically it was my favorite. Dying and having to reload seriously compounds this issue and propels it to maddening heights however, because you very well might have to redo these segments multiple times, meaning you wait over... and over... and over... and over again. 2. The executive edition. Yuppie Psycho released additional content after it was released that added a bunch of stuff, which is good right? Well, sorta. The problem is they took this as an opportunity to change a bunch of things and move a bunch of ♥♥♥♥ around. You might read this and be like: "So? why does it matter if I haven't played the game yet?" Well dear reader, that's because it ♥♥♥♥♥ up half the guides and walkthroughs. Trying to find help on what to do in this game is a nightmare. If you don't ever use guides or walkthroughs then this point is, of course, completely moot. For me though, as a working adult that likes to optimize my free time, once I spend a certain amount of my limited existence trying to figure out an objective it's walkthrough time, because I want to like, experience the whole game. So, If your like me and you've left the shame of "cheating" by the wayside in favor of not spending 3 hours walking in circles trying to find what you missed, be aware that finding the answers to your pleas for help can be a frustrating experience of it's own because the developers pulled a DS2:SOTFS. 3. Limited resources. No, for the love of god, don't take this as me saying that limited resources are bad. Horror games use limited resources to build tension, and it's incredibly effective. Dead space 3 is a fantastic example of how much you can hurt your game by removing this barrier. However, the necessity of limited resources in Yuppie Psycho is highly debatable, and to be clear I'm talking more about the saves then I am the health items. You need to use an item to save, which would be fine, except it makes problem #1 even worse. I wanted to save infrequently because I didn't know how many save items they would give, and because of this there were many times I had to restart areas (that take a long time). The fact that they give you a good amount is irrelevant, because many games often give you a surplus early and then as time progresses you get less and less. You have no way of knowing if this is the case on your first playthrough. As for health items, I thought for the most part it was balanced well. Personally though, I restarted many areas so I could take less damage and conserve healing, so while technically self inflicted, this also increased tedium as a result of the games mechanics. 4. The dreaded point of no return. It boggles my mind how this is still an issue after video games have been around this long. I understand the point of no return, and I understand why it's completely necessary in a game with multiple routes. What is unforgivable though, is having no clear indication that you've reached it. There is nothing I'm more thankful for then when a game is like, "yo, be careful because you wont be able to go back here anymore." Not a single time has this ever ruined my immersion, much less the experience. You know what DOES ruin the experience though? Finding our you just ruined your entire save file (ruined meaning certain things you would have wanted to do or get are locked, not that the file is literally broken) because you passed a point of no return way back. This is much less of an issue if your already planning on replaying the game or if the game is short, but the thought of having to go through all those long sections full of waiting that Yuppie Psycho is stuffed with is soul crushing when your already frustrated. So, I'm going to do my best to warn you when you've gone too far without spoiling anything so that you can avoid this. As far as I know you should still be able to access anything before this point, so simple adhere to this warning: DO NOT GO TO THE PARTY. IF YOUR AT THE PARTY AND YOU HAVEN'T COLLECTED EVERYTHING YOU WANT TO COLLECT, RELOAD. In summery, I believe Yuppie Psycho is an engaging adventure game with a fantastic horror narrative that's unfortunately bogged down by it's incredibly weak and tedious survival horror mechanics. I think the game would have benefited much by committing to the adventure game side of the experience and leaving most of the exhausting survival horror mechanics at the wayside. Now that I've already committed so much time to playing already I'll of course finish, and because of my OCD brain I may even force myself to go through again to get all the achievements, but the truth is this was easily an experience I could have skipped in favor of watching a well done playthrough so I could see the story. If you don't have a problem with/can suffer through the negatives that I listed, then you should get it, because it really is a unique and engaging story experience. But if any of those things I listed dredge up PTSD memories of past experiences that have subjected you to the same infuriating or exhausting problems, you should probably give this a skip. As an adventure game / narrative experience it's an astounding 9/10 or 10/10 As a survival horror game it's an abysmal 2/10 Feel free to comment and tell me what an idiot I am for not being able to appreciate everything this game does, and have a wonderful day.Show moreShow less
Yuppie Psycho is a perfect example of how you don't need the latest greatest graphics and the best computer to play on to truly have a terrifying experience. Starting a new job is scary, but Yuppie Psycho even scarier!! ;D And if you ever thought to yourself “I love office space, but I would love it so much more it with blood and demons” this is the game for you!! 10/10Show moreShow less
Executive Edition update It's still a good game, but the flaws still drag it down. You'll almost certainly need a walkthrough, as some puzzles are hard or confusing. There are still points-of-no-return and it's incredibly easy to miss things. The story has now got even more loose ends, yet minimal character development. I did enjoy playing, but every time I had to look at a walkthrough or steam discussion it killed the tension. I still don't like the limited save system, but thanks to previous experience I was able to avoid losing significant progress this time. Original review The game is often enjoyable, but there are too many negatives. The characters and some parts of the game are quite good though. 1: The saving mechanic made me lose a lot of progress several times. Some areas should have a save point or autosave that don't. 2: Some areas of the game are incredibly frustrating, either because they are hard to navigate or have a frustrating puzzle. One puzzle has an item mysteriously appear in the inventory and gives no hint that it is there. 3: There is a point-of-no-return without a warning. Because of it there are many missable items. This can also block the best ending. 4: The story is full of plot holes and loose ends. It gives you scraps of information, but never explains anything. 5: Some people claim they got stuck after running out of some items. Seems very likely, but never happened to me. I could probably recommend it on sale if the save mechanic didn't require items and there were a few extra save points or autosaves in certain areas. A section at the very end of the game was exceptionally painful.Show moreShow less
9/10 game, only issue is that there's no scenes with brian oiled up naked shaking his ass at maximum velocity.Show moreShow less
this really seemed like it would be interesting, and a lot of things made me want to like it. the intriguing premise of a witch-haunted megacorporation, the vaporwave computer dimension, finding a VHS of a haunted talking toilet. the problem is, every boss fight and enemy is annoying. exploring this world doesn't stay fun. the battles are difficult because of the limited movement range you have. combine that with the severe restriction on how often you can save your progress and you end up with much of the gameplay just being re-do's. the things that were quirky, creepy, and weird the first time become an absolute chore the second, and you really don't want to do them a third. it's work at that point. designers and developers: limiting the ability to save is dumb and bad, not all of us have enough free time to experience your amazing vision of us dying a lot and doing the same thing over and over. at least make playing with unlimited saves an option for people who have work in the morning.Show moreShow less
This is American Psycho if Bateman was a twinkShow moreShow less
This game is really good when you're solving puzzles, exploring the building, and reading dialogue. It's REALLY BAD when it tries to add other gameplay elements. Enemy AI is frustrating and makes some entire floors a pain to visit since you spend so much time hiding. Boss fights / minigames don't explain what you're meant to do, and what you're meant to do often turns out to be finicky to pull off consistently. Player movement is fine for exploring but feels clunky once you need to move a certain way at a certain time. And some enemies are basically designed to kill you on your first encounter (or at least seriously wound you), so you reload and approach it differently. All of this would be less of a problem if the game didn't have an ink-ribbon style limited save system. I understand this is meant to make you more cautious and care if you die, but this isn't a survival game like Resident Evil, it's a story game. The fear of dying comes from knowing you'll have to read through all the same dialogue again, or worse, you'll have to complete a really annoying boss or minigame again. This game has a lot of good stuff going on, which plenty of other reviews already praise it for. But the "Overwhelmingly Positive" reviews gave me the impression this game is highly polished. I'm leaving a review to point out this problem that affected my enjoyment, so that others get a more full idea of this game's pros and cons.Show moreShow less
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second live for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10Show moreShow less
I really wanted to enjoy this game, and some aspects were really well done. The characters, music, dialogue, and story are all wonderful. However, the main glaring issue that I couldn't look past is the saving system. You are only able to save if you have a specific item, at a few specific locations. Look, I have no problem with limited resources, I realize it adds a layer of challenge, but this is a separate situation in my opinion. The puzzles can be extremely long/ convoluted, and having to redo them multiple times just because I happened to get caught by an enemy, that became quite frustrating after a few times. Frustrating to the point that I dropped the game halfway through and just watched a playthrough of the rest. Games like this are all about experimenting with different solutions, right? Well, you take the fun away from that when you're so worried about dying and having to replay a whole section, that you just look up what to do instead of trying to figure it out. Another issue I had was the flashlight mechanic. I'm the type that likes to interact with every inch of a game, and with a limited amount of light, I couldn't explore the environments as much as I would have otherwise. I was constantly checking the flashlight battery level which really broke the immersion. I feel bad posting a negative review of a game that obviously had so much love and care put into it, but some aspects just made it much more frustrating than enjoyable.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.