DARK SOULS™ II

DARK SOULS™ II

Recensioni
PC
Sviluppato da FROM SOFTWARE, DARK SOULS™ II è l'attesissimo seguito della rivelazione del 2011, Dark Souls™. La sua particolare esperienza di gioco azione-GDR ha catturato l'immaginazione dei giocatori di tutto il mondo grazie a sfide incredibili e intense emozioni. Dark Souls™ II riprende la nota difficoltà e l'approccio innovativo della serie per offrire un'esperienza unica per giocatore singolo e multigiocatore. Affronta questo viaggio oscuro e supera i temibili nemici, le diaboliche trappole e le spietate sfide che solo FROM SOFTWARE può concepire.
87%Recensioni Steam33,3K recensioni91Metacritic/10088OpenCritic/100
Uscita: Apr 24, 2014
Souls-like · RPG · Difficult · Dark Fantasy · Action RPG
Fetching prices across storesComparing current offers from Steam, official stores, and partners
Prezzo desiderato
Dopo l'attivazione, ricevi un'e-mail quando un'offerta disponibile nella regione scelta raggiunge o scende sotto il prezzo obiettivo.

Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno

Lo storico prezzi per questa regione si sta formando

Questo gioco è stato aggiunto da poco. Ne registriamo i prezzi in tutti i negozi ogni giorno e il grafico si completa da solo man mano che i dati si accumulano. Guarda il confronto in tempo reale qui sopra, oppure imposta un prezzo desiderato: ti scriviamo quando un negozio scende sotto quella cifra.

Minimo attuale tra i negozi~ 34,00 €GAMIVO

Team

Musiche
樱庭统
Sviluppatore
FromSoftware, Inc.
Editore
BANDAI NAMCO Entertainment · FromSoftware, Inc.
8.0
Voto complessivo
Valutazioni esterne87%Recensioni Steam33,3K recensioni91Metacritic/10088OpenCritic/100
Grafica
8
Audio
6
Gameplay
9
Storia
8
Contenuti
7

Veterans willing to wrestle sixty hours of harsh rules get hooked, while players wanting easy guidance should look elsewhere.

Il nostro verdetto

Dark Souls II is, in the end, a very clear multiple-choice question put to the player. Are you willing or not to spend sixty hours — likely more — locked in a contest of wills with a rule set that does little to flatter you yet remains entirely self-consistent? Everything else flows from how honestly you answer that.

From the moment-to-moment combat to the storytelling, on through the scenery and the sound, it holds a single line throughout: it does not pander, but it respects every ounce of serious effort you bring. The fights are hard, the penalties heavy, the routes many, and even your healing ceiling can be converted into psychological pressure — none of which exists merely to crank a difficulty dial. All of it keeps asking you the same underlying question: do you actually want to keep walking this road?

What You Take Away If You Stay

If your answer is yes, those sixty hours amount to far more than grinding numbers and ticking off a completion bar. You will carry away specific roads, the particular menace of certain regions, and the story threads you teased out of an NPC's scattered half-sentences. The "mystery" and "magnetic atmosphere" so many reviews reach for do not come from grand spectacle; they come from these small, continuous, accumulating signals that the game trusts you to notice.

That is the quiet contract at the center of the whole experience. The world gives sparingly and asks much, and in return it makes the things you do earn feel genuinely yours. Players who lean in find a setting that keeps paying out long after the credits, precisely because so little of it was handed over for free. It is the kind of game you end up talking about in specifics rather than slogans — not "the combat was good" but "the second time through the harbor I finally understood why that bridge was built the way it was." The memories it leaves are granular, and granular memories are the durable kind. That texture is the real return on the sixty hours, and it is why the people who finish it tend to recommend it in the same low, deliberate tone the game itself speaks in.

Who Should Stay Away

Of course, this is not a work everyone can enjoy without friction. The steep difficulty and the oppressive temperament will turn a portion of people away, and the nonlinear structure and restrained narrative have no intention of catering to every palate. Yet if you are willing to accept those terms up front, a journey of genuinely solid quality is more or less guaranteed.

Measured against the evolution its faster, more polished successor represents, this entry still holds ground its sibling cannot quite occupy. The third chapter refines the swordplay and tightens the spectacle, but it walks a more linear, climactic road; it lacks the free rerouting and the relentless, vitality-decaying pressure that make the second game's high-density exploration feel so distinctly its own. It will not necessarily become the singular masterpiece of your year — but the odds of genuinely regretting the time you put into it are slim indeed. Think it through before you step into Drangleic. Once you are in, it is very hard to pull yourself back out.

Espandi per leggere la recensione completa

Recensioni dei giocatori 0

Ci interessa la tua opinione

In evidenza
GameGeeker

Partecipa alla discussione e condividi la tua opinione su questo gioco.

Ancora nessuna recensione dei giocatori. Scrivi la prima.