Kerbal Space Program

Kerbal Space Program

Kerbal Space Program si concentra sulla costruzione di razzi e sulla pianificazione dei voli per una spedizione spaziale personale. Per €5.15 su Kinguin include Scienza, Carriera e Sandbox, con tutti i componenti e le tecnologie disponibili in quest’ultima. La versione Steam per PC offre più lingue dell’interfaccia: verifica che sia presente quella che preferisci. Le missioni si possono affrontare da soli, pianificando e sperimentando in autonomia. A 9,24 € su Kinguin, puoi valutare il prezzo insieme alle lingue dell’interfaccia disponibili: Cinese semplificato, Inglese, Spagnolo, Giapponese, Russo, Francese, Italiano, Tedesco e Portoghese (Brasile).

Caricamento delle offerte dei negozi
95%Recensioni Steam121,4K recensioni88Metacritic/10081OpenCritic/100
Uscita: Apr 27, 2015
Space · Simulation · Sandbox · Physics · Science
Kerbal Space Program Steam CD Key+2·Piattaforma:Steam·~ €39.99-87%da~ €5.15Risparmi 4,09 € rispetto a SteamAcquista
Kerbal Space Program Standard Edition Europe Steam CD Key+2·Piattaforma:Steam·~ €39.99-87%da~ €5.25Acquista
Kerbal Space Program EN Global+2·Piattaforma:Steam·-85%da~ €5.38Acquista
Kerbal Space Program PC+2·Piattaforma:Steam·~ €35.39-82%da~ €6.49Acquista
+2·Piattaforma:Steam·Prezzo Steam ufficiale per Germania~ 36,99 €-75%~ 9,24 €Acquista
+2·Piattaforma:Steam·~ €36.99-73%~ €9.99Acquista
+2·Piattaforma:Steam·~ €36.99-70%~ €11.10Acquista
+2·Piattaforma:Steam·~ €36.99-70%~ €11.10Acquista
Minimo storico ~ 3,57 €Include Steam e negozi di terze parti
Caricamento delle offerte dei negozi
Prezzo desiderato
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Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico~ 3,56 €2025-06Minimo attuale tra i negozi~ 5,15 €Kinguinrispetto al minimo storico+45%
~ 13,53 €~ 21,63 €~ 29,73 €~ 37,83 €25-1026-0126-0426-0726-10~ 6,04 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-10-09 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

01Informazioni su Kerbal Space Program

Assembla veicoli spaziali con componenti funzionali e manda gli equipaggi Kerbal nello spazio grazie a un’aerodinamica e una fisica orbitale realistiche. Esplora lune e pianeti, conduci esperimenti e amplia le spedizioni con basi e stazioni spaziali. Recensioni Steam: 95% positive su 121.431. Lingue dell’interfaccia: Cinese semplificato, Inglese, Spagnolo, Giapponese, Russo, Francese, Italiano, Tedesco e Portoghese (Brasile). Uscito il 27 aprile 2015.

Team

Musiche
Sviluppatore
Squad
Editore
Private Division

Recensioni dei giocatori Steam

95%positiveEstremamente positive121.431 Recensioni Steam

Minimo registrato in 36 mesi

≈ 3,56 €2025-06-26 · SteamGioco base · stessi dati del grafico; storico in USD, non minimo regionale Steam.

Lingue disponibili

LinguaInterfacciaSottotitoliAudio
Cinese semplificatoSì——
IngleseSì——
SpagnoloSì——
Mostra altre 6 lingue
LinguaInterfacciaSottotitoliAudio
GiapponeseSì——
RussoSì——
FranceseSì——
ItalianoSì——
TedescoSì——
Portoghese (Brasile)Sì——

Dati della versione Steam per PC · 2026-10-13

02Prima di acquistare

Modalità

Sono disponibili Scienza, Carriera e Sandbox; quest’ultima modalità offre tutti i componenti e le tecnologie.

Lingua

La versione Steam per PC indica nove lingue dell’interfaccia, compreso l’italiano. L’audio completo non è specificato.

03Domande frequenti

Come si costruiscono le navicelle?

Costruisci veicoli spaziali con componenti funzionali, influenzati da aerodinamica e fisica orbitale realistiche.

Cosa possono fare gli equipaggi?

Gli equipaggi possono esplorare lune e pianeti e realizzare basi e stazioni spaziali.

Che differenza c’è tra Scienza e Carriera?

Scienza sblocca tecnologie con gli esperimenti; Carriera include gestione, costruzione, strategia e finanziamenti.

8.5
Voto complessivo
Valutazioni esterne95%Recensioni Steam121,4K recensioni88Metacritic/10081OpenCritic/100
Grafica
7.5
Audio
7.5
Gameplay
9.5
Storia
6.5
Contenuti
9

“A build-it-yourself sandbox that hides real, solvable orbital mechanics behind a cast of grinning green astronauts you fly to space and back”

Il nostro verdetto

Put every dimension together and Kerbal Space Program is a landmark whose flaws never come close to sinking it. It is not top-tier on visuals, audio or story — but on the strength of a single unscalable mountain of gameplay, it sits comfortably in the conversation about the greatest simulations ever made. An 8.5 overall is the fair verdict on a game still unmatched in its own lane.

A place in history both press and players agree on

A Kerbal craft reaching orbit above the planet

The numbers do not lie. Metacritic gives the PC version an 88, OpenCritic's Top Critic average sits at 81 with a 'Strong' rating, and 95 percent of more than 115,000 Steam reviews are positive, the tag permanently reading 'Overwhelmingly Positive'. Press and players reach a rare consensus here — PC Gamer's 96 calling it 'a perfect blend of science and slapstick', IGN's 9 praising how it makes 'fun out of failure', Edge naming it its PC Game of the Year. On the shelf it took the Golden Joystick for Best Indie Game, the GDC Audience Award, and Unity's Best Gameplay and Community Choice awards.

For an indie with no big-publisher muscle, ground out in early access by a small studio, that across-the-board acclaim is close to a miracle. It proves a single point: if the core loop runs deep enough, shortfalls in visuals and narrative can be entirely forgiven. Rarer still, the reputation has not faded with age. Plenty of the era's high scorers now show their limits, while Kerbal's standing only firms up — because it bet on the parts least likely to date, real physics and free-form building. Ten years on, neither the critical praise nor the player passion has ebbed, and that longevity is itself the strongest proof of its worth.

Who should buy it, and who should walk away

Who should buy it first. If you are the sort who wants to truly grasp how a rocket flies, who will trial-and-error your way to a clean orbit, who feels a jolt of excitement rather than a headache at a column of engineering data, Kerbal was built for you. It hands you a satisfaction nothing else offers — the solid, slightly smug pride of 'I worked this out and flew it myself'. Anyone who loves building, loves puzzles, carries a romantic streak about real space exploration will struggle not to fall for it.

Now who should steer clear. If what you want is instant gratification, if reading data and budgeting delta-v sounds like a chore, if repeated failure makes you want to hurl the controller, this game will likely show you the door inside three hours. It also has next to no conventional narrative, so anyone hungry for story and cutscenes will find it hollow. And a warning worth repeating: the console version is clearly the lesser one, the controls and UI fighting you on a gamepad with no mod support to fall back on — so wherever you can, choose PC. As for editions, master the base game first; it is already exhaustively complete, the two DLCs are advanced extras rather than essentials, and you can fill them in once you have genuinely fallen for the thing.

Why the original is still irreplaceable, sequel and all

The launch site on Kerbin under a setting sun

The most telling thing about Kerbal is that it is still irreplaceable here in 2026. Its own anointed successor, KSP 2, met a shuttered studio after early access, went without a meaningful update for ages, and got review-bombed into 'Overwhelmingly Negative'. The heir that was meant to take over fell apart — and in doing so made this 2015 sandbox look even more like bedrock.

The thing it is hardest to copy lives in one simple but brutally difficult design choice: it turned real, solvable orbital mechanics into something a player can feel by instinct, rather than burying the physics behind a cutscene. You are not watching a rocket rise; you are deciding the thrust, the staging, the timing of the burn, and every success is one you earned. Wrap that in the comic shell of the green Kerbals and a fundamentally nerdy, hard-engineering game suddenly reaches a startlingly wide audience.

That is exactly why NASA, ESA and SpaceX have publicly name-checked it again and again, why a classroom edition, KerbalEdu, exists at all — it became a rare bridge between video games and genuine spaceflight education. A game that lets you learn, while playing, how to put a person into space and bring them safely home: that depth of edutainment remains, to this day, uncopied. That is the seat Kerbal Space Program holds in the history of the medium.

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