Mad Max

Mad Max

Mad Max unisce l’esplorazione di una landa ostile a scontri a piedi e in auto; le risorse raccolte servono a costruire un veicolo da combattimento. Se cerchi un’avventura in solitaria con supporto completo ai controller, GAMIVO lo offre a €1.39, al minimo registrato. È un’occasione adatta se ti interessa questa miscela di sopravvivenza e combattimenti su veicoli. A 2,99 € su GAMIVO, Mad Max è al minimo registrato per questa offerta; i combattimenti a piedi e sui veicoli danno un ritmo particolare all’avventura in solitaria.

Caricamento delle offerte dei negozi
91%Recensioni Steam57,9K recensioni73Metacritic/10069OpenCritic/100
Uscita: Aug 31, 2015
Open World · Vehicular Combat · Post-apocalyptic · Action · Driving
·Piattaforma:Steam·Prezzo Steam ufficiale per Stati Uniti~ 19,99 €-85%~ 2,99 €Acquista
Mad Max Steam Key (PC) GLOBAL·Piattaforma:Steam·-92%da~ €1.64(~ $1.84)Acquista
Mad Max·Piattaforma:DRM-Free·~ €17.76-85%da~ €2.66(~ $2.99)Acquista
Mad Max·Piattaforma:Steam·~ €17.76-22%~ €13.80(~ $15.53)Acquista
Mad Max·Piattaforma:Steam·~ €17.76-17%da~ €14.70(~ $16.54)Acquista
Mad Max·Piattaforma:Steam·-11%~ €17.76(~ $19.99)Acquista
Mad Max Europe Steam CD Key·Piattaforma:Steam·~ €19.98-93%da~ €1.30Acquista
Mad Max EN/DE/FR/IT/PL/ES EU·Piattaforma:Steam·-93%da~ €1.39Acquista
Minimo storico ~ 1,77 USDInclude Steam e negozi di terze parti
Caricamento delle offerte dei negozi
Prezzo desiderato
Dopo l'attivazione, ricevi un'e-mail quando un'offerta disponibile nella regione scelta raggiunge o scende sotto il prezzo obiettivo.

Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico~ 1,77 €2024-11Minimo attuale tra i negozi~ 1,39 €GAMIVOOra al suo minimo storico
~ 6,10 €~ 10,34 €~ 14,58 €~ 18,83 €25-1026-0126-0426-0726-10~ 2,07 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-10-16 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

01Informazioni su Mad Max

In Mad Max l’auto è uno strumento di sopravvivenza. Esplora una landa postapocalittica, affronta bande a piedi e al volante e recupera risorse per costruire un veicolo da combattimento. Recensioni Steam: 91%% di giudizi favorevoli su 57.869 recensioni. Lingue dell’interfaccia: Inglese, Francese, Italiano, Tedesco, Spagnolo, Giapponese, Polacco, Portoghese (Brasile) e Russo.

Team

Sviluppatore
Avalanche Studios
Editore
Warner Bros. Games · Warner Bros. Interactive Entertainment

Recensioni dei giocatori Steam

91%favorevoleMolto positive57.869 Recensioni Steam

Minimo registrato negli ultimi 36 mesi

≈ 1,77 €2024-11-27 · SteamGioco base · stessi dati del grafico sopra; cronologia in USD, non minimo Steam regionale.

Supporto linguistico

LinguaInterfacciaSottotitoliAudio
IngleseSìSìSì
FranceseSìSì—
ItalianoSìSì—
Mostra altre 6 lingue
LinguaInterfacciaSottotitoliAudio
TedescoSìSì—
SpagnoloSìSì—
GiapponeseSìSì—
PolaccoSìSì—
Portoghese (Brasile)SìSì—
RussoSìSì—

Dati della versione Steam per PC · 2026-10-17

02Prima di acquistare

Modalità e comandi

La versione Steam per PC è indicata come per giocatore singolo e offre il supporto completo ai controller.

Lingua

Sono disponibili i dialoghi in inglese e sottotitoli in diverse lingue. Le lingue dell’interfaccia confermate sono indicate in {supportedLanguages}.

03Domande frequenti

C’è il multigiocatore?

No. La versione Steam per PC è indicata come gioco per giocatore singolo.

Le funzionalità online sono ancora attive?

No. La descrizione indica che le funzionalità online sono state ritirate il 31 ottobre 2020.

Cosa si fa nel gioco?

Nei panni di Max esplori un mondo aperto postapocalittico, combatti a piedi e a bordo di veicoli e raccogli risorse per costruire un veicolo da combattimento.

7.8
Voto complessivo
Valutazioni esterne91%Recensioni Steam57,9K recensioni73Metacritic/10069OpenCritic/100
Grafica
7.8
Audio
5.5
Gameplay
8.5
Storia
6.7
Contenuti
8

“A wasteland rig you build by hand wrapped around best-in-class chase combat, sold with an old-school checklist grind and a thin story.”

Il nostro verdetto

A wasteland gem born on the wrong day, regraded by time

To understand where Mad Max stands, rewind to the day it shipped: September 1, 2015, the exact date it walked straight into Metal Gear Solid V: The Phantom Pain. On one side, Hideo Kojima's most anticipated work in years; on the other, an open-world adaptation of an old film franchise that nobody had pinned high hopes on. The outcome wrote itself. Mad Max took second in UK boxed sales that first week, trailing Phantom Pain, and slotted in eighth across the US in September — respectable, and well short of expectation, a shortfall the studio's former chief laid squarely at the feet of that release-day collision. It is hard to imagine a worse day to launch an ambitious open-world action game than the one Kojima had circled on the calendar, and Avalanche drew exactly that card. The press was no kinder. The spread from a five to an 8.4 nailed the game to the awkward wall of "mixed," and a 28-percent critic recommendation rate told publishers everything they thought they needed to know.

Mad Max overall verdict

Why the verdict flipped once the noise died down

A decade later, time cast the opposite vote. The game now holds somewhere around 91 percent positive on Steam, and across those tens of thousands of reviews "underrated wasteland gem" reads almost like boilerplate. The reason is not mysterious. Launch reviews mostly captured the first three hours — the repeated camps, the thin main thread — while the players who actually got the upgrade loop humming and the convoys flowing were playing a different game entirely. It is the classic title that scores higher the longer you stay with it, and that kind of game usually has to wait for the launch noise to clear before it gets a fair hearing. Mad Max waited, and the wait paid off. Sales never recovered — there was no sequel, and the canceled DLC stayed in its drawer — but reputation did, which is its own kind of vindication for a game that deserved a better opening night. These days you are far more likely to hear Mad Max recommended by a friend than warned against by a critic, and that quiet word-of-mouth turnaround tells you everything about which verdict aged better.

Who should buy it, who should steer clear, and the thing nobody has copied

The buying call is refreshingly simple to make. If what you want is fast, brutal car combat, the instant payoff of clearing ground and watching your rig get visibly meaner for it, and you can stomach a 2015-vintage rhythm of outposts, unlocks, and collectibles, then this is a wasteland machine cut to your taste. If, on the other hand, you came for narrative density, for the precision of hand-to-hand fighting, or you have no patience for side content that starts repeating itself by the mid-game, it will likely let you down — because those are precisely its weakest seams. This is not a game that rewards the completionist or the story-first player; it rewards the driver, the tinkerer, the person who measures a night well spent by how much meaner their car got. Know which of those two players you are before you buy, and you will know exactly how you are going to feel about it forty hours from now.

Mad Max closing chase

Set the ledger aside, though, and one thing on this game has still never been taken from it: the war machine you raise by hand and the entire combat system built around it. Rage, the closest wasteland-and-wheels relative, treats its driving as garnish, with nowhere near this depth of customization or chase. And the slicker open worlds that followed either have no car at all or treat the car as a commute. Nobody else made the driver's seat the heart of the game and committed this hard to it. That is the thing it cannot be replaced for. It is not a flawless game — the story and the music cap its ceiling, the dated grind drags its pace — but the moment the wheels start rolling across the sand, it has a temper entirely its own, and one nobody has managed to learn.

Espandi per leggere la recensione completa