
Maximum Action
Storico prezzi
Ultimi 36 mesi · aggiornato ogni giornoI prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.
Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-11-09 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.
01Informazioni su Maximum Action
Maximum Action è uno sparatutto in prima persona basato sulla fisica, ispirato al cinema di Hong Kong e ai classici film d'azione degli anni Ottanta e Novanta. La sandbox invita a sperimentare con rallentatore, tuffi, scivolate, calci e armi. Puoi rigiocare i livelli con armi diverse o più nemici; editor, Workshop e mod ampliano le possibilità. Valutazione dei giocatori Steam: 89% su 3687 recensioni. Data di uscita su Steam: 19 settembre 2018. Lingue dell'interfaccia supportate: Cinese semplificato e Inglese.
Team
Minimo registrato in 36 mesi
≈ 8,93 €2023-09-11 · GOGGioco base · stessi dati del grafico sopra; storico in USD, non un minimo regionale di Steam.Lingue supportate
| Lingua | Interfaccia | Sottotitoli | Audio |
|---|---|---|---|
| Cinese semplificato | Sì | — | Sì |
| Inglese | Sì | — | Sì |
Dati dell'edizione Steam per PC · 2026-11-11
02Prima di acquistare
Come si gioca
Sparatutto per giocatore singolo su Steam per PC, con rallentatore, tuffi, scivolate e calci. Puoi rigiocare i livelli con armi diverse o aggiungere nemici.
Creazione e rigiocabilità
Editor di livelli, Workshop e supporto alle mod offrono spazio per sperimentare. La descrizione sottolinea che servono creatività e immaginazione.
03Domande frequenti
Si può giocare da soli?
Sì. Il gioco Steam per PC è classificato come per giocatore singolo.
Si possono modificare le partite?
Sì. Il menu sandbox permette di rigiocare i livelli con armi diverse o aggiungere nemici.
Supporta contenuti personalizzati?
La descrizione indica la presenza di un editor di livelli e il supporto a Workshop e mod.
“A solo dev turns Hong Kong slow-mo firefights into an improvisable action vocabulary with a sky-high mechanical ceiling; polish and content are another story”
Il nostro verdetto
Put every dimension together and MAXIMUM Action is a game of unusual clarity of purpose. It isn't here to win a contest of content or finish; it's a set-piece generator, focused to the point of obsession. Grasp that and you can finally judge it fairly.
The shape of its reputation
Steam's numbers sketch the whole thing in outline: somewhere around 89% positive across more than 3,600 reviews, a "Very Positive" tag. Players love the gameplay and are clear-eyed about its flaws. It's the textbook split — a maxed-out mechanical core and a conspicuously unfinished package. Almost no one disputes that it feels great; almost no one disputes that it's short on content and heavy on bugs. The high marks are forged purely from its action; the deductions all trace back to early-access incompleteness.
The press echoes that, two-toned and sincere. One reviewer hands it five stars, praising how it "just feels really cool to play"; another lands on three and a half, recommending it in the same breath as warning you to wait for more updates. Those voices don't actually conflict — they're answering two different questions, "is it fun" and "is it complete." The first answer is a near-unanimous yes; the second depends entirely on how much finish you need. Lay them side by side and you have a remarkably accurate set of expectations to buy on.
Who it's for, and who should walk past
Who should buy it? Players hooked on John Woo cinema and Max Payne, after undiluted action, willing to build their own levels and chase scores, and at peace with early access. If your expectation is "a machine that lets me choreograph cinematic firefights," it'll over-deliver, and it'll keep over-delivering for as long as you're willing to invent new ways to play it. The flipside is anyone who wants a complete story, a long run, a polished, bug-free ride — for them this is close to empty space, and the early-access state will keep interrupting the experience. If you're not the type to hunt the Workshop or build your own stages, its pull fades fast once the campaign's done. This game asks for a little initiative; it hands you tools and a stage, not a conveyor belt, and it trusts you to know the difference. That's a generous assumption to make, and the wrong one for a great many players — so be genuinely honest with yourself about which kind you are before you commit any money to it.
What can't be copied, and the one to beat
The thing here that's hardest to replicate isn't any single mechanic — it's that one person, George Mandell, bound dual wielding, diving and slow motion into an improvisable vocabulary of action that lets an ordinary player choreograph a Hong Kong long-take. Coaxing near-commercial feel out of a team that size is rare on its own. Tuning slow motion to be both deep and never a crutch is one of the hardest balances in action design, and he nailed it more or less single-handed.
Its most direct rival is Severed Steel: smoother, more complete, the more grown-up product in plenty of ways. But Severed Steel lacks the improvised chaos that any-two-weapon wielding and mid-air weapon grabs produce here — that out-of-control-yet-in-command tension remains MAXIMUM Action's own signature, and no amount of polish elsewhere quite substitutes for it. So the advice is simple. Don't weigh it as a content-heavy production, and don't punish it for failing a test it never sat. Play it as a generator of action set pieces, lean into the editor and the Workshop, and it'll hand you a kind of pure, undiluted joy that's rare anywhere near its price.
Recensioni Steam popolari
Selezione in lingua madre · 6 recensioniLe recensioni utili selezionate in questa lingua includono sia consigli sia critiche. La selezione non rappresenta la valutazione positiva complessiva; le opinioni riguardano la versione recensita.
I bought the game less than a year after its EA release and today I decided to pick back it back up to see how much it had changed, I played the first mission. After a total of 8 years spent on early access there's still: -Gunshot wounds that float on the enemy instead of being applied on the model, a guy with a headshot wound had the bullet hole floating in front of his head -Extremely janky physics: a guy I shot had its model stretch infinitely, clipping through walls, and a car had both wheels on the ground but the chassis was on its side After so many years I didn't expect it to still be this janky, besides the new missions and the replay feature, it feels like very little has changed and it still feels very unpolished. UnfortunateMostra di piùMostra meno
One of the most satisfying shooters ever. A bit lacking in content for now though.Mostra di piùMostra meno
un fps un po' clunky nei controlli ma che mi ricorda un mix tra SOF2 e matrix. Lo consiglio come passatempoMostra di piùMostra meno
John Woo approva.Mostra di piùMostra meno
sistema il livello restaurant casso !Mostra di piùMostra meno
Fonte: recensioni originali degli utenti Steam. I voti di utilità sono una copia d'archivio, non dati in tempo reale. Ultima raccolta: 15/08/2026.