METAL GEAR RISING: REVENGEANCE

METAL GEAR RISING: REVENGEANCE

L’azione in solitaria di METAL GEAR RISING: REVENGEANCE ruota attorno alla katana di Raiden, con scene e boss rigiocabili separatamente. La versione Steam per PC costa ≈ €13.79 su Eneba; valuta se rientra nel budget e se lingue e supporto ai controller sono adatti alla tua configurazione. L’offerta costa ≈ 6,20 € meno dell’attuale prezzo Steam di 19,99 € per il gioco base comparabile.

Caricamento delle offerte dei negozi
96%Recensioni Steam69,3K recensioni83Metacritic/10084OpenCritic/100
Uscita: Jan 9, 2014
Great Soundtrack · Hack and Slash · Action · Spectacle fighter · Swordplay
Metal Gear Rising: Revengeance (PC) Steam Key EUROPE+1·Piattaforma:Steam·-31%da~ €13.79(~ $15.46)Risparmi 6,20 € rispetto a SteamAcquista
Metal Gear Rising: Revengeance Europe Steam CD Key+1·Piattaforma:Steam·~ €19.98-30%da~ €13.89Acquista
Metal Gear Rising: Revengeance PC Steam CD Key+1·Piattaforma:Steam·~ €19.99-29%da~ €14.17Acquista
Metal Gear Rising: Revengeance EN/DE/FR/IT/JA/PT/ES EU+1·Piattaforma:Steam·-28%da~ €14.44Acquista
Metal Gear Rising Revengeance PC (EU)+1·Piattaforma:Steam·~ €23.79-38%da~ €14.69Acquista
METAL GEAR RISING: REVENGEANCE+1·Piattaforma:Steam·~ €26.74-37%~ €16.84(~ $18.89)Acquista
+1·Piattaforma:Steam·~ €19.99-15%~ €16.99Acquista
+1·Piattaforma:Steam·~ €19.99-15%~ €16.99Acquista
Minimo storico ~ 2,55 €Include Steam e negozi di terze parti
Caricamento delle offerte dei negozi
Prezzo desiderato
Dopo l'attivazione, ricevi un'e-mail quando un'offerta disponibile nella regione scelta raggiunge o scende sotto il prezzo obiettivo.

Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico~ 9,35 €2024-06Minimo attuale tra i negozi~ 16,97 €IndieGala Storerispetto al minimo storico+81%
~ 17,01 €~ 20,79 €~ 24,57 €~ 28,34 €25-1026-0126-0426-0726-10~ 14,70 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-10-20 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

01Informazioni su METAL GEAR RISING: REVENGEANCE

METAL GEAR RISING: REVENGEANCE segue Raiden, ninja per metà umano e per metà cyborg, in un gioco d’azione narrativo incentrato sulla sua katana ad alta frequenza, capace di tagliare nemici e oggetti. La versione Steam per PC offre opzioni grafiche e permette di rivedere separatamente filmati, conversazioni codec o scontri con i boss dai menu. Recensioni dei giocatori Steam: 96% positive su 69.295 recensioni. È indicato il supporto completo ai controller.

Team

稻叶敦志
PRODUZIONE
稻叶敦志
日本电子游戏制作人
Musiche
Jamie Christopherson
Sviluppatore
PlatinumGames
Editore
KONAMI

Recensioni dei giocatori Steam

96%positiveEstremamente positive69.295 Recensioni Steam

Minimo registrato negli ultimi 36 mesi

≈ 9,35 €2024-06-27 · IndieGala StoreGioco base · stessi dati del grafico sopra; storico in USD, non un minimo regionale Steam.

Lingue supportate

LinguaInterfacciaSottotitoliAudio
IngleseSìSìSì
FranceseSìSì—
ItalianoSìSì—
Mostra altre 4 lingue
LinguaInterfacciaSottotitoliAudio
TedescoSìSì—
SpagnoloSìSì—
Portoghese (Brasile)SìSì—
GiapponeseSìSì—

Dati dell’edizione Steam per PC · 2026-10-21

02Prima di acquistare

Interfaccia e sottotitoli

Steam indica interfacce in inglese, francese, italiano, tedesco, spagnolo, russo e giapponese. I sottotitoli sono indicati per queste lingue; l’audio completo è indicato solo in inglese.

Controller e grafica

La versione Steam per PC supporta completamente i controller e offre opzioni grafiche come risoluzione e antialiasing.

03Domande frequenti

Come combatte Raiden?

Usa una katana ad alta frequenza, con cui può tagliare nemici e oggetti.

Si possono rivedere separatamente le scene della storia?

Sì. I menu permettono di avviare separatamente filmati e conversazioni codec.

Si possono affrontare solo i boss?

Il menu dei capitoli include un’opzione per giocare soltanto gli scontri con i boss.

8.5
Voto complessivo
Valutazioni esterne96%Recensioni Steam69,3K recensioni83Metacritic/10084OpenCritic/100
Grafica
8
Audio
9.5
Gameplay
9.5
Storia
7
Contenuti
6.5

“PlatinumGames pushes free-form cutting and parry-Zandatsu to the limit; a short but legendary slasher whose bosses and music made it a cult classic”

Il nostro verdetto

Stack every dimension together and Metal Gear Rising: Revengeance is a game with hard edges that never once tries to please everyone. It carries real weaknesses, and it carries one strength sturdy enough to outlast the years. A decade on, a respectable spin-off has been slowly reclassified by players as one of the defining works of PlatinumGames' action design, sitting in the same breath as the studio's most beloved games, and that upward drift alone says plenty about what it got right.

Time took its side

The launch reception was already strong — 83 on Metacritic, 84 on OpenCritic, near-perfect marks in Japan. The startling part is the tail. Today the game holds more than 68,000 Steam reviews at a 96 percent rating, and that number has risen, not slipped, across ten years. Most games fade from conversation within months of release; this one did the opposite, accruing affection the longer it sat on people's shelves. Add the universally quoted "Nanomachines" line and a soundtrack that kept fermenting into memes, and it long ago graduated from "an action game" into a cult artifact the community keeps elevating, passing it down to newcomers like a rite. A title still pulling in fresh players and fresh discussion a decade after release runs on something no marketing budget can buy: a core experience nobody can take away, and a personality too specific to imitate. The memes were a side effect, not the cause; what kept the memes alive was that the game underneath them genuinely holds up. Plenty of titles trend for a week and vanish — this one trended, then earned the affection that the trend pointed at.

Who should buy it, and who should walk

So should you, today, pick it up? It depends entirely on which player you are. If you crave a hard-edged parry duel, if you'll happily grind a stage for a clean S, if you have an appetite for earnest, over-the-top story and music — this was practically built to your measurements, and you can buy in with your eyes shut. If the near-zero parry tutorial and steep opening curve sound exhausting, or six hours reads as too thin and you'd rather have a slow stealth sandbox, it will likely let you down — and there, Metal Gear Solid V is the better fit. Saying that plainly is more honest than blanket praise. This is not a game that meets you halfway; it asks you to come to it, to absorb a couple of hours of getting wrecked before the whole design clicks into focus. Players who make that deal tend to fall hard, the kind of hard that turns into a permanent slot on the favorites list. Players who won't, or can't, are right to walk, and there's no shame in either call. The worst thing you can do is buy it expecting a gentle, accessible action romp, because that is the one player it will actively punish.

Pick the version, and the one thing nobody copied

On versions, the call is easy: the PC port unlocks 60fps and is the finest way to feel that slashing, where the parry timing finally has the frames it needs, while the all-inclusive bundle maxes out the content in one purchase and is the one most people should grab. In the end, the thing no successor has managed to copy is the close-quarters feel of hand-cutting in Blade Mode and trading blows through parry and Zandatsu — the strange logic of a game where stepping into the blade is the safest place to be. Even its most direct rival, Devil May Cry 5, however lavish its combos and however deep its move list, simply cannot serve that specific rush. Plenty have borrowed pieces of it; none have reassembled the whole. Which is why, flaws and all, it still deserves a serious play from anyone who genuinely loves action games — and why it will probably still be getting one a decade from now, handed from one convert to the next like a secret worth keeping.

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