
Mina the Hollower
Storico prezzi
Ultimi 36 mesi · aggiornato ogni giornoI prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.
Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-10-09 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.
01Informazioni su Mina the Hollower
Mina the Hollower è un’avventura d’azione incentrata su esplorazione, combattimenti e movimento sotterraneo. Mina salta, schiva e scava attraverso un’isola maledetta, affrontando mostri con la frusta Nightstar, altre armi e Sidearms. I Trinkets offrono effetti diversi, mentre le aree collegate nascondono segreti, battaglie impegnative e boss in un mondo pixel ispirato al Game Boy Color. La versione Steam PC supporta Cinese semplificato, Cinese tradizionale, Inglese, Francese, Italiano, Tedesco, Giapponese, Coreano, Portoghese, Portoghese (Brasile), Russo, Spagnolo (America Latina) e Spagnolo per l’interfaccia. La valutazione dei giocatori è 87% su 7711 recensioni. Pubblicato il 28 maggio 2026.
Team
Minimo registrato in 36 mesi
≈ 16,80 €2026-07-30 · KinguinGioco base · stessi dati della tabella sopra; storico in USD, non minimo regionale Steam.Supporto linguistico
| Lingua | Interfaccia | Sottotitoli | Audio |
|---|---|---|---|
| Cinese semplificato | Sì | — | — |
| Cinese tradizionale | Sì | — | — |
| Inglese | Sì | — | — |
Mostra altre 10 lingue
| Lingua | Interfaccia | Sottotitoli | Audio |
|---|---|---|---|
| Francese | Sì | — | — |
| Italiano | Sì | — | — |
| Tedesco | Sì | — | — |
| Giapponese | Sì | — | — |
| Coreano | Sì | — | — |
| Portoghese | Sì | — | — |
| Portoghese (Brasile) | Sì | — | — |
| Russo | Sì | — | — |
| Spagnolo (America Latina) | Sì | — | — |
| Spagnolo | Sì | — | — |
Dati dell’edizione Steam PC · 2026-10-11
02Prima di acquistare
Lingue
La versione Steam PC indica inglese, cinese semplificato e cinese tradizionale per l’interfaccia.
Modalità e comandi
È un gioco per giocatore singolo, con supporto completo al controller e Steam Cloud.
03Domande frequenti
Come si muove Mina?
Mina può saltare, schivare e scavare sottoterra per muoversi o combattere i mostri.
Quali armi sono disponibili?
Nightstar è la sua frusta; le altre armi hanno mosse diverse e le Sidearms ampliano il combattimento.
C’è una progressione?
I Trinkets forniscono effetti diversi e Mina può crescere secondo il proprio stile.
Cosa offre l’esplorazione?
Il mondo include aree collegate, segreti, combattimenti impegnativi e boss.
“Ever wondered what Link's Awakening would feel like as hard as a Souls game? The Shovel Knight team built it: burrow under to dodge, surface behind a boss, and the dodge is your attack. It won't hold your hand, though.”
Il nostro verdetto
How a top-down pixel game took 2026's critical crown
Step back and Mina's standing is faintly absurd. In a year stacked with blockbusters, a top-down pixel action-adventure posted 93 on Metacritic and 91 on OpenCritic, burrowing past Forza Horizon 6 to become the best-reviewed game of 2026 to date.

Remember the company it was keeping: 2026 is wall-to-wall with blockbusters, and a single industrial flagship like Forza Horizon 6 is enough to swallow the entire spotlight. For a top-down pixel game with no 3D, no open world, and visuals deliberately built to look decades old to wrestle the top of the critical charts away from that field says something no Metascore can. It won on ideas and execution, not on raw production budget — and that, more than the 93 itself, is the headline.
The commerce is just as firm. Three hundred thousand copies moved in the first three days, then past five hundred thousand — landing squarely on the "comfortable" line Yacht Club drew for itself before launch, a release the studio openly called make-or-break, and one that secured its near future.
The opening Steam concurrent peak neared eight thousand, almost triple Shovel Knight's all-time high. That is years of Shovel Knight goodwill cashing in, and proof that the small-but-sharp retro-action lane still commands real demand in 2026, even crowded shoulder to shoulder with the year's blockbusters.
The game was Kickstarter-funded, delayed more than once, declared finished before it would name a "true" release date — a textbook case of the difficult-but-worth-it indie, the kind of project that looked like a gamble right up until the reviews landed. Same price, same content, no platform cut anywhere.
Whether to buy it comes down to your patience for old-school grit
This is, in the end, a game with a spine, and it does not try to please everyone.

Decide one thing first: are you here to explore a beautifully crafted, box-canyon island, or to be schooled repeatedly by a roster of hardcore bosses? Mina offers both, but it will not soften the latter to protect the former. It is a game with opinions and a spine, one that knows exactly who it is for and is unafraid to lose everyone else.
If you miss the box-canyon exploration of a handheld Zelda and can stomach death stakes and tell-reading far harsher than Nintendo ever served, this is the indie you cannot skip in 2026 — it pins you with burrow combat, gothic mood, and an isle packed to the gills with secrets. Flip it around: if you want waypoints and a breezy, low-stakes Zelda-like, the difficulty, the spiteful map, and that straight-line-only swing will likely usher you out. Mina and Tunic sit at the two poles of the modern-throwback lane — Tunic conjures distance through mystery and riddles, Mina forces growth through difficulty and combat density. Version-wise, do not overthink it: every platform runs the same, and handhelds are the most comfortable home thanks to the featherweight pixel art that never strains a battery or a fan. Pick it up anywhere, and you are a few seconds from burrowing back into the cursed isle. It is not a game that wants to be everyone's favorite, but for the right player it lands among the best of the year, and the scoreboard agrees. Few releases this confident about who they are come along, and that conviction shows in every locked weapon, unmarked map, and unforgiving boss. Confidence, far more than simple nostalgia, is ultimately what makes Mina the Hollower worth your time, and what will keep people talking about it long after the year's louder blockbusters have faded.
Ultime notizie su Mina the Hollower
Recensioni Steam popolari
Selezione nella lingua originale · 7 recensioniLe recensioni utili selezionate in questa lingua mostrano raccomandazioni e critiche. La selezione non rappresenta la valutazione positiva complessiva; le opinioni riflettono la versione recensita.
Tantissimi ostacoli,grafica in stile videogioco per Nes,assenza indicatori obiettivi che non fanno capire chiaramente dove andare;parecchie opzioni accessibilità,che permettono di ridurre maggiormente difficoltà;longevità buona;trama abbastanza brutta;valutazione 2 su 5.Mostra di piùMostra meno
qu8esto gioco è senza senso lo hanno creato gli elfi di babbo natale per rendere felice tutta l'umanitàMostra di piùMostra meno
-Mostra di piùMostra meno
Un action platformer 2D di quelli cattivi, poco ma sicuro non è un gioco adatto a tutti, punitivo come pochi con nemici aggressivi e margine di errore limitatissimo. Fatta questa premessa è un giocone, con un quantitativo di segreti elevatissimo, alta personalizzazione del protagonista, nemici vari ed enigmi molto diversificati, level design anche di pregevole fattura. Per certi versi sembra di giocare Bloodborne 2DMostra di piùMostra meno
After 100%ing the game (not the Steam Achievements, but all collectibles, items, weapons and so on), I can confidently say that this games is a little masterpiece. From the first moments it gave me 2 distinct feelings: my childhood with my GBC games and the first time I played Hollow Knight. As the Lead Designer said, this game is heavely inspired by those old school GBC titles, particularly Zelda (Link's Awakening especially). That can be seen from the graphics. the design of the levels and the music. I am a sucker for pixel art games, even more for low bits ones (like this 8-bit one). Here the graphics are clean, distinguishable and memorable. The various mobs, bosses sprites and environments are so, so, so good. The exploration you can do in this game and the things you can find, see and uncover reminded me when I entered the City of Tears (in Hollow Knight) for the first time. A feeling of discovery, of awe and of a remnant of the past. Here, in Mina, those feelings can be seen but under a new light with this new world (an Island called Tenibris) and it's zones, features and facets. Combat is fun and challenging but never really unfair! You'll probably die a lot from normal mobs simply because you don't have enough upgrades / trinkets / weapon upgrades or simply because you don't know their movesets, especially on bosses. Be prepared to retry them a couple of times (probably a lot more)! You can choose from different weapons each with their own movesets and combat types. Making the game play out differently in those fights. There is a bit of puzzles and backtracking, needed to both advance in the game's story and to unlock specific things. There is a pletora of collectables and unlockables. From trinkets, that give some ability, much like Hollow Knight's charms, upgrades to max life, vials (healing potions, with a twist), joules pouch (to use sidearms), sparks (you'll find out what they are and what's their use), and many more things you'll uncover playing and exploring the game! You can find various easter eggs here and there, that I won't spoil, that give back to those old games and even some "recent" indies (gogo my beheaded!). Sooooo, bit of long but really wanted to lay down what this game gave me and explain it's features a bit. TLDR: If you like an old school 8-bit graphic action-adventure game, good game design and gameplay, a bit of puzzle and backtracking and a lot of challenge, buy this game!Mostra di piùMostra meno
I knew Yacth Club games since I buy shovel knight at d1 on nintendo 3ds (what a time), I really appreciate the love and the caring in their main products. This game was a risk, a totally different thing, with a different period reference a so a different public. But, as I expected they create a lovely adventure, full of secrets, with a REALLY good combat and a banger soundtrack (which I buy a second after the release, as I see the Jake kaufman, the same author of the shovel knight ost) I really recommend the game, it have also a interesting message in the end that come unexpected. It is a gem that hopely will be reminded as one of the best games of this 10 yearsMostra di piùMostra meno
Fonte: recensioni originali degli utenti Steam. I voti utili sono un’istantanea archiviata, non dati in tempo reale. Ultima raccolta: 15/08/2026.

