NARUTO TO BORUTO: SHINOBI STRIKER

NARUTO TO BORUTO: SHINOBI STRIKER

Recensioni
Combatti con un gruppo di 4 contro altre squadre online! SHINOBI STRIKER è stato realizzato con uno stile grafico completamente nuovo. Conduci la tua squadra e combatti online per scoprire chi sia il ninja più forte!
84%Recensioni Steam42,6K recensioni66Metacritic/10064OpenCritic/100
Uscita: Jun 29, 2023
Anime · Character Customization · Multiplayer · Action · Fighting
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Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico~ 3,22 €2026-07Minimo attuale tra i negozi~ 3,92 €Kinguinrispetto al minimo storico+22%
~ 6,89 €~ 10,89 €~ 14,88 €~ 18,88 €25-1026-0126-0426-0726-10~ 3,22 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-10-02 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

DLC

Team

Sviluppatore
Soleil Ltd.
Editore
Bandai Namco Entertainment
6.5
Voto complessivo
Valutazioni esterne84%Recensioni Steam42,6K recensioni66Metacritic/10064OpenCritic/100
Grafica
7.5
Audio
7
Gameplay
8.5
Storia
5.5
Contenuti
5.5

“Want to round up a regular squad and fight 4v4 across rooftops and walls, slowly building your own jutsu combos? This is its home turf. Just accept a thin content slate, a solo mode that's pure busywork, and live-service scaffolding bolted onto a paid game.”

Il nostro verdetto

Critic score and game lifespan fully split here — a 64 at launch became a six-year marathon

The fascinating thing about Shinobi Striker is the crack running through it between score and survival. At its 2018 launch the critic average sat at 64 — OpenCritic filed it under "Weak," 53 outlets recommended it just 9.6% of the time, bottom 25%. By that line it should have gone cold early. It didn't: six years on it's shipping a tenth season, sitting at 84% positive across more than forty thousand Steam reviews, with a player peak still reaching the low thousands in 2024.

A long-lived online fighter

That crack isn't a contradiction; it just means the press and the players measured with two different rulers. The press measured launch completeness and content volume — and on both, Shinobi Striker flunks. The players' ballot runs on another set of metrics: is the core loop durable, is the community alive, does the operation keep going — and on all three it stands. An honest review has to hold both faces at once: this isn't a one-and-done single-player game, it's an online competitive ecosystem that survived on six years of updates.

Who should buy, who should walk — first ask whether you have a squad and can stomach the thinness

Down to the practical question: should you buy it? If you're a Naruto fan with a fixed set of friends to play with, willing to get on a mic, and you love the feel of running up walls and across rooftops in a teamfight while slowly grinding out a jutsu combo all your own — then it was made for you. This is its home turf and you'll have a great time.

Built for squad play

But if what you want is a complete single-player Naruto story, or you're used to mindless solo-queue fun and can't tolerate thin content and a daily-login operating shell — you'll probably be let down, and you should walk. A lot of the negativity really traces to a mismatch of expectations: people arrived carrying a Storm-style appetite for single-player narrative and found a game with no intention of telling them one. See it as the team-based online competitive game it is first, then decide whether to step in.

The smartest way in, and why nothing in the Naruto lineup quite replaces it

Last, on version and placement. The list price skews high — it launched in the $60 bracket — but it's discounted year-round, having gone as low as 75% off historically. For a newcomer the smartest entry is to pick it up when the price is right and stack it with the recent seasonal content that's already been made free — you get most of six years of accumulation for very little, sidestepping the double resentment launch buyers swallowed of thin content plus paid seasons. As for where it sits among Naruto games: its irreplaceable hook is welding the wire kunai's three-dimensional team scrum to a freely unlockable, mix-and-match jutsu pool — that brand of vertical team combat is one of a kind in the Naruto catalog. Its most direct rival is Bandai's own Dragon Ball Xenoverse 2, which runs thicker content and a more durable solo mode but keeps its combat on a flat plane. Shinobi Striker bet on design instead, building the fight vertical and purely team-based — bolder, newer. Two different trades: want content depth, go to Xenoverse; want this specific three-dimensional scrum, Shinobi Striker is still the only one handing it out.

In the end this is a game of unusually sharp edges — its strengths and its flaws are both loud, and neither one hides the other. The wall-running, jutsu-stacking combat is genuinely special; the launch content, the solo grind and the operating shell are genuinely rough. What it asks of you isn't patience with mediocrity but clarity about appetite: decide which half of that ledger you actually came for, and you'll never feel misled. Come for the fight with a regular squad and a mic, and even six years on it still delivers something that nothing else on the market does.

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