Nine Sols

Nine Sols

Nine Sols mette le deviazioni al centro di un mondo 2D disegnato a mano: bisogna imparare il ritmo dei nemici ed esplorare regioni collegate. Su Kinguin costa €14.48; confrontalo con il prezzo mostrato su Steam e con i tuoi piani per un gioco d’azione e piattaforme in solitaria. Il riepilogo delle recensioni Steam indica 94%% positive su 40.767. È un riferimento, non una garanzia che il gioco faccia per te. Se ti attirano combattimenti, esplorazione e storia, hai ragioni concrete per valutare l’acquisto. Steam indica ora 28,99 €; l’offerta comparabile costa 14,51 € in meno.

Caricamento delle offerte dei negozi
94%Recensioni Steam40,8K recensioni84Metacritic/10086OpenCritic/100
Uscita: May 28, 2024
Metroidvania · Souls-like · Difficult · 2D · Platformer
Nine Sols PC Steam CD Key+1·Piattaforma:Steam·~ €28.99-50%da~ €14.48Risparmi 14,51 € rispetto a SteamAcquista
Nine Sols Steam Key (PC) EUROPE+1·Piattaforma:Steam·-50%da~ €14.57(~ $16.35)Acquista
Nine Sols EN/JA/KO/ZH/ZH Global+1·Piattaforma:Steam·-49%da~ €14.69Acquista
Nine Sols Steam CD Key+1·Piattaforma:Steam·~ €28.99-48%da~ €14.99Acquista
Nine Sols+1·Piattaforma:Steam·-8%~ €26.72(~ $29.99)Acquista
+1·Piattaforma:Steam·Prezzo Steam ufficiale per Germania~ 28,99 €Acquista
+1·Piattaforma:Microsoft Store·~ €29.99Acquista
Nine Sols PC Steam Key GLOBAL+1·Piattaforma:Steam·Credit/Debit Cardda~ RUB 1,691.00Acquista
Minimo storico ~ 10,68 €Include Steam e negozi di terze parti
Caricamento delle offerte dei negozi
Prezzo desiderato
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Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico~ 10,68 €2026-05Minimo attuale tra i negozi~ 14,48 €Kinguinrispetto al minimo storico+36%
~ 14,29 €~ 18,97 €~ 23,65 €~ 28,32 €25-1026-0126-0426-0726-10~ 10,68 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-10-19 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

01Informazioni su Nine Sols

In Nine Sols, Yi si risveglia a New Kunlun e parte per affrontare i nove sovrani. Questo gioco d’azione e piattaforme 2D disegnato a mano unisce combattimenti incentrati sulle deviazioni, esplorazione di regioni collegate, scontri con boss e una storia con elementi taoisti e fantascientifici. Su Steam, 94%% di 40.767 recensioni sono positive. La versione Steam per PC offre Cinese semplificato, Cinese tradizionale, Inglese, Giapponese, Coreano, Francese, Tedesco, Russo, Ucraino, Portoghese (Brasile), Spagnolo (America Latina), Italiano, Spagnolo e Polacco come lingue dell’interfaccia.

Team

Sviluppatore
RedCandleGames
Editore
RedCandleGames

Recensioni dei giocatori Steam

94%positiveMolto positive40.767 Recensioni Steam

Minimo registrato negli ultimi 36 mesi

≈ 10,68 €2026-05-11 · SteamGioco base · stessi dati del grafico sopra; storico in USD, non il minimo regionale di Steam.

Lingue supportate

LinguaInterfacciaSottotitoliAudio
Cinese semplificatoSìSì—
Cinese tradizionaleSìSì—
IngleseSìSì—
Mostra altre 11 lingue
LinguaInterfacciaSottotitoliAudio
GiapponeseSìSì—
CoreanoSìSì—
FranceseSìSì—
TedescoSìSì—
RussoSìSì—
UcrainoSìSì—
Portoghese (Brasile)SìSì—
Spagnolo (America Latina)SìSì—
ItalianoSìSì—
SpagnoloSìSì—
PolaccoSìSì—

Dati della versione Steam per PC · 2026-10-20

02Prima di acquistare

Combattimento ed esplorazione

Il combattimento combina attacchi, deviazioni e talismani taoisti con sezioni platform. Le regioni collegate di New Kunlun nascondono segreti e i suoi abitanti possono offrire potenziamenti e abilità.

Lingue e controller

Steam per PC indica testi dell’interfaccia e sottotitoli in inglese, cinese semplificato e tradizionale, senza doppiaggio completo. È indicato il supporto completo ai controller.

03Domande frequenti

Di cosa parla Nine Sols?

Yi si risveglia a New Kunlun e parte per sconfiggere i nove sovrani. La storia unisce idee taoiste, mitologia orientale e fantascienza.

Cosa offre l’esplorazione?

Le regioni sono collegate e nascondono segreti. Parlare con i loro abitanti può portare potenziamenti, abilità e tecnologie utili.

Come funziona il combattimento?

Attacchi e deviazioni sono al centro degli scontri; Yi può usare anche talismani e arco. Ci sono inoltre boss e sezioni platform.

8.5
Voto complessivo
Valutazioni esterne94%Recensioni Steam40,8K recensioni84Metacritic/10086OpenCritic/100
Grafica
9
Audio
9.5
Gameplay
9
Storia
8.5
Contenuti
6.5

“If you can stomach Sekiro-style parry duels, Nine Sols rewards your persistence with top-tier combat, art, and music, plus an eastern sci-fi tragedy that lingers for days. Push through the difficulty; it pays off.”

Il nostro verdetto

The 2D Sekiro pitch sounds risky, and somehow RedCandleGames actually pulled it off

Nine Sols screenshot

Nine Sols is one of those games where the simple pitch is almost too clean: what if you took Sekiro-style deflection combat, shoved it into a hand-drawn 2D action-platformer, then wrapped the whole thing in Eastern sci-fi, Taoist philosophy, and a revenge story that gets way sadder than you expect? That sounds like a gimmick. It isn’t. This is the real deal.

The big win is the combat loop. You’re not just dodging and chipping away at health bars. You’re standing your ground, reading attacks, deflecting, building Qi, and cashing that pressure in with talismans. When it clicks, it feels vicious. Boss fights turn into these tight little duels where one panic jump can get you wiped out, but one clean parry string makes you feel untouchable. Sekiro is still the sharper 3D duel game, sure. But Nine Sols has its own thing going on. The talisman and skill options give you more room to shape how you fight, and the 2D view means you’re not wrestling the camera while a boss tries to erase you.

And honestly, the fact that this came from RedCandleGames is wild. This is the studio known for horror, and now they’ve made a polished, demanding, emotionally loaded action game that can sit in the same conversation as the genre’s big names. That’s not a cute little side-step. That’s a full-on transformation. The hand-drawn art is gorgeous, the Taopunk world has a real identity, and the music mixing erhu, guzheng, and electronics gives the whole thing this strange, mournful pulse. It doesn’t feel like Hollow Knight with a new coat of paint. It feels like Nine Sols.

The hype isn’t just noise: 94% on Steam, 86 on OpenCritic, and over 800,000 sold

Nine Sols screenshot

Look, numbers don’t make a game good by themselves, but they do tell you when a lot of people are feeling the same thing. Nine Sols has a 94% Very Positive rating on Steam from 37,191 reviews. IGDB has it at 88.2 from 4 outlets. Metacritic sits at 84, and OpenCritic has it at 86 with 98% of critics recommending it, plus that “Mighty” label. Then you add sales passing 800,000, and yeah, this is not some tiny cult whisper anymore. This is a game that found its people.

The funniest part is that its TGA 2024 snub kind of made the conversation louder. A lot of players looked at the awards list, looked back at Nine Sols, and went, “Wait, how did this miss?” And I get it. Awards are awards. They’re not holy law. But when a game gets left out and the community response is basically, “No, you need to play this,” that says something. The reputation didn’t come from one flashy trailer. It came from players getting folded by bosses, pushing through, and then telling everyone else, “Trust me, it’s worth it.”

That said, this is an 8.5 out of 10 game for me, not a perfect one. The highs are incredible, but the friction is real. The parry windows are strict, bosses are fast, and some fights can delete you in two or three hits. Late-game cleanup can also get annoying because there’s no waypoint-style navigation holding your hand through every collectible. And once you’ve finished the story, it’s mostly a one-and-done single-player run unless you’re coming back for the combat itself.

Play it if you want pain with meaning; skip it if you just want a smooth weekend

Nine Sols screenshot

Here’s who Nine Sols is for: if you like Sekiro because every boss feels like a test of nerve, and you like Hollow Knight because exploration can feel lonely, dangerous, and rewarding, this should be on your list. If you care about Eastern aesthetics, heavy lore, and a story that actually lands instead of just dumping proper nouns on you, even better. This game has a tragic, self-sacrificing edge that gives the fighting more weight than “go kill the next big guy.”

But if you hate high difficulty, don’t buy this just because it looks pretty. Seriously. The art may be beautiful, but the game is not soft. Optional platforming challenges can be nasty, bosses demand timing, and button-mashing will get you cooked. If you’re willing to use assist difficulty, great, there’s a way in. If you refuse that on principle and also don’t enjoy getting destroyed while learning patterns, then don’t act surprised when Nine Sols turns into a wall.

As for where to play it, I’d lean toward the version where you’re most comfortable with precise inputs. This is a timing game. Low input lag matters. A good controller or keyboard setup matters. On PC, the Steam version is the easiest recommendation simply because we can actually see the huge player response there: 94% positive from tens of thousands of reviews. If you’re choosing another platform, the real advice is simple: don’t play it in a compromised setup. This is not the game for a mushy screen, a bad controller, or distracted handheld half-attention.

So overall, Nine Sols is brutal, beautiful, and way more emotionally sharp than I expected. It’s not for everyone. But for the exact player it’s targeting, it’s one of the strongest action games of 2024.

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