Ravenfield

Ravenfield

Recensioni
Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!
96%Recensioni Steam76,6K recensioni
Uscita: May 18, 2017
FPS · War · Singleplayer · Shooter · Military
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Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico~ 8,02 €2024-06Minimo attuale tra i negozi~ 10,65 €GAMIVOrispetto al minimo storico+33%
~ 10,76 €~ 12,85 €~ 14,93 €~ 17,02 €25-1026-0126-0426-0726-10~ 9,63 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-10-05 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

Team

Sviluppatore
SteelRaven7
Editore
SteelRaven7
7.0
Voto complessivo
Valutazioni esterne96%Recensioni Steam76,6K recensioni
Grafica
6
Audio
6.5
Gameplay
9
Storia
4
Contenuti
9

“Single-player uncapped large-scale combat plus Steam Workshop — the sandbox FPS category's industrial ceiling.”

Il nostro verdetto

## Overall

Commercial Standing and Critical Reception

Ravenfield's industry positioning in the PC indie sandbox FPS category is documented and undeniable. On the commercial side: Steam cumulative sales estimated past 1.5 million units; estimated gross revenue around $45 million; Steam reviews now past 73,000 with "Very Positive" sustained at around 93%; Steam Workshop mod uploads numbering in the thousands. For a single Swedish programmer working alone, the financial outcome is one of the indie scene's most representative case studies. The Chinese PC FPS community rates the title as "the 2010s indie sandbox FPS category's industrial ceiling representative." Critical reception runs lower than player consensus but covers the title's actual positioning accurately. Metacritic 75, OpenCritic 76, PC Gamer 80, Metacritic user score 8.5, Gcores 8.5, 3DM 8.0, Bonfire 8.0. The "mid-tier critical scoring with high player consensus" reception structure is familiar in the indie sandbox FPS category — it reflects the press's relative restraint with "low-poly plus solo AI combat plus mod-driven" categories alongside players' deeper appreciation of the actual experience, and the gap between the two scoring tiers has consistently widened over the title's nine-year tail as more players settled into the long-haul ownership pattern that the title genuinely rewards.

Buyer Profile, Non-Buyer Profile, Version Guidance

The buyer profile is straightforward. Battlefield series enthusiasts, indie FPS players, mod-creator-minded players, and players wanting single-player large-scale combat are all squarely in the target audience. If you can buy into "uncapped large-scale combat plus thousands of Steam Workshop mods plus permanently playable single-player plus politically neutral sandbox," can accept the low-poly aesthetic, and want the "single-player Battlefield" industrial-grade gameplay experience — Ravenfield is the 2010s indie sandbox FPS category's industrial ceiling. The Chinese community sums up Ravenfield versus commercial Battlefield: "Battlefield is the banquet; Ravenfield is the daily meal" — complementary, not competitive.

The non-buyer profile is equally clear. Players who require photorealistic visuals, players who need narrative-driven shooters, players who don't want AI combat, players who require multiplayer social experience should look elsewhere. Ravenfield's "low-poly visuals plus no story plus AI combat plus single-player" stack is real friction for those audiences — if "photorealistic visuals plus narrative-driven shooter" is your priority, play commercial Battlefield; if "multiplayer social experience" is your priority, play Hell Let Loose or Squad; if "single-player large-scale combat whenever you want" is your priority, Ravenfield is the right purchase.

Version guidance: the Steam base build (about $15 at full price, includes all official content) plus the 3DM Chinese localisation patch plus optional mod packs (Chinese-themed mods, WWII themed mods, Star Wars themed mods, etc.) is all you need. There is no paid DLC. Steam discounts regularly drop the title 30 to 50 percent, with floor prices around $8. The 1.0 release in 2024 finalises all features, so newcomers can purchase confidently. Chinese-speaking buyers don't need to hesitate on language — the 3DM Chinese localisation patch covers menus, weapon names, vehicle names, map names, and tutorial prompts comprehensively.

Historical Standing and the Irreplaceable Point

Strip away the commercial figures and the score sheets, and Ravenfield's lasting contribution is as "the 2010s indie sandbox FPS category's industrial ceiling representative." Swedish programmer Johan Hassel started solo development in 2015, shipped Steam Early Access in 2017, and shipped 1.0 in mid-2024 — a nine-year solo development cycle. The "single developer for nine years" pattern has been studied repeatedly in Chinese indie-developer community discussions as the canonical model for the "single-developer-precision" indie production approach, in clear contrast with team-based development models that dominate the wider industry.

Ravenfield and the rest of the indie sandbox FPS category's representative titles (Insurgency Sandstorm, Squad, Hell Let Loose, Arma 3) together form the 2010s indie sandbox FPS ecosystem. Ravenfield's lane within that category is "single-player sandbox large-scale combat" — no commercial FPS delivers "single-player 200-bot uncapped combat." The composite 7.0 score affirms the design completeness (Conquest mode plus uncapped AI plus full vehicle roster plus Steam Workshop plus politically neutral fictional factions), the gameplay-system ceiling (9.0 gameplay is one of the two highest dimensions), and the content-depth category-top standing (9.0 content is the other highest dimension), and honestly acknowledges the modest visuals (6.0 graphics is among the lowest dimensions), the modest audio (6.5 audio), the lean narrative (4.0 story is the lowest dimension), the over-tuned anti-vehicle AI, the night-time visual readability, and the variable mod quality. Ravenfield isn't the year's flashiest visual showcase. It is the single-player sandbox FPS category's industrial ceiling, and the best practice from a Swedish solo developer's nine-year arc in the PC indie shooter space.

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