Red Dead Online

Red Dead Online

Recensioni
Dai la caccia ai ricercati, combatti contro bande di fuorilegge e altri giocatori, caccia, pesca e commercia, cerca tesori esotici, gestisci la tua distilleria di moonshine illecita e molto altro, in un mondo dall'incredibile profondità e dettaglio.
82%Recensioni Steam59,6K recensioni
Uscita: Dec 1, 2020
Open World · Multiplayer · Western · Action · Adventure
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Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico~ 8,80 €2023-08Minimo attuale tra i negozi~ 9,99 €Steamrispetto al minimo storico+14%
~ 10,60 €~ 13,29 €~ 15,97 €~ 18,66 €25-1026-0126-0426-0726-10~ 8,80 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-09-30 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

Team

丹·豪瑟
SCENEGGIATURA
丹·豪瑟
电子游戏制作人、编剧、作家
Sviluppatore
Rockstar Games
Editore
Rockstar Games
7.8
Voto complessivo
Valutazioni esterne82%Recensioni Steam59,6K recensioni
Grafica
8.8
Audio
9
Gameplay
8
Storia
6
Contenuti
6.8

“A top-tier western world and posse sandbox, undercut by a slow grind and frozen updates; know what you are buying.”

Il nostro verdetto

Overall, 7.8. The whole thing fits in one sentence: it was never short on talent, only on being taken seriously.

Every argument about this game is written in the GTA Online comparison

A thriving frontier town

The fastest way to understand it is to set it beside its sibling, GTA Online in Los Santos and San Andreas. Same Rockstar, same RAGE engine, same online-service framework — and wildly different fates. GTA Online got fed as the core cash cow, gambling-den, underworld, smuggling, and nightclub DLC packs hurled in wave after wave, pulling roughly 9.5 million dollars a week. The western side got farmed out as a side project, earning around 26.4 million dollars a year — less than GTA Online clears in a single week and change. Two biological children: one raised into a generational evergreen, the other handed an early sunset.

So every argument over this frontier traces back not to "is it well made" but to "was it favored." It is not that it lacks ability; it is that the parent took the resources that should have fed it and fed the older brother instead. Grasp that comparison and you grasp nearly every discussion about it — what players curse has never been a bad game, only the attitude of "could clearly have done it well and chose not to."

Who should ride in, who should ride around it

A cowboy and horse against the setting sun

Settle the accounts plainly. What props up this 7.8 is the world's texture, the top-tier audio, the heavy and deliberate gunplay, and the naturally emergent joy of riding with a posse. What drags it down is the frozen state, the grinding gold-bar economy, and broken PvP. Every one of those weaknesses is real, but they wear you down rather than break you; this game will not make you rage-refund, only sigh now and then. As for the recommendation: if you love the western mood, will accept a slow pace, and have a steady crew to play with, it is a near-irreplaceable park, well worth picking up when the price is right. If you want an active service with new events daily, tight high-frequency reward feedback, or a strong story line that pulls you forward, ride around it — it cannot give you that. One group deserves a separate warning: anyone moved by Arthur Morgan's story in the base game, hoping to relive that same feeling online, should lower their expectations first. Online does not hand you a continued plot; it hands you a land you can live in, and its goodness has to be ridden out and earned yourself rather than waited for. The best mindset is to see it clearly for what it is — a top-tier theme park, beautifully built, whose tour guide clocked out years ago. Understand that before you ride in and you will have a far better time, and find it far easier to fall for the part it could do, and genuinely did, so well. Neglected children, after all, often grow the most stubborn will to live.

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