Schedule I

Schedule I

A Hyland Point, ricette, consegne, spacciatori assunti e automazione trasformano una piccola attività in un impero. Da GAMIVO, Schedule I costa ≈ €5.48, il minimo registrato dal sito. Le recensioni Steam sono positive al 97% su 292.897.

L’espansione si può affrontare da soli o in cooperativa. Se ti interessano sia la gestione dell’attività sia gli scontri in città, il minimo registrato si sposa bene con questa combinazione. Al prezzo Steam di 13,65 €, questa offerta costa ≈ 8,17 € in meno rispetto al gioco base comparabile.

Caricamento delle offerte dei negozi
97%Recensioni Steam292,9K recensioni
Uscita: Mar 24, 2025
Simulation · Crime · Co-op · Management · Multiplayer
Schedule I - EN Global·Piattaforma:Steam·-72%da~ €5.48(~ PLN 24.00)Minimo storicoRisparmi 8,17 € rispetto a SteamAcquista
·Piattaforma:Steam·Prezzo Steam ufficiale per Germania~ 19,50 €-30%~ 13,65 €Acquista
Schedule I DE PC Steam Altergift·Piattaforma:Steam·~ €19.50-23%da~ €14.99Acquista
Schedule I Steam Key (PC) GLOBAL·Piattaforma:Steam·~ €44.43(~ $49.83)Acquista
Schedule I Steam CD Key·Piattaforma:Steam·da~ €53.49Acquista
SCHEDULE I (STEAM ALTERGIFT Ключ) СНГ-МИР (не все страны) + ПОДАРОК·Piattaforma:Steam·Credit/Debit Cardda~ RUB 1,791.99Acquista
Minimo storico ~ 10,69 €Include Steam e negozi di terze partiIl prezzo attuale è al minimo storico
Caricamento delle offerte dei negozi
Prezzo desiderato
Dopo l'attivazione, ricevi un'e-mail quando un'offerta disponibile nella regione scelta raggiunge o scende sotto il prezzo obiettivo.

Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico~ 10,69 €2026-06Minimo attuale tra i negozi~ 17,82 €Steamrispetto al minimo storico+67%
~ 11,94 €~ 14,26 €~ 16,57 €~ 18,89 €25-1026-0126-0426-0726-10~ 10,69 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-10-20 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

01Informazioni su Schedule I

Senza soldi, merce né contatti, arrivi a Hyland Point, una città degradata della costa occidentale, per costruire un impero della droga. Produci diverse sostanze, scopri ricette e consegna a piedi, in skateboard o in auto. Acquista proprietà, assumi dipendenti e automatizza la catena mentre aumentano la pressione delle forze dell’ordine e la rivalità dei cartelli. Si può giocare da soli o in cooperativa. Le recensioni Steam sono positive al 97% su 292.897 recensioni. La versione Steam per PC è uscita il 24 marzo 2025. Interfaccia e audio completo sono disponibili in inglese. La versione Steam per PC offre il supporto completo ai controller.

Team

Sviluppatore
TVGS
Editore
TVGS

Recensioni dei giocatori Steam

97%positiveEstremamente positive292.897 Recensioni Steam

Minimo registrato negli ultimi 36 mesi

≈ 10,69 €2026-06-25 · SteamGioco base · stessi dati del grafico sopra; storico in USD, non minimo Steam regionale.

Lingue supportate

LinguaInterfacciaSottotitoliAudio
IngleseSì—Sì

Dati dell’edizione Steam per PC · 2026-10-21

02Prima di acquistare

In solitaria e cooperativa

La versione Steam per PC supporta il gioco in solitaria e la cooperativa multigiocatore, oltre al multigiocatore.

Lingua e audio

L’inglese è disponibile per l’interfaccia e l’audio completo.

Controller

La versione Steam per PC offre il supporto completo ai controller.

03Domande frequenti

Dove è ambientato il gioco?

A Hyland Point, una città degradata della costa occidentale.

Come ci si sposta per la città?

A piedi, in skateboard o in auto per consegnare i prodotti.

Come si può espandere l’attività?

Acquista proprietà, assumi dipendenti e spacciatori e collabora con i fornitori per automatizzare produzione e distribuzione.

Quali minacce bisogna affrontare?

Le forze dell’ordine intensificano i controlli e i cartelli rivali sono pericolosi. Si combatte con pugni, armi da mischia e armi da fuoco.

8.2
Voto complessivo
Valutazioni esterne97%Recensioni Steam292,9K recensioni
Grafica
7.2
Audio
7.5
Gameplay
9.2
Storia
7.8
Contenuti
8.6

“A solo-developed crime management sim featuring sixteen reagent recipes, dynamic police AI enforcement, and a three-tier laundering economy.”

Il nostro verdetto

# Verdict

Context: the loudest indie myth of 2025

The 2025 indie market was unusually crowded. Hollow Knight Silksong dropped in September and ignited community euphoria. R.E.P.O., a horror co-op game from a three-person team, surged starting in March. ARC Raiders shipped in December and lifted the shooter-melee genre. Schedule I landed in late March — a delicate window that avoided Silksong's summer heat and rode the GTA 6 delay into 2026, catching a wave of "open-city players who cannot wait."

327 million yuan in two weeks. 151 million dollars in full-year revenue. 298,000 Steam reviews with 97% positive. 460,000 concurrent peak. Eight million in sales. Together those numbers place Schedule I in the indie top 30 of all time. Its peers are Minecraft, Terraria, Vampire Survivors, Oxygen Not Included, Stardew Valley — all solo or tiny-team built, all carried by viral community word-of-mouth, all accumulating tens of millions of sales over years.

More importantly, look at its impact on 2025 indie ecology overall. Tyler's success directly seeded a wave of "I can do this too" solo developers. The number of "management crime, dark comedy, solo GTA-flavored" titles launched on Steam from Q2 to Q4 2025 grew more than 4x year-over-year. Tyler proved with one Early Access release that "in 2025, one developer plus one Unity license plus one TikTok account can move 8 million copies." That is the most historically significant fact about this game.

Who should buy it

Group one — open-city players hunting GTA 6 alternatives. If you have been waiting for GTA 6 to the point of exhaustion and want a "drive, manage, fight the police" loop right now, Schedule I is your 24-dollar emergency relief. It does not have GTA's cinematic script, but its management depth exceeds any GTA game.

Group two — simulation management lovers. If you enjoyed Theme Hospital, Oxygen Not Included, Rimworld, or Two Point Hospital, Schedule I's three subsystems of employee management, property investment, and recipe research will satisfy you. 16 reagent x 5 product combinatorics deliver hundreds of hours of exploration.

Group three — indie believers tracking Tyler's solo myth. If you cheered for Minecraft, Stardew Valley, Vampire Survivors, or Terraria's "solo legend" narratives, Schedule I is 2025's next chapter worth following. Tyler's dev logs and player interactions on Discord and Twitter are part of the long-term charm.

Group four — 4-player co-op fans. Schedule I's multiplayer mode has clear role division, and four-player exploration is more entertaining than solo. It is a good fit for students, coworkers, or friends settling in for a 4-hour weekend session.

Who should not buy it

Group one — players uncomfortable with the subject matter. Schedule I's core loop revolves around running illegal-substance operations, and although the comedic style softens the impact, the topic itself may not sit well for everyone. If you have any moral reservation about the subject, give it a pass.

Group two — AAA players who demand visual polish. Schedule I's visuals sit at 2015 Unity defaults. For players spoiled by GTA, RDR, or Cyberpunk, entering Hyland Point's streets for the first time will trigger a "this is worth 24 dollars?" moment. Adjustment time is real.

Group three — players who require official Chinese localization. As of late 2025, Schedule I has no official Chinese. The community "Heyday" patch covers 95% of text, but Steam does not auto-install — players must manually patch. For Chinese players under 5% English proficiency, that is a meaningful barrier.

Group four — story-completionists with a one-and-done mindset. Schedule I's core loop is simulation management, and the main story is skeletal. If your purchase calculation is "finish the story then uninstall," 25 hours of main story is mediocre value for 24 dollars. The true value of this game sits past 50 hours of long-tail management.

Recommended versions and discount lines

First choice — the Steam version. This is the only version — no Mac, Linux, console, or mobile alternative exists. Launch price was 24.99 dollars. The December 2025 Steam Winter Sale dropped it to 17.49 dollars with a 30% discount. A good entry point. If you can wait, the 2026 Summer Sale or pre-1.0 EA promotions may push it to 50% off.

Steam Deck users can buy and run a smooth 720p medium preset at 30 to 45 fps — the best option for non-PC players. Mac and Linux players can run it via Crossover or Proton with caveats. The community has detailed tutorials.

There is no "do not buy" version — only one PC Steam version exists. The caveat is the EA-stage risk — Tyler is a solo developer, and there exists a theoretical "development stall, slip, abandonment" possibility. Buyers of Early Access games should accept this uncertainty. Tyler's execution from March 2025 onward has been remarkably steady, but three years is a long time and many things can shift.

Console ports currently sit at "under consideration but not the top priority" per Tyler. The earliest realistic console ship date is post-EA 1.0 in late 2027. If you are a pure console player unwilling to use GeForce Now streaming, hold off and wait for Tyler to publish a concrete console roadmap before deciding.

Espandi per leggere la recensione completa