Schrödinger's Call

Schrödinger's Call

Schrödinger's Call segue le conversazioni telefoniche di Mary con anime sospese tra la vita e la morte. La visual novel a capitoli è adatta a una sessione solitaria e tranquilla; su Steam costa 13,99€. Valuta se questa storia incentrata sull'ascolto si adatta al tuo budget attuale.

Su Steam, il 94%% di 1164 recensioni è positivo. Può essere un riferimento nella scelta, mentre il supporto completo ai controller offre un modo comodo per seguire la storia su PC. La versione Steam per PC di Schrödinger's Call offre l'interfaccia in Cinese semplificato, Cinese tradizionale, Inglese e Giapponese e il supporto completo ai controller, a 13,99€.

Caricamento delle offerte dei negozi
94%Recensioni Steam1,2K recensioni89Metacritic/10090OpenCritic/100
Uscita: May 27, 2026
Visual Novel · Female Protagonist · Post-apocalyptic · Story Rich · Choose Your Own Adventure
·Piattaforma:Steam·Prezzo Steam ufficiale per Stati Uniti~ 17,49 €-20%~ 13,99 €Acquista
Schrödinger's Call PC Steam CD Key·Piattaforma:Steam·~ €17.49-16%da~ €14.76Acquista
Minimo storico ~ 12,84 USDInclude Steam e negozi di terze parti
Caricamento delle offerte dei negozi
Prezzo desiderato
Dopo l'attivazione, ricevi un'e-mail quando un'offerta disponibile nella regione scelta raggiunge o scende sotto il prezzo obiettivo.

Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico~ 12,84 €2026-07Minimo attuale tra i negozi~ 13,99 €Steamrispetto al minimo storico+9%
~ 12,92 €~ 14,28 €~ 15,65 €~ 17,01 €26-0526-0626-0726-0926-10~ 12,84 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-10-09 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

01Informazioni su Schrödinger's Call

Schrödinger's Call è una visual novel su Mary, che si risveglia senza memoria mentre il mondo si avvicina alla fine. Guidata da un gatto misterioso chiamato Hamlet, ascolta al telefono le anime sospese tra la vita e la morte e annota i loro rimpianti, capitolo dopo capitolo. Su Steam, il 94%% di 1164 recensioni è positivo. La versione Steam per PC offre l'interfaccia in inglese, giapponese, cinese semplificato e tradizionale. Supporta completamente i controller.

Team

Sviluppatore
Acrobatic Chirimenjako
Editore
SHUEISHA GAMES

Recensioni dei giocatori Steam

94%positiveMolto positive1164 Recensioni Steam

Minimo registrato negli ultimi 36 mesi

≈ 12,84 €2026-07-24 · SteamGioco base · stessi dati del grafico sopra; cronologia in USD, non minimo Steam regionale.

Lingue supportate

LinguaInterfacciaSottotitoliAudio
Cinese semplificatoSìSì—
Cinese tradizionaleSìSì—
IngleseSìSì—
Mostra altre 1 lingue
LinguaInterfacciaSottotitoliAudio
GiapponeseSìSì—

Dati della versione Steam per PC · 2026-10-10

02Prima di acquistare

Lingue dell'interfaccia

La versione Steam per PC offre interfaccia e sottotitoli in inglese, giapponese, cinese semplificato e tradizionale.

Controller

La versione Steam per PC supporta completamente i controller.

03Domande frequenti

Di cosa parla la storia?

Mary ascolta al telefono le anime tra la vita e la morte e annota i loro rimpianti mentre il mondo si avvicina alla fine.

Chi guida Mary?

A guidarla è un gatto misterioso chiamato Hamlet.

Chi ha sviluppato e pubblicato il gioco?

È stato sviluppato da Acrobatic Chirimenjako e pubblicato da SHUEISHA GAMES.

8.5
Voto complessivo
Valutazioni esterne94%Recensioni Steam1,2K recensioni89Metacritic/10090OpenCritic/100
Grafica
8.5
Audio
9
Gameplay
7
Storia
9.5
Contenuti
6.5

“Put on headphones, sit in that room at the end of the world: your job isn't to crack a case, it's to let dying strangers finally say what they never got to. Nine or ten hours, bare-bones play, no branches — but the feeling lingers.”

Il nostro verdetto

As Japanese visual novels fade, three people land a clean shot

Set Schrödinger's Call against the 2026 landscape and its weight comes into focus. OpenCritic hands it a 92 'Mighty', 95% of twenty-one critics recommend it, Metacritic reads 89 — a striking line at a moment when Japanese visual novels have largely slipped out of the mainstream view. Reviewers reach for the same phrasing: with the category fading, this is one of the few worth pressing into someone's hands. And it isn't a publisher's machine. It's a three-person debut that arrived with a Grand Prix award, 100,000-plus wishlists and a 96% demo rating, then cashed every expectation in word of mouth. That trajectory — from a quiet curiosity on a wishlist to a critical darling with a 92 aggregate — is the kind of story the indie scene tells itself to stay hopeful, and here it happens to be true.

A wide shot of the room at world's end

What can't be lifted from it is the choice to make listening the mechanic. Hold it next to a sprawling narrative production like 13 Sentinels: that rival wins on the dense interlock of its engineering, dozens of timelines clicking into place; Schrödinger's Call runs the other way, trading three people's hand-drawn art and a single, focused route for a purer, more direct emotional hit.

It doesn't compete on how complicated its story is. It asks one question: the world is ending — whose last words do you most want to hear? That single question is the whole design philosophy, and the reason a tiny team could outpunch studios many times its size: it picked one feeling and built everything around it. Art, score, mechanic and runtime all bend toward the same nerve, and when a team is that clear about which nerve it wants to hit, the disadvantage of scale flips into the advantage of focus. There is no second system competing for attention, no subplot diluting the central ache — just one room, one phone, and one thing it desperately wants you to feel.

Who should sit in this room, and who should hang up

So is the eighteen dollars worth it? It depends entirely on what you want. If you're the kind of narrative player who'll let writing and emotional density outweigh mechanical thrill, who can carry the weight of loss, dying and isolation — or a visual novel newcomer hunting for a low-barrier, deeply affecting way in — this room was built for you. Put on the headphones; PC and Switch shipped together, and while the PC build has no English dub, it carries full subtitles, so the experience is complete on either platform. The Switch version suits the intimacy of the thing — a small, quiet game played close, late at night, with the rest of the world switched off — but the PC build runs it just as faithfully for anyone who'd rather have headphones and a dark room.

Mary and Hamlet the cat

A few people, though, should hang up. If you want branching endings, strong agency, or real puzzle-solving sparring, this restrained single route will feel passive. If loss, abandonment or deep emotional trauma are hard subjects for you, its emotional load is a burden rather than a draw. And if you simply can't sit with pure text and need constant mechanical feedback, then however good it is, it isn't for you.

In the end, Schrödinger's Call isn't a game you play — it's a game you listen to. It asks for patience instead of skill, presence instead of progress, and it rewards that attention with one of the most distinctive narrative experiences of the year. If that trade sounds like a chore, this isn't your game and no score will change that. But if it sounds like exactly the kind of thing you've been missing — a story brave enough to be small and sad and sincere — then few releases this year will reach you the way this one does. Decide whether you're ready to answer, then pick up.

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