Sons Of The Forest

Sons Of The Forest

A €19.50 su Kinguin, Sons Of The Forest è pensato per chi vuole unire esplorazione libera, costruzione e sopravvivenza. Giocatore singolo, multigiocatore e cooperativa permettono spedizioni solitarie o condivise; su Steam PC è disponibile il supporto completo al controller. La valutazione di 88% su 286.960 recensioni aggiunge contesto alla scelta. A 28,99 € su Steam, le lingue dell’interfaccia Cinese semplificato, Cinese tradizionale, Inglese, Francese, Italiano, Tedesco, Spagnolo, Ceco, Finlandese, Giapponese, Coreano, Polacco, Portoghese (Brasile), Russo, Svedese e Turco e l’Standard corrispondente aiutano a valutare l’acquisto.

Caricamento delle offerte dei negozi
88%Recensioni Steam287K recensioni86Metacritic/10078OpenCritic/100
Uscita: Feb 22, 2024
Survival · Open World · Multiplayer · Co-op · Survival Horror
Sons Of The Forest DE PC Steam Altergift·Piattaforma:Steam·~ €28.99-33%da~ €19.50Risparmi 9,49 € rispetto a SteamAcquista
Sons Of The Forest Global·Piattaforma:Steam·-21%da~ €23.03Acquista
·Piattaforma:Steam·Prezzo Steam ufficiale per Germania~ 28,99 €Acquista
Minimo storico ~ 7,74 €Include Steam e negozi di terze parti
Caricamento delle offerte dei negozi
Prezzo desiderato
Dopo l'attivazione, ricevi un'e-mail quando un'offerta disponibile nella regione scelta raggiunge o scende sotto il prezzo obiettivo.

Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico~ 8,01 €2026-03Minimo attuale tra i negozi~ 19,50 €Kinguinrispetto al minimo storico+143%
~ 12,49 €~ 17,77 €~ 23,04 €~ 28,32 €25-1026-0126-0426-0726-10~ 8,01 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-10-19 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

01Informazioni su Sons Of The Forest

Su un’isola remota cerchi un miliardario scomparso affrontando cannibali e creature mutate in un mondo aperto. Raccogli risorse, crei strumenti e armi, costruisci rifugi e scegli il tuo percorso. Le stagioni modificano cibo e scorte mentre esplori la superficie e il sottosuolo, da solo o con gli amici. La versione Steam per PC supporta giocatore singolo, multigiocatore e cooperativa. La valutazione positiva è 88% su 286.960 recensioni. Le lingue confermate dell’interfaccia sono mostrate come Cinese semplificato, Cinese tradizionale, Inglese, Francese, Italiano, Tedesco, Spagnolo, Ceco, Finlandese, Giapponese, Coreano, Polacco, Portoghese (Brasile), Russo, Svedese e Turco. È uscito il 22 febbraio 2024.

Team

Sviluppatore
Endnight Games Ltd
Editore
Newnight

Recensioni dei giocatori Steam

88%positiveMolto positive286.960 Recensioni Steam

Minimo registrato in 36 mesi

≈ 8,01 €2026-03-19 · SteamGioco base · stessi dati della tabella sopra; storico in USD, non minimo regionale di Steam.

Supporto linguistico

LinguaInterfacciaSottotitoliAudio
Cinese semplificatoSìSì—
Cinese tradizionaleSìSì—
IngleseSìSìSì
Mostra altre 13 lingue
LinguaInterfacciaSottotitoliAudio
FranceseSìSì—
ItalianoSìSì—
TedescoSìSì—
SpagnoloSìSì—
CecoSìSì—
FinlandeseSìSì—
GiapponeseSìSì—
CoreanoSìSì—
PolaccoSìSì—
Portoghese (Brasile)SìSì—
RussoSìSì—
SvedeseSìSì—
TurcoSìSì—

Dati dell’edizione Steam PC · 2026-10-20

02Prima di acquistare

Modalità e comandi

La versione Steam per PC supporta giocatore singolo, multigiocatore e cooperativa. È indicato il supporto completo al controller.

Lingua

L’inglese offre doppiaggio completo. Le lingue confermate per interfaccia e sottotitoli sono mostrate come {supportedLanguages}.

03Domande frequenti

Qual è l’ambientazione?

Cerchi un miliardario scomparso su un’isola remota e devi sopravvivere in una natura infestata dai cannibali.

C’è la modalità cooperativa?

Puoi giocare da solo o con amici, condividere oggetti e costruire difese insieme.

Come funziona la sopravvivenza?

Le stagioni cambiano cibo e risorse disponibili; puoi pescare salmoni in primavera e estate e conservare carne per l’inverno.

8.0
Voto complessivo
Valutazioni esterne88%Recensioni Steam287K recensioni86Metacritic/10078OpenCritic/100
Grafica
8.5
Audio
7.5
Gameplay
9
Storia
6
Contenuti
8

“A three-way fusion of horror, hands-on building and AI companions you grow attached to, best played co-op while you slowly make a cannibal island home”

Il nostro verdetto

Add it all up and you get a survival game that does three hard things at once and refuses to do any of them halfway. The horror, the building and the companionship each could have carried a lesser game on their own; here they share a single island, and the friction between them is the entire point.

Where it lands on the map

The critical record reads as broad acclaim with a real fault line running through it. Metacritic settled at 86, OpenCritic's top-critic average at 78, and IGN handed it a 9 — but Shacknews came in at 6, and that spread is honest rather than noisy. The split is almost always about the same thing: how much the open-ended story bothers you. Score it for atmosphere and systems and it soars; score it for narrative resolution and it dips, and where you sit on that question decides which of those review scores you will end up agreeing with.

Commercially there was no ambiguity at all. The game cleared two million sales inside 24 hours, topped the Steam best-seller chart, and at one point overtook Starfield to sit at number one on Steam's wishlist count. That is not a cult success; that is a phenomenon, and the 88% positive rating across 271,391 reviews shows the audience stayed long after the launch spike faded — a much harder feat than a strong opening weekend. The gap between the louder critical disagreement and the broad player approval is itself the story: this is a game that divides reviewers on one axis while quietly satisfying the vast majority of the people who actually live in it for forty hours.

Who should buy it

This is for the player who wants horror, hands-on building and characterful AI companions fused into one experience, and who would rather settle a cannibal island slowly with friends than rush a campaign solo. If the idea of sketching a cabin by firelight while Kelvin hauls timber and Virginia watches the treeline sounds like an evening well spent, this was built specifically for you.

It rewards patience and it rewards company in equal measure. The eight-player co-op is not a bolt-on afterthought; it is arguably the intended way to play, turning survival logistics into a shared project and the difficulty into something a crew tunes together. Bring friends, set aside a few unhurried evenings, and the island opens up in a way it simply never does for someone speedrunning it alone with a checklist. The players who get the most out of this are the ones who treat it as a place to inhabit rather than a campaign to clear — the ones who want to build a home, not just hit credits.

Who should skip it

Be honest with yourself if you came for story. Players who need a complete, tidily answered plot will find the open-ended, multi-ending finish frustrating rather than tantalising — it trails off where they wanted it to land, and no amount of atmosphere fully compensates for that if a sealed narrative is what you value most. If your favourite part of a game is the ending that ties everything together, this is not the island for you, and no amount of clever survival design will change that on its own.

And anyone who cannot stomach the occasional frame dip across large spaces and crowded caves should go in clear-eyed: the optimisation is the game's softest spot, and a marginal machine will feel it most when the action and the scenery peak together. Narrative-first players and performance purists are the two groups most likely to walk away cold, not because the game failed at what it set out to do, but because what it set out to do was never aimed at them in the first place. Knowing which camp you fall into before you buy will save you a refund and spare the game a review it was never built to earn.

The thing rivals still cannot copy

Strip everything back and the irreplaceable core is emotional, not mechanical. Valheim builds and fights with more system depth, but it has no cannibal-island dread and no Kelvin, no Virginia — no companions who earn your attachment without a single line of dialogue. That wordless bond, the slow turn from reaching for a weapon at the sight of a silhouette to fighting at that same silhouette's shoulder, is the one thing this game does that the genre has spent years failing to reproduce.

It is also what you will remember long after you have forgotten how the story ended or which frame rate you settled on. Rivals can copy the blueprint building and the season cycle; what they have not managed to copy is the feeling of looking up from a task to check whether Kelvin is all right. That is the moat, and it is why the island lingers. Mechanics can be reverse-engineered in a patch; the precise emotional alchemy of a wordless companion you come to depend on cannot, and that is the thing this game quietly got right when so many bigger budgets did not.

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