Stellaris

Stellaris

Stellaris trasforma esplorazione, diplomazia e flotte personalizzabili in un’ampia strategia spaziale. Il prezzo di ≈ €7.87 su GOG è il punto d’ingresso immediato; la sua compatibilità con il tuo budget dipende da quanto ti interessino la creazione di imperi e le decisioni strategiche a lungo termine. Le modalità per giocatore singolo e multigiocatore propongono modi diversi di plasmare la galassia. Stellaris costa ≈ €7.87 su GOG; la prossima finestra di saldi Steam annunciata è 17 dic 2026 – 04 gen 2027, senza garanzia di partecipazione o sconto.

Caricamento delle offerte dei negozi
85%Recensioni Steam139,6K recensioni78Metacritic/10081OpenCritic/100
Uscita: May 9, 2016
Space · Strategy · Grand Strategy · Sci-fi · 4X
Stellaris+2·Piattaforma:DRM-Free·~ €26.40-70%da~ €7.87(~ CN¥59.00)Risparmi 42,12 € rispetto a SteamAcquista
Stellaris PC Steam CD Key+2·Piattaforma:Steam·~ €39.99-68%da~ €12.96Acquista
Stellaris EN/DE/FR/PL/PT/RU/ZH/ES Global+2·Piattaforma:Steam·-74%da~ €13.20Acquista
Stellaris Steam Key GLOBAL+2·Piattaforma:Steam·-74%da~ €13.20(~ $14.83)Acquista
Stellaris Standard Edition Steam CD Key+2·Piattaforma:Steam·~ €21.99-36%da~ €14.16Acquista
Stellaris+2·Piattaforma:Steam·~ €35.60-17%da~ €29.53(~ $33.17)Acquista
+2·Piattaforma:Steam·-20%~ €39.99Acquista
+2·Piattaforma:Steam·-20%~ €39.99Acquista
Minimo storico ~ 3,51 €Include Steam e negozi di terze parti
Caricamento delle offerte dei negozi
Prezzo desiderato
Dopo l'attivazione, ricevi un'e-mail quando un'offerta disponibile nella regione scelta raggiunge o scende sotto il prezzo obiettivo.

Storico prezzi

Ultimi 36 mesi · aggiornato ogni giorno
Minimo storico~ 3,55 €2024-12Minimo attuale tra i negozi~ 35,60 €Steamrispetto al minimo storico+903%
~ 15,42 €~ 26,01 €~ 36,59 €~ 47,17 €25-1026-0126-0426-0726-10~ 5,38 €

I prezzi coprono Steam e 39 negozi autorizzati; contano solo le offerte regolari. Il grafico mostra i minimi settimanali di mercato e il prezzo ufficiale Steam negli ultimi 36 mesi.

Lo storico prezzi è registrato in dollari. Gli importi mostrati sono convertiti in EUR al tasso BCE del 2026-10-21 e sono indicativi; quello che paghi davvero è indicato sulla pagina del negozio.

DLC

01Informazioni su Stellaris

Esplora una galassia generata proceduralmente, dove i sistemi stellari nascondono misteri e civiltà aliene. Invia navi scientifiche, indaga anomalie e plasma un impero attraverso esplorazione, diplomazia e guerra. Recensioni dei giocatori Steam: 85% positive su 139.614 recensioni. Lingue dell’interfaccia supportate: Cinese semplificato, Inglese, Francese, Tedesco, Spagnolo, Polacco, Portoghese (Brasile), Russo, Giapponese e Coreano.

Team

约翰·安德森
LEAD DESIGNER
约翰·安德森
首席程序员/瑞典公司悖论互动
Sviluppatore
Paradox Development Studio
Editore
Paradox Interactive

Recensioni dei giocatori Steam

85%positiveMolto positive139.614 Recensioni Steam

Minimo registrato negli ultimi 36 mesi

≈ 3,55 €2024-12-19 · SteamGioco base · stessi dati del grafico sopra; storico in USD, non minimo Steam regionale.

Lingue supportate

LinguaInterfacciaSottotitoliAudio
Cinese semplificatoSì——
IngleseSì——
FranceseSì——
Mostra altre 7 lingue
LinguaInterfacciaSottotitoliAudio
TedescoSì——
SpagnoloSì——
PolaccoSì——
Portoghese (Brasile)Sì——
RussoSì——
GiapponeseSì——
CoreanoSì——

Dati dell’edizione Steam per PC · 2026-10-22

02Prima di acquistare

Modalità di gioco

La versione Steam per PC include modalità per giocatore singolo, multigiocatore e multigiocatore multipiattaforma.

Lingue

Le lingue dell’interfaccia supportate includono inglese e le due varianti del cinese. Qui non sono specificate le lingue con doppiaggio completo.

03Domande frequenti

Cosa si fa in Stellaris?

Esplora una galassia generata proceduralmente, indaga anomalie e incontra civiltà aliene.

Come si plasma il proprio impero?

Personalizzi il tuo impero e ne determini il corso con diplomazia, alleanze e guerre.

Si possono personalizzare le flotte?

Puoi personalizzare le flotte con il progettista di navi e scegliere tecnologie complesse.

8.8
Voto complessivo
Valutazioni esterne85%Recensioni Steam139,6K recensioni78Metacritic/10081OpenCritic/100
Grafica
8
Audio
9.5
Gameplay
8.5
Storia
9
Contenuti
9.5

“Role-playing 4X sandbox welding Paradox event chains onto a 4X skeleton, ten years of long-tail polish”

Il nostro verdetto

A decade of long-tail operation has proved a single thesis. Stellaris is not "a freshly released good game." It is "a continuously growing modern classic." Entering it today does not mean you get the launch product — that half "exploration wonder, midgame stall" hybrid. You get a deeply polished space sandbox with content density approaching that of an MMO.

Temporal context — from launch year to today

At launch the competition was Endless Space 2 and the Master of Orion reboot. All three games entered the field together, but ten years later only Stellaris is still receiving DLC. Behind that gap is Paradox's long-running operational doctrine and a very large active community pulling in the same direction. Peer 4X titles slowed their updates over time; Stellaris kept accelerating.

The four-year anniversary brought all-time high monthly active users — a curve that essentially does not exist anywhere else in the 4X genre. Most 4X games peak at launch and decline forever after. Stellaris kept gaining players as the years passed. The cost of that longevity is that DLC count has accumulated to genuinely intimidating levels — thirty-plus expansions, more than a dozen narrative packs, over twenty species packs. Buying everything costs more than ten times the price of the base game.

The tenth anniversary giveaway of "base game plus three flagship DLCs" is Paradox's own admission that entry friction had grown too steep. The intervention pulls today's onboarding experience up to "open the box and immediately play the modern core of Stellaris." New players no longer face thirty DLCs in confusion — they can step directly into the core gameplay.

Who should buy

Players who want the trifecta of "macro-scale strategy, science fiction aesthetic, long-form operation" — this is the core audience. If you are weighing Endless Space 2, Sins of a Solar Empire, and the Master of Orion reboot, Stellaris is the highest-density choice across all three dimensions. It is not just a 4X; it is the most complete expression of a decade of long-tail 4X operation.

Players willing to spend a thousand hours on a "role-playing 4X" — the ascension paths, Galactic Custodian, and Become the Crisis triad deliver replay value that no other 4X currently matches. Every campaign can be a different identity. Sandbox replay depth pushes into the territory of dedicated RPGs.

Players who accept the Paradox learning curve and enjoy the "pressing space is the real skill" rhythm — this is not a game that teaches itself in ten minutes, but every hour of learning pays back as "I finally see the system" by the second campaign. That delayed payoff is the classic grand-strategy reward loop, and Stellaris pushes it to the limit.

Who should not buy

Players who want compact turn-based sessions of four to five hours each. Civilization and Endless Space 2 are both better fits for "two hours before bed." The minimum Stellaris campaign already starts at twenty hours, which is unfriendly to fragmented-time players. Weekend-only casual players struggle to keep a single run coherent across many short sessions.

Players unwilling to learn Paradox economics and intolerant of UI density. Stellaris's information density is high, with essentially no hand-holding tutorial; the first ten hours are mostly a mix of wiki reading, watching videos, and trial-and-error. If you only want "press the attack button and have a fleet, expand and have territory," Sins of a Solar Empire is friendlier — it does not require you to understand the economic model first.

Players who insist on "buy once, done forever" — the Stellaris expansion matrix rolls forward indefinitely. You buy seven core expansions today and another core expansion arrives next year. For players who want to stop spending money on a game, this is a hole that never fully fills. Continuous investment is required to stay current.

Recommended onboarding path

New player path: start with the base game and the tenth-anniversary free DLCs. Play thirty to fifty hours to build a high-level mental model. Then prioritize purchases — Federations, then Nemesis, then Overlord, then Galactic Paragons, then The Machine Age. These five core expansions plus the gifted Utopia and Synthetic Dawn cover more than five hundred high-quality gameplay hours.

Narrative-driven players follow up the core stack with Distant Stars, Ancient Relics, and Astral Planes — these three significantly increase event chain density. Species packs are taste-driven purchases. Mechanical packs vary in value — Cosmic Storms can wait.

Console players should follow the "console base plus current season" route. That is the simplest path, at the cost of the mod ecosystem. PC players are strongly encouraged to enable the Steam Workshop once the basic gameplay is internalized — "Extended Notes" plus "More Events" is the canonical community pair, and it lets second-campaign new players actually read the economy.

The tenth anniversary window is the optimal entry moment. Across the full Steam discount cycle the price curve hits its long-run low. New players can configure roughly eighty percent of the core content in a single transaction. By per-hour cost, Stellaris remains one of the lowest-cost-per-hour options the 4X genre has ever offered.

Espandi per leggere la recensione completa

Ultime notizie su Stellaris