Tomb Raider Game of the Year

Tomb Raider Game of the Year — RecensioneA hundred-million-dollar reboot debuting TressFX hair physics as an industry first, offset by only nine challenge tombs and weak multiplayer.

Valutazioni esterne95%Recensioni Steam173,3K recensioni
Recensione di: He Mu · Pubblicato il: ·review.views: 3,163 Commenti
Sviluppo / DistribuzioneCrystal Dynamics, Eidos-Montréal, Feral Interactive (Mac), Nixxes|Uscita2013-03-05|AzioneAvventuraPlatformRompicapoGDR|
8.8
Voto complessivo

A hundred-million-dollar reboot debuting TressFX hair physics as an industry first, offset by only nine challenge tombs and weak multiplayer.

Grafica
9
Audio
8.5
Gameplay
8.5
Storia
9.3
Contenuti
6.3

Verdict

Tomb Raider earns an 8.8 overall, and that score certifies it as a landmark reboot and one of the cinematic action-adventure highlights of its generation — a beautifully produced, superbly told reinvention that gave gaming one of its most enduring protagonists a new lease on life. It is held just short of greatness by a content package lighter than its name promises and a multiplayer no one needed. The 8.8 reflects a focused, polished, high-quality experience that excels at what it sets out to do, even if it does not do everything.

Buy it for Lara's origin and the spectacle

Lara emerging as the Tomb Raider

Buy Tomb Raider if you want a gripping, gorgeously produced cinematic action-adventure with a genuinely great story at its center. This is the game for players who love narrative-driven, character-focused experiences, for anyone curious about the reinvention that reshaped Lara Croft and influenced a generation of female-led action games, and for those who appreciate polished survival-action gameplay wrapped in blockbuster presentation. Lara's origin story is the standout draw, an affecting arc carried by a standout performance, and the gorgeous realization of Yamatai, the satisfying bow-and-survival loop, and the RPG-lite progression all combine into a tightly crafted twelve-to-fifteen-hour ride that rarely puts a foot wrong within its scope. If a focused, cinematic, story-rich adventure is what you want, Tomb Raider delivers it with real excellence, and as the GOTY edition and the opening chapter of the acclaimed Survivor trilogy, it is an easy recommendation for fans of the genre. It is one of the most accomplished reboots in gaming, and a thoroughly satisfying experience on its own terms.

Skip it if you want classic tombs or longevity

The relatively brief, linear campaign

Approach Tomb Raider with tempered expectations, or skip it, if your priorities lie where its content falls short. If you came for the elaborate puzzle-dungeons that defined the classic Tomb Raider games, the reboot's nine brief challenge tombs will disappoint — this is a survival-action game first and a tomb-raiding game a distant second, and franchise purists felt that absence keenly. If you want a long, content-rich experience with dozens of hours of activities, the focused twelve-to-fifteen-hour campaign and thin extras will feel slight next to sprawling open worlds. And the bolted-on multiplayer is not a reason to buy, having been weak and forgettable; it adds nothing meaningful to the package. These are real limitations, and a player whose ideal is puzzle depth, longevity or robust multiplayer should know that Tomb Raider prioritizes a polished cinematic campaign over breadth. Knowing that going in is the difference between appreciating what the game does superbly and resenting what it chose not to do, because the reboot made a clear and deliberate trade.

A reinvention that shaped the medium

Lara's lasting influence on the action-adventure genre

What ultimately lifts the 8.8 to a verdict on something important is Tomb Raider's influence. This was not merely a good game but a successful and consequential reinvention, the title that took a tired icon and reestablished her as a grounded, human, compelling protagonist, and in doing so it helped reshape how the industry conceived of its female leads. The grounded, vulnerable, capable Lara of the reboot became a template that echoes through the action-adventure games that followed — the Aloys, Ellies and Jesses who built on the playbook of a believable woman at the center of a serious action story — and that influence is a real part of the game's legacy. Combined with its technical pioneering through TressFX, its critical acclaim, and its founding of the strong Survivor trilogy, Tomb Raider stands as a landmark of its era despite its content shortcomings. The 8.8 is the verdict of a polished, beautiful, well-told reboot — light on the tombs its name promises, but rich in craft, character and consequence — that successfully reinvented an icon and left its mark on the medium. For its story and its spectacle, it remains well worth the climb.

Punti di forza

  • $100 million budget rebooted Lara from a 1990s nostalgia character into the 2010s female-protagonist ceiling
  • Metacritic 87 plus IGN 9.1 plus BAFTA 7 nominations plus Survivor Trilogy collective awards exceeding 200
  • TressFX hair physics engine industry-first — Lara's real-time-flowing hair remains a PC GPU benchmark standard
  • Camilla Luddington's voice performance widely recognized as one of the best 2013 game voice acts
  • Reverse-influenced female-protagonist action-adventure subgenre — Aloy, Ellie, Jesse all reference Lara's playbook

Punti deboli

  • Tomb element feels light compared to series originals — 9 challenge tombs lag classic Tomb Raider entries
  • Multiplayer mode received low community reception, judged weak and disconnected from single-player
  • Frequent QTE interactive scenes can feel interrupting to pure-sandbox players

Opening

Tomb Raider, the 2013 reboot from Crystal Dynamics, took one of gaming's most iconic but creatively exhausted characters and rebuilt her from the ground up. For nearly two decades Lara Croft had been a symbol — a polygonal pin-up, an adventuring brand — but here, backed by a roughly hundred-million-dollar production, she was reborn as something the series had never allowed her to be: a frightened, fallible, fully human young woman, shipwrecked on a hostile island and forced to become a survivor before she could ever become a hero. The result was both a critical triumph, with a Metacritic 87 and seven BAFTA nominations, and a cultural one, launching the acclaimed Survivor trilogy and reshaping how the industry wrote its female leads.

The reboot's pitch is an origin story told through survival. Stranded on the cursed island of Yamatai with a shipwrecked crew and a murderous cult, a young Lara must scavenge, craft, fight and climb her way through one harrowing ordeal after another, growing — both narratively and mechanically, through a skill tree and weapon upgrades — from terrified castaway into the capable Tomb Raider of legend. It was a technical showcase too, debuting AMD's TressFX real-time hair physics, an industry first that turned Lara's flowing hair into a PC GPU benchmark and signaled the lavishness of the production behind it.

This review grades Tomb Raider across six dimensions, and the scores describe a polished, cinematic, narrative-driven highlight with one clear soft spot: a 9.3 for story leads, a 9.0 for its gorgeous graphics close behind, with an 8.5 each for audio and gameplay holding strong, and only a 6.3 for content — a fairly linear campaign light on true tombs and saddled with a weak multiplayer — bringing the average down, landing on an 8.8 overall. That spread is the whole story. Tomb Raider is a superbly crafted, beautifully told reinvention that excels at being a cinematic action-adventure while falling short of the puzzle-rich, content-heavy experience its own name once promised. The next six sections explain exactly who should brave Yamatai.

Story | 9.3/10

Storia: 9.3/10

Tomb Raider scores 9.3 for story, its highest dimension, and it is the achievement that justified the entire reboot. Rather than coast on Lara Croft's brand, Crystal Dynamics built a genuine origin story — the harrowing, transformative tale of how an ordinary young woman becomes a legend — and told it with a craft and emotional conviction that elevated the whole game. This is a story score that reflects one of the more successful character reinventions the medium has produced.

The making of a survivor

A young, vulnerable Lara early in her ordeal

The foundation of the 9.3 is Lara's transformation, which is the spine of the entire experience. The game opens with her shipwrecked, terrified and utterly out of her depth, and the early hours are deliberately brutal: she is hurt, hunted, and forced to do terrible things simply to stay alive, her first kill landing with genuine weight rather than the casual indifference of most action games. From that trembling beginning, the narrative charts her steady hardening into the capable, determined survivor the series has always promised, and crucially that arc is earned moment by moment rather than asserted. We watch fear curdle into resolve, watch a scholar become a fighter, and the gradual nature of the change makes it believable and affecting in a way an instant power fantasy never could. This grounding of Lara as vulnerable and human is the heart of the reinvention, the single decision that separates the reboot from everything that came before, and it gives the story a real emotional core. By the end, when Lara has become the Tomb Raider, the title feels like something she suffered for and earned, and that is the narrative's quiet triumph.

A performance that carries the arc

Lara's expressive, motion-captured emotion

A character arc this dependent on emotional believability lives or dies on its performance, and Camilla Luddington's voice and motion-capture work is what makes Lara's transformation land. Widely recognized as one of the best game performances of 2013, her portrayal captures every stage of the journey — the panic and pain of the early hours, the dawning steel of the middle, the grim competence of the climax — with a rawness that sells the ordeal completely. Lara's exertion, her fear, her grief and her growing resolve all come through the performance, and it is impossible to imagine the reboot working as well with a lesser one; the writing provides the arc, but Luddington provides the soul. This investment in performance, enabled by the lavish production, is a major reason the story reaches the level it does, turning what could have been a generic survival plot into an intimate character study. The pairing of strong writing and a committed lead performance is exactly the combination that prestige storytelling requires, and Tomb Raider has it. Lara feels like a real person under unbearable pressure, and that reality is the engine of the story's success — a performance that future games openly tried to match.

Yamatai's mystery and its history

The cursed island of Yamatai

Wrapped around Lara's personal arc is a propulsive plot and a richly realized world that give the story momentum and depth. The island of Yamatai, ruled by the death cult of the Solarii and bound by the supernatural mystery of the ancient sun queen Himiko, provides a steady escalation of stakes and set-pieces that keep the campaign driving forward, and the central mystery — why no one can leave the island — supplies a genuine narrative engine rather than a mere backdrop for action. Beyond the main plot, the game layers in environmental storytelling and collectibles — relics, documents and journals scattered across Yamatai — that flesh out the island's long, tragic history for players who choose to explore, deepening the world without slowing the pace. This combination of an intimate, well-performed character arc, a propulsive supernatural-survival plot, and a detailed world rewards both the player who wants a gripping cinematic ride and the one who wants to dig into the lore. The 9.3 is the honest verdict on a story that reinvented its protagonist with real artistry, told that reinvention through a standout performance, and set it in a world worth surviving — a narrative achievement that anchored one of the most successful reboots in gaming.

Audio | 8.5/10

Audio: 8.5/10

Tomb Raider scores 8.5 for audio, and the mark reflects a sound design that does its job with the same cinematic polish as the rest of this lavish production. From the standout voice performance that anchors Lara's transformation, to a tense orchestral score, to the visceral and atmospheric sound of the island itself, the audio works hand in hand with the visuals to make Yamatai an immersive, often harrowing place. It is a strong, professional audio package befitting the game's blockbuster ambitions.

The voice of an ordeal

Lara straining through a survival moment

The centerpiece of Tomb Raider's audio is Camilla Luddington's vocal performance, which extends far beyond dialogue into the entire physical reality of Lara's survival. Every grunt of exertion as she climbs, every gasp of pain as she is injured, every frightened breath and pained cry sells the brutal ordeal she is enduring, and this constant, embodied vocal performance is a huge part of why the survival fantasy feels so visceral and grounded. You do not just watch Lara suffer; you hear it, and the audio makes her exhaustion and fear tangible in a way that pure animation could not. This is voice work as physical performance, integrated into the moment-to-moment play rather than confined to cutscenes, and it is widely and rightly regarded as one of the best game performances of its year. The commitment to capturing the full sonic texture of a body pushed to its limits is exactly the kind of detail that the game's production budget enabled, and it pays off in immersion. The audio's greatest strength is that it makes you feel Lara's struggle, breath by breath.

A score built for tension

A cinematic set-piece driven by the orchestral score

Supporting the performance is an orchestral score built to drive the game's relentless tension and cinematic set-pieces. The music escalates expertly through the game's many action sequences — the collapses, chases and escapes that punctuate the survival story — lending them the propulsive, blockbuster energy they need, and it knows equally well when to pull back into quiet, ominous dread during the exploration and the island's eerie lulls. This dynamic range, from pounding action scoring to atmospheric unease, is what gives the campaign its cinematic rhythm, ensuring that the highs hit hard and the quiet moments unsettle. The score never overwhelms the experience but consistently elevates it, functioning as the emotional amplifier that a survival thriller depends on, and it is a polished, professional piece of work that suits the game's tone perfectly. It is not a soundtrack you hum afterward, but it is one that does its job impeccably in the moment, carrying you through Lara's ordeal with exactly the right emotional pressure at every turn.

The physical and atmospheric island

The oppressive ambient world of Yamatai

The third pillar of the 8.5 is the sound design of the island itself, which makes Yamatai both physically convincing and atmospherically oppressive. The combat and survival audio is visceral — the thwack of the bow, the impact of weapons, the crunch and chaos of the game's many violent encounters all land with a satisfying physicality that reinforces the brutal tone of the reboot. Around that, the ambient soundscape of the island builds a pervasive sense of menace: the wind through the wreckage, the distant sounds of the cult, the creak and groan of crumbling structures, and the unsettling quiet of places that feel watched all combine to make Yamatai feel like a living, hostile environment rather than a stage. This atmospheric audio is a key part of the immersion, keeping the player on edge as they explore and reinforcing the constant sense that survival is precarious. Together, the embodied voice performance, the dynamic cinematic score, and the visceral, atmospheric island audio make a complete and effective sound design. The 8.5 is the fair verdict on audio that, like the production around it, is polished, immersive, and professionally crafted to serve the survival thriller it accompanies.

Visuals | 9.0/10

Grafica: 9/10

Tomb Raider scores 9.0 for graphics, and the mark reflects a lavishly produced game that was a genuine technical and artistic showcase in 2013 and still holds up well today. Backed by a blockbuster budget, the reboot delivered a beautiful, atmospheric realization of the island of Yamatai, a landmark hair-physics technology, and the kind of cinematic polish that AAA money buys, and the result is one of the better-looking action-adventures of its generation.

TressFX and a technical first

Lara's flowing, physically-simulated hair

The most famous graphical feature of Tomb Raider is TressFX, AMD's real-time hair physics technology, which the game introduced as an industry first. For the first time, a character's hair was individually simulated, flowing and reacting dynamically to movement, wind and water rather than rendered as a static, helmet-like mass, and Lara's animated hair became an instant talking point — and a genuine PC GPU benchmark that hardware reviewers used for years afterward. It was a small detail with outsized significance, a signal of the production's ambition and a real technical milestone that other games would go on to adopt. While a single feature does not make a graphics score, TressFX exemplifies the broader truth about Tomb Raider's visuals: this was a game willing to invest in cutting-edge technology to push the presentation forward, and that investment shows throughout. The hair physics demanded high-end hardware at launch, and lower-spec machines had to disable it, but its mere existence marked Tomb Raider as a technical leader of its moment, and it remains one of the most-cited visual innovations of its era.

A character and a world rendered with care

Detailed, expressive character models

Beyond the headline technology, the 9.0 rests on the quality of the character work and environmental detail. Lara herself is rendered with detailed, expressive models and excellent animation, and her facial performance and physical movement are central to the storytelling — you read her fear, pain and resolve as much from her rendered expressions as from the voice acting, and that fidelity is essential to the intimate character arc the game is telling. The supporting cast and enemies are similarly well-realized, and the overall character fidelity supports the cinematic, performance-driven approach that defines the reboot. This is graphics in service of narrative, where the visual quality exists to make the emotional beats land, and Tomb Raider executes that integration with real skill. The level of polish on every animation and expression is exactly what a story this dependent on its protagonist's humanity requires, and it is a major reason the reboot's emotional moments resonate. The visuals do not just look good; they do narrative work, and that is a rarer and harder achievement than raw fidelity alone. In an era when many games chased spectacle for its own sake, Tomb Raider pointed its considerable visual budget squarely at making you believe in one frightened young woman, and the close-up craft on Lara's face during her worst moments is as responsible for the story landing as any line of dialogue.

Yamatai as a cinematic set

The dramatic, weather-swept island of Yamatai

The island of Yamatai is where Tomb Raider's art direction shines most, a moody, dramatic, atmospheric environment that functions as a cinematic set for Lara's ordeal. Dramatic lighting, dynamic weather, lush and decaying detail, and a strong sense of place make the island feel both beautiful and dangerous, and the game stages its many set-pieces against backdrops — storm-lashed cliffs, ruined shrines, burning shantytowns, ancient tombs — that are consistently striking. The environmental art conveys both the natural beauty and the pervasive menace of the island, reinforcing the survival tone at every turn, and the whole presentation carries the unmistakable polish of a roughly hundred-million-dollar production where every cinematic moment has been carefully composed and lit. This is a game that looks expensive in the best sense, with the production value visible in the detail and drama of every scene. While it does not reach the absolute peak of pure photorealistic fidelity, its combination of landmark technology, narrative-serving character work, and gorgeous atmospheric environments makes it a standout. The 9.0 is the fair verdict on a lavishly crafted, technically pioneering, and consistently beautiful presentation that brought Lara's reinvention to vivid life. It is the rare case where the production money is visible not as gloss but as conviction — every storm, every shrine, every strand of hair bent toward selling a world worth surviving.

Combat | 8.5/10

Gameplay: 8.5/10

Tomb Raider scores 8.5 for gameplay, and the mark reflects a polished, satisfying blend of survival action, cinematic traversal and light role-playing progression. The reboot reinvented not just Lara's character but her mechanics, building a tight loop of combat, exploration and growth that propels the campaign with blockbuster momentum. It is highly accomplished action-adventure design, held just short of the top tier by a reliance on quick-time events and a structure more linear than open.

The bow and the survival loop

Lara hunting with her signature bow

The heart of Tomb Raider's gameplay, and its signature mechanic, is the bow. It is Lara's first and most iconic tool, equally suited to hunting for resources, stealthily picking off enemies, and solving traversal puzzles by firing rope-arrows, and it anchors a survival-combat loop that feels distinct and satisfying. Around it the game builds scavenging — you gather salvage and resources from the environment and from kills — and a crafting system that lets you improve your gear, so the moment-to-moment play has a constant rhythm of explore, gather, fight and upgrade. Combat itself blends this survival toolkit with cover-based gunplay as Lara's arsenal grows, and the encounters are well-paced and physically convincing, benefiting from the visceral audio and animation. The bow gives the whole experience a grounded, resourceful flavor that suits the survival fantasy, distinguishing Tomb Raider from pure shooters, and it remains one of the most satisfying implementations of the weapon in the genre. The loop is simple but expertly tuned, and it carries the campaign with ease.

Growth in mechanics and world

The skill tree and weapon upgrades

What gives the gameplay real depth is the way Lara's mechanical growth mirrors her narrative arc. A skill tree lets you unlock new combat, hunting and survival abilities as you progress, and weapon upgrades steadily transform Lara's capabilities, so the player feels her growing from a desperate novice into a lethal survivor not just in cutscenes but in their own hands. This RPG-lite progression is a smart bit of design, aligning mechanical empowerment with the story's transformation and giving the campaign a satisfying sense of advancement. Surrounding it is a semi-open structure: Yamatai is built as a series of interconnected hub areas with base camps that serve as fast-travel points, and these hubs reward exploration with collectibles, optional challenges and resources, encouraging the player to range off the critical path between set-pieces. This combination of progression systems and explorable hubs adds welcome depth and replay incentive to what could have been a purely linear ride, and it is a meaningful part of why the gameplay scores as well as it does. The growth, both mechanical and spatial, keeps the experience engaging across its length, and it is one of the clearest ways the reboot improved on the linear cinematic-action template it inherited. Where a purely scripted adventure asks only that you advance, Tomb Raider gives you reasons to wander, to upgrade, and to feel ownership over how Lara becomes who she becomes.

QTEs and the Uncharted contrast

A cinematic quick-time-event moment

The honest cost on the gameplay score is the game's reliance on quick-time events and scripted spectacle, which is the main thing keeping it at 8.5 rather than higher. The reboot is heavily cinematic, and its many dramatic set-pieces are frequently driven by quick-time inputs — press this button to survive the collapse, mash that to escape the grab — which lend the action a film-like intensity but also interrupt the flow for players who prefer uninterrupted, systems-driven play. For those who want their action emergent rather than choreographed, the QTEs can feel like the game briefly taking the controller away, and it is a real if modest friction. The contrast with the genre's benchmark is clarifying: Uncharted set the standard for this kind of cinematic action-adventure with its polished, swashbuckling, largely linear spectacle, and Tomb Raider was inevitably and often compared to it. But the reboot carved its own identity by layering on the survival toolkit, the RPG-lite progression and the semi-open exploration that Uncharted's tighter, more linear design does not offer, trading some of that polish for greater player agency and growth. The 8.5 is the fair verdict on a polished, satisfying, well-rounded action-adventure that distinguished itself in a crowded field, held back only by its cinematic interruptions and its fundamentally guided structure.

Content | 6.3/10

Contenuti: 6.3/10

Content scores 6.3, Tomb Raider's lowest dimension, and it is the honest counterweight to all the game's polish. The reboot is a focused, cinematic, relatively linear campaign of roughly twelve to fifteen hours, and while that campaign is excellent, the surrounding content is thinner than the game's name and ambitions might suggest — light on the actual tomb-raiding the series is famous for, padded with collectibles, and saddled with a multiplayer mode few wanted. The content score grades that scope and those shortfalls fairly.

A campaign, not a sprawl

Lara's largely linear journey across the island

The foundation of the 6.3 is the nature of the experience: Tomb Raider is a tightly authored cinematic campaign rather than a content-rich open world. The main story runs around twelve to fifteen hours and is structured as a guided, set-piece-driven journey across Yamatai's hub areas, and while it is consistently engaging, it is not a game that offers a vast quantity of things to do beyond its central path. The semi-open hubs add some exploration, but they are pockets within a fundamentally linear progression rather than a true sandbox, and once the credits roll there is comparatively little reason to keep playing beyond mopping up collectibles. This is a perfectly valid design — a focused, high-quality cinematic experience — but it means the raw content volume is modest, and a player measuring value by playtime or by the breadth of available activities will find Tomb Raider a relatively contained package. The campaign's quality is high, but its quantity is limited, and the content dimension has to reckon with that.

The tombs are too few

One of the optional challenge tombs

The most pointed content criticism, and the one that stings most given the game's title, is that the actual tomb-raiding is underweight. The reboot includes only nine optional challenge tombs, and they are relatively brief, light puzzles — single-room environmental challenges rather than the elaborate, sprawling puzzle-dungeons that defined the classic Tomb Raider games. For a series whose entire identity was built on intricate tomb exploration and puzzle-solving, this thinness is a genuine disappointment, and longtime fans rightly noted that the reboot, for all its strengths, had deprioritized the very thing the franchise was named for in favor of survival action and cinematic spectacle. The tombs that are present are pleasant optional diversions, but they are minor side content rather than a core pillar, and their scarcity is a real gap in the package. This is the clearest reason the content score sits low: a Tomb Raider game that is light on tombs has left its most distinctive content on the table, and the sequels would spend years rebuilding that element the reboot underserved. Rise of the Tomb Raider in particular made the optional tombs larger, smarter and more central, a direct response to this criticism, which only underscores that the 2013 game knew it was leaning on survival action at the expense of its puzzle heritage. For players who came specifically for the tombs, that imbalance is the single biggest and most disappointing reason to temper their expectations going in.

Weak multiplayer and thin extras

The poorly-received multiplayer mode

Compounding the modest single-player content is a multiplayer mode that added little and pleased almost no one. Bolted on to a fundamentally single-player, narrative-driven experience, the competitive multiplayer was widely judged weak, generic and disconnected from everything that made the campaign special, and it stands as a clear example of content added for the sake of a checkbox rather than because it enhanced the game. It consumed development resources that some felt would have been better spent on, say, more substantial tombs, and it has been largely forgotten. The collectibles scattered across Yamatai and the GOTY edition's extras — the Tomb of the Lost Adventurer and assorted bonus content — pad the package somewhat, but they are supplementary rather than transformative, adding incidental hours rather than real depth. Judged honestly on its scope, Tomb Raider is a focused, excellent cinematic campaign surrounded by thin and sometimes misjudged extra content, and that is what the 6.3 reflects — not a bad game, but one whose content breadth is the clear weak point in an otherwise polished and accomplished package. It is quality over quantity, and the quantity is genuinely limited.

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